goldberg_emulator/dll/steam_applist.h

31 lines
1.3 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
class Steam_Applist : public ISteamAppList
{
public:
uint32 GetNumInstalledApps();
uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs );
int GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ); // returns -1 if no name was found
int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ); // returns -1 if no dir was found
int GetAppBuildId( AppId_t nAppID ); // return the buildid of this app, may change at any time based on backend updates to the game
};