// dear imgui: Platform Binding for Linux (standard X11 API for 32 and 64 bits applications) // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) // Implemented features: // [X] Platform: Clipboard support // [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Keyboard arrays indexed using XK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(XK_space). // [ ] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. #pragma once IMGUI_IMPL_API bool ImGui_ImplX11_Init(void* display, void* window); IMGUI_IMPL_API void ImGui_ImplX11_Shutdown(); IMGUI_IMPL_API void ImGui_ImplX11_NewFrame(); // Configuration // - Disable gamepad support #define IMGUI_IMPL_X11_DISABLE_GAMEPAD // X11 message handler your application need to call. // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. #if 0 extern IMGUI_IMPL_API int ImGui_ImplX11_EventHandler(XEvent &event); #endif