goldberg_emulator/overlay_experimental
2019-08-27 21:15:58 +02:00
..
Base_Hook.cpp Cleanup again 2019-08-27 16:29:20 +02:00
Base_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
DirectX_VTables.h Now passing to hooks device object. 2019-08-26 16:38:01 +02:00
DX9_Hook.cpp Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
DX9_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
DX10_Hook.cpp Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
DX10_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
DX11_Hook.cpp Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
DX11_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
DX12_Hook.cpp Fixed typo in DX12 & reorder hook call. 2019-08-27 17:40:44 +02:00
DX12_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
Hook_Manager.cpp Added class Renderer_Detector. 2019-08-27 15:38:07 +02:00
Hook_Manager.h Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
notification.h Notification sound when something happen 2019-08-16 18:31:56 +02:00
OpenGL_Hook.cpp Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
OpenGL_Hook.h Cleanup again 2019-08-27 16:29:20 +02:00
Renderer_Detector.cpp Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
Renderer_Detector.h Cleanup again 2019-08-27 16:29:20 +02:00
steam_overlay.cpp Should fix the cursor until we draw our own cursor. 2019-08-27 21:15:58 +02:00
steam_overlay.h Cleaned a bit hooks and added sanity checks. 2019-08-26 19:36:07 +02:00
Windows_Hook.cpp Added class Renderer_Detector. 2019-08-27 15:38:07 +02:00
Windows_Hook.h Added class Renderer_Detector. 2019-08-27 15:38:07 +02:00