#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__ #define __IMGUI_SHADER_BLOBS_INCLUDED__ struct shader_t { const void* shaderBlob; unsigned int shaderBlobSize; }; #ifdef __cplusplus extern "C" { #endif shader_t getDX10VertexShader(); shader_t getDX11VertexShader(unsigned long feature_level); shader_t getDX12VertexShader(); shader_t getDX10PixelShader(); shader_t getDX11PixelShader(unsigned long feature_level); shader_t getDX12PixelShader(); #ifdef __cplusplus } #endif #endif