/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "steam_applist.h" uint32 Steam_Applist::GetNumInstalledApps() { PRINT_DEBUG("Steam_Applist::GetNumInstalledApps\n"); } uint32 Steam_Applist::GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) { PRINT_DEBUG("Steam_Applist::GetInstalledApps\n"); } // returns -1 if no name was found int Steam_Applist::GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ) { PRINT_DEBUG("Steam_Applist::GetAppName\n"); } // returns -1 if no dir was found int Steam_Applist::GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) { PRINT_DEBUG("Steam_Applist::GetAppInstallDir\n"); } // return the buildid of this app, may change at any time based on backend updates to the game int Steam_Applist::GetAppBuildId( AppId_t nAppID ) { PRINT_DEBUG("Steam_Applist::GetAppBuildId\n"); }