goldberg_emulator/sdk_includes/isteamremotestorage005.h

192 lines
6.9 KiB
C++

#ifndef ISTEAMREMOTESTORAGE005_H
#define ISTEAMREMOTESTORAGE005_H
#ifdef STEAM_WIN32
#pragma once
#endif
struct RemoteStorageUpdatePublishedFileRequest_t
{
public:
RemoteStorageUpdatePublishedFileRequest_t()
{
Initialize( k_GIDNil );
}
RemoteStorageUpdatePublishedFileRequest_t( PublishedFileId_t unPublishedFileId )
{
Initialize( unPublishedFileId );
}
PublishedFileId_t GetPublishedFileId() { return m_unPublishedFileId; }
void SetFile( const char *pchFile )
{
m_pchFile = pchFile;
m_bUpdateFile = true;
}
const char *GetFile() { return m_pchFile; }
bool BUpdateFile() { return m_bUpdateFile; }
void SetPreviewFile( const char *pchPreviewFile )
{
m_pchPreviewFile = pchPreviewFile;
m_bUpdatePreviewFile = true;
}
const char *GetPreviewFile() { return m_pchPreviewFile; }
bool BUpdatePreviewFile() { return m_bUpdatePreviewFile; }
void SetTitle( const char *pchTitle )
{
m_pchTitle = pchTitle;
m_bUpdateTitle = true;
}
const char *GetTitle() { return m_pchTitle; }
bool BUpdateTitle() { return m_bUpdateTitle; }
void SetDescription( const char *pchDescription )
{
m_pchDescription = pchDescription;
m_bUpdateDescription = true;
}
const char *GetDescription() { return m_pchDescription; }
bool BUpdateDescription() { return m_bUpdateDescription; }
void SetVisibility( ERemoteStoragePublishedFileVisibility eVisibility )
{
m_eVisibility = eVisibility;
m_bUpdateVisibility = true;
}
const ERemoteStoragePublishedFileVisibility GetVisibility() { return m_eVisibility; }
bool BUpdateVisibility() { return m_bUpdateVisibility; }
void SetTags( SteamParamStringArray_t *pTags )
{
m_pTags = pTags;
m_bUpdateTags = true;
}
SteamParamStringArray_t *GetTags() { return m_pTags; }
bool BUpdateTags() { return m_bUpdateTags; }
SteamParamStringArray_t **GetTagsPointer() { return &m_pTags; }
void Initialize( PublishedFileId_t unPublishedFileId )
{
m_unPublishedFileId = unPublishedFileId;
m_pchFile = 0;
m_pchPreviewFile = 0;
m_pchTitle = 0;
m_pchDescription = 0;
m_pTags = 0;
m_bUpdateFile = false;
m_bUpdatePreviewFile = false;
m_bUpdateTitle = false;
m_bUpdateDescription = false;
m_bUpdateTags = false;
m_bUpdateVisibility = false;
}
private:
PublishedFileId_t m_unPublishedFileId;
const char *m_pchFile;
const char *m_pchPreviewFile;
const char *m_pchTitle;
const char *m_pchDescription;
ERemoteStoragePublishedFileVisibility m_eVisibility;
SteamParamStringArray_t *m_pTags;
bool m_bUpdateFile;
bool m_bUpdatePreviewFile;
bool m_bUpdateTitle;
bool m_bUpdateDescription;
bool m_bUpdateVisibility;
bool m_bUpdateTags;
};
//-----------------------------------------------------------------------------
// Purpose: Functions for accessing, reading and writing files stored remotely
// and cached locally
//-----------------------------------------------------------------------------
class ISteamRemoteStorage005
{
public:
// NOTE
//
// Filenames are case-insensitive, and will be converted to lowercase automatically.
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
// iterate the files, the filename returned will be "foo.bar".
//
// file operations
virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
virtual bool FileForget( const char *pchFile ) = 0;
virtual bool FileDelete( const char *pchFile ) = 0;
virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
// file information
virtual bool FileExists( const char *pchFile ) = 0;
virtual bool FilePersisted( const char *pchFile ) = 0;
virtual int32 GetFileSize( const char *pchFile ) = 0;
virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
// iteration
virtual int32 GetFileCount() = 0;
virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
// configuration management
virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
virtual bool IsCloudEnabledForAccount() = 0;
virtual bool IsCloudEnabledForApp() = 0;
virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
// user generated content
virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent ) = 0;
virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead ) = 0;
// user generated content iteration
virtual int32 GetCachedUGCCount() = 0;
virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
#if defined(_PS3) || defined(_SERVER)
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
virtual void GetFileListFromServer() = 0;
// Indicate this file should be downloaded in the next sync
virtual bool FileFetch( const char *pchFile ) = 0;
// Indicate this file should be persisted in the next sync
virtual bool FilePersist( const char *pchFile ) = 0;
// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
virtual bool SynchronizeToClient() = 0;
// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
virtual bool SynchronizeToServer() = 0;
// Reset any fetch/persist/etc requests
virtual bool ResetFileRequestState() = 0;
#endif
// publishing UGC
virtual SteamAPICall_t PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags ) = 0;
virtual SteamAPICall_t UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest ) = 0;
virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) = 0;
virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
};
#endif // ISTEAMREMOTESTORAGE005_H