goldberg_emulator/CMakeLists.txt
2020-10-14 06:53:57 +02:00

477 lines
13 KiB
CMake

# Based on: https://github.com/ttroy50/cmake-examples/blob/master/03-code-generation/protobuf/CMakeLists.txt
cmake_minimum_required(VERSION 3.6)
# Set the project name
project(goldberg_emulator)
# Workaround because cross-compiling with CMake + vcpkg fucks up this variable
# making the 'find_*' functions/macros somehow fail to find the right arch.
# There are conditions like
# CMAKE_SIZEOF_VOID_P = "4" then look for i386 libraries...
# or
# CMAKE_SIZEOF_VOID_P = "8" then look for x86_64 libraries...
if(X86 AND NOT X64)
set(CMAKE_SIZEOF_VOID_P "4")
elseif(X64 AND NOT X86)
set(CMAKE_SIZEOF_VOID_P "8")
else()
message(FATAL_ERROR "Please define either -DX86=ON or -DX64=ON")
endif()
if(WIN32) # Setup some variables for Windows build
if(MSVC) # If building with MSVC
add_definitions(-D_CRT_SECURE_NO_WARNINGS) # Disable warning about strncpy_s and his friends
#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
#set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE) # Force to only build Debug & Release projects
set(CompilerFlags
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
)
foreach(CompilerFlag ${CompilerFlags})
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
endforeach()
endif()
if(X64)
set(LIB_STEAM_API steam_api64)
set(LIB_STEAMCLIENT steamclient64)
set(OUT_DIR win64)
elseif(X86)
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
set(OUT_DIR win32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
file(
GLOB
OVERLAY_EXPERIMENTAL_SRC_SHARED
overlay_experimental/*.cpp
overlay_experimental/windows/*.cpp
ImGui/*.cpp
ImGui/impls/*.cpp
ImGui/impls/windows/*.cpp
)
set(overlay_includes
overlay/
overlay/windows/
)
elseif(APPLE)
if(X64)
# Global flags for building steamapi (64bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
set(OUT_DIR macosx64)
elseif(X86)
# Global flags for building steamapi (32bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
set(OUT_DIR macosx32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
file(
GLOB
OVERLAY_EXPERIMENTAL_SRC_SHARED
overlay/*.cpp
)
set(overlay_includes
overlay/
)
elseif(UNIX)
if(X64)
# Global flags for building steamapi (64bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
set(OUT_DIR linux64)
elseif(X86)
# Global flags for building steamapi (32bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
set(OUT_DIR linux32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
file(
GLOB
OVERLAY_EXPERIMENTAL_SRC_SHARED
overlay_experimental/*.cpp
overlay_experimental/linux/*.cpp
ImGui/*.cpp
ImGui/impls/*.cpp
ImGui/impls/linux/*.cpp
)
set(overlay_includes
overlay/
overlay/linux/
)
else()
message(FATAL_ERROR "No CMake for other platforms")
endif()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Add option to enable experimental build
option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF)
if(EMU_EXPERIMENTAL_BUILD)
if(APPLE)
set(EMU_OVERLAY OFF)
else()
option(EMU_OVERLAY "Enable the emulator overlay" ON)
endif()
else()
set(EMU_OVERLAY OFF)
endif()
set(Protobuf_USE_STATIC_LIBS ON)
include(FindProtobuf)
find_package(Threads REQUIRED)
find_package(Protobuf CONFIG REQUIRED)
find_package(CURL CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(nlohmann-fifo-map CONFIG REQUIRED)
find_path(STB_INCLUDE_DIRS "stb.h")
if(NOT WIN32)
find_package(OpenSSL REQUIRED)
endif()
if(NOT APPLE)
find_package(GLEW REQUIRED)
endif()
# Generate the .h and .cxx files for dll/net.proto
protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS dll/net.proto)
# Print path to generated files
message(STATUS "PROTO_SRCS = ${PROTO_SRCS}")
message(STATUS "PROTO_HDRS = ${PROTO_HDRS}")
# Gather the files that are shared between multiple targets
file(GLOB DLL_SRC_SHARED
dll/*.h
dll/*.cpp
)
file(GLOB DETOURS_SRC_SHARED
detours/*.cpp
)
###################################################
# Setup for the steam_api(64).dll / libsteam_api.so
###################################################
# Setup the target
add_library(${LIB_STEAM_API}
SHARED
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${OVERLAY_EXPERIMENTAL_SRC_SHARED}>
${DLL_SRC_SHARED}
${PROTO_SRCS}
${PROTO_HDRS}
)
# Include the required directories
target_include_directories(
${LIB_STEAM_API}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
${STB_INCLUDE_DIRS}
overlay_experimental
)
# Link the required libraries
target_link_libraries(${LIB_STEAM_API}
PRIVATE
Threads::Threads
protobuf::libprotobuf-lite
#nlohmann_json::nlohmann_json doesn't work
nlohmann-fifo-map::nlohmann-fifo-map
$<$<NOT:$<BOOL:${APPLE}>>:GLEW::GLEW>
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
# For overlay opengl
$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>>:GL>
)
# Add target compile definitions
target_compile_definitions(${LIB_STEAM_API}
PRIVATE
GLEW_NO_GLU
STBI_NO_SIMD
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
)
########################################################
# Setup for the steamclient(64).dll / libsteamclient.so?
########################################################
# Setup the target
add_library(${LIB_STEAMCLIENT}
SHARED
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${OVERLAY_EXPERIMENTAL_SRC_SHARED}>
${DLL_SRC_SHARED}
${PROTO_SRCS}
${PROTO_HDRS}
)
if(UNIX)
SET_TARGET_PROPERTIES(${LIB_STEAMCLIENT} PROPERTIES PREFIX "")
endif()
# Include the required directories
target_include_directories(
${LIB_STEAMCLIENT}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
${STB_INCLUDE_DIRS}
overlay_experimental
)
# Link the required libraries
target_link_libraries(${LIB_STEAMCLIENT}
PRIVATE
Threads::Threads
protobuf::libprotobuf-lite
#nlohmann_json::nlohmann_json doesn't work
nlohmann-fifo-map::nlohmann-fifo-map
$<$<NOT:$<BOOL:${APPLE}>>:GLEW::GLEW>
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
# For overlay opengl
$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>>:GL>
)
# Add target compile definitions
target_compile_definitions(${LIB_STEAMCLIENT}
PRIVATE
GLEW_NO_GLU
STBI_NO_SIMD
STEAMCLIENT_DLL
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
)
##############################################################################
# Setup for the steamnetworkingsockets(64).dll / libsteamnetworkingsockets.so?
##############################################################################
# Setup the target
add_library(steamnetworkingsockets
SHARED
steamnetworkingsockets.cpp
)
# Add target compile definitions
target_compile_definitions(steamnetworkingsockets
PRIVATE
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
)
set_target_properties(steamnetworkingsockets PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
###########################################################################
# Setup for the lobby_connect(64).exe / lobby_connect
###########################################################################
# Setup the target
add_executable(lobby_connect
lobby_connect.cpp
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
${DLL_SRC_SHARED}
${PROTO_SRCS}
${PROTO_HDRS}
)
target_include_directories(lobby_connect
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
)
# Link the required libraries
target_link_libraries(lobby_connect
PRIVATE
Threads::Threads
protobuf::libprotobuf-lite
#nlohmann_json::nlohmann_json doesn't work
nlohmann-fifo-map::nlohmann-fifo-map
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
-debug:none
)
# Add target compile definitions
target_compile_definitions(lobby_connect
PRIVATE
NO_DISK_WRITES
LOBBY_CONNECT
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
)
###########################################################################
# Setup for the generate_interfaces_file(64).exe / generate_interfaces_file
###########################################################################
# Setup the target
add_executable(
generate_interfaces
generate_interfaces_file.cpp
)
# Link the required libraries
target_link_libraries(
generate_interfaces
PRIVATE
-debug:none
)
###########################################################################
# Installation setup
###########################################################################
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(OUT_DIR debug/${OUT_DIR})
else()
set(OUT_DIR release/${OUT_DIR})
endif()
set(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR})
# emulators
install(
TARGETS ${LIB_STEAM_API} ${LIB_STEAMCLIENT}
RUNTIME DESTINATION ${OUT_DIR}
LIBRARY DESTINATION ${OUT_DIR}
)
# generate_interfaces
install(TARGETS
generate_interfaces
RUNTIME DESTINATION ${OUT_DIR}/tools/generate_interfaces
)
install(FILES
scripts/find_interfaces.sh
scripts/find_interfaces.ps1
Readme_generate_interfaces.txt
DESTINATION ${OUT_DIR}/tools/generate_interfaces
)
# lobby_connect
install(TARGETS
lobby_connect
RUNTIME DESTINATION ${OUT_DIR}/tools/lobby_connect
)
install(FILES
Readme_lobby_connect.txt
DESTINATION ${OUT_DIR}/tools/lobby_connect
)
install(FILES
Readme_release.txt
files_example/steam_appid.EDIT_AND_RENAME.txt
files_example/steam_interfaces.EXAMPLE.txt
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${PROJECT_SOURCE_DIR}/Readme_experimental.txt>
$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/Readme_debug.txt>
DESTINATION ${OUT_DIR}
)
install(DIRECTORY
files_example/steam_settings.EXAMPLE
DESTINATION ${OUT_DIR}
)