/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "base.h" class Steam_Unified_Messages : public ISteamUnifiedMessages { class Settings *settings; class Networking *network; class SteamCallResults *callback_results; class SteamCallBacks *callbacks; class RunEveryRunCB *run_every_runcb; public: static void steam_callback(void *object, Common_Message *msg) { PRINT_DEBUG("steam_steamunifiedmessages_callback\n"); Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object; steam_steamunifiedmessages->Callback(msg); } static void steam_run_every_runcb(void *object) { PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n"); Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object; steam_steamunifiedmessages->RunCallbacks(); } Steam_Unified_Messages(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb) { this->settings = settings; this->network = network; this->run_every_runcb = run_every_runcb; // this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Unified_Messages::steam_callback, this); // this->run_every_runcb->add(&Steam_Unified_Messages::steam_run_every_runcb, this); this->callback_results = callback_results; this->callbacks = callbacks; } ~Steam_Unified_Messages() { //TODO rm network callbacks // this->run_every_runcb->remove(&Steam_Unified_Messages::steam_run_every_runcb, this); } // Sends a service method (in binary serialized form) using the Steam Client. // Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message). ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) { PRINT_DEBUG("Steam_Unified_Messages::SendMethod\n"); return ISteamUnifiedMessages::k_InvalidUnifiedMessageHandle; } // Gets the size of the response and the EResult. Returns false if the response is not ready yet. bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) { PRINT_DEBUG("Steam_Unified_Messages::GetMethodResponseInfo\n"); return false; } // Gets a response in binary serialized form (and optionally release the corresponding allocated memory). bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) { PRINT_DEBUG("Steam_Unified_Messages::GetMethodResponseData\n"); return false; } // Releases the message and its corresponding allocated memory. bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) { PRINT_DEBUG("Steam_Unified_Messages::ReleaseMethod\n"); return false; } // Sends a service notification (in binary serialized form) using the Steam Client. // Returns true if the notification was sent successfully. bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) { PRINT_DEBUG("Steam_Unified_Messages::SendNotification\n"); return false; } void RunCallbacks() { } void Callback(Common_Message *msg) { if (msg->has_low_level()) { if (msg->low_level().type() == Low_Level::CONNECT) { } if (msg->low_level().type() == Low_Level::DISCONNECT) { } } } };