goldberg_emulator/overlay_experimental/glad/gl.h

25603 lines
1.7 MiB

/**
* Loader generated by glad 2.0.0-beta on Sat Jun 12 16:04:35 2021
*
* Generator: C/C++
* Specification: gl
* Extensions: 615
*
* APIs:
* - gl:compatibility=3.1
*
* Options:
* - ALIAS = True
* - DEBUG = False
* - HEADER_ONLY = True
* - LOADER = True
* - MX = False
* - MX_GLOBAL = False
* - ON_DEMAND = False
*
* Commandline:
* --api='gl:compatibility=3.1' --extensions='GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog' c --alias --header-only --loader
*
* Online:
* http://glad.sh/#api=gl%3Acompatibility%3D3.1&generator=c&options=ALIAS%2CHEADER_ONLY%2CLOADER
*
*/
#ifndef GLAD_GL_H_
#define GLAD_GL_H_
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#ifdef __gl_h_
#error OpenGL (gl.h) header already included (API: gl), remove previous include!
#endif
#define __gl_h_ 1
#ifdef __gl3_h_
#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
#endif
#define __gl3_h_ 1
#ifdef __glext_h_
#error OpenGL (glext.h) header already included (API: gl), remove previous include!
#endif
#define __glext_h_ 1
#ifdef __gl3ext_h_
#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
#endif
#define __gl3ext_h_ 1
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GL
#define GLAD_OPTION_GL_ALIAS
#define GLAD_OPTION_GL_HEADER_ONLY
#define GLAD_OPTION_GL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.0-beta"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GL_1PASS_EXT 0x80A1
#define GL_1PASS_SGIS 0x80A1
#define GL_2D 0x0600
#define GL_2PASS_0_EXT 0x80A2
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_EXT 0x80A3
#define GL_2PASS_1_SGIS 0x80A3
#define GL_2X_BIT_ATI 0x00000001
#define GL_2_BYTES 0x1407
#define GL_2_BYTES_NV 0x1407
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3_BYTES 0x1408
#define GL_3_BYTES_NV 0x1408
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_422_EXT 0x80CC
#define GL_422_REV_AVERAGE_EXT 0x80CF
#define GL_422_REV_EXT 0x80CD
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_4PASS_0_EXT 0x80A4
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_EXT 0x80A5
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_EXT 0x80A6
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_EXT 0x80A7
#define GL_4PASS_3_SGIS 0x80A7
#define GL_4X_BIT_ATI 0x00000002
#define GL_4_BYTES 0x1409
#define GL_4_BYTES_NV 0x1409
#define GL_8X_BIT_ATI 0x00000004
#define GL_ABGR_EXT 0x8000
#define GL_ACCUM 0x0100
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_ADD 0x0104
#define GL_ADD_ATI 0x8963
#define GL_ADD_SIGNED 0x8574
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_AFFINE_2D_NV 0x9092
#define GL_AFFINE_3D_NV 0x9094
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ALL_STATIC_DATA_IBM 103060
#define GL_ALPHA 0x1906
#define GL_ALPHA12 0x803D
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16 0x803E
#define GL_ALPHA16F_ARB 0x881C
#define GL_ALPHA16I_EXT 0x8D8A
#define GL_ALPHA16UI_EXT 0x8D78
#define GL_ALPHA16_EXT 0x803E
#define GL_ALPHA16_SNORM 0x9018
#define GL_ALPHA32F_ARB 0x8816
#define GL_ALPHA32I_EXT 0x8D84
#define GL_ALPHA32UI_EXT 0x8D72
#define GL_ALPHA4 0x803B
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA8I_EXT 0x8D90
#define GL_ALPHA8UI_EXT 0x8D7E
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA8_SNORM 0x9014
#define GL_ALPHA_BIAS 0x0D1D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_ALPHA_INTEGER 0x8D97
#define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define GL_ALPHA_MAX_SGIX 0x8321
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_REF_COMMAND_NV 0x000F
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_SNORM 0x9010
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALWAYS 0x0207
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define GL_AMBIENT 0x1200
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ARC_TO_NV 0xFE
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define GL_ARRAY_SIZE 0x92FB
#define GL_ARRAY_STRIDE 0x92FE
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_ASYNC_MARKER_SGIX 0x8329
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ATTENUATION_EXT 0x834D
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_AUTO_NORMAL 0x0D80
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_AUX_BUFFERS 0x0C00
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#define GL_AVERAGE_EXT 0x8335
#define GL_AVERAGE_HP 0x8160
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_BACK_RIGHT 0x0403
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_BEVEL_NV 0x90A6
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA_INTEGER 0x8D9B
#define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_BGR_EXT 0x80E0
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGR_INTEGER_EXT 0x8D9A
#define GL_BIAS_BIT_ATI 0x00000008
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BITMAP 0x1A00
#define GL_BITMAP_TOKEN 0x0704
#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
#define GL_BLEND 0x0BE2
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_COLOR_COMMAND_NV 0x000B
#define GL_BLEND_COLOR_EXT 0x8005
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define GL_BLEND_OVERLAP_NV 0x9281
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLOCK_INDEX 0x92FD
#define GL_BLUE 0x1905
#define GL_BLUE_BIAS 0x0D1B
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_BLUE_INTEGER 0x8D96
#define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define GL_BLUE_NV 0x1905
#define GL_BLUE_SCALE 0x0D1A
#define GL_BOLD_BIT_NV 0x01
#define GL_BOOL 0x8B56
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_BOUNDING_BOX_NV 0x908D
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define GL_BUFFER 0x82E0
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define GL_BUFFER_USAGE 0x8765
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_TARGET_ATI 0x877C
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_BYTE 0x1400
#define GL_C3F_V3F 0x2A24
#define GL_C4F_N3F_V3F 0x2A26
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_CCW 0x0901
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_CLAMP 0x2900
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define GL_CLEAR 0x1500
#define GL_CLEAR_BUFFER 0x82B4
#define GL_CLEAR_TEXTURE 0x9365
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define GL_CLOSE_PATH_NV 0x00
#define GL_CMYKA_EXT 0x800D
#define GL_CMYK_EXT 0x800C
#define GL_CND0_ATI 0x896B
#define GL_CND_ATI 0x896A
#define GL_COEFF 0x0A00
#define GL_COLOR 0x1800
#define GL_COLOR3_BIT_PGI 0x00010000
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_COLORBURN_KHR 0x929A
#define GL_COLORBURN_NV 0x929A
#define GL_COLORDODGE_KHR 0x9299
#define GL_COLORDODGE_NV 0x9299
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_COLOR_ARRAY 0x8076
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_COMPONENTS 0x8283
#define GL_COLOR_ENCODING 0x8296
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEXES 0x1603
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_COLOR_RENDERABLE 0x8286
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GL_COLOR_SUM 0x8458
#define GL_COLOR_SUM_ARB 0x8458
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COLOR_SUM_EXT 0x8458
#define GL_COLOR_TABLE 0x80D0
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define GL_COLOR_TABLE_SGI 0x80D0
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMBINE 0x8570
#define GL_COMBINE4_NV 0x8503
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_COMBINE_ALPHA 0x8572
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPLETION_STATUS_ARB 0x91B1
#define GL_COMPLETION_STATUS_KHR 0x91B1
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_RG 0x8226
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define GL_COMPUTE_PROGRAM_NV 0x90FB
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_COMP_BIT_ATI 0x00000002
#define GL_CONDITION_SATISFIED 0x911C
#define GL_CONFORMANT_NV 0x9374
#define GL_CONIC_CURVE_TO_NV 0x1A
#define GL_CONJOINT_NV 0x9284
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_CONSTANT 0x8576
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_CONSTANT_ARB 0x8576
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_CONSTANT_BORDER 0x8151
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_CONSTANT_EXT 0x8576
#define GL_CONSTANT_NV 0x8576
#define GL_CONST_EYE_NV 0x86E5
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_CONTEXT_LOST 0x0507
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define GL_CONTINUOUS_AMD 0x9007
#define GL_CONTRAST_NV 0x92A1
#define GL_CONVEX_HULL_NV 0x908B
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CON_0_ATI 0x8941
#define GL_CON_10_ATI 0x894B
#define GL_CON_11_ATI 0x894C
#define GL_CON_12_ATI 0x894D
#define GL_CON_13_ATI 0x894E
#define GL_CON_14_ATI 0x894F
#define GL_CON_15_ATI 0x8950
#define GL_CON_16_ATI 0x8951
#define GL_CON_17_ATI 0x8952
#define GL_CON_18_ATI 0x8953
#define GL_CON_19_ATI 0x8954
#define GL_CON_1_ATI 0x8942
#define GL_CON_20_ATI 0x8955
#define GL_CON_21_ATI 0x8956
#define GL_CON_22_ATI 0x8957
#define GL_CON_23_ATI 0x8958
#define GL_CON_24_ATI 0x8959
#define GL_CON_25_ATI 0x895A
#define GL_CON_26_ATI 0x895B
#define GL_CON_27_ATI 0x895C
#define GL_CON_28_ATI 0x895D
#define GL_CON_29_ATI 0x895E
#define GL_CON_2_ATI 0x8943
#define GL_CON_30_ATI 0x895F
#define GL_CON_31_ATI 0x8960
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_CON_8_ATI 0x8949
#define GL_CON_9_ATI 0x894A
#define GL_COORD_REPLACE 0x8862
#define GL_COORD_REPLACE_ARB 0x8862
#define GL_COORD_REPLACE_NV 0x8862
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNT_DOWN_NV 0x9089
#define GL_COUNT_UP_NV 0x9088
#define GL_COVERAGE_MODULATION_NV 0x9332
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#define GL_CUBIC_CURVE_TO_NV 0x0C
#define GL_CUBIC_EXT 0x8334
#define GL_CUBIC_HP 0x815F
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_CULL_MODES_NV 0x86E0
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_IBM 103050
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_CURRENT_BIT 0x00000001
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_QUERY 0x8865
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_TIME_NV 0x8E28
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_CW 0x0900
#define GL_D3D12_FENCE_VALUE_EXT 0x9595
#define GL_DARKEN_KHR 0x9297
#define GL_DARKEN_NV 0x9297
#define GL_DATA_BUFFER_AMD 0x9151
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DECAL 0x2101
#define GL_DECODE_EXT 0x8A49
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DECR_WRAP_EXT 0x8508
#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BOUNDS_EXT 0x8891
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
#define GL_DEPTH_CLAMP 0x864F
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define GL_DEPTH_CLAMP_NV 0x864F
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_DEPTH_SAMPLES_NV 0x932D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DETACHED_BUFFERS_NV 0x95AB
#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
#define GL_DETACHED_TEXTURES_NV 0x95AA
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DEVICE_LUID_EXT 0x9599
#define GL_DEVICE_NODE_MASK_EXT 0x959A
#define GL_DEVICE_UUID_EXT 0x9597
#define GL_DIFFERENCE_KHR 0x929E
#define GL_DIFFERENCE_NV 0x929E
#define GL_DIFFUSE 0x1201
#define GL_DISCARD_ATI 0x8763
#define GL_DISCARD_NV 0x8530
#define GL_DISCRETE_AMD 0x9006
#define GL_DISJOINT_NV 0x9283
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DISPLAY_LIST 0x82E7
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#define GL_DITHER 0x0BD0
#define GL_DOMAIN 0x0A02
#define GL_DONT_CARE 0x1100
#define GL_DOT2_ADD_ATI 0x896C
#define GL_DOT3_ATI 0x8966
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_DOT3_RGBA_EXT 0x8741
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT4_ATI 0x8967
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT2_EXT 0x8F46
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT3_EXT 0x8F47
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT4_EXT 0x8F48
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC2_EXT 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC3_EXT 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_VEC4_EXT 0x8FFE
#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER15_ARB 0x8834
#define GL_DRAW_BUFFER15_ATI 0x8834
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DRIVER_UUID_EXT 0x9598
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_NV 0x8709
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_DSDT_NV 0x86F5
#define GL_DST_ALPHA 0x0304
#define GL_DST_ATOP_NV 0x928F
#define GL_DST_COLOR 0x0306
#define GL_DST_IN_NV 0x928B
#define GL_DST_NV 0x9287
#define GL_DST_OUT_NV 0x928D
#define GL_DST_OVER_NV 0x9289
#define GL_DS_BIAS_NV 0x8716
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_BIAS_NV 0x8717
#define GL_DT_SCALE_NV 0x8711
#define GL_DU8DV8_ATI 0x877A
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_DUDV_ATI 0x8779
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#define GL_DYNAMIC_ATI 0x8761
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define GL_ELEMENT_ARRAY_ATI 0x8768
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_EMBOSS_MAP_NV 0x855F
#define GL_EMISSION 0x1600
#define GL_ENABLE_BIT 0x00002000
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EVAL_2D_NV 0x86C0
#define GL_EVAL_BIT 0x00010000
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define GL_EXCLUSION_KHR 0x92A0
#define GL_EXCLUSION_NV 0x92A0
#define GL_EXCLUSIVE_EXT 0x8F11
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXTENSIONS 0x1F03
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_LINEAR_NV 0x2400
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_EYE_PLANE 0x2502
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_EYE_RADIAL_NV 0x855B
#define GL_E_TIMES_F_NV 0x8531
#define GL_FACTOR_MAX_AMD 0x901D
#define GL_FACTOR_MIN_AMD 0x901C
#define GL_FAILURE_NV 0x9030
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FEEDBACK 0x1C01
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_FENCE_APPLE 0x8A0B
#define GL_FENCE_CONDITION_NV 0x84F4
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FIELDS_NV 0x8E27
#define GL_FIELD_LOWER_NV 0x9023
#define GL_FIELD_UPPER_NV 0x9022
#define GL_FILE_NAME_NV 0x9074
#define GL_FILL 0x1B02
#define GL_FILL_RECTANGLE_NV 0x933C
#define GL_FILTER 0x829A
#define GL_FILTER4_SGIS 0x8146
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_FIXED 0x140C
#define GL_FIXED_OES 0x140C
#define GL_FIXED_ONLY 0x891D
#define GL_FIXED_ONLY_ARB 0x891D
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FLOAT16_MAT2_AMD 0x91C5
#define GL_FLOAT16_MAT2x3_AMD 0x91C8
#define GL_FLOAT16_MAT2x4_AMD 0x91C9
#define GL_FLOAT16_MAT3_AMD 0x91C6
#define GL_FLOAT16_MAT3x2_AMD 0x91CA
#define GL_FLOAT16_MAT3x4_AMD 0x91CB
#define GL_FLOAT16_MAT4_AMD 0x91C7
#define GL_FLOAT16_MAT4x2_AMD 0x91CC
#define GL_FLOAT16_MAT4x3_AMD 0x91CD
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_FLOAT16_VEC4_NV 0x8FFB
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_FOG 0x0B60
#define GL_FOG_BIT 0x00000080
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE 0x8451
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_FOG_END 0x0B64
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_FOG_HINT 0x0C54
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_MODE 0x0B65
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define GL_FOG_START 0x0B63
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#define GL_FONT_UNAVAILABLE_NV 0x936A
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_FRAGMENT_INPUT_NV 0x936D
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAME_NV 0x8E26
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_FACE_COMMAND_NV 0x0012
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_FULL_SUPPORT 0x82B7
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_ADD_EXT 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_GEQUAL 0x0206
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BIAS 0x0D19
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_GREEN_INTEGER 0x8D95
#define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_GREEN_NV 0x1904
#define GL_GREEN_SCALE 0x0D18
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define GL_HALF_APPLE 0x140B
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIT_ATI 0x00000008
#define GL_HALF_FLOAT 0x140B
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_HALF_FLOAT_NV 0x140B
#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
#define GL_HARDLIGHT_KHR 0x929B
#define GL_HARDLIGHT_NV 0x929B
#define GL_HARDMIX_NV 0x92A9
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_HILO16_NV 0x86F8
#define GL_HILO8_NV 0x885E
#define GL_HILO_NV 0x86F4
#define GL_HINT_BIT 0x00008000
#define GL_HISTOGRAM 0x8024
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_EXT 0x8024
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_SINK 0x802D
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HI_BIAS_NV 0x8714
#define GL_HI_SCALE_NV 0x870E
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_COLOR_NV 0x92AF
#define GL_HSL_HUE_KHR 0x92AD
#define GL_HSL_HUE_NV 0x92AD
#define GL_HSL_LUMINOSITY_KHR 0x92B0
#define GL_HSL_LUMINOSITY_NV 0x92B0
#define GL_HSL_SATURATION_KHR 0x92AE
#define GL_HSL_SATURATION_NV 0x92AE
#define GL_IDENTITY_NV 0x862A
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
#define GL_IMAGE_1D_EXT 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
#define GL_IMAGE_2D_EXT 0x904D
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_2D_RECT_EXT 0x904F
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_3D_EXT 0x904E
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_CUBE_EXT 0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_INCLUSIVE_EXT 0x8F10
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INCR_WRAP_EXT 0x8507
#define GL_INDEX 0x8222
#define GL_INDEX_ARRAY 0x8077
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_BITS 0x0D51
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_OFFSET 0x0D13
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_TEST_EXT 0x81B5
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_INDEX_TEST_REF_EXT 0x81B7
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#define GL_INT 0x1404
#define GL_INT16_NV 0x8FE4
#define GL_INT16_VEC2_NV 0x8FE5
#define GL_INT16_VEC3_NV 0x8FE6
#define GL_INT16_VEC4_NV 0x8FE7
#define GL_INT64_ARB 0x140E
#define GL_INT64_NV 0x140E
#define GL_INT64_VEC2_ARB 0x8FE9
#define GL_INT64_VEC2_NV 0x8FE9
#define GL_INT64_VEC3_ARB 0x8FEA
#define GL_INT64_VEC3_NV 0x8FEA
#define GL_INT64_VEC4_ARB 0x8FEB
#define GL_INT64_VEC4_NV 0x8FEB
#define GL_INT8_NV 0x8FE0
#define GL_INT8_VEC2_NV 0x8FE1
#define GL_INT8_VEC3_NV 0x8FE2
#define GL_INT8_VEC4_NV 0x8FE3
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY16F_ARB 0x881D
#define GL_INTENSITY16I_EXT 0x8D8B
#define GL_INTENSITY16UI_EXT 0x8D79
#define GL_INTENSITY16_EXT 0x804D
#define GL_INTENSITY16_SNORM 0x901B
#define GL_INTENSITY32F_ARB 0x8817
#define GL_INTENSITY32I_EXT 0x8D85
#define GL_INTENSITY32UI_EXT 0x8D73
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY8I_EXT 0x8D91
#define GL_INTENSITY8UI_EXT 0x8D7F
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY8_SNORM 0x9017
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_INTENSITY_SNORM 0x9013
#define GL_INTERLACE_OML 0x8980
#define GL_INTERLACE_READ_INGR 0x8568
#define GL_INTERLACE_READ_OML 0x8981
#define GL_INTERLACE_SGIX 0x8094
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_INTERPOLATE 0x8575
#define GL_INTERPOLATE_ARB 0x8575
#define GL_INTERPOLATE_EXT 0x8575
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
#define GL_INT_IMAGE_1D_EXT 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
#define GL_INT_IMAGE_2D_EXT 0x9058
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_3D_EXT 0x9059
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_CUBE_EXT 0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INT_VEC4_ARB 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_INVARIANT_EXT 0x87C2
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVERSE_NV 0x862B
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_INVERT 0x150A
#define GL_INVERTED_SCREEN_W_REND 0x8491
#define GL_INVERT_OVG_NV 0x92B4
#define GL_INVERT_RGB_NV 0x92A3
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#define GL_ISOLINES 0x8E7A
#define GL_IS_PER_PATCH 0x92E7
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ITALIC_BIT_NV 0x02
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_IUI_V2F_EXT 0x81AD
#define GL_IUI_V3F_EXT 0x81AE
#define GL_KEEP 0x1E00
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#define GL_LARGE_CW_ARC_TO_NV 0x18
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#define GL_LAYER_NV 0x8DAA
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
#define GL_LAYOUT_DEFAULT_INTEL 0
#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
#define GL_LAYOUT_GENERAL_EXT 0x958D
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
#define GL_LAYOUT_LINEAR_INTEL 1
#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LERP_ATI 0x8969
#define GL_LESS 0x0201
#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_LIGHTEN_KHR 0x9298
#define GL_LIGHTEN_NV 0x9298
#define GL_LIGHTING 0x0B50
#define GL_LIGHTING_BIT 0x00000040
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEARBURN_NV 0x92A5
#define GL_LINEARDODGE_NV 0x92A4
#define GL_LINEARLIGHT_NV 0x92A7
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_TILING_EXT 0x9585
#define GL_LINES 0x0001
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STRIP 0x0003
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_TO_NV 0x04
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_COMMAND_NV 0x000D
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINK_STATUS 0x8B82
#define GL_LIST_BASE 0x0B32
#define GL_LIST_BIT 0x00020000
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_LIST_PRIORITY_SGIX 0x8182
#define GL_LOAD 0x0101
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_EXT 0x87C4
#define GL_LOCATION 0x930E
#define GL_LOCATION_COMPONENT 0x934A
#define GL_LOCATION_INDEX 0x930F
#define GL_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_LOWER_LEFT 0x8CA1
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LO_BIAS_NV 0x8715
#define GL_LO_SCALE_NV 0x870F
#define GL_LUID_SIZE_EXT 8
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE16I_EXT 0x8D8C
#define GL_LUMINANCE16UI_EXT 0x8D7A
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE32I_EXT 0x8D86
#define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8I_EXT 0x8D92
#define GL_LUMINANCE8UI_EXT 0x8D80
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define GL_LUMINANCE_SNORM 0x9011
#define GL_MAD_ATI 0x8968
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_MAJOR_VERSION 0x821B
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TANGENT_EXT 0x8444
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP2_BINORMAL_EXT 0x8447
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TANGENT_EXT 0x8445
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_STENCIL 0x0D11
#define GL_MAP_TESSELLATION_NV 0x86C2
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX7_NV 0x8637
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX_EXT 0x87C0
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define GL_MATRIX_MODE 0x0BA0
#define GL_MATRIX_PALETTE_ARB 0x8840
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define GL_MAX 0x8008
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#define GL_MAX_DEPTH 0x8280
#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_EXT 0x8008
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_HEIGHT 0x827F
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_LGPU_GPUS_NVX 0x92BA
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
#define GL_MAX_MESH_VIEWS_NV 0x9557
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VIEWPORTS 0x825B
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_VIEWS_OVR 0x9631
#define GL_MAX_WIDTH 0x827E
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
#define GL_MEMORY_ATTACHABLE_NV 0x95A8
#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
#define GL_MESH_OUTPUT_TYPE_NV 0x957B
#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
#define GL_MESH_SHADER_BIT_NV 0x00000040
#define GL_MESH_SHADER_NV 0x9559
#define GL_MESH_SUBROUTINE_NV 0x957C
#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
#define GL_MESH_VERTICES_OUT_NV 0x9579
#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
#define GL_MIN 0x8007
#define GL_MINMAX 0x802E
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_MINOR_VERSION 0x821C
#define GL_MINUS_CLAMPED_NV 0x92B3
#define GL_MINUS_NV 0x929F
#define GL_MIN_EXT 0x8007
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
#define GL_MIN_LOD_WARNING_AMD 0x919C
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
#define GL_MIPMAP 0x8293
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MIRRORED_REPEAT_ARB 0x8370
#define GL_MIRRORED_REPEAT_IBM 0x8370
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_EXT 0x8742
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MITER_REVERT_NV 0x90A7
#define GL_MITER_TRUNCATE_NV 0x90A8
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_MODELVIEW 0x1700
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW0_EXT 0x1700
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW1_EXT 0x850A
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_MODULATE 0x2100
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#define GL_MOVE_TO_NV 0x02
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_MOV_ATI 0x8961
#define GL_MULT 0x0103
#define GL_MULTICAST_GPUS_NV 0x92BA
#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
#define GL_MULTIPLY_KHR 0x9294
#define GL_MULTIPLY_NV 0x9294
#define GL_MULTISAMPLE 0x809D
#define GL_MULTISAMPLES_NV 0x9371
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_MUL_ATI 0x8964
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_N3F_V3F 0x2A25
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
#define GL_NAME_LENGTH 0x92F9
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_NAND 0x150E
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_NEAREST 0x2600
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEVER 0x0200
#define GL_NEXT_BUFFER_NV -2
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOP_COMMAND_NV 0x0001
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_NORMAL_ARRAY 0x8075
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_NORMAL_MAP 0x8511
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_NORMAL_MAP_EXT 0x8511
#define GL_NORMAL_MAP_NV 0x8511
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
#define GL_NUM_EXTENSIONS 0x821D
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define GL_NUM_PASSES_ATI 0x8970
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
#define GL_NUM_TILING_TYPES_EXT 0x9582
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_LINEAR_NV 0x2401
#define GL_OBJECT_LINE_SGIS 0x81F7
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_PLANE 0x2501
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_TYPE 0x9112
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define GL_OFFSET 0x92FC
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_ONE 1
#define GL_ONE_EXT 0x87DE
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_ALPHA 0x859A
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_ALPHA_NV 0x859B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPTIMAL_TILING_EXT 0x9584
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_MOV_EXT 0x8799
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_SUB_EXT 0x8796
#define GL_OR 0x1507
#define GL_ORDER 0x0A01
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUT_OF_MEMORY 0x0505
#define GL_OVERLAY_KHR 0x9296
#define GL_OVERLAY_NV 0x9296
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_PACK_INVERT_MESA 0x8758
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_RESAMPLE_OML 0x8984
#define GL_PACK_RESAMPLE_SGIX 0x842E
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_PARAMETER_BUFFER 0x80EE
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_PARTIAL_SUCCESS_NV 0x902E
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_PATCHES 0x000E
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#define GL_PATH_COORD_COUNT_NV 0x909E
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#define GL_PATH_DASH_CAPS_NV 0x907B
#define GL_PATH_DASH_OFFSET_NV 0x907E
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#define GL_PATH_END_CAPS_NV 0x9076
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#define GL_PATH_FILL_MASK_NV 0x9081
#define GL_PATH_FILL_MODE_NV 0x9080
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_PATH_FORMAT_PS_NV 0x9071
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#define GL_PATH_JOIN_STYLE_NV 0x9079
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#define GL_PATH_MITER_LIMIT_NV 0x907A
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
#define GL_PATH_MODELVIEW_NV 0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#define GL_PATH_STROKE_MASK_NV 0x9084
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AMD 0x8BC6
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFORMANCE_MONITOR_AMD 0x9152
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PERTURB_EXT 0x85AE
#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
#define GL_PER_GPU_STORAGE_NV 0x9548
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#define GL_PHONG_HINT_WIN 0x80EB
#define GL_PHONG_WIN 0x80EA
#define GL_PINLIGHT_NV 0x92A8
#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#define GL_PIXEL_COUNT_NV 0x8866
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
#define GL_PLUS_NV 0x9291
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_BIT 0x00000002
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POINT_SPRITE 0x8861
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_POINT_SPRITE_NV 0x8861
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#define GL_POINT_TOKEN 0x0701
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_POLYGON_TOKEN 0x0703
#define GL_POSITION 0x1203
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_PRESENT_DURATION_NV 0x8E2B
#define GL_PRESENT_TIME_NV 0x8E2A
#define GL_PRESERVE_ATI 0x8762
#define GL_PREVIOUS 0x8578
#define GL_PREVIOUS_ARB 0x8578
#define GL_PREVIOUS_EXT 0x8578
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_PRIMARY_COLOR 0x8577
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_PRIMITIVES_SUBMITTED 0x82EF
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PROGRAM 0x82E2
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_PURGEABLE_APPLE 0x8A1D
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#define GL_QUADS 0x0007
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_MESH_SUN 0x8614
#define GL_QUAD_STRIP 0x0008
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_QUERY 0x82E3
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
#define GL_QUERY_BUFFER 0x9192
#define GL_QUERY_BUFFER_AMD 0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_QUERY_OBJECT_AMD 0x9153
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#define GL_QUERY_TARGET 0x82EA
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_QUERY_WAIT_NV 0x8E13
#define GL_R 0x2002
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R11F_G11F_B10F_EXT 0x8C3A
#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R16_SNORM 0x8F98
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R3_G3_B2 0x2A10
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R8_SNORM 0x8F94
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#define GL_RASTER_SAMPLES_EXT 0x9328
#define GL_READ_BUFFER 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_READ_ONLY 0x88B8
#define GL_READ_ONLY_ARB 0x88B8
#define GL_READ_PIXELS 0x828C
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define GL_READ_WRITE 0x88BA
#define GL_READ_WRITE_ARB 0x88BA
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_RECT_NV 0xF6
#define GL_RED 0x1903
#define GL_REDUCE 0x8016
#define GL_REDUCE_EXT 0x8016
#define GL_RED_BIAS 0x0D15
#define GL_RED_BITS 0x0D52
#define GL_RED_BIT_ATI 0x00000001
#define GL_RED_INTEGER 0x8D94
#define GL_RED_INTEGER_EXT 0x8D94
#define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_RED_MIN_CLAMP_INGR 0x8560
#define GL_RED_NV 0x1903
#define GL_RED_SCALE 0x0D14
#define GL_RED_SNORM 0x8F90
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFLECTION_MAP 0x8512
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_REFLECTION_MAP_NV 0x8512
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_REG_0_ATI 0x8921
#define GL_REG_10_ATI 0x892B
#define GL_REG_11_ATI 0x892C
#define GL_REG_12_ATI 0x892D
#define GL_REG_13_ATI 0x892E
#define GL_REG_14_ATI 0x892F
#define GL_REG_15_ATI 0x8930
#define GL_REG_16_ATI 0x8931
#define GL_REG_17_ATI 0x8932
#define GL_REG_18_ATI 0x8933
#define GL_REG_19_ATI 0x8934
#define GL_REG_1_ATI 0x8922
#define GL_REG_20_ATI 0x8935
#define GL_REG_21_ATI 0x8936
#define GL_REG_22_ATI 0x8937
#define GL_REG_23_ATI 0x8938
#define GL_REG_24_ATI 0x8939
#define GL_REG_25_ATI 0x893A
#define GL_REG_26_ATI 0x893B
#define GL_REG_27_ATI 0x893C
#define GL_REG_28_ATI 0x893D
#define GL_REG_29_ATI 0x893E
#define GL_REG_2_ATI 0x8923
#define GL_REG_30_ATI 0x893F
#define GL_REG_31_ATI 0x8940
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_REG_6_ATI 0x8927
#define GL_REG_7_ATI 0x8928
#define GL_REG_8_ATI 0x8929
#define GL_REG_9_ATI 0x892A
#define GL_RELATIVE_ARC_TO_NV 0xFF
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define GL_RELATIVE_RECT_NV 0xF7
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#define GL_RELEASED_APPLE 0x8A19
#define GL_RENDER 0x1C00
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_GPU_MASK_NV 0x9558
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_REPLACE_EXT 0x8062
#define GL_REPLACE_MIDDLE_SUN 0x0002
#define GL_REPLACE_OLDEST_SUN 0x0003
#define GL_REPLACE_VALUE_AMD 0x874B
#define GL_REPLICATE_BORDER 0x8153
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define GL_RESCALE_NORMAL 0x803A
#define GL_RESCALE_NORMAL_EXT 0x803A
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_RESTART_PATH_NV 0xF0
#define GL_RESTART_SUN 0x0001
#define GL_RETAINED_APPLE 0x8A1B
#define GL_RETURN 0x0102
#define GL_RG 0x8227
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG16_SNORM 0x8F99
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG8_SNORM 0x8F95
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB10_A2UI 0x906F
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_RGB12 0x8053
#define GL_RGB12_EXT 0x8053
#define GL_RGB16 0x8054
#define GL_RGB16F 0x881B
#define GL_RGB16F_ARB 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16I_EXT 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB16UI_EXT 0x8D77
#define GL_RGB16_EXT 0x8054
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGB2_EXT 0x804E
#define GL_RGB32F 0x8815
#define GL_RGB32F_ARB 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32I_EXT 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB32UI_EXT 0x8D71
#define GL_RGB4 0x804F
#define GL_RGB4_EXT 0x804F
#define GL_RGB4_S3TC 0x83A1
#define GL_RGB5 0x8050
#define GL_RGB565 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGB5_EXT 0x8050
#define GL_RGB8 0x8051
#define GL_RGB8I 0x8D8F
#define GL_RGB8I_EXT 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB8UI_EXT 0x8D7D
#define GL_RGB8_EXT 0x8051
#define GL_RGB8_SNORM 0x8F96
#define GL_RGB9_E5 0x8C3D
#define GL_RGB9_E5_EXT 0x8C3D
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA16F 0x881A
#define GL_RGBA16F_ARB 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16I_EXT 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA16UI_EXT 0x8D76
#define GL_RGBA16_EXT 0x805B
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RGBA2 0x8055
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA32F 0x8814
#define GL_RGBA32F_ARB 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32I_EXT 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA32UI_EXT 0x8D70
#define GL_RGBA4 0x8056
#define GL_RGBA4_DXT5_S3TC 0x83A5
#define GL_RGBA4_EXT 0x8056
#define GL_RGBA4_S3TC 0x83A3
#define GL_RGBA8 0x8058
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8I_EXT 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA8UI_EXT 0x8D7C
#define GL_RGBA8_EXT 0x8058
#define GL_RGBA8_SNORM 0x8F97
#define GL_RGBA_DXT5_S3TC 0x83A4
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#define GL_RGBA_MODE 0x0C31
#define GL_RGBA_S3TC 0x83A2
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
#define GL_RGBA_SNORM 0x8F93
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_RGB_422_APPLE 0x8A1F
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_RGB_INTEGER 0x8D98
#define GL_RGB_INTEGER_EXT 0x8D98
#define GL_RGB_RAW_422_APPLE 0x8A51
#define GL_RGB_S3TC 0x83A0
#define GL_RGB_SCALE 0x8573
#define GL_RGB_SCALE_ARB 0x8573
#define GL_RGB_SCALE_EXT 0x8573
#define GL_RGB_SNORM 0x8F92
#define GL_RG_INTEGER 0x8228
#define GL_RG_SNORM 0x8F91
#define GL_RIGHT 0x0407
#define GL_ROUNDED_RECT2_NV 0xEA
#define GL_ROUNDED_RECT4_NV 0xEC
#define GL_ROUNDED_RECT8_NV 0xEE
#define GL_ROUNDED_RECT_NV 0xE8
#define GL_ROUND_NV 0x90A4
#define GL_S 0x2000
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_BINDING 0x8919
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_SAMPLER_OBJECT_AMD 0x9155
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_SAMPLES 0x80A9
#define GL_SAMPLES_3DFX 0x86B4
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLES_EXT 0x80A9
#define GL_SAMPLES_PASSED 0x8914
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_LOCATION_ARB 0x8E50
#define GL_SAMPLE_LOCATION_NV 0x8E50
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_EXT 0x80A0
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_MASK_NV 0x8E51
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_POSITION_NV 0x8E50
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_SCALAR_EXT 0x87BE
#define GL_SCALEBIAS_HINT_SGIX 0x8322
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
#define GL_SCISSOR_COMMAND_NV 0x0011
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
#define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_SCREEN_KHR 0x9295
#define GL_SCREEN_NV 0x9295
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_SELECT 0x1C02
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
#define GL_SEMAPHORE_TYPE_NV 0x95B3
#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
#define GL_SEPARABLE_2D 0x8012
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define GL_SET 0x150F
#define GL_SET_AMD 0x874A
#define GL_SHADER 0x82E1
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADE_MODEL 0x0B54
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
#define GL_SHADING_RATE_IMAGE_NV 0x9563
#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_SHARED_EDGE_NV 0xC0
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#define GL_SHININESS 0x1601
#define GL_SHORT 0x1402
#define GL_SIGNALED 0x9119
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_SINGLE_COLOR 0x81F9
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SKIP_COMPONENTS1_NV -6
#define GL_SKIP_COMPONENTS2_NV -5
#define GL_SKIP_COMPONENTS3_NV -4
#define GL_SKIP_COMPONENTS4_NV -3
#define GL_SKIP_DECODE_EXT 0x8A4A
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_SLICE_ACCUM_SUN 0x85CC
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_SMALL_CW_ARC_TO_NV 0x14
#define GL_SMOOTH 0x1D01
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_SM_COUNT_NV 0x933B
#define GL_SOFTLIGHT_KHR 0x929C
#define GL_SOFTLIGHT_NV 0x929C
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SPARE0_NV 0x852E
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_SPARE1_NV 0x852F
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPIR_V_BINARY 0x9552
#define GL_SPIR_V_BINARY_ARB 0x9552
#define GL_SPIR_V_EXTENSIONS 0x9553
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SQUARE_NV 0x90A3
#define GL_SR8_EXT 0x8FBD
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC1_COLOR 0x88F9
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_ALPHA 0x858A
#define GL_SRC2_RGB 0x8582
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_ATOP_NV 0x928E
#define GL_SRC_COLOR 0x0300
#define GL_SRC_IN_NV 0x928A
#define GL_SRC_NV 0x9286
#define GL_SRC_OUT_NV 0x928C
#define GL_SRC_OVER_NV 0x9288
#define GL_SRG8_EXT 0x8FBE
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB_DECODE_ARB 0x8299
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB_READ 0x8297
#define GL_SRGB_WRITE 0x8298
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
#define GL_STANDARD_FONT_NAME_NV 0x9072
#define GL_STATIC_ATI 0x8760
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_VERTEX_ARRAY_IBM 103061
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_OP_VALUE_AMD 0x874C
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_REF_COMMAND_NV 0x000C
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_CLIENT_APPLE 0x85B4
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#define GL_STORAGE_SHARED_APPLE 0x85BF
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_RASTERIZATION_AMD 0x91A0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
#define GL_SUBGROUP_SIZE_KHR 0x9532
#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#define GL_SUBTRACT 0x84E7
#define GL_SUBTRACT_ARB 0x84E7
#define GL_SUB_ATI 0x8965
#define GL_SUCCESS_NV 0x902F
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
#define GL_SURFACE_MAPPED_NV 0x8700
#define GL_SURFACE_REGISTERED_NV 0x86FD
#define GL_SURFACE_STATE_NV 0x86EB
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SYNC_CL_EVENT_ARB 0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#define GL_T 0x2001
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_V3F 0x2A27
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_T4F_V4F 0x2A28
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_TANGENT_ARRAY_EXT 0x8439
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_TASK_SHADER_BIT_NV 0x00000080
#define GL_TASK_SHADER_NV 0x955A
#define GL_TASK_SUBROUTINE_NV 0x957D
#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE31_ARB 0x84DF
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_TEXTURE_BIT 0x00040000
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#define GL_TEXTURE_NORMAL_EXT 0x85AF
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_TEXTURE_TARGET 0x1006
#define GL_TEXTURE_TILING_EXT 0x9580
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
#define GL_TEXTURE_VIEW 0x82B5
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
#define GL_TILING_TYPES_EXT 0x9583
#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_TIMESTAMP 0x8E28
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
#define GL_TRANSFORM_HINT_APPLE 0x85B1
#define GL_TRANSLATE_2D_NV 0x9090
#define GL_TRANSLATE_3D_NV 0x9091
#define GL_TRANSLATE_X_NV 0x908E
#define GL_TRANSLATE_Y_NV 0x908F
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_NV 0x862C
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_TRIANGLE_MESH_SUN 0x8615
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_TRIANGULAR_NV 0x90A5
#define GL_TRUE 1
#define GL_TYPE 0x92FA
#define GL_UNCORRELATED_NV 0x9282
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define GL_UNPACK_RESAMPLE_SGIX 0x842F
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNALED 0x9118
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT16_NV 0x8FF0
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_UNSIGNED_INT64_ARB 0x140F
#define GL_UNSIGNED_INT64_NV 0x140F
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#define GL_UNSIGNED_INT8_NV 0x8FEC
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_UPLOAD_GPU_MASK_NVX 0x954A
#define GL_UPPER_LEFT 0x8CA2
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_UTF16_NV 0x909B
#define GL_UTF8_NV 0x909A
#define GL_UUID_SIZE_EXT 16
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_EXT 0x87C1
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_VECTOR_EXT 0x87BF
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_VERTEX4_BIT_PGI 0x00000008
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
#define GL_VERTEX_ID_NV 0x8C7B
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_VERTEX_SHADER 0x8B31
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SOURCE_ATI 0x8774
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_VERTEX_STREAM0_ATI 0x876C
#define GL_VERTEX_STREAM1_ATI 0x876D
#define GL_VERTEX_STREAM2_ATI 0x876E
#define GL_VERTEX_STREAM3_ATI 0x876F
#define GL_VERTEX_STREAM4_ATI 0x8770
#define GL_VERTEX_STREAM5_ATI 0x8771
#define GL_VERTEX_STREAM6_ATI 0x8772
#define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_VERTEX_TEXTURE 0x829B
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_VERTICES_SUBMITTED 0x82EE
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#define GL_VIDEO_BUFFER_NV 0x9020
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BIT 0x00000800
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_COMMAND_NV 0x0010
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VIEW_CLASS_EAC_R11 0x9383
#define GL_VIEW_CLASS_EAC_RG11 0x9384
#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
#define GL_VIEW_CLASS_ETC2_RGB 0x9385
#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_WAIT_FAILED 0x911D
#define GL_WARPS_PER_SM_NV 0x933A
#define GL_WARP_SIZE_NV 0x9339
#define GL_WEIGHTED_AVERAGE_ARB 0x9367
#define GL_WEIGHTED_AVERAGE_EXT 0x9367
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
#define GL_WRAP_BORDER_SUN 0x81D4
#define GL_WRITE_DISCARD_NV 0x88BE
#define GL_WRITE_ONLY 0x88B9
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_W_EXT 0x87D8
#define GL_XOR 0x1506
#define GL_XOR_NV 0x1506
#define GL_X_EXT 0x87D5
#define GL_YCBAYCR8A_4224_NV 0x9032
#define GL_YCBCR_422_APPLE 0x85B9
#define GL_YCBCR_MESA 0x8757
#define GL_YCBYCR8_422_NV 0x9031
#define GL_YCRCBA_SGIX 0x8319
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_YCRCB_444_SGIX 0x81BC
#define GL_YCRCB_SGIX 0x8318
#define GL_Y_EXT 0x87D6
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#define GL_ZERO 0
#define GL_ZERO_EXT 0x87DD
#define GL_ZERO_TO_ONE 0x935F
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_Z_EXT 0x87D7
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_GLAD_API_PTR
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_GLAD_API_PTR
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_GLAD_API_PTR __stdcall
#else
# define KHRONOS_GLAD_API_PTR
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
#define GL_VERSION_1_0 1
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 1
GLAD_API_CALL int GLAD_GL_VERSION_1_1;
#define GL_VERSION_1_2 1
GLAD_API_CALL int GLAD_GL_VERSION_1_2;
#define GL_VERSION_1_3 1
GLAD_API_CALL int GLAD_GL_VERSION_1_3;
#define GL_VERSION_1_4 1
GLAD_API_CALL int GLAD_GL_VERSION_1_4;
#define GL_VERSION_1_5 1
GLAD_API_CALL int GLAD_GL_VERSION_1_5;
#define GL_VERSION_2_0 1
GLAD_API_CALL int GLAD_GL_VERSION_2_0;
#define GL_VERSION_2_1 1
GLAD_API_CALL int GLAD_GL_VERSION_2_1;
#define GL_VERSION_3_0 1
GLAD_API_CALL int GLAD_GL_VERSION_3_0;
#define GL_VERSION_3_1 1
GLAD_API_CALL int GLAD_GL_VERSION_3_1;
#define GL_3DFX_multisample 1
GLAD_API_CALL int GLAD_GL_3DFX_multisample;
#define GL_3DFX_tbuffer 1
GLAD_API_CALL int GLAD_GL_3DFX_tbuffer;
#define GL_3DFX_texture_compression_FXT1 1
GLAD_API_CALL int GLAD_GL_3DFX_texture_compression_FXT1;
#define GL_AMD_blend_minmax_factor 1
GLAD_API_CALL int GLAD_GL_AMD_blend_minmax_factor;
#define GL_AMD_conservative_depth 1
GLAD_API_CALL int GLAD_GL_AMD_conservative_depth;
#define GL_AMD_debug_output 1
GLAD_API_CALL int GLAD_GL_AMD_debug_output;
#define GL_AMD_depth_clamp_separate 1
GLAD_API_CALL int GLAD_GL_AMD_depth_clamp_separate;
#define GL_AMD_draw_buffers_blend 1
GLAD_API_CALL int GLAD_GL_AMD_draw_buffers_blend;
#define GL_AMD_framebuffer_multisample_advanced 1
GLAD_API_CALL int GLAD_GL_AMD_framebuffer_multisample_advanced;
#define GL_AMD_framebuffer_sample_positions 1
GLAD_API_CALL int GLAD_GL_AMD_framebuffer_sample_positions;
#define GL_AMD_gcn_shader 1
GLAD_API_CALL int GLAD_GL_AMD_gcn_shader;
#define GL_AMD_gpu_shader_half_float 1
GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_half_float;
#define GL_AMD_gpu_shader_int16 1
GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int16;
#define GL_AMD_gpu_shader_int64 1
GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int64;
#define GL_AMD_interleaved_elements 1
GLAD_API_CALL int GLAD_GL_AMD_interleaved_elements;
#define GL_AMD_multi_draw_indirect 1
GLAD_API_CALL int GLAD_GL_AMD_multi_draw_indirect;
#define GL_AMD_name_gen_delete 1
GLAD_API_CALL int GLAD_GL_AMD_name_gen_delete;
#define GL_AMD_occlusion_query_event 1
GLAD_API_CALL int GLAD_GL_AMD_occlusion_query_event;
#define GL_AMD_performance_monitor 1
GLAD_API_CALL int GLAD_GL_AMD_performance_monitor;
#define GL_AMD_pinned_memory 1
GLAD_API_CALL int GLAD_GL_AMD_pinned_memory;
#define GL_AMD_query_buffer_object 1
GLAD_API_CALL int GLAD_GL_AMD_query_buffer_object;
#define GL_AMD_sample_positions 1
GLAD_API_CALL int GLAD_GL_AMD_sample_positions;
#define GL_AMD_seamless_cubemap_per_texture 1
GLAD_API_CALL int GLAD_GL_AMD_seamless_cubemap_per_texture;
#define GL_AMD_shader_atomic_counter_ops 1
GLAD_API_CALL int GLAD_GL_AMD_shader_atomic_counter_ops;
#define GL_AMD_shader_ballot 1
GLAD_API_CALL int GLAD_GL_AMD_shader_ballot;
#define GL_AMD_shader_explicit_vertex_parameter 1
GLAD_API_CALL int GLAD_GL_AMD_shader_explicit_vertex_parameter;
#define GL_AMD_shader_gpu_shader_half_float_fetch 1
GLAD_API_CALL int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
#define GL_AMD_shader_image_load_store_lod 1
GLAD_API_CALL int GLAD_GL_AMD_shader_image_load_store_lod;
#define GL_AMD_shader_stencil_export 1
GLAD_API_CALL int GLAD_GL_AMD_shader_stencil_export;
#define GL_AMD_shader_trinary_minmax 1
GLAD_API_CALL int GLAD_GL_AMD_shader_trinary_minmax;
#define GL_AMD_sparse_texture 1
GLAD_API_CALL int GLAD_GL_AMD_sparse_texture;
#define GL_AMD_stencil_operation_extended 1
GLAD_API_CALL int GLAD_GL_AMD_stencil_operation_extended;
#define GL_AMD_texture_gather_bias_lod 1
GLAD_API_CALL int GLAD_GL_AMD_texture_gather_bias_lod;
#define GL_AMD_texture_texture4 1
GLAD_API_CALL int GLAD_GL_AMD_texture_texture4;
#define GL_AMD_transform_feedback3_lines_triangles 1
GLAD_API_CALL int GLAD_GL_AMD_transform_feedback3_lines_triangles;
#define GL_AMD_transform_feedback4 1
GLAD_API_CALL int GLAD_GL_AMD_transform_feedback4;
#define GL_AMD_vertex_shader_layer 1
GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_layer;
#define GL_AMD_vertex_shader_tessellator 1
GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_tessellator;
#define GL_AMD_vertex_shader_viewport_index 1
GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_viewport_index;
#define GL_APPLE_aux_depth_stencil 1
GLAD_API_CALL int GLAD_GL_APPLE_aux_depth_stencil;
#define GL_APPLE_client_storage 1
GLAD_API_CALL int GLAD_GL_APPLE_client_storage;
#define GL_APPLE_element_array 1
GLAD_API_CALL int GLAD_GL_APPLE_element_array;
#define GL_APPLE_fence 1
GLAD_API_CALL int GLAD_GL_APPLE_fence;
#define GL_APPLE_float_pixels 1
GLAD_API_CALL int GLAD_GL_APPLE_float_pixels;
#define GL_APPLE_flush_buffer_range 1
GLAD_API_CALL int GLAD_GL_APPLE_flush_buffer_range;
#define GL_APPLE_object_purgeable 1
GLAD_API_CALL int GLAD_GL_APPLE_object_purgeable;
#define GL_APPLE_rgb_422 1
GLAD_API_CALL int GLAD_GL_APPLE_rgb_422;
#define GL_APPLE_row_bytes 1
GLAD_API_CALL int GLAD_GL_APPLE_row_bytes;
#define GL_APPLE_specular_vector 1
GLAD_API_CALL int GLAD_GL_APPLE_specular_vector;
#define GL_APPLE_texture_range 1
GLAD_API_CALL int GLAD_GL_APPLE_texture_range;
#define GL_APPLE_transform_hint 1
GLAD_API_CALL int GLAD_GL_APPLE_transform_hint;
#define GL_APPLE_vertex_array_object 1
GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_object;
#define GL_APPLE_vertex_array_range 1
GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_range;
#define GL_APPLE_vertex_program_evaluators 1
GLAD_API_CALL int GLAD_GL_APPLE_vertex_program_evaluators;
#define GL_APPLE_ycbcr_422 1
GLAD_API_CALL int GLAD_GL_APPLE_ycbcr_422;
#define GL_ARB_ES2_compatibility 1
GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility;
#define GL_ARB_ES3_1_compatibility 1
GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility;
#define GL_ARB_ES3_2_compatibility 1
GLAD_API_CALL int GLAD_GL_ARB_ES3_2_compatibility;
#define GL_ARB_ES3_compatibility 1
GLAD_API_CALL int GLAD_GL_ARB_ES3_compatibility;
#define GL_ARB_arrays_of_arrays 1
GLAD_API_CALL int GLAD_GL_ARB_arrays_of_arrays;
#define GL_ARB_base_instance 1
GLAD_API_CALL int GLAD_GL_ARB_base_instance;
#define GL_ARB_bindless_texture 1
GLAD_API_CALL int GLAD_GL_ARB_bindless_texture;
#define GL_ARB_blend_func_extended 1
GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended;
#define GL_ARB_buffer_storage 1
GLAD_API_CALL int GLAD_GL_ARB_buffer_storage;
#define GL_ARB_cl_event 1
GLAD_API_CALL int GLAD_GL_ARB_cl_event;
#define GL_ARB_clear_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object;
#define GL_ARB_clear_texture 1
GLAD_API_CALL int GLAD_GL_ARB_clear_texture;
#define GL_ARB_clip_control 1
GLAD_API_CALL int GLAD_GL_ARB_clip_control;
#define GL_ARB_color_buffer_float 1
GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float;
#define GL_ARB_compatibility 1
GLAD_API_CALL int GLAD_GL_ARB_compatibility;
#define GL_ARB_compressed_texture_pixel_storage 1
GLAD_API_CALL int GLAD_GL_ARB_compressed_texture_pixel_storage;
#define GL_ARB_compute_shader 1
GLAD_API_CALL int GLAD_GL_ARB_compute_shader;
#define GL_ARB_compute_variable_group_size 1
GLAD_API_CALL int GLAD_GL_ARB_compute_variable_group_size;
#define GL_ARB_conditional_render_inverted 1
GLAD_API_CALL int GLAD_GL_ARB_conditional_render_inverted;
#define GL_ARB_conservative_depth 1
GLAD_API_CALL int GLAD_GL_ARB_conservative_depth;
#define GL_ARB_copy_buffer 1
GLAD_API_CALL int GLAD_GL_ARB_copy_buffer;
#define GL_ARB_copy_image 1
GLAD_API_CALL int GLAD_GL_ARB_copy_image;
#define GL_ARB_cull_distance 1
GLAD_API_CALL int GLAD_GL_ARB_cull_distance;
#define GL_ARB_debug_output 1
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
#define GL_ARB_depth_buffer_float 1
GLAD_API_CALL int GLAD_GL_ARB_depth_buffer_float;
#define GL_ARB_depth_clamp 1
GLAD_API_CALL int GLAD_GL_ARB_depth_clamp;
#define GL_ARB_depth_texture 1
GLAD_API_CALL int GLAD_GL_ARB_depth_texture;
#define GL_ARB_derivative_control 1
GLAD_API_CALL int GLAD_GL_ARB_derivative_control;
#define GL_ARB_direct_state_access 1
GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
#define GL_ARB_draw_buffers 1
GLAD_API_CALL int GLAD_GL_ARB_draw_buffers;
#define GL_ARB_draw_buffers_blend 1
GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend;
#define GL_ARB_draw_elements_base_vertex 1
GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex;
#define GL_ARB_draw_indirect 1
GLAD_API_CALL int GLAD_GL_ARB_draw_indirect;
#define GL_ARB_draw_instanced 1
GLAD_API_CALL int GLAD_GL_ARB_draw_instanced;
#define GL_ARB_enhanced_layouts 1
GLAD_API_CALL int GLAD_GL_ARB_enhanced_layouts;
#define GL_ARB_explicit_attrib_location 1
GLAD_API_CALL int GLAD_GL_ARB_explicit_attrib_location;
#define GL_ARB_explicit_uniform_location 1
GLAD_API_CALL int GLAD_GL_ARB_explicit_uniform_location;
#define GL_ARB_fragment_coord_conventions 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_coord_conventions;
#define GL_ARB_fragment_layer_viewport 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_layer_viewport;
#define GL_ARB_fragment_program 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_program;
#define GL_ARB_fragment_program_shadow 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_program_shadow;
#define GL_ARB_fragment_shader 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_shader;
#define GL_ARB_fragment_shader_interlock 1
GLAD_API_CALL int GLAD_GL_ARB_fragment_shader_interlock;
#define GL_ARB_framebuffer_no_attachments 1
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments;
#define GL_ARB_framebuffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
#define GL_ARB_framebuffer_sRGB 1
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB;
#define GL_ARB_geometry_shader4 1
GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4;
#define GL_ARB_get_program_binary 1
GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
#define GL_ARB_get_texture_sub_image 1
GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image;
#define GL_ARB_gl_spirv 1
GLAD_API_CALL int GLAD_GL_ARB_gl_spirv;
#define GL_ARB_gpu_shader5 1
GLAD_API_CALL int GLAD_GL_ARB_gpu_shader5;
#define GL_ARB_gpu_shader_fp64 1
GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64;
#define GL_ARB_gpu_shader_int64 1
GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_int64;
#define GL_ARB_half_float_pixel 1
GLAD_API_CALL int GLAD_GL_ARB_half_float_pixel;
#define GL_ARB_half_float_vertex 1
GLAD_API_CALL int GLAD_GL_ARB_half_float_vertex;
#define GL_ARB_imaging 1
GLAD_API_CALL int GLAD_GL_ARB_imaging;
#define GL_ARB_indirect_parameters 1
GLAD_API_CALL int GLAD_GL_ARB_indirect_parameters;
#define GL_ARB_instanced_arrays 1
GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays;
#define GL_ARB_internalformat_query 1
GLAD_API_CALL int GLAD_GL_ARB_internalformat_query;
#define GL_ARB_internalformat_query2 1
GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2;
#define GL_ARB_invalidate_subdata 1
GLAD_API_CALL int GLAD_GL_ARB_invalidate_subdata;
#define GL_ARB_map_buffer_alignment 1
GLAD_API_CALL int GLAD_GL_ARB_map_buffer_alignment;
#define GL_ARB_map_buffer_range 1
GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range;
#define GL_ARB_matrix_palette 1
GLAD_API_CALL int GLAD_GL_ARB_matrix_palette;
#define GL_ARB_multi_bind 1
GLAD_API_CALL int GLAD_GL_ARB_multi_bind;
#define GL_ARB_multi_draw_indirect 1
GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect;
#define GL_ARB_multisample 1
GLAD_API_CALL int GLAD_GL_ARB_multisample;
#define GL_ARB_multitexture 1
GLAD_API_CALL int GLAD_GL_ARB_multitexture;
#define GL_ARB_occlusion_query 1
GLAD_API_CALL int GLAD_GL_ARB_occlusion_query;
#define GL_ARB_occlusion_query2 1
GLAD_API_CALL int GLAD_GL_ARB_occlusion_query2;
#define GL_ARB_parallel_shader_compile 1
GLAD_API_CALL int GLAD_GL_ARB_parallel_shader_compile;
#define GL_ARB_pipeline_statistics_query 1
GLAD_API_CALL int GLAD_GL_ARB_pipeline_statistics_query;
#define GL_ARB_pixel_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_pixel_buffer_object;
#define GL_ARB_point_parameters 1
GLAD_API_CALL int GLAD_GL_ARB_point_parameters;
#define GL_ARB_point_sprite 1
GLAD_API_CALL int GLAD_GL_ARB_point_sprite;
#define GL_ARB_polygon_offset_clamp 1
GLAD_API_CALL int GLAD_GL_ARB_polygon_offset_clamp;
#define GL_ARB_post_depth_coverage 1
GLAD_API_CALL int GLAD_GL_ARB_post_depth_coverage;
#define GL_ARB_program_interface_query 1
GLAD_API_CALL int GLAD_GL_ARB_program_interface_query;
#define GL_ARB_provoking_vertex 1
GLAD_API_CALL int GLAD_GL_ARB_provoking_vertex;
#define GL_ARB_query_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_query_buffer_object;
#define GL_ARB_robust_buffer_access_behavior 1
GLAD_API_CALL int GLAD_GL_ARB_robust_buffer_access_behavior;
#define GL_ARB_robustness 1
GLAD_API_CALL int GLAD_GL_ARB_robustness;
#define GL_ARB_robustness_isolation 1
GLAD_API_CALL int GLAD_GL_ARB_robustness_isolation;
#define GL_ARB_sample_locations 1
GLAD_API_CALL int GLAD_GL_ARB_sample_locations;
#define GL_ARB_sample_shading 1
GLAD_API_CALL int GLAD_GL_ARB_sample_shading;
#define GL_ARB_sampler_objects 1
GLAD_API_CALL int GLAD_GL_ARB_sampler_objects;
#define GL_ARB_seamless_cube_map 1
GLAD_API_CALL int GLAD_GL_ARB_seamless_cube_map;
#define GL_ARB_seamless_cubemap_per_texture 1
GLAD_API_CALL int GLAD_GL_ARB_seamless_cubemap_per_texture;
#define GL_ARB_separate_shader_objects 1
GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects;
#define GL_ARB_shader_atomic_counter_ops 1
GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counter_ops;
#define GL_ARB_shader_atomic_counters 1
GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters;
#define GL_ARB_shader_ballot 1
GLAD_API_CALL int GLAD_GL_ARB_shader_ballot;
#define GL_ARB_shader_bit_encoding 1
GLAD_API_CALL int GLAD_GL_ARB_shader_bit_encoding;
#define GL_ARB_shader_clock 1
GLAD_API_CALL int GLAD_GL_ARB_shader_clock;
#define GL_ARB_shader_draw_parameters 1
GLAD_API_CALL int GLAD_GL_ARB_shader_draw_parameters;
#define GL_ARB_shader_group_vote 1
GLAD_API_CALL int GLAD_GL_ARB_shader_group_vote;
#define GL_ARB_shader_image_load_store 1
GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store;
#define GL_ARB_shader_image_size 1
GLAD_API_CALL int GLAD_GL_ARB_shader_image_size;
#define GL_ARB_shader_objects 1
GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
#define GL_ARB_shader_precision 1
GLAD_API_CALL int GLAD_GL_ARB_shader_precision;
#define GL_ARB_shader_stencil_export 1
GLAD_API_CALL int GLAD_GL_ARB_shader_stencil_export;
#define GL_ARB_shader_storage_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object;
#define GL_ARB_shader_subroutine 1
GLAD_API_CALL int GLAD_GL_ARB_shader_subroutine;
#define GL_ARB_shader_texture_image_samples 1
GLAD_API_CALL int GLAD_GL_ARB_shader_texture_image_samples;
#define GL_ARB_shader_texture_lod 1
GLAD_API_CALL int GLAD_GL_ARB_shader_texture_lod;
#define GL_ARB_shader_viewport_layer_array 1
GLAD_API_CALL int GLAD_GL_ARB_shader_viewport_layer_array;
#define GL_ARB_shading_language_100 1
GLAD_API_CALL int GLAD_GL_ARB_shading_language_100;
#define GL_ARB_shading_language_420pack 1
GLAD_API_CALL int GLAD_GL_ARB_shading_language_420pack;
#define GL_ARB_shading_language_include 1
GLAD_API_CALL int GLAD_GL_ARB_shading_language_include;
#define GL_ARB_shading_language_packing 1
GLAD_API_CALL int GLAD_GL_ARB_shading_language_packing;
#define GL_ARB_shadow 1
GLAD_API_CALL int GLAD_GL_ARB_shadow;
#define GL_ARB_shadow_ambient 1
GLAD_API_CALL int GLAD_GL_ARB_shadow_ambient;
#define GL_ARB_sparse_buffer 1
GLAD_API_CALL int GLAD_GL_ARB_sparse_buffer;
#define GL_ARB_sparse_texture 1
GLAD_API_CALL int GLAD_GL_ARB_sparse_texture;
#define GL_ARB_sparse_texture2 1
GLAD_API_CALL int GLAD_GL_ARB_sparse_texture2;
#define GL_ARB_sparse_texture_clamp 1
GLAD_API_CALL int GLAD_GL_ARB_sparse_texture_clamp;
#define GL_ARB_spirv_extensions 1
GLAD_API_CALL int GLAD_GL_ARB_spirv_extensions;
#define GL_ARB_stencil_texturing 1
GLAD_API_CALL int GLAD_GL_ARB_stencil_texturing;
#define GL_ARB_sync 1
GLAD_API_CALL int GLAD_GL_ARB_sync;
#define GL_ARB_tessellation_shader 1
GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader;
#define GL_ARB_texture_barrier 1
GLAD_API_CALL int GLAD_GL_ARB_texture_barrier;
#define GL_ARB_texture_border_clamp 1
GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp;
#define GL_ARB_texture_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object;
#define GL_ARB_texture_buffer_object_rgb32 1
GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32;
#define GL_ARB_texture_buffer_range 1
GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_range;
#define GL_ARB_texture_compression 1
GLAD_API_CALL int GLAD_GL_ARB_texture_compression;
#define GL_ARB_texture_compression_bptc 1
GLAD_API_CALL int GLAD_GL_ARB_texture_compression_bptc;
#define GL_ARB_texture_compression_rgtc 1
GLAD_API_CALL int GLAD_GL_ARB_texture_compression_rgtc;
#define GL_ARB_texture_cube_map 1
GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map;
#define GL_ARB_texture_cube_map_array 1
GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map_array;
#define GL_ARB_texture_env_add 1
GLAD_API_CALL int GLAD_GL_ARB_texture_env_add;
#define GL_ARB_texture_env_combine 1
GLAD_API_CALL int GLAD_GL_ARB_texture_env_combine;
#define GL_ARB_texture_env_crossbar 1
GLAD_API_CALL int GLAD_GL_ARB_texture_env_crossbar;
#define GL_ARB_texture_env_dot3 1
GLAD_API_CALL int GLAD_GL_ARB_texture_env_dot3;
#define GL_ARB_texture_filter_anisotropic 1
GLAD_API_CALL int GLAD_GL_ARB_texture_filter_anisotropic;
#define GL_ARB_texture_filter_minmax 1
GLAD_API_CALL int GLAD_GL_ARB_texture_filter_minmax;
#define GL_ARB_texture_float 1
GLAD_API_CALL int GLAD_GL_ARB_texture_float;
#define GL_ARB_texture_gather 1
GLAD_API_CALL int GLAD_GL_ARB_texture_gather;
#define GL_ARB_texture_mirror_clamp_to_edge 1
GLAD_API_CALL int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
#define GL_ARB_texture_mirrored_repeat 1
GLAD_API_CALL int GLAD_GL_ARB_texture_mirrored_repeat;
#define GL_ARB_texture_multisample 1
GLAD_API_CALL int GLAD_GL_ARB_texture_multisample;
#define GL_ARB_texture_non_power_of_two 1
GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two;
#define GL_ARB_texture_query_levels 1
GLAD_API_CALL int GLAD_GL_ARB_texture_query_levels;
#define GL_ARB_texture_query_lod 1
GLAD_API_CALL int GLAD_GL_ARB_texture_query_lod;
#define GL_ARB_texture_rectangle 1
GLAD_API_CALL int GLAD_GL_ARB_texture_rectangle;
#define GL_ARB_texture_rg 1
GLAD_API_CALL int GLAD_GL_ARB_texture_rg;
#define GL_ARB_texture_rgb10_a2ui 1
GLAD_API_CALL int GLAD_GL_ARB_texture_rgb10_a2ui;
#define GL_ARB_texture_stencil8 1
GLAD_API_CALL int GLAD_GL_ARB_texture_stencil8;
#define GL_ARB_texture_storage 1
GLAD_API_CALL int GLAD_GL_ARB_texture_storage;
#define GL_ARB_texture_storage_multisample 1
GLAD_API_CALL int GLAD_GL_ARB_texture_storage_multisample;
#define GL_ARB_texture_swizzle 1
GLAD_API_CALL int GLAD_GL_ARB_texture_swizzle;
#define GL_ARB_texture_view 1
GLAD_API_CALL int GLAD_GL_ARB_texture_view;
#define GL_ARB_timer_query 1
GLAD_API_CALL int GLAD_GL_ARB_timer_query;
#define GL_ARB_transform_feedback2 1
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback2;
#define GL_ARB_transform_feedback3 1
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback3;
#define GL_ARB_transform_feedback_instanced 1
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_instanced;
#define GL_ARB_transform_feedback_overflow_query 1
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_overflow_query;
#define GL_ARB_transpose_matrix 1
GLAD_API_CALL int GLAD_GL_ARB_transpose_matrix;
#define GL_ARB_uniform_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object;
#define GL_ARB_vertex_array_bgra 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_array_bgra;
#define GL_ARB_vertex_array_object 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object;
#define GL_ARB_vertex_attrib_64bit 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_64bit;
#define GL_ARB_vertex_attrib_binding 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding;
#define GL_ARB_vertex_blend 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_blend;
#define GL_ARB_vertex_buffer_object 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
#define GL_ARB_vertex_program 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_program;
#define GL_ARB_vertex_shader 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_shader;
#define GL_ARB_vertex_type_10f_11f_11f_rev 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
#define GL_ARB_vertex_type_2_10_10_10_rev 1
GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
#define GL_ARB_viewport_array 1
GLAD_API_CALL int GLAD_GL_ARB_viewport_array;
#define GL_ARB_window_pos 1
GLAD_API_CALL int GLAD_GL_ARB_window_pos;
#define GL_ATI_draw_buffers 1
GLAD_API_CALL int GLAD_GL_ATI_draw_buffers;
#define GL_ATI_element_array 1
GLAD_API_CALL int GLAD_GL_ATI_element_array;
#define GL_ATI_envmap_bumpmap 1
GLAD_API_CALL int GLAD_GL_ATI_envmap_bumpmap;
#define GL_ATI_fragment_shader 1
GLAD_API_CALL int GLAD_GL_ATI_fragment_shader;
#define GL_ATI_map_object_buffer 1
GLAD_API_CALL int GLAD_GL_ATI_map_object_buffer;
#define GL_ATI_meminfo 1
GLAD_API_CALL int GLAD_GL_ATI_meminfo;
#define GL_ATI_pixel_format_float 1
GLAD_API_CALL int GLAD_GL_ATI_pixel_format_float;
#define GL_ATI_pn_triangles 1
GLAD_API_CALL int GLAD_GL_ATI_pn_triangles;
#define GL_ATI_separate_stencil 1
GLAD_API_CALL int GLAD_GL_ATI_separate_stencil;
#define GL_ATI_text_fragment_shader 1
GLAD_API_CALL int GLAD_GL_ATI_text_fragment_shader;
#define GL_ATI_texture_env_combine3 1
GLAD_API_CALL int GLAD_GL_ATI_texture_env_combine3;
#define GL_ATI_texture_float 1
GLAD_API_CALL int GLAD_GL_ATI_texture_float;
#define GL_ATI_texture_mirror_once 1
GLAD_API_CALL int GLAD_GL_ATI_texture_mirror_once;
#define GL_ATI_vertex_array_object 1
GLAD_API_CALL int GLAD_GL_ATI_vertex_array_object;
#define GL_ATI_vertex_attrib_array_object 1
GLAD_API_CALL int GLAD_GL_ATI_vertex_attrib_array_object;
#define GL_ATI_vertex_streams 1
GLAD_API_CALL int GLAD_GL_ATI_vertex_streams;
#define GL_EXT_422_pixels 1
GLAD_API_CALL int GLAD_GL_EXT_422_pixels;
#define GL_EXT_EGL_image_storage 1
GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage;
#define GL_EXT_EGL_sync 1
GLAD_API_CALL int GLAD_GL_EXT_EGL_sync;
#define GL_EXT_abgr 1
GLAD_API_CALL int GLAD_GL_EXT_abgr;
#define GL_EXT_bgra 1
GLAD_API_CALL int GLAD_GL_EXT_bgra;
#define GL_EXT_bindable_uniform 1
GLAD_API_CALL int GLAD_GL_EXT_bindable_uniform;
#define GL_EXT_blend_color 1
GLAD_API_CALL int GLAD_GL_EXT_blend_color;
#define GL_EXT_blend_equation_separate 1
GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate;
#define GL_EXT_blend_func_separate 1
GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate;
#define GL_EXT_blend_logic_op 1
GLAD_API_CALL int GLAD_GL_EXT_blend_logic_op;
#define GL_EXT_blend_minmax 1
GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
#define GL_EXT_blend_subtract 1
GLAD_API_CALL int GLAD_GL_EXT_blend_subtract;
#define GL_EXT_clip_volume_hint 1
GLAD_API_CALL int GLAD_GL_EXT_clip_volume_hint;
#define GL_EXT_cmyka 1
GLAD_API_CALL int GLAD_GL_EXT_cmyka;
#define GL_EXT_color_subtable 1
GLAD_API_CALL int GLAD_GL_EXT_color_subtable;
#define GL_EXT_compiled_vertex_array 1
GLAD_API_CALL int GLAD_GL_EXT_compiled_vertex_array;
#define GL_EXT_convolution 1
GLAD_API_CALL int GLAD_GL_EXT_convolution;
#define GL_EXT_coordinate_frame 1
GLAD_API_CALL int GLAD_GL_EXT_coordinate_frame;
#define GL_EXT_copy_texture 1
GLAD_API_CALL int GLAD_GL_EXT_copy_texture;
#define GL_EXT_cull_vertex 1
GLAD_API_CALL int GLAD_GL_EXT_cull_vertex;
#define GL_EXT_debug_label 1
GLAD_API_CALL int GLAD_GL_EXT_debug_label;
#define GL_EXT_debug_marker 1
GLAD_API_CALL int GLAD_GL_EXT_debug_marker;
#define GL_EXT_depth_bounds_test 1
GLAD_API_CALL int GLAD_GL_EXT_depth_bounds_test;
#define GL_EXT_direct_state_access 1
GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
#define GL_EXT_draw_buffers2 1
GLAD_API_CALL int GLAD_GL_EXT_draw_buffers2;
#define GL_EXT_draw_instanced 1
GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
#define GL_EXT_draw_range_elements 1
GLAD_API_CALL int GLAD_GL_EXT_draw_range_elements;
#define GL_EXT_external_buffer 1
GLAD_API_CALL int GLAD_GL_EXT_external_buffer;
#define GL_EXT_fog_coord 1
GLAD_API_CALL int GLAD_GL_EXT_fog_coord;
#define GL_EXT_framebuffer_blit 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
#define GL_EXT_framebuffer_multisample 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
#define GL_EXT_framebuffer_multisample_blit_scaled 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
#define GL_EXT_framebuffer_object 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
#define GL_EXT_framebuffer_sRGB 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB;
#define GL_EXT_geometry_shader4 1
GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4;
#define GL_EXT_gpu_program_parameters 1
GLAD_API_CALL int GLAD_GL_EXT_gpu_program_parameters;
#define GL_EXT_gpu_shader4 1
GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4;
#define GL_EXT_histogram 1
GLAD_API_CALL int GLAD_GL_EXT_histogram;
#define GL_EXT_index_array_formats 1
GLAD_API_CALL int GLAD_GL_EXT_index_array_formats;
#define GL_EXT_index_func 1
GLAD_API_CALL int GLAD_GL_EXT_index_func;
#define GL_EXT_index_material 1
GLAD_API_CALL int GLAD_GL_EXT_index_material;
#define GL_EXT_index_texture 1
GLAD_API_CALL int GLAD_GL_EXT_index_texture;
#define GL_EXT_light_texture 1
GLAD_API_CALL int GLAD_GL_EXT_light_texture;
#define GL_EXT_memory_object 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object;
#define GL_EXT_memory_object_fd 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd;
#define GL_EXT_memory_object_win32 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32;
#define GL_EXT_misc_attribute 1
GLAD_API_CALL int GLAD_GL_EXT_misc_attribute;
#define GL_EXT_multi_draw_arrays 1
GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
#define GL_EXT_multisample 1
GLAD_API_CALL int GLAD_GL_EXT_multisample;
#define GL_EXT_multiview_tessellation_geometry_shader 1
GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader;
#define GL_EXT_multiview_texture_multisample 1
GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample;
#define GL_EXT_multiview_timer_query 1
GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query;
#define GL_EXT_packed_depth_stencil 1
GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil;
#define GL_EXT_packed_float 1
GLAD_API_CALL int GLAD_GL_EXT_packed_float;
#define GL_EXT_packed_pixels 1
GLAD_API_CALL int GLAD_GL_EXT_packed_pixels;
#define GL_EXT_paletted_texture 1
GLAD_API_CALL int GLAD_GL_EXT_paletted_texture;
#define GL_EXT_pixel_buffer_object 1
GLAD_API_CALL int GLAD_GL_EXT_pixel_buffer_object;
#define GL_EXT_pixel_transform 1
GLAD_API_CALL int GLAD_GL_EXT_pixel_transform;
#define GL_EXT_pixel_transform_color_table 1
GLAD_API_CALL int GLAD_GL_EXT_pixel_transform_color_table;
#define GL_EXT_point_parameters 1
GLAD_API_CALL int GLAD_GL_EXT_point_parameters;
#define GL_EXT_polygon_offset 1
GLAD_API_CALL int GLAD_GL_EXT_polygon_offset;
#define GL_EXT_polygon_offset_clamp 1
GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
#define GL_EXT_post_depth_coverage 1
GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage;
#define GL_EXT_provoking_vertex 1
GLAD_API_CALL int GLAD_GL_EXT_provoking_vertex;
#define GL_EXT_raster_multisample 1
GLAD_API_CALL int GLAD_GL_EXT_raster_multisample;
#define GL_EXT_rescale_normal 1
GLAD_API_CALL int GLAD_GL_EXT_rescale_normal;
#define GL_EXT_secondary_color 1
GLAD_API_CALL int GLAD_GL_EXT_secondary_color;
#define GL_EXT_semaphore 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore;
#define GL_EXT_semaphore_fd 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd;
#define GL_EXT_semaphore_win32 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32;
#define GL_EXT_separate_shader_objects 1
GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects;
#define GL_EXT_separate_specular_color 1
GLAD_API_CALL int GLAD_GL_EXT_separate_specular_color;
#define GL_EXT_shader_framebuffer_fetch 1
GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch;
#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
#define GL_EXT_shader_image_load_formatted 1
GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_formatted;
#define GL_EXT_shader_image_load_store 1
GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store;
#define GL_EXT_shader_integer_mix 1
GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix;
#define GL_EXT_shadow_funcs 1
GLAD_API_CALL int GLAD_GL_EXT_shadow_funcs;
#define GL_EXT_shared_texture_palette 1
GLAD_API_CALL int GLAD_GL_EXT_shared_texture_palette;
#define GL_EXT_sparse_texture2 1
GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2;
#define GL_EXT_stencil_clear_tag 1
GLAD_API_CALL int GLAD_GL_EXT_stencil_clear_tag;
#define GL_EXT_stencil_two_side 1
GLAD_API_CALL int GLAD_GL_EXT_stencil_two_side;
#define GL_EXT_stencil_wrap 1
GLAD_API_CALL int GLAD_GL_EXT_stencil_wrap;
#define GL_EXT_subtexture 1
GLAD_API_CALL int GLAD_GL_EXT_subtexture;
#define GL_EXT_texture 1
GLAD_API_CALL int GLAD_GL_EXT_texture;
#define GL_EXT_texture3D 1
GLAD_API_CALL int GLAD_GL_EXT_texture3D;
#define GL_EXT_texture_array 1
GLAD_API_CALL int GLAD_GL_EXT_texture_array;
#define GL_EXT_texture_buffer_object 1
GLAD_API_CALL int GLAD_GL_EXT_texture_buffer_object;
#define GL_EXT_texture_compression_latc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_latc;
#define GL_EXT_texture_compression_rgtc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc;
#define GL_EXT_texture_compression_s3tc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc;
#define GL_EXT_texture_cube_map 1
GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map;
#define GL_EXT_texture_env_add 1
GLAD_API_CALL int GLAD_GL_EXT_texture_env_add;
#define GL_EXT_texture_env_combine 1
GLAD_API_CALL int GLAD_GL_EXT_texture_env_combine;
#define GL_EXT_texture_env_dot3 1
GLAD_API_CALL int GLAD_GL_EXT_texture_env_dot3;
#define GL_EXT_texture_filter_anisotropic 1
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
#define GL_EXT_texture_filter_minmax 1
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax;
#define GL_EXT_texture_integer 1
GLAD_API_CALL int GLAD_GL_EXT_texture_integer;
#define GL_EXT_texture_lod_bias 1
GLAD_API_CALL int GLAD_GL_EXT_texture_lod_bias;
#define GL_EXT_texture_mirror_clamp 1
GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp;
#define GL_EXT_texture_object 1
GLAD_API_CALL int GLAD_GL_EXT_texture_object;
#define GL_EXT_texture_perturb_normal 1
GLAD_API_CALL int GLAD_GL_EXT_texture_perturb_normal;
#define GL_EXT_texture_sRGB 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB;
#define GL_EXT_texture_sRGB_R8 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8;
#define GL_EXT_texture_sRGB_RG8 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8;
#define GL_EXT_texture_sRGB_decode 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode;
#define GL_EXT_texture_shadow_lod 1
GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod;
#define GL_EXT_texture_shared_exponent 1
GLAD_API_CALL int GLAD_GL_EXT_texture_shared_exponent;
#define GL_EXT_texture_snorm 1
GLAD_API_CALL int GLAD_GL_EXT_texture_snorm;
#define GL_EXT_texture_swizzle 1
GLAD_API_CALL int GLAD_GL_EXT_texture_swizzle;
#define GL_EXT_timer_query 1
GLAD_API_CALL int GLAD_GL_EXT_timer_query;
#define GL_EXT_transform_feedback 1
GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
#define GL_EXT_vertex_array 1
GLAD_API_CALL int GLAD_GL_EXT_vertex_array;
#define GL_EXT_vertex_array_bgra 1
GLAD_API_CALL int GLAD_GL_EXT_vertex_array_bgra;
#define GL_EXT_vertex_attrib_64bit 1
GLAD_API_CALL int GLAD_GL_EXT_vertex_attrib_64bit;
#define GL_EXT_vertex_shader 1
GLAD_API_CALL int GLAD_GL_EXT_vertex_shader;
#define GL_EXT_vertex_weighting 1
GLAD_API_CALL int GLAD_GL_EXT_vertex_weighting;
#define GL_EXT_win32_keyed_mutex 1
GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex;
#define GL_EXT_window_rectangles 1
GLAD_API_CALL int GLAD_GL_EXT_window_rectangles;
#define GL_EXT_x11_sync_object 1
GLAD_API_CALL int GLAD_GL_EXT_x11_sync_object;
#define GL_GREMEDY_frame_terminator 1
GLAD_API_CALL int GLAD_GL_GREMEDY_frame_terminator;
#define GL_GREMEDY_string_marker 1
GLAD_API_CALL int GLAD_GL_GREMEDY_string_marker;
#define GL_HP_convolution_border_modes 1
GLAD_API_CALL int GLAD_GL_HP_convolution_border_modes;
#define GL_HP_image_transform 1
GLAD_API_CALL int GLAD_GL_HP_image_transform;
#define GL_HP_occlusion_test 1
GLAD_API_CALL int GLAD_GL_HP_occlusion_test;
#define GL_HP_texture_lighting 1
GLAD_API_CALL int GLAD_GL_HP_texture_lighting;
#define GL_IBM_cull_vertex 1
GLAD_API_CALL int GLAD_GL_IBM_cull_vertex;
#define GL_IBM_multimode_draw_arrays 1
GLAD_API_CALL int GLAD_GL_IBM_multimode_draw_arrays;
#define GL_IBM_rasterpos_clip 1
GLAD_API_CALL int GLAD_GL_IBM_rasterpos_clip;
#define GL_IBM_static_data 1
GLAD_API_CALL int GLAD_GL_IBM_static_data;
#define GL_IBM_texture_mirrored_repeat 1
GLAD_API_CALL int GLAD_GL_IBM_texture_mirrored_repeat;
#define GL_IBM_vertex_array_lists 1
GLAD_API_CALL int GLAD_GL_IBM_vertex_array_lists;
#define GL_INGR_blend_func_separate 1
GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate;
#define GL_INGR_color_clamp 1
GLAD_API_CALL int GLAD_GL_INGR_color_clamp;
#define GL_INGR_interlace_read 1
GLAD_API_CALL int GLAD_GL_INGR_interlace_read;
#define GL_INTEL_blackhole_render 1
GLAD_API_CALL int GLAD_GL_INTEL_blackhole_render;
#define GL_INTEL_conservative_rasterization 1
GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization;
#define GL_INTEL_fragment_shader_ordering 1
GLAD_API_CALL int GLAD_GL_INTEL_fragment_shader_ordering;
#define GL_INTEL_framebuffer_CMAA 1
GLAD_API_CALL int GLAD_GL_INTEL_framebuffer_CMAA;
#define GL_INTEL_map_texture 1
GLAD_API_CALL int GLAD_GL_INTEL_map_texture;
#define GL_INTEL_parallel_arrays 1
GLAD_API_CALL int GLAD_GL_INTEL_parallel_arrays;
#define GL_INTEL_performance_query 1
GLAD_API_CALL int GLAD_GL_INTEL_performance_query;
#define GL_KHR_blend_equation_advanced 1
GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced;
#define GL_KHR_blend_equation_advanced_coherent 1
GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent;
#define GL_KHR_context_flush_control 1
GLAD_API_CALL int GLAD_GL_KHR_context_flush_control;
#define GL_KHR_debug 1
GLAD_API_CALL int GLAD_GL_KHR_debug;
#define GL_KHR_no_error 1
GLAD_API_CALL int GLAD_GL_KHR_no_error;
#define GL_KHR_parallel_shader_compile 1
GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile;
#define GL_KHR_robust_buffer_access_behavior 1
GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior;
#define GL_KHR_robustness 1
GLAD_API_CALL int GLAD_GL_KHR_robustness;
#define GL_KHR_shader_subgroup 1
GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup;
#define GL_KHR_texture_compression_astc_hdr 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr;
#define GL_KHR_texture_compression_astc_ldr 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
#define GL_KHR_texture_compression_astc_sliced_3d 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
#define GL_MESAX_texture_stack 1
GLAD_API_CALL int GLAD_GL_MESAX_texture_stack;
#define GL_MESA_framebuffer_flip_x 1
GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_x;
#define GL_MESA_framebuffer_flip_y 1
GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_y;
#define GL_MESA_framebuffer_swap_xy 1
GLAD_API_CALL int GLAD_GL_MESA_framebuffer_swap_xy;
#define GL_MESA_pack_invert 1
GLAD_API_CALL int GLAD_GL_MESA_pack_invert;
#define GL_MESA_program_binary_formats 1
GLAD_API_CALL int GLAD_GL_MESA_program_binary_formats;
#define GL_MESA_resize_buffers 1
GLAD_API_CALL int GLAD_GL_MESA_resize_buffers;
#define GL_MESA_shader_integer_functions 1
GLAD_API_CALL int GLAD_GL_MESA_shader_integer_functions;
#define GL_MESA_tile_raster_order 1
GLAD_API_CALL int GLAD_GL_MESA_tile_raster_order;
#define GL_MESA_window_pos 1
GLAD_API_CALL int GLAD_GL_MESA_window_pos;
#define GL_MESA_ycbcr_texture 1
GLAD_API_CALL int GLAD_GL_MESA_ycbcr_texture;
#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
GLAD_API_CALL int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
#define GL_NVX_conditional_render 1
GLAD_API_CALL int GLAD_GL_NVX_conditional_render;
#define GL_NVX_gpu_memory_info 1
GLAD_API_CALL int GLAD_GL_NVX_gpu_memory_info;
#define GL_NVX_gpu_multicast2 1
GLAD_API_CALL int GLAD_GL_NVX_gpu_multicast2;
#define GL_NVX_linked_gpu_multicast 1
GLAD_API_CALL int GLAD_GL_NVX_linked_gpu_multicast;
#define GL_NVX_progress_fence 1
GLAD_API_CALL int GLAD_GL_NVX_progress_fence;
#define GL_NV_alpha_to_coverage_dither_control 1
GLAD_API_CALL int GLAD_GL_NV_alpha_to_coverage_dither_control;
#define GL_NV_bindless_multi_draw_indirect 1
GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect;
#define GL_NV_bindless_multi_draw_indirect_count 1
GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect_count;
#define GL_NV_bindless_texture 1
GLAD_API_CALL int GLAD_GL_NV_bindless_texture;
#define GL_NV_blend_equation_advanced 1
GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced;
#define GL_NV_blend_equation_advanced_coherent 1
GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced_coherent;
#define GL_NV_blend_minmax_factor 1
GLAD_API_CALL int GLAD_GL_NV_blend_minmax_factor;
#define GL_NV_blend_square 1
GLAD_API_CALL int GLAD_GL_NV_blend_square;
#define GL_NV_clip_space_w_scaling 1
GLAD_API_CALL int GLAD_GL_NV_clip_space_w_scaling;
#define GL_NV_command_list 1
GLAD_API_CALL int GLAD_GL_NV_command_list;
#define GL_NV_compute_program5 1
GLAD_API_CALL int GLAD_GL_NV_compute_program5;
#define GL_NV_compute_shader_derivatives 1
GLAD_API_CALL int GLAD_GL_NV_compute_shader_derivatives;
#define GL_NV_conditional_render 1
GLAD_API_CALL int GLAD_GL_NV_conditional_render;
#define GL_NV_conservative_raster 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster;
#define GL_NV_conservative_raster_dilate 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_dilate;
#define GL_NV_conservative_raster_pre_snap 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap;
#define GL_NV_conservative_raster_pre_snap_triangles 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
#define GL_NV_conservative_raster_underestimation 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_underestimation;
#define GL_NV_copy_depth_to_color 1
GLAD_API_CALL int GLAD_GL_NV_copy_depth_to_color;
#define GL_NV_copy_image 1
GLAD_API_CALL int GLAD_GL_NV_copy_image;
#define GL_NV_deep_texture3D 1
GLAD_API_CALL int GLAD_GL_NV_deep_texture3D;
#define GL_NV_depth_buffer_float 1
GLAD_API_CALL int GLAD_GL_NV_depth_buffer_float;
#define GL_NV_depth_clamp 1
GLAD_API_CALL int GLAD_GL_NV_depth_clamp;
#define GL_NV_draw_texture 1
GLAD_API_CALL int GLAD_GL_NV_draw_texture;
#define GL_NV_draw_vulkan_image 1
GLAD_API_CALL int GLAD_GL_NV_draw_vulkan_image;
#define GL_NV_evaluators 1
GLAD_API_CALL int GLAD_GL_NV_evaluators;
#define GL_NV_explicit_multisample 1
GLAD_API_CALL int GLAD_GL_NV_explicit_multisample;
#define GL_NV_fence 1
GLAD_API_CALL int GLAD_GL_NV_fence;
#define GL_NV_fill_rectangle 1
GLAD_API_CALL int GLAD_GL_NV_fill_rectangle;
#define GL_NV_float_buffer 1
GLAD_API_CALL int GLAD_GL_NV_float_buffer;
#define GL_NV_fog_distance 1
GLAD_API_CALL int GLAD_GL_NV_fog_distance;
#define GL_NV_fragment_coverage_to_color 1
GLAD_API_CALL int GLAD_GL_NV_fragment_coverage_to_color;
#define GL_NV_fragment_program 1
GLAD_API_CALL int GLAD_GL_NV_fragment_program;
#define GL_NV_fragment_program2 1
GLAD_API_CALL int GLAD_GL_NV_fragment_program2;
#define GL_NV_fragment_program4 1
GLAD_API_CALL int GLAD_GL_NV_fragment_program4;
#define GL_NV_fragment_program_option 1
GLAD_API_CALL int GLAD_GL_NV_fragment_program_option;
#define GL_NV_fragment_shader_barycentric 1
GLAD_API_CALL int GLAD_GL_NV_fragment_shader_barycentric;
#define GL_NV_fragment_shader_interlock 1
GLAD_API_CALL int GLAD_GL_NV_fragment_shader_interlock;
#define GL_NV_framebuffer_mixed_samples 1
GLAD_API_CALL int GLAD_GL_NV_framebuffer_mixed_samples;
#define GL_NV_framebuffer_multisample_coverage 1
GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample_coverage;
#define GL_NV_geometry_program4 1
GLAD_API_CALL int GLAD_GL_NV_geometry_program4;
#define GL_NV_geometry_shader4 1
GLAD_API_CALL int GLAD_GL_NV_geometry_shader4;
#define GL_NV_geometry_shader_passthrough 1
GLAD_API_CALL int GLAD_GL_NV_geometry_shader_passthrough;
#define GL_NV_gpu_multicast 1
GLAD_API_CALL int GLAD_GL_NV_gpu_multicast;
#define GL_NV_gpu_program4 1
GLAD_API_CALL int GLAD_GL_NV_gpu_program4;
#define GL_NV_gpu_program5 1
GLAD_API_CALL int GLAD_GL_NV_gpu_program5;
#define GL_NV_gpu_program5_mem_extended 1
GLAD_API_CALL int GLAD_GL_NV_gpu_program5_mem_extended;
#define GL_NV_gpu_shader5 1
GLAD_API_CALL int GLAD_GL_NV_gpu_shader5;
#define GL_NV_half_float 1
GLAD_API_CALL int GLAD_GL_NV_half_float;
#define GL_NV_internalformat_sample_query 1
GLAD_API_CALL int GLAD_GL_NV_internalformat_sample_query;
#define GL_NV_light_max_exponent 1
GLAD_API_CALL int GLAD_GL_NV_light_max_exponent;
#define GL_NV_memory_attachment 1
GLAD_API_CALL int GLAD_GL_NV_memory_attachment;
#define GL_NV_memory_object_sparse 1
GLAD_API_CALL int GLAD_GL_NV_memory_object_sparse;
#define GL_NV_mesh_shader 1
GLAD_API_CALL int GLAD_GL_NV_mesh_shader;
#define GL_NV_multisample_coverage 1
GLAD_API_CALL int GLAD_GL_NV_multisample_coverage;
#define GL_NV_multisample_filter_hint 1
GLAD_API_CALL int GLAD_GL_NV_multisample_filter_hint;
#define GL_NV_occlusion_query 1
GLAD_API_CALL int GLAD_GL_NV_occlusion_query;
#define GL_NV_packed_depth_stencil 1
GLAD_API_CALL int GLAD_GL_NV_packed_depth_stencil;
#define GL_NV_parameter_buffer_object 1
GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object;
#define GL_NV_parameter_buffer_object2 1
GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object2;
#define GL_NV_path_rendering 1
GLAD_API_CALL int GLAD_GL_NV_path_rendering;
#define GL_NV_path_rendering_shared_edge 1
GLAD_API_CALL int GLAD_GL_NV_path_rendering_shared_edge;
#define GL_NV_pixel_data_range 1
GLAD_API_CALL int GLAD_GL_NV_pixel_data_range;
#define GL_NV_point_sprite 1
GLAD_API_CALL int GLAD_GL_NV_point_sprite;
#define GL_NV_present_video 1
GLAD_API_CALL int GLAD_GL_NV_present_video;
#define GL_NV_primitive_restart 1
GLAD_API_CALL int GLAD_GL_NV_primitive_restart;
#define GL_NV_primitive_shading_rate 1
GLAD_API_CALL int GLAD_GL_NV_primitive_shading_rate;
#define GL_NV_query_resource 1
GLAD_API_CALL int GLAD_GL_NV_query_resource;
#define GL_NV_query_resource_tag 1
GLAD_API_CALL int GLAD_GL_NV_query_resource_tag;
#define GL_NV_register_combiners 1
GLAD_API_CALL int GLAD_GL_NV_register_combiners;
#define GL_NV_register_combiners2 1
GLAD_API_CALL int GLAD_GL_NV_register_combiners2;
#define GL_NV_representative_fragment_test 1
GLAD_API_CALL int GLAD_GL_NV_representative_fragment_test;
#define GL_NV_robustness_video_memory_purge 1
GLAD_API_CALL int GLAD_GL_NV_robustness_video_memory_purge;
#define GL_NV_sample_locations 1
GLAD_API_CALL int GLAD_GL_NV_sample_locations;
#define GL_NV_sample_mask_override_coverage 1
GLAD_API_CALL int GLAD_GL_NV_sample_mask_override_coverage;
#define GL_NV_scissor_exclusive 1
GLAD_API_CALL int GLAD_GL_NV_scissor_exclusive;
#define GL_NV_shader_atomic_counters 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_counters;
#define GL_NV_shader_atomic_float 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float;
#define GL_NV_shader_atomic_float64 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float64;
#define GL_NV_shader_atomic_fp16_vector 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_fp16_vector;
#define GL_NV_shader_atomic_int64 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_int64;
#define GL_NV_shader_buffer_load 1
GLAD_API_CALL int GLAD_GL_NV_shader_buffer_load;
#define GL_NV_shader_buffer_store 1
GLAD_API_CALL int GLAD_GL_NV_shader_buffer_store;
#define GL_NV_shader_storage_buffer_object 1
GLAD_API_CALL int GLAD_GL_NV_shader_storage_buffer_object;
#define GL_NV_shader_subgroup_partitioned 1
GLAD_API_CALL int GLAD_GL_NV_shader_subgroup_partitioned;
#define GL_NV_shader_texture_footprint 1
GLAD_API_CALL int GLAD_GL_NV_shader_texture_footprint;
#define GL_NV_shader_thread_group 1
GLAD_API_CALL int GLAD_GL_NV_shader_thread_group;
#define GL_NV_shader_thread_shuffle 1
GLAD_API_CALL int GLAD_GL_NV_shader_thread_shuffle;
#define GL_NV_shading_rate_image 1
GLAD_API_CALL int GLAD_GL_NV_shading_rate_image;
#define GL_NV_stereo_view_rendering 1
GLAD_API_CALL int GLAD_GL_NV_stereo_view_rendering;
#define GL_NV_tessellation_program5 1
GLAD_API_CALL int GLAD_GL_NV_tessellation_program5;
#define GL_NV_texgen_emboss 1
GLAD_API_CALL int GLAD_GL_NV_texgen_emboss;
#define GL_NV_texgen_reflection 1
GLAD_API_CALL int GLAD_GL_NV_texgen_reflection;
#define GL_NV_texture_barrier 1
GLAD_API_CALL int GLAD_GL_NV_texture_barrier;
#define GL_NV_texture_compression_vtc 1
GLAD_API_CALL int GLAD_GL_NV_texture_compression_vtc;
#define GL_NV_texture_env_combine4 1
GLAD_API_CALL int GLAD_GL_NV_texture_env_combine4;
#define GL_NV_texture_expand_normal 1
GLAD_API_CALL int GLAD_GL_NV_texture_expand_normal;
#define GL_NV_texture_multisample 1
GLAD_API_CALL int GLAD_GL_NV_texture_multisample;
#define GL_NV_texture_rectangle 1
GLAD_API_CALL int GLAD_GL_NV_texture_rectangle;
#define GL_NV_texture_rectangle_compressed 1
GLAD_API_CALL int GLAD_GL_NV_texture_rectangle_compressed;
#define GL_NV_texture_shader 1
GLAD_API_CALL int GLAD_GL_NV_texture_shader;
#define GL_NV_texture_shader2 1
GLAD_API_CALL int GLAD_GL_NV_texture_shader2;
#define GL_NV_texture_shader3 1
GLAD_API_CALL int GLAD_GL_NV_texture_shader3;
#define GL_NV_timeline_semaphore 1
GLAD_API_CALL int GLAD_GL_NV_timeline_semaphore;
#define GL_NV_transform_feedback 1
GLAD_API_CALL int GLAD_GL_NV_transform_feedback;
#define GL_NV_transform_feedback2 1
GLAD_API_CALL int GLAD_GL_NV_transform_feedback2;
#define GL_NV_uniform_buffer_unified_memory 1
GLAD_API_CALL int GLAD_GL_NV_uniform_buffer_unified_memory;
#define GL_NV_vdpau_interop 1
GLAD_API_CALL int GLAD_GL_NV_vdpau_interop;
#define GL_NV_vdpau_interop2 1
GLAD_API_CALL int GLAD_GL_NV_vdpau_interop2;
#define GL_NV_vertex_array_range 1
GLAD_API_CALL int GLAD_GL_NV_vertex_array_range;
#define GL_NV_vertex_array_range2 1
GLAD_API_CALL int GLAD_GL_NV_vertex_array_range2;
#define GL_NV_vertex_attrib_integer_64bit 1
GLAD_API_CALL int GLAD_GL_NV_vertex_attrib_integer_64bit;
#define GL_NV_vertex_buffer_unified_memory 1
GLAD_API_CALL int GLAD_GL_NV_vertex_buffer_unified_memory;
#define GL_NV_vertex_program 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program;
#define GL_NV_vertex_program1_1 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program1_1;
#define GL_NV_vertex_program2 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program2;
#define GL_NV_vertex_program2_option 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program2_option;
#define GL_NV_vertex_program3 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program3;
#define GL_NV_vertex_program4 1
GLAD_API_CALL int GLAD_GL_NV_vertex_program4;
#define GL_NV_video_capture 1
GLAD_API_CALL int GLAD_GL_NV_video_capture;
#define GL_NV_viewport_array2 1
GLAD_API_CALL int GLAD_GL_NV_viewport_array2;
#define GL_NV_viewport_swizzle 1
GLAD_API_CALL int GLAD_GL_NV_viewport_swizzle;
#define GL_OES_byte_coordinates 1
GLAD_API_CALL int GLAD_GL_OES_byte_coordinates;
#define GL_OES_compressed_paletted_texture 1
GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture;
#define GL_OES_fixed_point 1
GLAD_API_CALL int GLAD_GL_OES_fixed_point;
#define GL_OES_query_matrix 1
GLAD_API_CALL int GLAD_GL_OES_query_matrix;
#define GL_OES_read_format 1
GLAD_API_CALL int GLAD_GL_OES_read_format;
#define GL_OES_single_precision 1
GLAD_API_CALL int GLAD_GL_OES_single_precision;
#define GL_OML_interlace 1
GLAD_API_CALL int GLAD_GL_OML_interlace;
#define GL_OML_resample 1
GLAD_API_CALL int GLAD_GL_OML_resample;
#define GL_OML_subsample 1
GLAD_API_CALL int GLAD_GL_OML_subsample;
#define GL_OVR_multiview 1
GLAD_API_CALL int GLAD_GL_OVR_multiview;
#define GL_OVR_multiview2 1
GLAD_API_CALL int GLAD_GL_OVR_multiview2;
#define GL_PGI_misc_hints 1
GLAD_API_CALL int GLAD_GL_PGI_misc_hints;
#define GL_PGI_vertex_hints 1
GLAD_API_CALL int GLAD_GL_PGI_vertex_hints;
#define GL_REND_screen_coordinates 1
GLAD_API_CALL int GLAD_GL_REND_screen_coordinates;
#define GL_S3_s3tc 1
GLAD_API_CALL int GLAD_GL_S3_s3tc;
#define GL_SGIS_detail_texture 1
GLAD_API_CALL int GLAD_GL_SGIS_detail_texture;
#define GL_SGIS_fog_function 1
GLAD_API_CALL int GLAD_GL_SGIS_fog_function;
#define GL_SGIS_generate_mipmap 1
GLAD_API_CALL int GLAD_GL_SGIS_generate_mipmap;
#define GL_SGIS_multisample 1
GLAD_API_CALL int GLAD_GL_SGIS_multisample;
#define GL_SGIS_pixel_texture 1
GLAD_API_CALL int GLAD_GL_SGIS_pixel_texture;
#define GL_SGIS_point_line_texgen 1
GLAD_API_CALL int GLAD_GL_SGIS_point_line_texgen;
#define GL_SGIS_point_parameters 1
GLAD_API_CALL int GLAD_GL_SGIS_point_parameters;
#define GL_SGIS_sharpen_texture 1
GLAD_API_CALL int GLAD_GL_SGIS_sharpen_texture;
#define GL_SGIS_texture4D 1
GLAD_API_CALL int GLAD_GL_SGIS_texture4D;
#define GL_SGIS_texture_border_clamp 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_border_clamp;
#define GL_SGIS_texture_color_mask 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_color_mask;
#define GL_SGIS_texture_edge_clamp 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp;
#define GL_SGIS_texture_filter4 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_filter4;
#define GL_SGIS_texture_lod 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_lod;
#define GL_SGIS_texture_select 1
GLAD_API_CALL int GLAD_GL_SGIS_texture_select;
#define GL_SGIX_async 1
GLAD_API_CALL int GLAD_GL_SGIX_async;
#define GL_SGIX_async_histogram 1
GLAD_API_CALL int GLAD_GL_SGIX_async_histogram;
#define GL_SGIX_async_pixel 1
GLAD_API_CALL int GLAD_GL_SGIX_async_pixel;
#define GL_SGIX_blend_alpha_minmax 1
GLAD_API_CALL int GLAD_GL_SGIX_blend_alpha_minmax;
#define GL_SGIX_calligraphic_fragment 1
GLAD_API_CALL int GLAD_GL_SGIX_calligraphic_fragment;
#define GL_SGIX_clipmap 1
GLAD_API_CALL int GLAD_GL_SGIX_clipmap;
#define GL_SGIX_convolution_accuracy 1
GLAD_API_CALL int GLAD_GL_SGIX_convolution_accuracy;
#define GL_SGIX_depth_pass_instrument 1
GLAD_API_CALL int GLAD_GL_SGIX_depth_pass_instrument;
#define GL_SGIX_depth_texture 1
GLAD_API_CALL int GLAD_GL_SGIX_depth_texture;
#define GL_SGIX_flush_raster 1
GLAD_API_CALL int GLAD_GL_SGIX_flush_raster;
#define GL_SGIX_fog_offset 1
GLAD_API_CALL int GLAD_GL_SGIX_fog_offset;
#define GL_SGIX_fragment_lighting 1
GLAD_API_CALL int GLAD_GL_SGIX_fragment_lighting;
#define GL_SGIX_framezoom 1
GLAD_API_CALL int GLAD_GL_SGIX_framezoom;
#define GL_SGIX_igloo_interface 1
GLAD_API_CALL int GLAD_GL_SGIX_igloo_interface;
#define GL_SGIX_instruments 1
GLAD_API_CALL int GLAD_GL_SGIX_instruments;
#define GL_SGIX_interlace 1
GLAD_API_CALL int GLAD_GL_SGIX_interlace;
#define GL_SGIX_ir_instrument1 1
GLAD_API_CALL int GLAD_GL_SGIX_ir_instrument1;
#define GL_SGIX_list_priority 1
GLAD_API_CALL int GLAD_GL_SGIX_list_priority;
#define GL_SGIX_pixel_texture 1
GLAD_API_CALL int GLAD_GL_SGIX_pixel_texture;
#define GL_SGIX_pixel_tiles 1
GLAD_API_CALL int GLAD_GL_SGIX_pixel_tiles;
#define GL_SGIX_polynomial_ffd 1
GLAD_API_CALL int GLAD_GL_SGIX_polynomial_ffd;
#define GL_SGIX_reference_plane 1
GLAD_API_CALL int GLAD_GL_SGIX_reference_plane;
#define GL_SGIX_resample 1
GLAD_API_CALL int GLAD_GL_SGIX_resample;
#define GL_SGIX_scalebias_hint 1
GLAD_API_CALL int GLAD_GL_SGIX_scalebias_hint;
#define GL_SGIX_shadow 1
GLAD_API_CALL int GLAD_GL_SGIX_shadow;
#define GL_SGIX_shadow_ambient 1
GLAD_API_CALL int GLAD_GL_SGIX_shadow_ambient;
#define GL_SGIX_sprite 1
GLAD_API_CALL int GLAD_GL_SGIX_sprite;
#define GL_SGIX_subsample 1
GLAD_API_CALL int GLAD_GL_SGIX_subsample;
#define GL_SGIX_tag_sample_buffer 1
GLAD_API_CALL int GLAD_GL_SGIX_tag_sample_buffer;
#define GL_SGIX_texture_add_env 1
GLAD_API_CALL int GLAD_GL_SGIX_texture_add_env;
#define GL_SGIX_texture_coordinate_clamp 1
GLAD_API_CALL int GLAD_GL_SGIX_texture_coordinate_clamp;
#define GL_SGIX_texture_lod_bias 1
GLAD_API_CALL int GLAD_GL_SGIX_texture_lod_bias;
#define GL_SGIX_texture_multi_buffer 1
GLAD_API_CALL int GLAD_GL_SGIX_texture_multi_buffer;
#define GL_SGIX_texture_scale_bias 1
GLAD_API_CALL int GLAD_GL_SGIX_texture_scale_bias;
#define GL_SGIX_vertex_preclip 1
GLAD_API_CALL int GLAD_GL_SGIX_vertex_preclip;
#define GL_SGIX_ycrcb 1
GLAD_API_CALL int GLAD_GL_SGIX_ycrcb;
#define GL_SGIX_ycrcb_subsample 1
GLAD_API_CALL int GLAD_GL_SGIX_ycrcb_subsample;
#define GL_SGIX_ycrcba 1
GLAD_API_CALL int GLAD_GL_SGIX_ycrcba;
#define GL_SGI_color_matrix 1
GLAD_API_CALL int GLAD_GL_SGI_color_matrix;
#define GL_SGI_color_table 1
GLAD_API_CALL int GLAD_GL_SGI_color_table;
#define GL_SGI_texture_color_table 1
GLAD_API_CALL int GLAD_GL_SGI_texture_color_table;
#define GL_SUNX_constant_data 1
GLAD_API_CALL int GLAD_GL_SUNX_constant_data;
#define GL_SUN_convolution_border_modes 1
GLAD_API_CALL int GLAD_GL_SUN_convolution_border_modes;
#define GL_SUN_global_alpha 1
GLAD_API_CALL int GLAD_GL_SUN_global_alpha;
#define GL_SUN_mesh_array 1
GLAD_API_CALL int GLAD_GL_SUN_mesh_array;
#define GL_SUN_slice_accum 1
GLAD_API_CALL int GLAD_GL_SUN_slice_accum;
#define GL_SUN_triangle_list 1
GLAD_API_CALL int GLAD_GL_SUN_triangle_list;
#define GL_SUN_vertex 1
GLAD_API_CALL int GLAD_GL_SUN_vertex;
#define GL_WIN_phong_shading 1
GLAD_API_CALL int GLAD_GL_WIN_phong_shading;
#define GL_WIN_specular_fog 1
GLAD_API_CALL int GLAD_GL_WIN_specular_fog;
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
typedef void (GLAD_API_PTR *PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);
typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
typedef void (GLAD_API_PTR *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
typedef void (GLAD_API_PTR *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);
typedef void (GLAD_API_PTR *PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
typedef void (GLAD_API_PTR *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);
typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
typedef void (GLAD_API_PTR *PFNGLASYNCMARKERSGIXPROC)(GLuint marker);
typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINFRAGMENTSHADERATIPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
typedef void (GLAD_API_PTR *PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBEGINVERTEXSHADEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
typedef GLuint (GLAD_API_PTR *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
typedef GLuint (GLAD_API_PTR *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
typedef GLuint (GLAD_API_PTR *PFNGLBINDPARAMETEREXTPROC)(GLenum value);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
typedef void (GLAD_API_PTR *PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3BVEXTPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3DVEXTPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3FVEXTPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3IVEXTPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);
typedef void (GLAD_API_PTR *PFNGLBINORMAL3SVEXTPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
typedef void (GLAD_API_PTR *PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
typedef void (GLAD_API_PTR *PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
typedef void (GLAD_API_PTR *PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);
typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);
typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed * equation);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3XVOESPROC)(const GLfixed * components);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4XVOESPROC)(const GLfixed * components);
typedef void (GLAD_API_PTR *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
typedef void (GLAD_API_PTR *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (GLAD_API_PTR *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
typedef void (GLAD_API_PTR *PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint * lists);
typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects);
typedef void (GLAD_API_PTR *PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint * queryHandle);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRESSFENCENVXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
typedef void (GLAD_API_PTR *PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint * semaphores);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar * string);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
typedef void (GLAD_API_PTR *PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint * states);
typedef GLsync (GLAD_API_PTR *PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDEFORMSGIXPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint * lists);
typedef void (GLAD_API_PTR *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint * fences);
typedef void (GLAD_API_PTR *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint * fences);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects);
typedef void (GLAD_API_PTR *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint * names);
typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
typedef void (GLAD_API_PTR *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
typedef void (GLAD_API_PTR *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors);
typedef void (GLAD_API_PTR *PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint * tagIds);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores);
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint * states);
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);
typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count);
typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count);
typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDFRAGMENTSHADERATIPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDOCCLUSIONQUERYNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
typedef void (GLAD_API_PTR *PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDVERTEXSHADEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XOESPROC)(GLfixed u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
typedef void (GLAD_API_PTR *PFNGLEVALUATEDEPTHVALUESARBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed * buffer);
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef GLint (GLAD_API_PTR *PFNGLFINISHASYNCSGIXPROC)(GLuint * markerp);
typedef void (GLAD_API_PTR *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
typedef void (GLAD_API_PTR *PFNGLFINISHFENCENVPROC)(GLuint fence);
typedef void (GLAD_API_PTR *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);
typedef void (GLAD_API_PTR *PFNGLFINISHTEXTURESUNXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLFLUSHRASTERSGIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer);
typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDHVNVPROC)(const GLhalfNV * fog);
typedef void (GLAD_API_PTR *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFRAMETERMINATORGREMEDYPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFRAMEZOOMSGIXPROC)(GLint factor);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
typedef void (GLAD_API_PTR *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef GLuint (GLAD_API_PTR *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint * fences);
typedef void (GLAD_API_PTR *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint * fences);
typedef GLuint (GLAD_API_PTR *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
typedef void (GLAD_API_PTR *PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint * names);
typedef void (GLAD_API_PTR *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint * ids);
typedef GLuint (GLAD_API_PTR *PFNGLGENPATHSNVPROC)(GLsizei range);
typedef void (GLAD_API_PTR *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint * tagIds);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores);
typedef GLuint (GLAD_API_PTR *PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays);
typedef GLuint (GLAD_API_PTR *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed * equation);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void * data);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void * table);
typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat * params);
typedef GLuint (GLAD_API_PTR *PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * image);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat * v);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
typedef void (GLAD_API_PTR *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint * queryId);
typedef void (GLAD_API_PTR *PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETFOGFUNCSGISPROC)(GLfloat * points);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint * params);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
typedef GLint (GLAD_API_PTR *PFNGLGETINSTRUMENTSSGIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT * result);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT * result);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points);
typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed * v);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint * nextQueryId);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte * commands);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat * dashArray);
typedef GLfloat (GLAD_API_PTR *PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
typedef void (GLAD_API_PTR *PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint * value);
typedef void (GLAD_API_PTR *PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void * data);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar * queryName, GLuint * queryId);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint * param);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum * rate);
typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint * location);
typedef void (GLAD_API_PTR *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat * points);
typedef GLushort (GLAD_API_PTR *PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat * param);
typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat * weights);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
typedef GLintptr (GLAD_API_PTR *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data);
typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void ** data);
typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT * params);
typedef void (GLAD_API_PTR *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint * params);
typedef GLVULKANPROCNV (GLAD_API_PTR *PFNGLGETVKPROCADDRNVPROC)(const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values);
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values);
typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern);
typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);
typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLHINTPGIPROC)(GLenum target, GLint mode);
typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void * params);
typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name);
typedef GLsync (GLAD_API_PTR *PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);
typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
typedef void (GLAD_API_PTR *PFNGLINDEXXOESPROC)(GLfixed component);
typedef void (GLAD_API_PTR *PFNGLINDEXXVOESPROC)(const GLfixed * component);
typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
typedef void (GLAD_API_PTR *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker);
typedef void (GLAD_API_PTR *PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint * buffer);
typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
typedef GLboolean (GLAD_API_PTR *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
typedef GLboolean (GLAD_API_PTR *PFNGLISCOMMANDLISTNVPROC)(GLuint list);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
typedef GLboolean (GLAD_API_PTR *PFNGLISFENCEAPPLEPROC)(GLuint fence);
typedef GLboolean (GLAD_API_PTR *PFNGLISFENCENVPROC)(GLuint fence);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);
typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name);
typedef GLboolean (GLAD_API_PTR *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISPATHNVPROC)(GLuint path);
typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
typedef GLboolean (GLAD_API_PTR *PFNGLISSTATENVPROC)(GLuint state);
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);
typedef void (GLAD_API_PTR *PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLLGPUINTERLOCKNVXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXOESPROC)(GLfixed width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
typedef void (GLAD_API_PTR *PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXOESPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GLAD_API_PTR *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void * (GLAD_API_PTR *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void * (GLAD_API_PTR *PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout);
typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte * indices);
typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint * indices);
typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort * indices);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXOESPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride);
typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLMULTICASTBARRIERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
typedef void (GLAD_API_PTR *PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 * params);
typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);
typedef void (GLAD_API_PTR *PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
typedef GLuint (GLAD_API_PTR *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void * pointer, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void ** pointer);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint * coords);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
typedef GLenum (GLAD_API_PTR *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
typedef GLenum (GLAD_API_PTR *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHXOESPROC)(GLfixed token);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs);
typedef void (GLAD_API_PTR *PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
typedef void (GLAD_API_PTR *PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat * dashArray);
typedef void (GLAD_API_PTR *PFNGLPATHFOGGENNVPROC)(GLenum genMode);
typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount);
typedef void (GLAD_API_PTR *PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (GLAD_API_PTR *PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef GLenum (GLAD_API_PTR *PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR *PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void * pathString);
typedef void (GLAD_API_PTR *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs);
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed * values);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
typedef void (GLAD_API_PTR *PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);
typedef GLboolean (GLAD_API_PTR *PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXOESPROC)(GLfixed size);
typedef GLint (GLAD_API_PTR *PFNGLPOLLASYNCSGIXPROC)(GLuint * markerp);
typedef GLint (GLAD_API_PTR *PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint * marker_p);
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);
typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint * textures, const GLfixed * priorities);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
typedef void (GLAD_API_PTR *PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker);
typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
typedef GLbitfield (GLAD_API_PTR *PFNGLQUERYMATRIXXOESPROC)(GLfixed * mantissa, GLint * exponent);
typedef void (GLAD_API_PTR *PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);
typedef GLint (GLAD_API_PTR *PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint * buffer);
typedef void (GLAD_API_PTR *PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar * tagString);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
typedef void (GLAD_API_PTR *PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
typedef void (GLAD_API_PTR *PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
typedef void (GLAD_API_PTR *PFNGLRECTXVOESPROC)(const GLfixed * v1, const GLfixed * v2);
typedef void (GLAD_API_PTR *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble * equation);
typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);
typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void ** pointer);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte * code);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint * rc, const GLubyte * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint * code);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);
typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort * code);
typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLRESETMINMAXEXTPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLRESIZEBUFFERSMESAPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);
typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
typedef void (GLAD_API_PTR *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params);
typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
typedef void (GLAD_API_PTR *PFNGLSETFENCEAPPLEPROC)(GLuint fence);
typedef void (GLAD_API_PTR *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);
typedef void (GLAD_API_PTR *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void * addr);
typedef void (GLAD_API_PTR *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void * addr);
typedef void (GLAD_API_PTR *PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat * val);
typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
typedef void (GLAD_API_PTR *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
typedef void (GLAD_API_PTR *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
typedef void (GLAD_API_PTR *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates);
typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint * locations);
typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
typedef void (GLAD_API_PTR *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
typedef void (GLAD_API_PTR *PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
typedef void (GLAD_API_PTR *PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLSTARTINSTRUMENTSSGIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);
typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);
typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
typedef void (GLAD_API_PTR *PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);
typedef void (GLAD_API_PTR *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void * string);
typedef void (GLAD_API_PTR *PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
typedef void (GLAD_API_PTR *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (GLAD_API_PTR *PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);
typedef void (GLAD_API_PTR *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);
typedef void (GLAD_API_PTR *PFNGLTANGENT3BVEXTPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);
typedef void (GLAD_API_PTR *PFNGLTANGENT3DVEXTPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);
typedef void (GLAD_API_PTR *PFNGLTANGENT3FVEXTPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);
typedef void (GLAD_API_PTR *PFNGLTANGENT3IVEXTPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);
typedef void (GLAD_API_PTR *PFNGLTANGENT3SVEXTPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);
typedef void (GLAD_API_PTR *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);
typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCEAPPLEPROC)(GLuint fence);
typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCENVPROC)(GLuint fence);
typedef GLboolean (GLAD_API_PTR *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);
typedef void (GLAD_API_PTR *PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat * param);
typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint * param);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BOESPROC)(GLbyte s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XOESPROC)(GLfixed s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (GLAD_API_PTR *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);
typedef void (GLAD_API_PTR *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLTEXTURENORMALEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
typedef void (GLAD_API_PTR *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLAD_API_PTR *PFNGLUNLOCKARRAYSEXTPROC)(void);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve);
typedef void (GLAD_API_PTR *PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GLAD_API_PTR *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
typedef void (GLAD_API_PTR *PFNGLVDPAUFININVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
typedef void (GLAD_API_PTR *PFNGLVDPAUINITNVPROC)(const void * vdpDevice, const void * getProcAddress);
typedef GLboolean (GLAD_API_PTR *PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);
typedef void (GLAD_API_PTR *PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure);
typedef void (GLAD_API_PTR *PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);
typedef void (GLAD_API_PTR *PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
typedef void (GLAD_API_PTR *PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (GLAD_API_PTR *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint * addr);
typedef void (GLAD_API_PTR *PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort * addr);
typedef void (GLAD_API_PTR *PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2XOESPROC)(GLfixed x);
typedef void (GLAD_API_PTR *PFNGLVERTEX2XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);
typedef void (GLAD_API_PTR *PFNGLVERTEX3XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4BVOESPROC)(const GLbyte * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4HVNVPROC)(const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLVERTEX4XVOESPROC)(const GLfixed * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDARBPROC)(GLint count);
typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort * coords);
typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);
typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat * weight);
typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV * weight);
typedef GLenum (GLAD_API_PTR *PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GLAD_API_PTR *PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
typedef void (GLAD_API_PTR *PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTIVARBPROC)(GLint size, const GLint * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint * weights);
typedef void (GLAD_API_PTR *PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort * weights);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVARBPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVMESAPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVARBPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVARBPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVMESAPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVARBPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IVMESAPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box);
typedef void (GLAD_API_PTR *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
GLAD_API_CALL PFNGLACCUMXOESPROC glad_glAccumxOES;
#define glAccumxOES glad_glAccumxOES
GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
GLAD_API_CALL PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
#define glActiveProgramEXT glad_glActiveProgramEXT
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
#define glActiveShaderProgram glad_glActiveShaderProgram
GLAD_API_CALL PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
#define glActiveTextureARB glad_glActiveTextureARB
GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
#define glActiveVaryingNV glad_glActiveVaryingNV
GLAD_API_CALL PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
GLAD_API_CALL PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
GLAD_API_CALL PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc glad_glAlphaFunc
GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
#define glAlphaFuncxOES glad_glAlphaFuncxOES
GLAD_API_CALL PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV
GLAD_API_CALL PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
GLAD_API_CALL PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
#define glApplyTextureEXT glad_glApplyTextureEXT
GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
#define glAreTexturesResident glad_glAreTexturesResident
GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
#define glArrayElement glad_glArrayElement
GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
#define glArrayElementEXT glad_glArrayElementEXT
GLAD_API_CALL PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
#define glArrayObjectATI glad_glArrayObjectATI
GLAD_API_CALL PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;
#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX
GLAD_API_CALL PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;
#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX
GLAD_API_CALL PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX
GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
#define glAttachObjectARB glad_glAttachObjectARB
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
#define glBegin glad_glBegin
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
GLAD_API_CALL PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
GLAD_API_CALL PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV
GLAD_API_CALL PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
GLAD_API_CALL PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
#define glBeginQueryARB glad_glBeginQueryARB
GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
#define glBeginQueryIndexed glad_glBeginQueryIndexed
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
GLAD_API_CALL PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
GLAD_API_CALL PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
#define glBindAttribLocationARB glad_glBindAttribLocationARB
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
#define glBindBufferARB glad_glBindBufferARB
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
#define glBindBufferBaseNV glad_glBindBufferBaseNV
GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
#define glBindBufferRangeNV glad_glBindBufferRangeNV
GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
#define glBindBuffersBase glad_glBindBuffersBase
GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
#define glBindBuffersRange glad_glBindBuffersRange
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
GLAD_API_CALL PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
#define glBindFramebufferEXT glad_glBindFramebufferEXT
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture glad_glBindImageTexture
GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
#define glBindImageTextureEXT glad_glBindImageTextureEXT
GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
#define glBindImageTextures glad_glBindImageTextures
GLAD_API_CALL PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
#define glBindLightParameterEXT glad_glBindLightParameterEXT
GLAD_API_CALL PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
GLAD_API_CALL PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
#define glBindParameterEXT glad_glBindParameterEXT
GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
#define glBindProgramARB glad_glBindProgramARB
GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
#define glBindProgramNV glad_glBindProgramNV
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
#define glBindProgramPipeline glad_glBindProgramPipeline
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler glad_glBindSampler
GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
#define glBindSamplers glad_glBindSamplers
GLAD_API_CALL PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;
#define glBindShadingRateImageNV glad_glBindShadingRateImageNV
GLAD_API_CALL PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
#define glBindTextureEXT glad_glBindTextureEXT
GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
#define glBindTextureUnit glad_glBindTextureUnit
GLAD_API_CALL PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures;
#define glBindTextures glad_glBindTextures
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
#define glBindVertexBuffer glad_glBindVertexBuffer
GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
#define glBindVertexBuffers glad_glBindVertexBuffers
GLAD_API_CALL PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV
GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV
GLAD_API_CALL PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
#define glBinormal3bEXT glad_glBinormal3bEXT
GLAD_API_CALL PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
#define glBinormal3bvEXT glad_glBinormal3bvEXT
GLAD_API_CALL PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
#define glBinormal3dEXT glad_glBinormal3dEXT
GLAD_API_CALL PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
#define glBinormal3dvEXT glad_glBinormal3dvEXT
GLAD_API_CALL PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
#define glBinormal3fEXT glad_glBinormal3fEXT
GLAD_API_CALL PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
#define glBinormal3fvEXT glad_glBinormal3fvEXT
GLAD_API_CALL PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
#define glBinormal3iEXT glad_glBinormal3iEXT
GLAD_API_CALL PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
#define glBinormal3ivEXT glad_glBinormal3ivEXT
GLAD_API_CALL PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
#define glBinormal3sEXT glad_glBinormal3sEXT
GLAD_API_CALL PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
#define glBinormal3svEXT glad_glBinormal3svEXT
GLAD_API_CALL PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
#define glBinormalPointerEXT glad_glBinormalPointerEXT
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap glad_glBitmap
GLAD_API_CALL PFNGLBITMAPXOESPROC glad_glBitmapxOES;
#define glBitmapxOES glad_glBitmapxOES
GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
#define glBlendBarrierKHR glad_glBlendBarrierKHR
GLAD_API_CALL PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
#define glBlendBarrierNV glad_glBlendBarrierNV
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
#define glBlendColorEXT glad_glBlendColorEXT
GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
#define glBlendColorxOES glad_glBlendColorxOES
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
#define glBlendEquationEXT glad_glBlendEquationEXT
GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
#define glBlendEquationiARB glad_glBlendEquationiARB
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
#define glBlendFunciARB glad_glBlendFunciARB
GLAD_API_CALL PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
#define glBlendParameteriNV glad_glBlendParameteriNV
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
GLAD_API_CALL PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
#define glBufferAddressRangeNV glad_glBufferAddressRangeNV
GLAD_API_CALL PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
#define glBufferDataARB glad_glBufferDataARB
GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB
GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;
#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV
GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
#define glBufferStorage glad_glBufferStorage
GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
#define glBufferSubDataARB glad_glBufferSubDataARB
GLAD_API_CALL PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
#define glCallCommandListNV glad_glCallCommandListNV
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
#define glCallList glad_glCallList
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists glad_glCallLists
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor glad_glClampColor
GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
#define glClampColorARB glad_glClampColorARB
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum glad_glClearAccum
GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
#define glClearAccumxOES glad_glClearAccumxOES
GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
#define glClearBufferData glad_glClearBufferData
GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
#define glClearBufferSubData glad_glClearBufferSubData
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
#define glClearColorIiEXT glad_glClearColorIiEXT
GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
#define glClearColorIuiEXT glad_glClearColorIuiEXT
GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
#define glClearColorxOES glad_glClearColorxOES
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
GLAD_API_CALL PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
#define glClearDepthdNV glad_glClearDepthdNV
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
#define glClearDepthfOES glad_glClearDepthfOES
GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
#define glClearDepthxOES glad_glClearDepthxOES
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex glad_glClearIndex
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
#define glClearNamedBufferData glad_glClearNamedBufferData
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
#define glClearTexImage glad_glClearTexImage
GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
#define glClearTexSubImage glad_glClearTexSubImage
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
#define glClientActiveTexture glad_glClientActiveTexture
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
#define glClientActiveTextureARB glad_glClientActiveTextureARB
GLAD_API_CALL PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI
GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
GLAD_API_CALL PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;
#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
#define glClipControl glad_glClipControl
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane glad_glClipPlane
GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
#define glClipPlanefOES glad_glClipPlanefOES
GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
#define glClipPlanexOES glad_glClipPlanexOES
GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b glad_glColor3b
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv glad_glColor3bv
GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d glad_glColor3d
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv glad_glColor3dv
GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f glad_glColor3f
GLAD_API_CALL PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN
GLAD_API_CALL PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv glad_glColor3fv
GLAD_API_CALL PFNGLCOLOR3HNVPROC glad_glColor3hNV;
#define glColor3hNV glad_glColor3hNV
GLAD_API_CALL PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
#define glColor3hvNV glad_glColor3hvNV
GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i glad_glColor3i
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv glad_glColor3iv
GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s glad_glColor3s
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv glad_glColor3sv
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub glad_glColor3ub
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv glad_glColor3ubv
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui glad_glColor3ui
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv glad_glColor3uiv
GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us glad_glColor3us
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv glad_glColor3usv
GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_glColor3xOES;
#define glColor3xOES glad_glColor3xOES
GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
#define glColor3xvOES glad_glColor3xvOES
GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b glad_glColor4b
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv glad_glColor4bv
GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d glad_glColor4d
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv glad_glColor4dv
GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f glad_glColor4f
GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv glad_glColor4fv
GLAD_API_CALL PFNGLCOLOR4HNVPROC glad_glColor4hNV;
#define glColor4hNV glad_glColor4hNV
GLAD_API_CALL PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
#define glColor4hvNV glad_glColor4hvNV
GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i glad_glColor4i
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv glad_glColor4iv
GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s glad_glColor4s
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv glad_glColor4sv
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub glad_glColor4ub
GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN
GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN
GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN
GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv glad_glColor4ubv
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui glad_glColor4ui
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv glad_glColor4uiv
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us glad_glColor4us
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv glad_glColor4usv
GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_glColor4xOES;
#define glColor4xOES glad_glColor4xOES
GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
#define glColor4xvOES glad_glColor4xvOES
GLAD_API_CALL PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
#define glColorFormatNV glad_glColorFormatNV
GLAD_API_CALL PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
GLAD_API_CALL PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
GLAD_API_CALL PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial glad_glColorMaterial
GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
#define glColorP3ui glad_glColorP3ui
GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
#define glColorP3uiv glad_glColorP3uiv
GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
#define glColorP4ui glad_glColorP4ui
GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
#define glColorP4uiv glad_glColorP4uiv
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
#define glColorPointer glad_glColorPointer
GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
#define glColorPointerEXT glad_glColorPointerEXT
GLAD_API_CALL PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
#define glColorPointerListIBM glad_glColorPointerListIBM
GLAD_API_CALL PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
#define glColorPointervINTEL glad_glColorPointervINTEL
GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
#define glColorSubTable glad_glColorSubTable
GLAD_API_CALL PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
#define glColorSubTableEXT glad_glColorSubTableEXT
GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable;
#define glColorTable glad_glColorTable
GLAD_API_CALL PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
#define glColorTableEXT glad_glColorTableEXT
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
#define glColorTableParameterfv glad_glColorTableParameterfv
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
#define glColorTableParameteriv glad_glColorTableParameteriv
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
#define glColorTableParameterivSGI glad_glColorTableParameterivSGI
GLAD_API_CALL PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
#define glColorTableSGI glad_glColorTableSGI
GLAD_API_CALL PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
#define glCombinerInputNV glad_glCombinerInputNV
GLAD_API_CALL PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
#define glCombinerOutputNV glad_glCombinerOutputNV
GLAD_API_CALL PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
#define glCombinerParameterfNV glad_glCombinerParameterfNV
GLAD_API_CALL PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
#define glCombinerParameterfvNV glad_glCombinerParameterfvNV
GLAD_API_CALL PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
#define glCombinerParameteriNV glad_glCombinerParameteriNV
GLAD_API_CALL PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
#define glCombinerParameterivNV glad_glCombinerParameterivNV
GLAD_API_CALL PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV
GLAD_API_CALL PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
#define glCommandListSegmentsNV glad_glCommandListSegmentsNV
GLAD_API_CALL PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
#define glCompileCommandListNV glad_glCompileCommandListNV
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
#define glCompileShaderARB glad_glCompileShaderARB
GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV
GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
#define glConvolutionFilter1D glad_glConvolutionFilter1D
GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT
GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
#define glConvolutionFilter2D glad_glConvolutionFilter2D
GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
#define glConvolutionParameterf glad_glConvolutionParameterf
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
#define glConvolutionParameterfv glad_glConvolutionParameterfv
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
#define glConvolutionParameteri glad_glConvolutionParameteri
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
#define glConvolutionParameteriv glad_glConvolutionParameteriv
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
#define glConvolutionParameterxOES glad_glConvolutionParameterxOES
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
#define glCopyColorSubTable glad_glCopyColorSubTable
GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT
GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
#define glCopyColorTable glad_glCopyColorTable
GLAD_API_CALL PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
#define glCopyColorTableSGI glad_glCopyColorTableSGI
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
#define glCopyImageSubData glad_glCopyImageSubData
GLAD_API_CALL PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
#define glCopyImageSubDataNV glad_glCopyImageSubDataNV
GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
GLAD_API_CALL PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
#define glCopyPathNV glad_glCopyPathNV
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels glad_glCopyPixels
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
GLAD_API_CALL PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
GLAD_API_CALL PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
#define glCoverFillPathNV glad_glCoverFillPathNV
GLAD_API_CALL PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
GLAD_API_CALL PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
#define glCoverStrokePathNV glad_glCoverStrokePathNV
GLAD_API_CALL PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
#define glCoverageModulationNV glad_glCoverageModulationNV
GLAD_API_CALL PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
#define glCreateBuffers glad_glCreateBuffers
GLAD_API_CALL PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
#define glCreateCommandListsNV glad_glCreateCommandListsNV
GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
#define glCreateFramebuffers glad_glCreateFramebuffers
GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
GLAD_API_CALL PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
#define glCreateProgramPipelines glad_glCreateProgramPipelines
GLAD_API_CALL PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;
#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX
GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries;
#define glCreateQueries glad_glCreateQueries
GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
#define glCreateRenderbuffers glad_glCreateRenderbuffers
GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
#define glCreateSamplers glad_glCreateSamplers
GLAD_API_CALL PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;
#define glCreateSemaphoresNV glad_glCreateSemaphoresNV
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
GLAD_API_CALL PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
#define glCreateShaderProgramv glad_glCreateShaderProgramv
GLAD_API_CALL PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
#define glCreateStatesNV glad_glCreateStatesNV
GLAD_API_CALL PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB
GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures;
#define glCreateTextures glad_glCreateTextures
GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
#define glCreateVertexArrays glad_glCreateVertexArrays
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
GLAD_API_CALL PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
#define glCullParameterdvEXT glad_glCullParameterdvEXT
GLAD_API_CALL PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
#define glCullParameterfvEXT glad_glCullParameterfvEXT
GLAD_API_CALL PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
#define glDebugMessageCallback glad_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
#define glDebugMessageControl glad_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
#define glDebugMessageControlARB glad_glDebugMessageControlARB
GLAD_API_CALL PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
#define glDebugMessageInsert glad_glDebugMessageInsert
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
GLAD_API_CALL PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
#define glDeformSGIX glad_glDeformSGIX
GLAD_API_CALL PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX
GLAD_API_CALL PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX
GLAD_API_CALL PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
#define glDeleteBuffersARB glad_glDeleteBuffersARB
GLAD_API_CALL PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
#define glDeleteCommandListsNV glad_glDeleteCommandListsNV
GLAD_API_CALL PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE
GLAD_API_CALL PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
#define glDeleteFencesNV glad_glDeleteFencesNV
GLAD_API_CALL PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists glad_glDeleteLists
GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
#define glDeleteNamedStringARB glad_glDeleteNamedStringARB
GLAD_API_CALL PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
#define glDeleteNamesAMD glad_glDeleteNamesAMD
GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
#define glDeleteObjectARB glad_glDeleteObjectARB
GLAD_API_CALL PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV
GLAD_API_CALL PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
#define glDeletePathsNV glad_glDeletePathsNV
GLAD_API_CALL PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
GLAD_API_CALL PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
#define glDeleteProgramsARB glad_glDeleteProgramsARB
GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
#define glDeleteProgramsNV glad_glDeleteProgramsNV
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
#define glDeleteQueriesARB glad_glDeleteQueriesARB
GLAD_API_CALL PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers glad_glDeleteSamplers
GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
GLAD_API_CALL PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
#define glDeleteStatesNV glad_glDeleteStatesNV
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
GLAD_API_CALL PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
GLAD_API_CALL PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
#define glDepthBoundsEXT glad_glDepthBoundsEXT
GLAD_API_CALL PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
#define glDepthBoundsdNV glad_glDepthBoundsdNV
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;
#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV
GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
#define glDepthRangeArrayv glad_glDepthRangeArrayv
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
#define glDepthRangeIndexed glad_glDepthRangeIndexed
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
GLAD_API_CALL PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
#define glDepthRangedNV glad_glDepthRangedNV
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
#define glDepthRangefOES glad_glDepthRangefOES
GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
#define glDepthRangexOES glad_glDepthRangexOES
GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
#define glDetachObjectARB glad_glDetachObjectARB
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
GLAD_API_CALL PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
#define glDisableClientState glad_glDisableClientState
GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
#define glDisableIndexedEXT glad_glDisableIndexedEXT
GLAD_API_CALL PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
#define glDispatchCompute glad_glDispatchCompute
GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
#define glDrawArraysEXT glad_glDrawArraysEXT
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
#define glDrawArraysIndirect glad_glDrawArraysIndirect
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
#define glDrawBuffersARB glad_glDrawBuffersARB
GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
#define glDrawBuffersATI glad_glDrawBuffersATI
GLAD_API_CALL PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV
GLAD_API_CALL PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
#define glDrawCommandsNV glad_glDrawCommandsNV
GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV
GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV
GLAD_API_CALL PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE
GLAD_API_CALL PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
#define glDrawElementArrayATI glad_glDrawElementArrayATI
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
#define glDrawElementsIndirect glad_glDrawElementsIndirect
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
GLAD_API_CALL PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN
GLAD_API_CALL PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;
#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV
GLAD_API_CALL PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;
#define glDrawMeshTasksNV glad_glDrawMeshTasksNV
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels glad_glDrawPixels
GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE
GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
GLAD_API_CALL PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
#define glDrawTextureNV glad_glDrawTextureNV
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
#define glDrawTransformFeedback glad_glDrawTransformFeedback
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
GLAD_API_CALL PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
#define glDrawVkImageNV glad_glDrawVkImageNV
GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag glad_glEdgeFlag
GLAD_API_CALL PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
#define glEdgeFlagPointer glad_glEdgeFlagPointer
GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
GLAD_API_CALL PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv glad_glEdgeFlagv
GLAD_API_CALL PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
#define glElementPointerAPPLE glad_glElementPointerAPPLE
GLAD_API_CALL PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
#define glElementPointerATI glad_glElementPointerATI
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
#define glEnableClientState glad_glEnableClientState
GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
#define glEnableIndexedEXT glad_glEnableIndexedEXT
GLAD_API_CALL PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
GLAD_API_CALL PFNGLENDPROC glad_glEnd;
#define glEnd glad_glEnd
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
GLAD_API_CALL PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
#define glEndList glad_glEndList
GLAD_API_CALL PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV
GLAD_API_CALL PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
GLAD_API_CALL PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB;
#define glEndQueryARB glad_glEndQueryARB
GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
#define glEndQueryIndexed glad_glEndQueryIndexed
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
GLAD_API_CALL PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
GLAD_API_CALL PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
#define glEndVideoCaptureNV glad_glEndVideoCaptureNV
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d glad_glEvalCoord1d
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv glad_glEvalCoord1dv
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f glad_glEvalCoord1f
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv glad_glEvalCoord1fv
GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
#define glEvalCoord1xOES glad_glEvalCoord1xOES
GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
#define glEvalCoord1xvOES glad_glEvalCoord1xvOES
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d glad_glEvalCoord2d
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv glad_glEvalCoord2dv
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f glad_glEvalCoord2f
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv glad_glEvalCoord2fv
GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
#define glEvalCoord2xOES glad_glEvalCoord2xOES
GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
#define glEvalCoord2xvOES glad_glEvalCoord2xvOES
GLAD_API_CALL PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
#define glEvalMapsNV glad_glEvalMapsNV
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 glad_glEvalMesh1
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 glad_glEvalMesh2
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 glad_glEvalPoint1
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 glad_glEvalPoint2
GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
#define glExecuteProgramNV glad_glExecuteProgramNV
GLAD_API_CALL PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
#define glExtractComponentEXT glad_glExtractComponentEXT
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer glad_glFeedbackBuffer
GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
#define glFeedbackBufferxOES glad_glFeedbackBufferxOES
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
GLAD_API_CALL PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
#define glFinalCombinerInputNV glad_glFinalCombinerInputNV
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
GLAD_API_CALL PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
#define glFinishAsyncSGIX glad_glFinishAsyncSGIX
GLAD_API_CALL PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
#define glFinishFenceAPPLE glad_glFinishFenceAPPLE
GLAD_API_CALL PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
#define glFinishFenceNV glad_glFinishFenceNV
GLAD_API_CALL PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
#define glFinishObjectAPPLE glad_glFinishObjectAPPLE
GLAD_API_CALL PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
#define glFinishTextureSUNX glad_glFinishTextureSUNX
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
GLAD_API_CALL PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV
GLAD_API_CALL PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
#define glFlushRasterSGIX glad_glFlushRasterSGIX
GLAD_API_CALL PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
#define glFlushStaticDataIBM glad_glFlushStaticDataIBM
GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE
GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV
GLAD_API_CALL PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
#define glFogCoordFormatNV glad_glFogCoordFormatNV
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
#define glFogCoordPointer glad_glFogCoordPointer
GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
#define glFogCoordPointerEXT glad_glFogCoordPointerEXT
GLAD_API_CALL PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
#define glFogCoordd glad_glFogCoordd
GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
#define glFogCoorddEXT glad_glFogCoorddEXT
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
#define glFogCoorddv glad_glFogCoorddv
GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
#define glFogCoorddvEXT glad_glFogCoorddvEXT
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
#define glFogCoordf glad_glFogCoordf
GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
#define glFogCoordfEXT glad_glFogCoordfEXT
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
#define glFogCoordfv glad_glFogCoordfv
GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
#define glFogCoordfvEXT glad_glFogCoordfvEXT
GLAD_API_CALL PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
#define glFogCoordhNV glad_glFogCoordhNV
GLAD_API_CALL PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
#define glFogCoordhvNV glad_glFogCoordhvNV
GLAD_API_CALL PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
#define glFogFuncSGIS glad_glFogFuncSGIS
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
#define glFogf glad_glFogf
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv glad_glFogfv
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
#define glFogi glad_glFogi
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv glad_glFogiv
GLAD_API_CALL PFNGLFOGXOESPROC glad_glFogxOES;
#define glFogxOES glad_glFogxOES
GLAD_API_CALL PFNGLFOGXVOESPROC glad_glFogxvOES;
#define glFogxvOES glad_glFogxvOES
GLAD_API_CALL PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX
GLAD_API_CALL PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
#define glFragmentLightfSGIX glad_glFragmentLightfSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
#define glFragmentLightiSGIX glad_glFragmentLightiSGIX
GLAD_API_CALL PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
#define glFragmentLightivSGIX glad_glFragmentLightivSGIX
GLAD_API_CALL PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX
GLAD_API_CALL PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX
GLAD_API_CALL PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX
GLAD_API_CALL PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX
GLAD_API_CALL PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY
GLAD_API_CALL PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
#define glFrameZoomSGIX glad_glFrameZoomSGIX
GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
#define glFramebufferParameteri glad_glFramebufferParameteri
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;
#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA
GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_glFramebufferTexture1D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_glFramebufferTexture3D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
#define glFramebufferTextureARB glad_glFramebufferTextureARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
GLAD_API_CALL PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum glad_glFrustum
GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
#define glFrustumfOES glad_glFrustumfOES
GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
#define glFrustumxOES glad_glFrustumxOES
GLAD_API_CALL PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
#define glGenBuffersARB glad_glGenBuffersARB
GLAD_API_CALL PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
#define glGenFencesAPPLE glad_glGenFencesAPPLE
GLAD_API_CALL PFNGLGENFENCESNVPROC glad_glGenFencesNV;
#define glGenFencesNV glad_glGenFencesNV
GLAD_API_CALL PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists glad_glGenLists
GLAD_API_CALL PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
#define glGenNamesAMD glad_glGenNamesAMD
GLAD_API_CALL PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV
GLAD_API_CALL PFNGLGENPATHSNVPROC glad_glGenPathsNV;
#define glGenPathsNV glad_glGenPathsNV
GLAD_API_CALL PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
#define glGenProgramPipelines glad_glGenProgramPipelines
GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
#define glGenProgramsARB glad_glGenProgramsARB
GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
#define glGenProgramsNV glad_glGenProgramsNV
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
#define glGenQueriesARB glad_glGenQueriesARB
GLAD_API_CALL PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers glad_glGenSamplers
GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
GLAD_API_CALL PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
#define glGenSymbolsEXT glad_glGenSymbolsEXT
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
#define glGenTexturesEXT glad_glGenTexturesEXT
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
GLAD_API_CALL PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
#define glGetActiveAttribARB glad_glGetActiveAttribARB
GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
#define glGetActiveUniformARB glad_glGetActiveUniformARB
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
#define glGetActiveUniformName glad_glGetActiveUniformName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
GLAD_API_CALL PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
GLAD_API_CALL PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
#define glGetAttribLocationARB glad_glGetAttribLocationARB
GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
GLAD_API_CALL PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
#define glGetBufferPointervARB glad_glGetBufferPointervARB
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane glad_glGetClipPlane
GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
#define glGetClipPlanefOES glad_glGetClipPlanefOES
GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
#define glGetClipPlanexOES glad_glGetClipPlanexOES
GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
#define glGetColorTable glad_glGetColorTable
GLAD_API_CALL PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
#define glGetColorTableEXT glad_glGetColorTableEXT
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
#define glGetColorTableParameterfv glad_glGetColorTableParameterfv
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
#define glGetColorTableParameteriv glad_glGetColorTableParameteriv
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI
GLAD_API_CALL PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
#define glGetColorTableSGI glad_glGetColorTableSGI
GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV
GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV
GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV
GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV
GLAD_API_CALL PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
GLAD_API_CALL PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
#define glGetCommandHeaderNV glad_glGetCommandHeaderNV
GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
#define glGetConvolutionFilter glad_glGetConvolutionFilter
GLAD_API_CALL PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES
GLAD_API_CALL PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
GLAD_API_CALL PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS
GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
#define glGetDoublei_v glad_glGetDoublei_v
GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
GLAD_API_CALL PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
#define glGetFenceivNV glad_glGetFenceivNV
GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV
GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV
GLAD_API_CALL PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
#define glGetFixedvOES glad_glGetFixedvOES
GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
#define glGetFloati_v glad_glGetFloati_v
GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
#define glGetFloati_vEXT glad_glGetFloati_vEXT
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
GLAD_API_CALL PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
#define glGetFogFuncSGIS glad_glGetFogFuncSGIS
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
#define glGetFragDataIndex glad_glGetFragDataIndex
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
GLAD_API_CALL PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX
GLAD_API_CALL PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX
GLAD_API_CALL PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX
GLAD_API_CALL PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;
#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
#define glGetHandleARB glad_glGetHandleARB
GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
#define glGetHistogram glad_glGetHistogram
GLAD_API_CALL PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
#define glGetHistogramEXT glad_glGetHistogramEXT
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
#define glGetHistogramParameterfv glad_glGetHistogramParameterfv
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
#define glGetHistogramParameteriv glad_glGetHistogramParameteriv
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES
GLAD_API_CALL PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
#define glGetImageHandleARB glad_glGetImageHandleARB
GLAD_API_CALL PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
#define glGetImageHandleNV glad_glGetImageHandleNV
GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP
GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP
GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
#define glGetInfoLogARB glad_glGetInfoLogARB
GLAD_API_CALL PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
GLAD_API_CALL PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV
GLAD_API_CALL PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
#define glGetIntegerui64vNV glad_glGetIntegerui64vNV
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
GLAD_API_CALL PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
#define glGetInternalformati64v glad_glGetInternalformati64v
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
GLAD_API_CALL PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
GLAD_API_CALL PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
GLAD_API_CALL PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv glad_glGetLightfv
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv glad_glGetLightiv
GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
#define glGetLightxOES glad_glGetLightxOES
GLAD_API_CALL PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX
GLAD_API_CALL PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
#define glGetListParameterivSGIX glad_glGetListParameterivSGIX
GLAD_API_CALL PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
GLAD_API_CALL PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
GLAD_API_CALL PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV
GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV
GLAD_API_CALL PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
#define glGetMapControlPointsNV glad_glGetMapControlPointsNV
GLAD_API_CALL PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
#define glGetMapParameterfvNV glad_glGetMapParameterfvNV
GLAD_API_CALL PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
#define glGetMapParameterivNV glad_glGetMapParameterivNV
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv glad_glGetMapdv
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv glad_glGetMapfv
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv glad_glGetMapiv
GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
#define glGetMapxvOES glad_glGetMapxvOES
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv glad_glGetMaterialfv
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv glad_glGetMaterialiv
GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
#define glGetMaterialxOES glad_glGetMaterialxOES
GLAD_API_CALL PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax;
#define glGetMinmax glad_glGetMinmax
GLAD_API_CALL PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
#define glGetMinmaxEXT glad_glGetMinmaxEXT
GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv
GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT
GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv
GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT
GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv glad_glGetMultisamplefv
GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV
GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
#define glGetNamedStringARB glad_glGetNamedStringARB
GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
#define glGetNamedStringivARB glad_glGetNamedStringivARB
GLAD_API_CALL PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
GLAD_API_CALL PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
GLAD_API_CALL PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
#define glGetObjectLabel glad_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE
GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV
GLAD_API_CALL PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV
GLAD_API_CALL PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV
GLAD_API_CALL PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
#define glGetPathColorGenivNV glad_glGetPathColorGenivNV
GLAD_API_CALL PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
#define glGetPathCommandsNV glad_glGetPathCommandsNV
GLAD_API_CALL PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
#define glGetPathCoordsNV glad_glGetPathCoordsNV
GLAD_API_CALL PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
GLAD_API_CALL PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
#define glGetPathLengthNV glad_glGetPathLengthNV
GLAD_API_CALL PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
GLAD_API_CALL PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
#define glGetPathMetricsNV glad_glGetPathMetricsNV
GLAD_API_CALL PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
GLAD_API_CALL PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
#define glGetPathParameterivNV glad_glGetPathParameterivNV
GLAD_API_CALL PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
#define glGetPathSpacingNV glad_glGetPathSpacingNV
GLAD_API_CALL PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV
GLAD_API_CALL PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
#define glGetPathTexGenivNV glad_glGetPathTexGenivNV
GLAD_API_CALL PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
GLAD_API_CALL PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
GLAD_API_CALL PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
GLAD_API_CALL PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
GLAD_API_CALL PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
GLAD_API_CALL PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv glad_glGetPixelMapfv
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_glGetPixelMapuiv
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv glad_glGetPixelMapusv
GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
#define glGetPixelMapxv glad_glGetPixelMapxv
GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS
GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS
GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT
GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT
GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
#define glGetPointervEXT glad_glGetPointervEXT
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple glad_glGetPolygonStipple
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary glad_glGetProgramBinary
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV
GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV
GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
#define glGetProgramResourceName glad_glGetProgramResourceName
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
#define glGetProgramResourceiv glad_glGetProgramResourceiv
GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
#define glGetProgramStageiv glad_glGetProgramStageiv
GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
#define glGetProgramStringARB glad_glGetProgramStringARB
GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
#define glGetProgramStringNV glad_glGetProgramStringNV
GLAD_API_CALL PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
#define glGetProgramivARB glad_glGetProgramivARB
GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
#define glGetProgramivNV glad_glGetProgramivNV
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
#define glGetQueryIndexediv glad_glGetQueryIndexediv
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
#define glGetQueryivARB glad_glGetQueryivARB
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;
#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV
GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
#define glGetSeparableFilter glad_glGetSeparableFilter
GLAD_API_CALL PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
#define glGetShaderSourceARB glad_glGetShaderSourceARB
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
GLAD_API_CALL PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;
#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV
GLAD_API_CALL PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;
#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV
GLAD_API_CALL PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS
GLAD_API_CALL PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
#define glGetStageIndexNV glad_glGetStageIndexNV
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
#define glGetSubroutineIndex glad_glGetSubroutineIndex
GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI
GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv glad_glGetTexEnvfv
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv glad_glGetTexEnviv
GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
#define glGetTexEnvxvOES glad_glGetTexEnvxvOES
GLAD_API_CALL PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv glad_glGetTexGendv
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv glad_glGetTexGenfv
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv glad_glGetTexGeniv
GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
#define glGetTexGenxvOES glad_glGetTexGenxvOES
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
GLAD_API_CALL PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
#define glGetTexParameterxvOES glad_glGetTexParameterxvOES
GLAD_API_CALL PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
#define glGetTextureHandleARB glad_glGetTextureHandleARB
GLAD_API_CALL PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
#define glGetTextureHandleNV glad_glGetTextureHandleNV
GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
#define glGetTextureImage glad_glGetTextureImage
GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
#define glGetTextureImageEXT glad_glGetTextureImageEXT
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
#define glGetTextureParameterfv glad_glGetTextureParameterfv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
#define glGetTextureParameteriv glad_glGetTextureParameteriv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
#define glGetTextureSubImage glad_glGetTextureSubImage
GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
GLAD_API_CALL PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
#define glGetUniformLocationARB glad_glGetUniformLocationARB
GLAD_API_CALL PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT
GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
#define glGetUniformdv glad_glGetUniformdv
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
#define glGetUniformfvARB glad_glGetUniformfvARB
GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
#define glGetUniformi64vARB glad_glGetUniformi64vARB
GLAD_API_CALL PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
#define glGetUniformi64vNV glad_glGetUniformi64vNV
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
#define glGetUniformivARB glad_glGetUniformivARB
GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
#define glGetUniformui64vARB glad_glGetUniformui64vARB
GLAD_API_CALL PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
#define glGetUniformui64vNV glad_glGetUniformui64vNV
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
#define glGetUniformuivEXT glad_glGetUniformuivEXT
GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
GLAD_API_CALL PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
GLAD_API_CALL PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
GLAD_API_CALL PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
GLAD_API_CALL PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
#define glGetVertexArrayiv glad_glGetVertexArrayiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI
GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
GLAD_API_CALL PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV
GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV
GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV
GLAD_API_CALL PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV
GLAD_API_CALL PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
#define glGetVideoi64vNV glad_glGetVideoi64vNV
GLAD_API_CALL PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
#define glGetVideoivNV glad_glGetVideoivNV
GLAD_API_CALL PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
#define glGetVideoui64vNV glad_glGetVideoui64vNV
GLAD_API_CALL PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
#define glGetVideouivNV glad_glGetVideouivNV
GLAD_API_CALL PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
#define glGetnColorTableARB glad_glGetnColorTableARB
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
#define glGetnHistogramARB glad_glGetnHistogramARB
GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
#define glGetnMapdvARB glad_glGetnMapdvARB
GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
#define glGetnMapfvARB glad_glGetnMapfvARB
GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
#define glGetnMapivARB glad_glGetnMapivARB
GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
#define glGetnMinmaxARB glad_glGetnMinmaxARB
GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
#define glGetnTexImageARB glad_glGetnTexImageARB
GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
#define glGetnUniformdvARB glad_glGetnUniformdvARB
GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
#define glGetnUniformfv glad_glGetnUniformfv
GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
#define glGetnUniformfvARB glad_glGetnUniformfvARB
GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
#define glGetnUniformi64vARB glad_glGetnUniformi64vARB
GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
#define glGetnUniformiv glad_glGetnUniformiv
GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
#define glGetnUniformivARB glad_glGetnUniformivARB
GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
#define glGetnUniformui64vARB glad_glGetnUniformui64vARB
GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
#define glGetnUniformuiv glad_glGetnUniformuiv
GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
#define glGetnUniformuivARB glad_glGetnUniformuivARB
GLAD_API_CALL PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN
GLAD_API_CALL PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
GLAD_API_CALL PFNGLHINTPGIPROC glad_glHintPGI;
#define glHintPGI glad_glHintPGI
GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram;
#define glHistogram glad_glHistogram
GLAD_API_CALL PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
#define glHistogramEXT glad_glHistogramEXT
GLAD_API_CALL PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX
GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
#define glImageTransformParameterfHP glad_glImageTransformParameterfHP
GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP
GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
#define glImageTransformParameteriHP glad_glImageTransformParameteriHP
GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
#define glImageTransformParameterivHP glad_glImageTransformParameterivHP
GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
GLAD_API_CALL PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
#define glImportSyncEXT glad_glImportSyncEXT
GLAD_API_CALL PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
#define glIndexFormatNV glad_glIndexFormatNV
GLAD_API_CALL PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
#define glIndexFuncEXT glad_glIndexFuncEXT
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask glad_glIndexMask
GLAD_API_CALL PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
#define glIndexMaterialEXT glad_glIndexMaterialEXT
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
#define glIndexPointer glad_glIndexPointer
GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
#define glIndexPointerEXT glad_glIndexPointerEXT
GLAD_API_CALL PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
#define glIndexPointerListIBM glad_glIndexPointerListIBM
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd glad_glIndexd
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv glad_glIndexdv
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf glad_glIndexf
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv glad_glIndexfv
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi glad_glIndexi
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv glad_glIndexiv
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs glad_glIndexs
GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv glad_glIndexsv
GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
#define glIndexub glad_glIndexub
GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
#define glIndexubv glad_glIndexubv
GLAD_API_CALL PFNGLINDEXXOESPROC glad_glIndexxOES;
#define glIndexxOES glad_glIndexxOES
GLAD_API_CALL PFNGLINDEXXVOESPROC glad_glIndexxvOES;
#define glIndexxvOES glad_glIndexxvOES
GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames glad_glInitNames
GLAD_API_CALL PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
#define glInsertComponentEXT glad_glInsertComponentEXT
GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
GLAD_API_CALL PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
#define glInterleavedArrays glad_glInterleavedArrays
GLAD_API_CALL PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
#define glInterpolatePathsNV glad_glInterpolatePathsNV
GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
#define glInvalidateBufferData glad_glInvalidateBufferData
GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
#define glInvalidateTexImage glad_glInvalidateTexImage
GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
GLAD_API_CALL PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB;
#define glIsBufferARB glad_glIsBufferARB
GLAD_API_CALL PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
#define glIsBufferResidentNV glad_glIsBufferResidentNV
GLAD_API_CALL PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
#define glIsCommandListNV glad_glIsCommandListNV
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
GLAD_API_CALL PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
#define glIsFenceAPPLE glad_glIsFenceAPPLE
GLAD_API_CALL PFNGLISFENCENVPROC glad_glIsFenceNV;
#define glIsFenceNV glad_glIsFenceNV
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
#define glIsFramebufferEXT glad_glIsFramebufferEXT
GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB
GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
#define glIsList glad_glIsList
GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
GLAD_API_CALL PFNGLISNAMEAMDPROC glad_glIsNameAMD;
#define glIsNameAMD glad_glIsNameAMD
GLAD_API_CALL PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV
GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
#define glIsNamedStringARB glad_glIsNamedStringARB
GLAD_API_CALL PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
#define glIsObjectBufferATI glad_glIsObjectBufferATI
GLAD_API_CALL PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV
GLAD_API_CALL PFNGLISPATHNVPROC glad_glIsPathNV;
#define glIsPathNV glad_glIsPathNV
GLAD_API_CALL PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
GLAD_API_CALL PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
#define glIsProgramARB glad_glIsProgramARB
GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
#define glIsProgramNV glad_glIsProgramNV
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
#define glIsProgramPipeline glad_glIsProgramPipeline
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB;
#define glIsQueryARB glad_glIsQueryARB
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler glad_glIsSampler
GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
GLAD_API_CALL PFNGLISSTATENVPROC glad_glIsStateNV;
#define glIsStateNV glad_glIsStateNV
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
#define glIsTextureEXT glad_glIsTextureEXT
GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB
GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
GLAD_API_CALL PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
GLAD_API_CALL PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE
GLAD_API_CALL PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX
GLAD_API_CALL PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
#define glLGPUInterlockNVX glad_glLGPUInterlockNVX
GLAD_API_CALL PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX
GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
#define glLabelObjectEXT glad_glLabelObjectEXT
GLAD_API_CALL PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
#define glLightEnviSGIX glad_glLightEnviSGIX
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf glad_glLightModelf
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv glad_glLightModelfv
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli glad_glLightModeli
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv glad_glLightModeliv
GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
#define glLightModelxOES glad_glLightModelxOES
GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
#define glLightModelxvOES glad_glLightModelxvOES
GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
#define glLightf glad_glLightf
GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv glad_glLightfv
GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
#define glLighti glad_glLighti
GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv glad_glLightiv
GLAD_API_CALL PFNGLLIGHTXOESPROC glad_glLightxOES;
#define glLightxOES glad_glLightxOES
GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_glLightxvOES;
#define glLightxvOES glad_glLightxvOES
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple glad_glLineStipple
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
#define glLineWidthxOES glad_glLineWidthxOES
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
#define glLinkProgramARB glad_glLinkProgramARB
GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
#define glListBase glad_glListBase
GLAD_API_CALL PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV
GLAD_API_CALL PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
#define glListParameterfSGIX glad_glListParameterfSGIX
GLAD_API_CALL PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
#define glListParameterfvSGIX glad_glListParameterfvSGIX
GLAD_API_CALL PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
#define glListParameteriSGIX glad_glListParameteriSGIX
GLAD_API_CALL PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
#define glListParameterivSGIX glad_glListParameterivSGIX
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity glad_glLoadIdentity
GLAD_API_CALL PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd glad_glLoadMatrixd
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf glad_glLoadMatrixf
GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
#define glLoadMatrixxOES glad_glLoadMatrixxOES
GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName glad_glLoadName
GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
#define glLoadProgramNV glad_glLoadProgramNV
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES
GLAD_API_CALL PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
#define glLockArraysEXT glad_glLockArraysEXT
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
GLAD_API_CALL PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV
GLAD_API_CALL PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
#define glMakeBufferResidentNV glad_glMakeBufferResidentNV
GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB
GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB
GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
GLAD_API_CALL PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV
GLAD_API_CALL PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV
GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB
GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB
GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d glad_glMap1d
GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f glad_glMap1f
GLAD_API_CALL PFNGLMAP1XOESPROC glad_glMap1xOES;
#define glMap1xOES glad_glMap1xOES
GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d glad_glMap2d
GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f glad_glMap2f
GLAD_API_CALL PFNGLMAP2XOESPROC glad_glMap2xOES;
#define glMap2xOES glad_glMap2xOES
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
#define glMapBufferARB glad_glMapBufferARB
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
GLAD_API_CALL PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
#define glMapControlPointsNV glad_glMapControlPointsNV
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d glad_glMapGrid1d
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f glad_glMapGrid1f
GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
#define glMapGrid1xOES glad_glMapGrid1xOES
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d glad_glMapGrid2d
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f glad_glMapGrid2f
GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
#define glMapGrid2xOES glad_glMapGrid2xOES
GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
#define glMapNamedBuffer glad_glMapNamedBuffer
GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
#define glMapNamedBufferRange glad_glMapNamedBufferRange
GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
GLAD_API_CALL PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
#define glMapObjectBufferATI glad_glMapObjectBufferATI
GLAD_API_CALL PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
#define glMapParameterfvNV glad_glMapParameterfvNV
GLAD_API_CALL PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
#define glMapParameterivNV glad_glMapParameterivNV
GLAD_API_CALL PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
#define glMapTexture2DINTEL glad_glMapTexture2DINTEL
GLAD_API_CALL PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE
GLAD_API_CALL PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE
GLAD_API_CALL PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE
GLAD_API_CALL PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf glad_glMaterialf
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv glad_glMaterialfv
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali glad_glMateriali
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv glad_glMaterialiv
GLAD_API_CALL PFNGLMATERIALXOESPROC glad_glMaterialxOES;
#define glMaterialxOES glad_glMaterialxOES
GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
#define glMaterialxvOES glad_glMaterialxvOES
GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
GLAD_API_CALL PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB
GLAD_API_CALL PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
#define glMatrixIndexubvARB glad_glMatrixIndexubvARB
GLAD_API_CALL PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
#define glMatrixIndexuivARB glad_glMatrixIndexuivARB
GLAD_API_CALL PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
#define glMatrixIndexusvARB glad_glMatrixIndexusvARB
GLAD_API_CALL PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
GLAD_API_CALL PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode glad_glMatrixMode
GLAD_API_CALL PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
GLAD_API_CALL PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
#define glMatrixMultdEXT glad_glMatrixMultdEXT
GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
#define glMatrixMultfEXT glad_glMatrixMultfEXT
GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
#define glMatrixPopEXT glad_glMatrixPopEXT
GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
#define glMatrixPushEXT glad_glMatrixPushEXT
GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
#define glMatrixScaledEXT glad_glMatrixScaledEXT
GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
#define glMatrixScalefEXT glad_glMatrixScalefEXT
GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB
GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier glad_glMemoryBarrier
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
#define glMinSampleShadingARB glad_glMinSampleShadingARB
GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax;
#define glMinmax glad_glMinmax
GLAD_API_CALL PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
#define glMinmaxEXT glad_glMinmaxEXT
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd glad_glMultMatrixd
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf glad_glMultMatrixf
GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
#define glMultMatrixxOES glad_glMultMatrixxOES
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
GLAD_API_CALL PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;
#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV
GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;
#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV
GLAD_API_CALL PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE
GLAD_API_CALL PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM
GLAD_API_CALL PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM
GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
GLAD_API_CALL PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES
GLAD_API_CALL PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
#define glMultiTexCoord1d glad_glMultiTexCoord1d
GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
#define glMultiTexCoord1f glad_glMultiTexCoord1f
GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV
GLAD_API_CALL PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
#define glMultiTexCoord1i glad_glMultiTexCoord1i
GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
#define glMultiTexCoord1s glad_glMultiTexCoord1s
GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES
GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES
GLAD_API_CALL PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES
GLAD_API_CALL PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
#define glMultiTexCoord2d glad_glMultiTexCoord2d
GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
#define glMultiTexCoord2f glad_glMultiTexCoord2f
GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV
GLAD_API_CALL PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
#define glMultiTexCoord2i glad_glMultiTexCoord2i
GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
#define glMultiTexCoord2s glad_glMultiTexCoord2s
GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES
GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES
GLAD_API_CALL PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES
GLAD_API_CALL PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
#define glMultiTexCoord3d glad_glMultiTexCoord3d
GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
#define glMultiTexCoord3f glad_glMultiTexCoord3f
GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV
GLAD_API_CALL PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
#define glMultiTexCoord3i glad_glMultiTexCoord3i
GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
#define glMultiTexCoord3s glad_glMultiTexCoord3s
GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES
GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES
GLAD_API_CALL PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES
GLAD_API_CALL PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
#define glMultiTexCoord4d glad_glMultiTexCoord4d
GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
#define glMultiTexCoord4f glad_glMultiTexCoord4f
GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV
GLAD_API_CALL PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
#define glMultiTexCoord4i glad_glMultiTexCoord4i
GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
#define glMultiTexCoord4s glad_glMultiTexCoord4s
GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES
GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
#define glMultiTexGendEXT glad_glMultiTexGendEXT
GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
GLAD_API_CALL PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
#define glMulticastBarrierNV glad_glMulticastBarrierNV
GLAD_API_CALL PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV
GLAD_API_CALL PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV
GLAD_API_CALL PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV
GLAD_API_CALL PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV
GLAD_API_CALL PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV
GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV
GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV
GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV
GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV
GLAD_API_CALL PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;
#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX
GLAD_API_CALL PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;
#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX
GLAD_API_CALL PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;
#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX
GLAD_API_CALL PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV
GLAD_API_CALL PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
#define glNamedBufferData glad_glNamedBufferData
GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB
GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT
GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;
#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
#define glNamedBufferStorage glad_glNamedBufferStorage
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
#define glNamedBufferSubData glad_glNamedBufferSubData
GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
#define glNamedStringARB glad_glNamedStringARB
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
#define glNewList glad_glNewList
GLAD_API_CALL PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
#define glNewObjectBufferATI glad_glNewObjectBufferATI
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b glad_glNormal3b
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv glad_glNormal3bv
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d glad_glNormal3d
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv glad_glNormal3dv
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f glad_glNormal3f
GLAD_API_CALL PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN
GLAD_API_CALL PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv glad_glNormal3fv
GLAD_API_CALL PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
#define glNormal3hNV glad_glNormal3hNV
GLAD_API_CALL PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
#define glNormal3hvNV glad_glNormal3hvNV
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i glad_glNormal3i
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv glad_glNormal3iv
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s glad_glNormal3s
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv glad_glNormal3sv
GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
#define glNormal3xOES glad_glNormal3xOES
GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
#define glNormal3xvOES glad_glNormal3xvOES
GLAD_API_CALL PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
#define glNormalFormatNV glad_glNormalFormatNV
GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
#define glNormalP3ui glad_glNormalP3ui
GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
#define glNormalP3uiv glad_glNormalP3uiv
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
#define glNormalPointer glad_glNormalPointer
GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
#define glNormalPointerEXT glad_glNormalPointerEXT
GLAD_API_CALL PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
#define glNormalPointerListIBM glad_glNormalPointerListIBM
GLAD_API_CALL PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
#define glNormalPointervINTEL glad_glNormalPointervINTEL
GLAD_API_CALL PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
#define glNormalStream3bATI glad_glNormalStream3bATI
GLAD_API_CALL PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
#define glNormalStream3bvATI glad_glNormalStream3bvATI
GLAD_API_CALL PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
#define glNormalStream3dATI glad_glNormalStream3dATI
GLAD_API_CALL PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
#define glNormalStream3dvATI glad_glNormalStream3dvATI
GLAD_API_CALL PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
#define glNormalStream3fATI glad_glNormalStream3fATI
GLAD_API_CALL PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
#define glNormalStream3fvATI glad_glNormalStream3fvATI
GLAD_API_CALL PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
#define glNormalStream3iATI glad_glNormalStream3iATI
GLAD_API_CALL PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
#define glNormalStream3ivATI glad_glNormalStream3ivATI
GLAD_API_CALL PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
#define glNormalStream3sATI glad_glNormalStream3sATI
GLAD_API_CALL PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
#define glNormalStream3svATI glad_glNormalStream3svATI
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
#define glObjectLabel glad_glObjectLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
#define glObjectPtrLabel glad_glObjectPtrLabel
GLAD_API_CALL PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE
GLAD_API_CALL PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
#define glOrtho glad_glOrtho
GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES;
#define glOrthofOES glad_glOrthofOES
GLAD_API_CALL PFNGLORTHOXOESPROC glad_glOrthoxOES;
#define glOrthoxOES glad_glOrthoxOES
GLAD_API_CALL PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
#define glPNTrianglesfATI glad_glPNTrianglesfATI
GLAD_API_CALL PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
#define glPNTrianglesiATI glad_glPNTrianglesiATI
GLAD_API_CALL PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
#define glPassTexCoordATI glad_glPassTexCoordATI
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough glad_glPassThrough
GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
#define glPassThroughxOES glad_glPassThroughxOES
GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
#define glPatchParameterfv glad_glPatchParameterfv
GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
#define glPatchParameteri glad_glPatchParameteri
GLAD_API_CALL PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
#define glPathColorGenNV glad_glPathColorGenNV
GLAD_API_CALL PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
#define glPathCommandsNV glad_glPathCommandsNV
GLAD_API_CALL PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
#define glPathCoordsNV glad_glPathCoordsNV
GLAD_API_CALL PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
GLAD_API_CALL PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
#define glPathDashArrayNV glad_glPathDashArrayNV
GLAD_API_CALL PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
#define glPathFogGenNV glad_glPathFogGenNV
GLAD_API_CALL PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
GLAD_API_CALL PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
GLAD_API_CALL PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
GLAD_API_CALL PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
#define glPathGlyphsNV glad_glPathGlyphsNV
GLAD_API_CALL PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
GLAD_API_CALL PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
#define glPathParameterfNV glad_glPathParameterfNV
GLAD_API_CALL PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
#define glPathParameterfvNV glad_glPathParameterfvNV
GLAD_API_CALL PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
#define glPathParameteriNV glad_glPathParameteriNV
GLAD_API_CALL PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
#define glPathParameterivNV glad_glPathParameterivNV
GLAD_API_CALL PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
GLAD_API_CALL PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
#define glPathStencilFuncNV glad_glPathStencilFuncNV
GLAD_API_CALL PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
#define glPathStringNV glad_glPathStringNV
GLAD_API_CALL PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
#define glPathSubCommandsNV glad_glPathSubCommandsNV
GLAD_API_CALL PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
#define glPathSubCoordsNV glad_glPathSubCoordsNV
GLAD_API_CALL PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
#define glPathTexGenNV glad_glPathTexGenNV
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
GLAD_API_CALL PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
#define glPixelDataRangeNV glad_glPixelDataRangeNV
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv glad_glPixelMapfv
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv glad_glPixelMapuiv
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv glad_glPixelMapusv
GLAD_API_CALL PFNGLPIXELMAPXPROC glad_glPixelMapx;
#define glPixelMapx glad_glPixelMapx
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_glPixelStorex;
#define glPixelStorex glad_glPixelStorex
GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS
GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS
GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS
GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS
GLAD_API_CALL PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
#define glPixelTexGenSGIX glad_glPixelTexGenSGIX
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf glad_glPixelTransferf
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi glad_glPixelTransferi
GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
#define glPixelTransferxOES glad_glPixelTransferxOES
GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT
GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT
GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT
GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom glad_glPixelZoom
GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
#define glPixelZoomxOES glad_glPixelZoomxOES
GLAD_API_CALL PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
#define glPointAlongPathNV glad_glPointAlongPathNV
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
#define glPointParameterfARB glad_glPointParameterfARB
GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
#define glPointParameterfEXT glad_glPointParameterfEXT
GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
#define glPointParameterfSGIS glad_glPointParameterfSGIS
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
#define glPointParameterfvARB glad_glPointParameterfvARB
GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
#define glPointParameterfvEXT glad_glPointParameterfvEXT
GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
#define glPointParameteriNV glad_glPointParameteriNV
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
#define glPointParameterivNV glad_glPointParameterivNV
GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
#define glPointParameterxvOES glad_glPointParameterxvOES
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
#define glPointSizexOES glad_glPointSizexOES
GLAD_API_CALL PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
#define glPollAsyncSGIX glad_glPollAsyncSGIX
GLAD_API_CALL PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
GLAD_API_CALL PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
#define glPolygonOffsetEXT glad_glPolygonOffsetEXT
GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
#define glPolygonOffsetxOES glad_glPolygonOffsetxOES
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple glad_glPolygonStipple
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib glad_glPopAttrib
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
#define glPopClientAttrib glad_glPopClientAttrib
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
#define glPopDebugGroup glad_glPopDebugGroup
GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix glad_glPopMatrix
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName glad_glPopName
GLAD_API_CALL PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV
GLAD_API_CALL PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV
GLAD_API_CALL PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
#define glPrimitiveRestartNV glad_glPrimitiveRestartNV
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
#define glPrioritizeTextures glad_glPrioritizeTextures
GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary glad_glProgramBinary
GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV
GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV
GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV
GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV
GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV
GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV
GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV
GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
#define glProgramParameter4dNV glad_glProgramParameter4dNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
#define glProgramParameter4fNV glad_glProgramParameter4fNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri glad_glProgramParameteri
GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
#define glProgramParameteriARB glad_glProgramParameteriARB
GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
#define glProgramParameteriEXT glad_glProgramParameteriEXT
GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
GLAD_API_CALL PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
#define glProgramStringARB glad_glProgramStringARB
GLAD_API_CALL PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
#define glProgramUniform1d glad_glProgramUniform1d
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
#define glProgramUniform1dv glad_glProgramUniform1dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
#define glProgramUniform1f glad_glProgramUniform1f
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
#define glProgramUniform1fv glad_glProgramUniform1fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
#define glProgramUniform1i glad_glProgramUniform1i
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
#define glProgramUniform1iv glad_glProgramUniform1iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
#define glProgramUniform1ui glad_glProgramUniform1ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
#define glProgramUniform1uiv glad_glProgramUniform1uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
#define glProgramUniform2d glad_glProgramUniform2d
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
#define glProgramUniform2dv glad_glProgramUniform2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
#define glProgramUniform2f glad_glProgramUniform2f
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
#define glProgramUniform2fv glad_glProgramUniform2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
#define glProgramUniform2i glad_glProgramUniform2i
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
#define glProgramUniform2iv glad_glProgramUniform2iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
#define glProgramUniform2ui glad_glProgramUniform2ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
#define glProgramUniform2uiv glad_glProgramUniform2uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
#define glProgramUniform3d glad_glProgramUniform3d
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
#define glProgramUniform3dv glad_glProgramUniform3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
#define glProgramUniform3f glad_glProgramUniform3f
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
#define glProgramUniform3fv glad_glProgramUniform3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
#define glProgramUniform3i glad_glProgramUniform3i
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
#define glProgramUniform3iv glad_glProgramUniform3iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
#define glProgramUniform3ui glad_glProgramUniform3ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
#define glProgramUniform3uiv glad_glProgramUniform3uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
#define glProgramUniform4d glad_glProgramUniform4d
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
#define glProgramUniform4dv glad_glProgramUniform4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
#define glProgramUniform4f glad_glProgramUniform4f
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
#define glProgramUniform4fv glad_glProgramUniform4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
#define glProgramUniform4i glad_glProgramUniform4i
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
#define glProgramUniform4iv glad_glProgramUniform4iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
#define glProgramUniform4ui glad_glProgramUniform4ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
#define glProgramUniform4uiv glad_glProgramUniform4uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
#define glProgramUniformui64NV glad_glProgramUniformui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
#define glProgramUniformui64vNV glad_glProgramUniformui64vNV
GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
#define glProvokingVertex glad_glProvokingVertex
GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
#define glProvokingVertexEXT glad_glProvokingVertexEXT
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib glad_glPushAttrib
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
#define glPushClientAttrib glad_glPushClientAttrib
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
#define glPushDebugGroup glad_glPushDebugGroup
GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix glad_glPushMatrix
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName glad_glPushName
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
#define glQueryCounter glad_glQueryCounter
GLAD_API_CALL PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
#define glQueryMatrixxOES glad_glQueryMatrixxOES
GLAD_API_CALL PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD
GLAD_API_CALL PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
#define glQueryResourceNV glad_glQueryResourceNV
GLAD_API_CALL PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
#define glQueryResourceTagNV glad_glQueryResourceTagNV
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d glad_glRasterPos2d
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv glad_glRasterPos2dv
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f glad_glRasterPos2f
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv glad_glRasterPos2fv
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i glad_glRasterPos2i
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv glad_glRasterPos2iv
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s glad_glRasterPos2s
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv glad_glRasterPos2sv
GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
#define glRasterPos2xOES glad_glRasterPos2xOES
GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
#define glRasterPos2xvOES glad_glRasterPos2xvOES
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d glad_glRasterPos3d
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv glad_glRasterPos3dv
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f glad_glRasterPos3f
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv glad_glRasterPos3fv
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i glad_glRasterPos3i
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv glad_glRasterPos3iv
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s glad_glRasterPos3s
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv glad_glRasterPos3sv
GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
#define glRasterPos3xOES glad_glRasterPos3xOES
GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
#define glRasterPos3xvOES glad_glRasterPos3xvOES
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d glad_glRasterPos4d
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv glad_glRasterPos4dv
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f glad_glRasterPos4f
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv glad_glRasterPos4fv
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i glad_glRasterPos4i
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv glad_glRasterPos4iv
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s glad_glRasterPos4s
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv glad_glRasterPos4sv
GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
#define glRasterPos4xOES glad_glRasterPos4xOES
GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
#define glRasterPos4xvOES glad_glRasterPos4xvOES
GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
#define glRasterSamplesEXT glad_glRasterSamplesEXT
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
GLAD_API_CALL PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
#define glReadnPixels glad_glReadnPixels
GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
#define glReadnPixelsARB glad_glReadnPixelsARB
GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
#define glRectd glad_glRectd
GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv glad_glRectdv
GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
#define glRectf glad_glRectf
GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv glad_glRectfv
GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
#define glRecti glad_glRecti
GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv glad_glRectiv
GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
#define glRects glad_glRects
GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv glad_glRectsv
GLAD_API_CALL PFNGLRECTXOESPROC glad_glRectxOES;
#define glRectxOES glad_glRectxOES
GLAD_API_CALL PFNGLRECTXVOESPROC glad_glRectxvOES;
#define glRectxvOES glad_glRectxvOES
GLAD_API_CALL PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
#define glReferencePlaneSGIX glad_glReferencePlaneSGIX
GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
GLAD_API_CALL PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
#define glRenderGpuMaskNV glad_glRenderGpuMaskNV
GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode glad_glRenderMode
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
GLAD_API_CALL PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
#define glReplacementCodeubSUN glad_glReplacementCodeubSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
#define glReplacementCodeusSUN glad_glReplacementCodeusSUN
GLAD_API_CALL PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN
GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
#define glResetHistogram glad_glResetHistogram
GLAD_API_CALL PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
#define glResetHistogramEXT glad_glResetHistogramEXT
GLAD_API_CALL PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax;
#define glResetMinmax glad_glResetMinmax
GLAD_API_CALL PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
#define glResetMinmaxEXT glad_glResetMinmaxEXT
GLAD_API_CALL PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
#define glResizeBuffersMESA glad_glResizeBuffersMESA
GLAD_API_CALL PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
#define glRotated glad_glRotated
GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef glad_glRotatef
GLAD_API_CALL PFNGLROTATEXOESPROC glad_glRotatexOES;
#define glRotatexOES glad_glRotatexOES
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
#define glSampleCoverageARB glad_glSampleCoverageARB
GLAD_API_CALL PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
#define glSampleMapATI glad_glSampleMapATI
GLAD_API_CALL PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
#define glSampleMaskEXT glad_glSampleMaskEXT
GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
GLAD_API_CALL PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
#define glSampleMaskSGIS glad_glSampleMaskSGIS
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski glad_glSampleMaski
GLAD_API_CALL PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
#define glSamplePatternEXT glad_glSamplePatternEXT
GLAD_API_CALL PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
#define glSamplePatternSGIS glad_glSamplePatternSGIS
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
#define glSamplerParameterIiv glad_glSamplerParameterIiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf glad_glSamplerParameterf
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv glad_glSamplerParameterfv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri glad_glSamplerParameteri
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv glad_glSamplerParameteriv
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
#define glScaled glad_glScaled
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
#define glScalef glad_glScalef
GLAD_API_CALL PFNGLSCALEXOESPROC glad_glScalexOES;
#define glScalexOES glad_glScalexOES
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
#define glScissorArrayv glad_glScissorArrayv
GLAD_API_CALL PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;
#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV
GLAD_API_CALL PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;
#define glScissorExclusiveNV glad_glScissorExclusiveNV
GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
#define glScissorIndexed glad_glScissorIndexed
GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
#define glScissorIndexedv glad_glScissorIndexedv
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
#define glSecondaryColor3b glad_glSecondaryColor3b
GLAD_API_CALL PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
#define glSecondaryColor3bv glad_glSecondaryColor3bv
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
#define glSecondaryColor3d glad_glSecondaryColor3d
GLAD_API_CALL PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
#define glSecondaryColor3dv glad_glSecondaryColor3dv
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
#define glSecondaryColor3f glad_glSecondaryColor3f
GLAD_API_CALL PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
#define glSecondaryColor3fv glad_glSecondaryColor3fv
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
#define glSecondaryColor3hNV glad_glSecondaryColor3hNV
GLAD_API_CALL PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
#define glSecondaryColor3i glad_glSecondaryColor3i
GLAD_API_CALL PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
#define glSecondaryColor3iv glad_glSecondaryColor3iv
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
#define glSecondaryColor3s glad_glSecondaryColor3s
GLAD_API_CALL PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
#define glSecondaryColor3sv glad_glSecondaryColor3sv
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
#define glSecondaryColor3ub glad_glSecondaryColor3ub
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
#define glSecondaryColor3ui glad_glSecondaryColor3ui
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
#define glSecondaryColor3us glad_glSecondaryColor3us
GLAD_API_CALL PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
#define glSecondaryColor3usv glad_glSecondaryColor3usv
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT
GLAD_API_CALL PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
#define glSecondaryColorPointer glad_glSecondaryColorPointer
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer glad_glSelectBuffer
GLAD_API_CALL PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
GLAD_API_CALL PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;
#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV
GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
#define glSeparableFilter2D glad_glSeparableFilter2D
GLAD_API_CALL PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT
GLAD_API_CALL PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
#define glSetFenceAPPLE glad_glSetFenceAPPLE
GLAD_API_CALL PFNGLSETFENCENVPROC glad_glSetFenceNV;
#define glSetFenceNV glad_glSetFenceNV
GLAD_API_CALL PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
GLAD_API_CALL PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
#define glSetInvariantEXT glad_glSetInvariantEXT
GLAD_API_CALL PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
GLAD_API_CALL PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel glad_glShadeModel
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
GLAD_API_CALL PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
#define glShaderOp1EXT glad_glShaderOp1EXT
GLAD_API_CALL PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
#define glShaderOp2EXT glad_glShaderOp2EXT
GLAD_API_CALL PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
#define glShaderOp3EXT glad_glShaderOp3EXT
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
#define glShaderSourceARB glad_glShaderSourceARB
GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
GLAD_API_CALL PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;
#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV
GLAD_API_CALL PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;
#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV
GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;
#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV
GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;
#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV
GLAD_API_CALL PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS
GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
GLAD_API_CALL PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;
#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX
GLAD_API_CALL PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
#define glSignalVkFenceNV glad_glSignalVkFenceNV
GLAD_API_CALL PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
#define glSpecializeShaderARB glad_glSpecializeShaderARB
GLAD_API_CALL PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX
GLAD_API_CALL PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX
GLAD_API_CALL PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX
GLAD_API_CALL PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX
GLAD_API_CALL PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX
GLAD_API_CALL PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
#define glStateCaptureNV glad_glStateCaptureNV
GLAD_API_CALL PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
#define glStencilClearTagEXT glad_glStencilClearTagEXT
GLAD_API_CALL PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
GLAD_API_CALL PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
#define glStencilFillPathNV glad_glStencilFillPathNV
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
GLAD_API_CALL PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
#define glStencilOpValueAMD glad_glStencilOpValueAMD
GLAD_API_CALL PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
GLAD_API_CALL PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
#define glStencilStrokePathNV glad_glStencilStrokePathNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
GLAD_API_CALL PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX
GLAD_API_CALL PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY
GLAD_API_CALL PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
GLAD_API_CALL PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
#define glSwizzleEXT glad_glSwizzleEXT
GLAD_API_CALL PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
#define glSyncTextureINTEL glad_glSyncTextureINTEL
GLAD_API_CALL PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX
GLAD_API_CALL PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
#define glTangent3bEXT glad_glTangent3bEXT
GLAD_API_CALL PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
#define glTangent3bvEXT glad_glTangent3bvEXT
GLAD_API_CALL PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
#define glTangent3dEXT glad_glTangent3dEXT
GLAD_API_CALL PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
#define glTangent3dvEXT glad_glTangent3dvEXT
GLAD_API_CALL PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
#define glTangent3fEXT glad_glTangent3fEXT
GLAD_API_CALL PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
#define glTangent3fvEXT glad_glTangent3fvEXT
GLAD_API_CALL PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
#define glTangent3iEXT glad_glTangent3iEXT
GLAD_API_CALL PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
#define glTangent3ivEXT glad_glTangent3ivEXT
GLAD_API_CALL PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
#define glTangent3sEXT glad_glTangent3sEXT
GLAD_API_CALL PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
#define glTangent3svEXT glad_glTangent3svEXT
GLAD_API_CALL PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
#define glTangentPointerEXT glad_glTangentPointerEXT
GLAD_API_CALL PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
#define glTbufferMask3DFX glad_glTbufferMask3DFX
GLAD_API_CALL PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
#define glTessellationFactorAMD glad_glTessellationFactorAMD
GLAD_API_CALL PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
#define glTessellationModeAMD glad_glTessellationModeAMD
GLAD_API_CALL PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
#define glTestFenceAPPLE glad_glTestFenceAPPLE
GLAD_API_CALL PFNGLTESTFENCENVPROC glad_glTestFenceNV;
#define glTestFenceNV glad_glTestFenceNV
GLAD_API_CALL PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
#define glTestObjectAPPLE glad_glTestObjectAPPLE
GLAD_API_CALL PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer glad_glTexBuffer
GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
#define glTexBufferARB glad_glTexBufferARB
GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
#define glTexBufferEXT glad_glTexBufferEXT
GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
#define glTexBufferRange glad_glTexBufferRange
GLAD_API_CALL PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI
GLAD_API_CALL PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
#define glTexBumpParameterivATI glad_glTexBumpParameterivATI
GLAD_API_CALL PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
#define glTexCoord1bOES glad_glTexCoord1bOES
GLAD_API_CALL PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
#define glTexCoord1bvOES glad_glTexCoord1bvOES
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d glad_glTexCoord1d
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv glad_glTexCoord1dv
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f glad_glTexCoord1f
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv glad_glTexCoord1fv
GLAD_API_CALL PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
#define glTexCoord1hNV glad_glTexCoord1hNV
GLAD_API_CALL PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
#define glTexCoord1hvNV glad_glTexCoord1hvNV
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i glad_glTexCoord1i
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv glad_glTexCoord1iv
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s glad_glTexCoord1s
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv glad_glTexCoord1sv
GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
#define glTexCoord1xOES glad_glTexCoord1xOES
GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
#define glTexCoord1xvOES glad_glTexCoord1xvOES
GLAD_API_CALL PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
#define glTexCoord2bOES glad_glTexCoord2bOES
GLAD_API_CALL PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
#define glTexCoord2bvOES glad_glTexCoord2bvOES
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d glad_glTexCoord2d
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv glad_glTexCoord2dv
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f glad_glTexCoord2f
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN
GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN
GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN
GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN
GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN
GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv glad_glTexCoord2fv
GLAD_API_CALL PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
#define glTexCoord2hNV glad_glTexCoord2hNV
GLAD_API_CALL PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
#define glTexCoord2hvNV glad_glTexCoord2hvNV
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i glad_glTexCoord2i
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv glad_glTexCoord2iv
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s glad_glTexCoord2s
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv glad_glTexCoord2sv
GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
#define glTexCoord2xOES glad_glTexCoord2xOES
GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
#define glTexCoord2xvOES glad_glTexCoord2xvOES
GLAD_API_CALL PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
#define glTexCoord3bOES glad_glTexCoord3bOES
GLAD_API_CALL PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
#define glTexCoord3bvOES glad_glTexCoord3bvOES
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d glad_glTexCoord3d
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv glad_glTexCoord3dv
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f glad_glTexCoord3f
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv glad_glTexCoord3fv
GLAD_API_CALL PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
#define glTexCoord3hNV glad_glTexCoord3hNV
GLAD_API_CALL PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
#define glTexCoord3hvNV glad_glTexCoord3hvNV
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i glad_glTexCoord3i
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv glad_glTexCoord3iv
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s glad_glTexCoord3s
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv glad_glTexCoord3sv
GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
#define glTexCoord3xOES glad_glTexCoord3xOES
GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
#define glTexCoord3xvOES glad_glTexCoord3xvOES
GLAD_API_CALL PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
#define glTexCoord4bOES glad_glTexCoord4bOES
GLAD_API_CALL PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
#define glTexCoord4bvOES glad_glTexCoord4bvOES
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d glad_glTexCoord4d
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv glad_glTexCoord4dv
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f glad_glTexCoord4f
GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN
GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN
GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN
GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv glad_glTexCoord4fv
GLAD_API_CALL PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
#define glTexCoord4hNV glad_glTexCoord4hNV
GLAD_API_CALL PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
#define glTexCoord4hvNV glad_glTexCoord4hvNV
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i glad_glTexCoord4i
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv glad_glTexCoord4iv
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s glad_glTexCoord4s
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv glad_glTexCoord4sv
GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
#define glTexCoord4xOES glad_glTexCoord4xOES
GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
#define glTexCoord4xvOES glad_glTexCoord4xvOES
GLAD_API_CALL PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
#define glTexCoordFormatNV glad_glTexCoordFormatNV
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
#define glTexCoordP1ui glad_glTexCoordP1ui
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
#define glTexCoordP1uiv glad_glTexCoordP1uiv
GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
#define glTexCoordP2ui glad_glTexCoordP2ui
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
#define glTexCoordP2uiv glad_glTexCoordP2uiv
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
#define glTexCoordP3ui glad_glTexCoordP3ui
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
#define glTexCoordP3uiv glad_glTexCoordP3uiv
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
#define glTexCoordP4ui glad_glTexCoordP4ui
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
#define glTexCoordP4uiv glad_glTexCoordP4uiv
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
#define glTexCoordPointer glad_glTexCoordPointer
GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
GLAD_API_CALL PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM
GLAD_API_CALL PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf glad_glTexEnvf
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv glad_glTexEnvfv
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi glad_glTexEnvi
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv glad_glTexEnviv
GLAD_API_CALL PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
#define glTexEnvxOES glad_glTexEnvxOES
GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
#define glTexEnvxvOES glad_glTexEnvxvOES
GLAD_API_CALL PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend glad_glTexGend
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv glad_glTexGendv
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf glad_glTexGenf
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv glad_glTexGenfv
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni glad_glTexGeni
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv glad_glTexGeniv
GLAD_API_CALL PFNGLTEXGENXOESPROC glad_glTexGenxOES;
#define glTexGenxOES glad_glTexGenxOES
GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
#define glTexGenxvOES glad_glTexGenxvOES
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
#define glTexImage2DMultisample glad_glTexImage2DMultisample
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
#define glTexImage3DEXT glad_glTexImage3DEXT
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
#define glTexImage3DMultisample glad_glTexImage3DMultisample
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV
GLAD_API_CALL PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
#define glTexImage4DSGIS glad_glTexImage4DSGIS
GLAD_API_CALL PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
GLAD_API_CALL PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;
#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
#define glTexParameterIivEXT glad_glTexParameterIivEXT
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
#define glTexParameterxOES glad_glTexParameterxOES
GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
#define glTexParameterxvOES glad_glTexParameterxvOES
GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
#define glTexRenderbufferNV glad_glTexRenderbufferNV
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
#define glTexStorage1D glad_glTexStorage1D
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
GLAD_API_CALL PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
GLAD_API_CALL PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
#define glTexStorageSparseAMD glad_glTexStorageSparseAMD
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
GLAD_API_CALL PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS
GLAD_API_CALL PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
#define glTextureBarrier glad_glTextureBarrier
GLAD_API_CALL PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
#define glTextureBarrierNV glad_glTextureBarrierNV
GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
#define glTextureBuffer glad_glTextureBuffer
GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
#define glTextureBufferEXT glad_glTextureBufferEXT
GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
#define glTextureBufferRange glad_glTextureBufferRange
GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
GLAD_API_CALL PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS
GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
#define glTextureImage1DEXT glad_glTextureImage1DEXT
GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
#define glTextureImage2DEXT glad_glTextureImage2DEXT
GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV
GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV
GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
#define glTextureImage3DEXT glad_glTextureImage3DEXT
GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV
GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV
GLAD_API_CALL PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
#define glTextureLightEXT glad_glTextureLightEXT
GLAD_API_CALL PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
#define glTextureMaterialEXT glad_glTextureMaterialEXT
GLAD_API_CALL PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
#define glTextureNormalEXT glad_glTextureNormalEXT
GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;
#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV
GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
#define glTextureParameterIiv glad_glTextureParameterIiv
GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
#define glTextureParameterIuiv glad_glTextureParameterIuiv
GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
#define glTextureParameterf glad_glTextureParameterf
GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
#define glTextureParameterfEXT glad_glTextureParameterfEXT
GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
#define glTextureParameterfv glad_glTextureParameterfv
GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
#define glTextureParameteri glad_glTextureParameteri
GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
#define glTextureParameteriEXT glad_glTextureParameteriEXT
GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
#define glTextureParameteriv glad_glTextureParameteriv
GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
#define glTextureParameterivEXT glad_glTextureParameterivEXT
GLAD_API_CALL PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
#define glTextureRangeAPPLE glad_glTextureRangeAPPLE
GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
#define glTextureStorage1D glad_glTextureStorage1D
GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
#define glTextureStorage2D glad_glTextureStorage2D
GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
#define glTextureStorage3D glad_glTextureStorage3D
GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
GLAD_API_CALL PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD
GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
#define glTextureSubImage1D glad_glTextureSubImage1D
GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
#define glTextureSubImage2D glad_glTextureSubImage2D
GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
#define glTextureSubImage3D glad_glTextureSubImage3D
GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
#define glTextureView glad_glTextureView
GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
#define glTrackMatrixNV glad_glTrackMatrixNV
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
GLAD_API_CALL PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
#define glTransformPathNV glad_glTransformPathNV
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated glad_glTranslated
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef glad_glTranslatef
GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
#define glTranslatexOES glad_glTranslatexOES
GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d;
#define glUniform1d glad_glUniform1d
GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv;
#define glUniform1dv glad_glUniform1dv
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
#define glUniform1fARB glad_glUniform1fARB
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
#define glUniform1fvARB glad_glUniform1fvARB
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
#define glUniform1i64ARB glad_glUniform1i64ARB
GLAD_API_CALL PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
#define glUniform1i64NV glad_glUniform1i64NV
GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
#define glUniform1i64vARB glad_glUniform1i64vARB
GLAD_API_CALL PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
#define glUniform1i64vNV glad_glUniform1i64vNV
GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
#define glUniform1iARB glad_glUniform1iARB
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
#define glUniform1ivARB glad_glUniform1ivARB
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
#define glUniform1ui64ARB glad_glUniform1ui64ARB
GLAD_API_CALL PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
#define glUniform1ui64NV glad_glUniform1ui64NV
GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
#define glUniform1ui64vARB glad_glUniform1ui64vARB
GLAD_API_CALL PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
#define glUniform1ui64vNV glad_glUniform1ui64vNV
GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
#define glUniform1uiEXT glad_glUniform1uiEXT
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
#define glUniform1uivEXT glad_glUniform1uivEXT
GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d;
#define glUniform2d glad_glUniform2d
GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv;
#define glUniform2dv glad_glUniform2dv
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
#define glUniform2fARB glad_glUniform2fARB
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
#define glUniform2fvARB glad_glUniform2fvARB
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
#define glUniform2i64ARB glad_glUniform2i64ARB
GLAD_API_CALL PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
#define glUniform2i64NV glad_glUniform2i64NV
GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
#define glUniform2i64vARB glad_glUniform2i64vARB
GLAD_API_CALL PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
#define glUniform2i64vNV glad_glUniform2i64vNV
GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
#define glUniform2iARB glad_glUniform2iARB
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
#define glUniform2ivARB glad_glUniform2ivARB
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
#define glUniform2ui64ARB glad_glUniform2ui64ARB
GLAD_API_CALL PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
#define glUniform2ui64NV glad_glUniform2ui64NV
GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
#define glUniform2ui64vARB glad_glUniform2ui64vARB
GLAD_API_CALL PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
#define glUniform2ui64vNV glad_glUniform2ui64vNV
GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
#define glUniform2uiEXT glad_glUniform2uiEXT
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
#define glUniform2uivEXT glad_glUniform2uivEXT
GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d;
#define glUniform3d glad_glUniform3d
GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv;
#define glUniform3dv glad_glUniform3dv
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
#define glUniform3fARB glad_glUniform3fARB
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
#define glUniform3fvARB glad_glUniform3fvARB
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
#define glUniform3i64ARB glad_glUniform3i64ARB
GLAD_API_CALL PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
#define glUniform3i64NV glad_glUniform3i64NV
GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
#define glUniform3i64vARB glad_glUniform3i64vARB
GLAD_API_CALL PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
#define glUniform3i64vNV glad_glUniform3i64vNV
GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
#define glUniform3iARB glad_glUniform3iARB
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
#define glUniform3ivARB glad_glUniform3ivARB
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
#define glUniform3ui64ARB glad_glUniform3ui64ARB
GLAD_API_CALL PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
#define glUniform3ui64NV glad_glUniform3ui64NV
GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
#define glUniform3ui64vARB glad_glUniform3ui64vARB
GLAD_API_CALL PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
#define glUniform3ui64vNV glad_glUniform3ui64vNV
GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
#define glUniform3uiEXT glad_glUniform3uiEXT
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
#define glUniform3uivEXT glad_glUniform3uivEXT
GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d;
#define glUniform4d glad_glUniform4d
GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv;
#define glUniform4dv glad_glUniform4dv
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
#define glUniform4fARB glad_glUniform4fARB
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
#define glUniform4fvARB glad_glUniform4fvARB
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
#define glUniform4i64ARB glad_glUniform4i64ARB
GLAD_API_CALL PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
#define glUniform4i64NV glad_glUniform4i64NV
GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
#define glUniform4i64vARB glad_glUniform4i64vARB
GLAD_API_CALL PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
#define glUniform4i64vNV glad_glUniform4i64vNV
GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
#define glUniform4iARB glad_glUniform4iARB
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
#define glUniform4ivARB glad_glUniform4ivARB
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
#define glUniform4ui64ARB glad_glUniform4ui64ARB
GLAD_API_CALL PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
#define glUniform4ui64NV glad_glUniform4ui64NV
GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
#define glUniform4ui64vARB glad_glUniform4ui64vARB
GLAD_API_CALL PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
#define glUniform4ui64vNV glad_glUniform4ui64vNV
GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
#define glUniform4uiEXT glad_glUniform4uiEXT
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
#define glUniform4uivEXT glad_glUniform4uivEXT
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
GLAD_API_CALL PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
#define glUniformBufferEXT glad_glUniformBufferEXT
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
#define glUniformHandleui64NV glad_glUniformHandleui64NV
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
#define glUniformMatrix2dv glad_glUniformMatrix2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
#define glUniformMatrix3dv glad_glUniformMatrix3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
#define glUniformMatrix4dv glad_glUniformMatrix4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
GLAD_API_CALL PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
#define glUniformui64NV glad_glUniformui64NV
GLAD_API_CALL PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
#define glUniformui64vNV glad_glUniformui64vNV
GLAD_API_CALL PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
#define glUnlockArraysEXT glad_glUnlockArraysEXT
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
#define glUnmapBufferARB glad_glUnmapBufferARB
GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
GLAD_API_CALL PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI
GLAD_API_CALL PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL
GLAD_API_CALL PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
GLAD_API_CALL PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;
#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
#define glUseProgramObjectARB glad_glUseProgramObjectARB
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
#define glUseProgramStages glad_glUseProgramStages
GLAD_API_CALL PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
#define glUseShaderProgramEXT glad_glUseShaderProgramEXT
GLAD_API_CALL PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
#define glVDPAUFiniNV glad_glVDPAUFiniNV
GLAD_API_CALL PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV
GLAD_API_CALL PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
#define glVDPAUInitNV glad_glVDPAUInitNV
GLAD_API_CALL PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV
GLAD_API_CALL PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV
GLAD_API_CALL PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV
GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV
GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;
#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV
GLAD_API_CALL PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV
GLAD_API_CALL PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
GLAD_API_CALL PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
#define glValidateProgramARB glad_glValidateProgramARB
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
#define glValidateProgramPipeline glad_glValidateProgramPipeline
GLAD_API_CALL PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
GLAD_API_CALL PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
#define glVariantPointerEXT glad_glVariantPointerEXT
GLAD_API_CALL PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
#define glVariantbvEXT glad_glVariantbvEXT
GLAD_API_CALL PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
#define glVariantdvEXT glad_glVariantdvEXT
GLAD_API_CALL PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
#define glVariantfvEXT glad_glVariantfvEXT
GLAD_API_CALL PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
#define glVariantivEXT glad_glVariantivEXT
GLAD_API_CALL PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
#define glVariantsvEXT glad_glVariantsvEXT
GLAD_API_CALL PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
#define glVariantubvEXT glad_glVariantubvEXT
GLAD_API_CALL PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
#define glVariantuivEXT glad_glVariantuivEXT
GLAD_API_CALL PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
#define glVariantusvEXT glad_glVariantusvEXT
GLAD_API_CALL PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
#define glVertex2bOES glad_glVertex2bOES
GLAD_API_CALL PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
#define glVertex2bvOES glad_glVertex2bvOES
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d glad_glVertex2d
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv glad_glVertex2dv
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f glad_glVertex2f
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv glad_glVertex2fv
GLAD_API_CALL PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
#define glVertex2hNV glad_glVertex2hNV
GLAD_API_CALL PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
#define glVertex2hvNV glad_glVertex2hvNV
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i glad_glVertex2i
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv glad_glVertex2iv
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s glad_glVertex2s
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv glad_glVertex2sv
GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
#define glVertex2xOES glad_glVertex2xOES
GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
#define glVertex2xvOES glad_glVertex2xvOES
GLAD_API_CALL PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
#define glVertex3bOES glad_glVertex3bOES
GLAD_API_CALL PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
#define glVertex3bvOES glad_glVertex3bvOES
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d glad_glVertex3d
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv glad_glVertex3dv
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f glad_glVertex3f
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv glad_glVertex3fv
GLAD_API_CALL PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
#define glVertex3hNV glad_glVertex3hNV
GLAD_API_CALL PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
#define glVertex3hvNV glad_glVertex3hvNV
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i glad_glVertex3i
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv glad_glVertex3iv
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s glad_glVertex3s
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv glad_glVertex3sv
GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
#define glVertex3xOES glad_glVertex3xOES
GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
#define glVertex3xvOES glad_glVertex3xvOES
GLAD_API_CALL PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
#define glVertex4bOES glad_glVertex4bOES
GLAD_API_CALL PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
#define glVertex4bvOES glad_glVertex4bvOES
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d glad_glVertex4d
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv glad_glVertex4dv
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f glad_glVertex4f
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv glad_glVertex4fv
GLAD_API_CALL PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
#define glVertex4hNV glad_glVertex4hNV
GLAD_API_CALL PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
#define glVertex4hvNV glad_glVertex4hvNV
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i glad_glVertex4i
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv glad_glVertex4iv
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s glad_glVertex4s
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv glad_glVertex4sv
GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
#define glVertex4xOES glad_glVertex4xOES
GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
#define glVertex4xvOES glad_glVertex4xvOES
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE
GLAD_API_CALL PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE
GLAD_API_CALL PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
#define glVertexArrayRangeNV glad_glVertexArrayRangeNV
GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
#define glVertexAttrib1hNV glad_glVertexAttrib1hNV
GLAD_API_CALL PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
#define glVertexAttrib2hNV glad_glVertexAttrib2hNV
GLAD_API_CALL PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
#define glVertexAttrib3hNV glad_glVertexAttrib3hNV
GLAD_API_CALL PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
#define glVertexAttrib4hNV glad_glVertexAttrib4hNV
GLAD_API_CALL PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
GLAD_API_CALL PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
#define glVertexAttribBinding glad_glVertexAttribBinding
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
#define glVertexAttribFormat glad_glVertexAttribFormat
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
#define glVertexAttribFormatNV glad_glVertexAttribFormatNV
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i glad_glVertexAttribI1i
GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_glVertexAttribI1iv
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_glVertexAttribI1ui
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i glad_glVertexAttribI2i
GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_glVertexAttribI2iv
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_glVertexAttribI2ui
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i glad_glVertexAttribI3i
GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_glVertexAttribI3iv
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_glVertexAttribI3ui
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_glVertexAttribI4bv
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_glVertexAttribI4sv
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_glVertexAttribI4usv
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
#define glVertexAttribIFormat glad_glVertexAttribIFormat
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
#define glVertexAttribL1d glad_glVertexAttribL1d
GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
#define glVertexAttribL1dv glad_glVertexAttribL1dv
GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB
GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB
GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
#define glVertexAttribL2d glad_glVertexAttribL2d
GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
#define glVertexAttribL2dv glad_glVertexAttribL2dv
GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
#define glVertexAttribL3d glad_glVertexAttribL3d
GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
#define glVertexAttribL3dv glad_glVertexAttribL3dv
GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
#define glVertexAttribL4d glad_glVertexAttribL4d
GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
#define glVertexAttribL4dv glad_glVertexAttribL4dv
GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
GLAD_API_CALL PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV
GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV
GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
#define glVertexAttribLFormat glad_glVertexAttribLFormat
GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV
GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
#define glVertexAttribLPointer glad_glVertexAttribLPointer
GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
#define glVertexAttribP1ui glad_glVertexAttribP1ui
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
#define glVertexAttribP2ui glad_glVertexAttribP2ui
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
#define glVertexAttribP3ui glad_glVertexAttribP3ui
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
#define glVertexAttribP4ui glad_glVertexAttribP4ui
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
#define glVertexBindingDivisor glad_glVertexBindingDivisor
GLAD_API_CALL PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
#define glVertexBlendARB glad_glVertexBlendARB
GLAD_API_CALL PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI
GLAD_API_CALL PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
#define glVertexBlendEnviATI glad_glVertexBlendEnviATI
GLAD_API_CALL PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
#define glVertexFormatNV glad_glVertexFormatNV
GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
#define glVertexP2ui glad_glVertexP2ui
GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
#define glVertexP2uiv glad_glVertexP2uiv
GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
#define glVertexP3ui glad_glVertexP3ui
GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
#define glVertexP3uiv glad_glVertexP3uiv
GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
#define glVertexP4ui glad_glVertexP4ui
GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
#define glVertexP4uiv glad_glVertexP4uiv
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
#define glVertexPointer glad_glVertexPointer
GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
#define glVertexPointerEXT glad_glVertexPointerEXT
GLAD_API_CALL PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
#define glVertexPointerListIBM glad_glVertexPointerListIBM
GLAD_API_CALL PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
#define glVertexPointervINTEL glad_glVertexPointervINTEL
GLAD_API_CALL PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
#define glVertexStream1dATI glad_glVertexStream1dATI
GLAD_API_CALL PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
#define glVertexStream1dvATI glad_glVertexStream1dvATI
GLAD_API_CALL PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
#define glVertexStream1fATI glad_glVertexStream1fATI
GLAD_API_CALL PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
#define glVertexStream1fvATI glad_glVertexStream1fvATI
GLAD_API_CALL PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
#define glVertexStream1iATI glad_glVertexStream1iATI
GLAD_API_CALL PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
#define glVertexStream1ivATI glad_glVertexStream1ivATI
GLAD_API_CALL PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
#define glVertexStream1sATI glad_glVertexStream1sATI
GLAD_API_CALL PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
#define glVertexStream1svATI glad_glVertexStream1svATI
GLAD_API_CALL PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
#define glVertexStream2dATI glad_glVertexStream2dATI
GLAD_API_CALL PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
#define glVertexStream2dvATI glad_glVertexStream2dvATI
GLAD_API_CALL PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
#define glVertexStream2fATI glad_glVertexStream2fATI
GLAD_API_CALL PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
#define glVertexStream2fvATI glad_glVertexStream2fvATI
GLAD_API_CALL PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
#define glVertexStream2iATI glad_glVertexStream2iATI
GLAD_API_CALL PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
#define glVertexStream2ivATI glad_glVertexStream2ivATI
GLAD_API_CALL PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
#define glVertexStream2sATI glad_glVertexStream2sATI
GLAD_API_CALL PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
#define glVertexStream2svATI glad_glVertexStream2svATI
GLAD_API_CALL PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
#define glVertexStream3dATI glad_glVertexStream3dATI
GLAD_API_CALL PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
#define glVertexStream3dvATI glad_glVertexStream3dvATI
GLAD_API_CALL PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
#define glVertexStream3fATI glad_glVertexStream3fATI
GLAD_API_CALL PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
#define glVertexStream3fvATI glad_glVertexStream3fvATI
GLAD_API_CALL PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
#define glVertexStream3iATI glad_glVertexStream3iATI
GLAD_API_CALL PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
#define glVertexStream3ivATI glad_glVertexStream3ivATI
GLAD_API_CALL PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
#define glVertexStream3sATI glad_glVertexStream3sATI
GLAD_API_CALL PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
#define glVertexStream3svATI glad_glVertexStream3svATI
GLAD_API_CALL PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
#define glVertexStream4dATI glad_glVertexStream4dATI
GLAD_API_CALL PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
#define glVertexStream4dvATI glad_glVertexStream4dvATI
GLAD_API_CALL PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
#define glVertexStream4fATI glad_glVertexStream4fATI
GLAD_API_CALL PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
#define glVertexStream4fvATI glad_glVertexStream4fvATI
GLAD_API_CALL PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
#define glVertexStream4iATI glad_glVertexStream4iATI
GLAD_API_CALL PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
#define glVertexStream4ivATI glad_glVertexStream4ivATI
GLAD_API_CALL PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
#define glVertexStream4sATI glad_glVertexStream4sATI
GLAD_API_CALL PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
#define glVertexStream4svATI glad_glVertexStream4svATI
GLAD_API_CALL PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT
GLAD_API_CALL PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
#define glVertexWeightfEXT glad_glVertexWeightfEXT
GLAD_API_CALL PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
#define glVertexWeightfvEXT glad_glVertexWeightfvEXT
GLAD_API_CALL PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
#define glVertexWeighthNV glad_glVertexWeighthNV
GLAD_API_CALL PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
#define glVertexWeighthvNV glad_glVertexWeighthvNV
GLAD_API_CALL PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
#define glVideoCaptureNV glad_glVideoCaptureNV
GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV
GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV
GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
#define glViewportArrayv glad_glViewportArrayv
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
#define glViewportIndexedf glad_glViewportIndexedf
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
#define glViewportIndexedfv glad_glViewportIndexedfv
GLAD_API_CALL PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
GLAD_API_CALL PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
#define glViewportSwizzleNV glad_glViewportSwizzleNV
GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
GLAD_API_CALL PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;
#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync
GLAD_API_CALL PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
GLAD_API_CALL PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
#define glWeightPathsNV glad_glWeightPathsNV
GLAD_API_CALL PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
#define glWeightPointerARB glad_glWeightPointerARB
GLAD_API_CALL PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
#define glWeightbvARB glad_glWeightbvARB
GLAD_API_CALL PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
#define glWeightdvARB glad_glWeightdvARB
GLAD_API_CALL PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
#define glWeightfvARB glad_glWeightfvARB
GLAD_API_CALL PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
#define glWeightivARB glad_glWeightivARB
GLAD_API_CALL PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
#define glWeightsvARB glad_glWeightsvARB
GLAD_API_CALL PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
#define glWeightubvARB glad_glWeightubvARB
GLAD_API_CALL PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
#define glWeightuivARB glad_glWeightuivARB
GLAD_API_CALL PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
#define glWeightusvARB glad_glWeightusvARB
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
#define glWindowPos2d glad_glWindowPos2d
GLAD_API_CALL PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
#define glWindowPos2dARB glad_glWindowPos2dARB
GLAD_API_CALL PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
#define glWindowPos2dMESA glad_glWindowPos2dMESA
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
#define glWindowPos2dv glad_glWindowPos2dv
GLAD_API_CALL PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
#define glWindowPos2dvARB glad_glWindowPos2dvARB
GLAD_API_CALL PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
#define glWindowPos2dvMESA glad_glWindowPos2dvMESA
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
#define glWindowPos2f glad_glWindowPos2f
GLAD_API_CALL PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
#define glWindowPos2fARB glad_glWindowPos2fARB
GLAD_API_CALL PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
#define glWindowPos2fMESA glad_glWindowPos2fMESA
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
#define glWindowPos2fv glad_glWindowPos2fv
GLAD_API_CALL PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
#define glWindowPos2fvARB glad_glWindowPos2fvARB
GLAD_API_CALL PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
#define glWindowPos2fvMESA glad_glWindowPos2fvMESA
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
#define glWindowPos2i glad_glWindowPos2i
GLAD_API_CALL PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
#define glWindowPos2iARB glad_glWindowPos2iARB
GLAD_API_CALL PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
#define glWindowPos2iMESA glad_glWindowPos2iMESA
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
#define glWindowPos2iv glad_glWindowPos2iv
GLAD_API_CALL PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
#define glWindowPos2ivARB glad_glWindowPos2ivARB
GLAD_API_CALL PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
#define glWindowPos2ivMESA glad_glWindowPos2ivMESA
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
#define glWindowPos2s glad_glWindowPos2s
GLAD_API_CALL PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
#define glWindowPos2sARB glad_glWindowPos2sARB
GLAD_API_CALL PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
#define glWindowPos2sMESA glad_glWindowPos2sMESA
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
#define glWindowPos2sv glad_glWindowPos2sv
GLAD_API_CALL PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
#define glWindowPos2svARB glad_glWindowPos2svARB
GLAD_API_CALL PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
#define glWindowPos2svMESA glad_glWindowPos2svMESA
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
#define glWindowPos3d glad_glWindowPos3d
GLAD_API_CALL PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
#define glWindowPos3dARB glad_glWindowPos3dARB
GLAD_API_CALL PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
#define glWindowPos3dMESA glad_glWindowPos3dMESA
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
#define glWindowPos3dv glad_glWindowPos3dv
GLAD_API_CALL PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
#define glWindowPos3dvARB glad_glWindowPos3dvARB
GLAD_API_CALL PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
#define glWindowPos3dvMESA glad_glWindowPos3dvMESA
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
#define glWindowPos3f glad_glWindowPos3f
GLAD_API_CALL PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
#define glWindowPos3fARB glad_glWindowPos3fARB
GLAD_API_CALL PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
#define glWindowPos3fMESA glad_glWindowPos3fMESA
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
#define glWindowPos3fv glad_glWindowPos3fv
GLAD_API_CALL PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
#define glWindowPos3fvARB glad_glWindowPos3fvARB
GLAD_API_CALL PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
#define glWindowPos3fvMESA glad_glWindowPos3fvMESA
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
#define glWindowPos3i glad_glWindowPos3i
GLAD_API_CALL PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
#define glWindowPos3iARB glad_glWindowPos3iARB
GLAD_API_CALL PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
#define glWindowPos3iMESA glad_glWindowPos3iMESA
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
#define glWindowPos3iv glad_glWindowPos3iv
GLAD_API_CALL PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
#define glWindowPos3ivARB glad_glWindowPos3ivARB
GLAD_API_CALL PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
#define glWindowPos3ivMESA glad_glWindowPos3ivMESA
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s glad_glWindowPos3s
GLAD_API_CALL PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
#define glWindowPos3sARB glad_glWindowPos3sARB
GLAD_API_CALL PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
#define glWindowPos3sMESA glad_glWindowPos3sMESA
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv glad_glWindowPos3sv
GLAD_API_CALL PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
#define glWindowPos3svARB glad_glWindowPos3svARB
GLAD_API_CALL PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
#define glWindowPos3svMESA glad_glWindowPos3svMESA
GLAD_API_CALL PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
#define glWindowPos4dMESA glad_glWindowPos4dMESA
GLAD_API_CALL PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
#define glWindowPos4dvMESA glad_glWindowPos4dvMESA
GLAD_API_CALL PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
#define glWindowPos4fMESA glad_glWindowPos4fMESA
GLAD_API_CALL PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
#define glWindowPos4fvMESA glad_glWindowPos4fvMESA
GLAD_API_CALL PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
#define glWindowPos4iMESA glad_glWindowPos4iMESA
GLAD_API_CALL PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
#define glWindowPos4ivMESA glad_glWindowPos4ivMESA
GLAD_API_CALL PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
#define glWindowPos4sMESA glad_glWindowPos4sMESA
GLAD_API_CALL PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
#define glWindowPos4svMESA glad_glWindowPos4svMESA
GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
GLAD_API_CALL PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
#define glWriteMaskEXT glad_glWriteMaskEXT
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
#ifdef GLAD_GL
GLAD_API_CALL int gladLoaderLoadGL(void);
GLAD_API_CALL void gladLoaderUnloadGL(void);
#endif
#ifdef __cplusplus
}
#endif
/* Source */
#ifdef GLAD_GL_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_3DFX_multisample = 0;
int GLAD_GL_3DFX_tbuffer = 0;
int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
int GLAD_GL_AMD_blend_minmax_factor = 0;
int GLAD_GL_AMD_conservative_depth = 0;
int GLAD_GL_AMD_debug_output = 0;
int GLAD_GL_AMD_depth_clamp_separate = 0;
int GLAD_GL_AMD_draw_buffers_blend = 0;
int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
int GLAD_GL_AMD_framebuffer_sample_positions = 0;
int GLAD_GL_AMD_gcn_shader = 0;
int GLAD_GL_AMD_gpu_shader_half_float = 0;
int GLAD_GL_AMD_gpu_shader_int16 = 0;
int GLAD_GL_AMD_gpu_shader_int64 = 0;
int GLAD_GL_AMD_interleaved_elements = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
int GLAD_GL_AMD_name_gen_delete = 0;
int GLAD_GL_AMD_occlusion_query_event = 0;
int GLAD_GL_AMD_performance_monitor = 0;
int GLAD_GL_AMD_pinned_memory = 0;
int GLAD_GL_AMD_query_buffer_object = 0;
int GLAD_GL_AMD_sample_positions = 0;
int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
int GLAD_GL_AMD_shader_ballot = 0;
int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
int GLAD_GL_AMD_shader_image_load_store_lod = 0;
int GLAD_GL_AMD_shader_stencil_export = 0;
int GLAD_GL_AMD_shader_trinary_minmax = 0;
int GLAD_GL_AMD_sparse_texture = 0;
int GLAD_GL_AMD_stencil_operation_extended = 0;
int GLAD_GL_AMD_texture_gather_bias_lod = 0;
int GLAD_GL_AMD_texture_texture4 = 0;
int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
int GLAD_GL_AMD_transform_feedback4 = 0;
int GLAD_GL_AMD_vertex_shader_layer = 0;
int GLAD_GL_AMD_vertex_shader_tessellator = 0;
int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
int GLAD_GL_APPLE_aux_depth_stencil = 0;
int GLAD_GL_APPLE_client_storage = 0;
int GLAD_GL_APPLE_element_array = 0;
int GLAD_GL_APPLE_fence = 0;
int GLAD_GL_APPLE_float_pixels = 0;
int GLAD_GL_APPLE_flush_buffer_range = 0;
int GLAD_GL_APPLE_object_purgeable = 0;
int GLAD_GL_APPLE_rgb_422 = 0;
int GLAD_GL_APPLE_row_bytes = 0;
int GLAD_GL_APPLE_specular_vector = 0;
int GLAD_GL_APPLE_texture_range = 0;
int GLAD_GL_APPLE_transform_hint = 0;
int GLAD_GL_APPLE_vertex_array_object = 0;
int GLAD_GL_APPLE_vertex_array_range = 0;
int GLAD_GL_APPLE_vertex_program_evaluators = 0;
int GLAD_GL_APPLE_ycbcr_422 = 0;
int GLAD_GL_ARB_ES2_compatibility = 0;
int GLAD_GL_ARB_ES3_1_compatibility = 0;
int GLAD_GL_ARB_ES3_2_compatibility = 0;
int GLAD_GL_ARB_ES3_compatibility = 0;
int GLAD_GL_ARB_arrays_of_arrays = 0;
int GLAD_GL_ARB_base_instance = 0;
int GLAD_GL_ARB_bindless_texture = 0;
int GLAD_GL_ARB_blend_func_extended = 0;
int GLAD_GL_ARB_buffer_storage = 0;
int GLAD_GL_ARB_cl_event = 0;
int GLAD_GL_ARB_clear_buffer_object = 0;
int GLAD_GL_ARB_clear_texture = 0;
int GLAD_GL_ARB_clip_control = 0;
int GLAD_GL_ARB_color_buffer_float = 0;
int GLAD_GL_ARB_compatibility = 0;
int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
int GLAD_GL_ARB_compute_shader = 0;
int GLAD_GL_ARB_compute_variable_group_size = 0;
int GLAD_GL_ARB_conditional_render_inverted = 0;
int GLAD_GL_ARB_conservative_depth = 0;
int GLAD_GL_ARB_copy_buffer = 0;
int GLAD_GL_ARB_copy_image = 0;
int GLAD_GL_ARB_cull_distance = 0;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_depth_buffer_float = 0;
int GLAD_GL_ARB_depth_clamp = 0;
int GLAD_GL_ARB_depth_texture = 0;
int GLAD_GL_ARB_derivative_control = 0;
int GLAD_GL_ARB_direct_state_access = 0;
int GLAD_GL_ARB_draw_buffers = 0;
int GLAD_GL_ARB_draw_buffers_blend = 0;
int GLAD_GL_ARB_draw_elements_base_vertex = 0;
int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_ARB_draw_instanced = 0;
int GLAD_GL_ARB_enhanced_layouts = 0;
int GLAD_GL_ARB_explicit_attrib_location = 0;
int GLAD_GL_ARB_explicit_uniform_location = 0;
int GLAD_GL_ARB_fragment_coord_conventions = 0;
int GLAD_GL_ARB_fragment_layer_viewport = 0;
int GLAD_GL_ARB_fragment_program = 0;
int GLAD_GL_ARB_fragment_program_shadow = 0;
int GLAD_GL_ARB_fragment_shader = 0;
int GLAD_GL_ARB_fragment_shader_interlock = 0;
int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_framebuffer_sRGB = 0;
int GLAD_GL_ARB_geometry_shader4 = 0;
int GLAD_GL_ARB_get_program_binary = 0;
int GLAD_GL_ARB_get_texture_sub_image = 0;
int GLAD_GL_ARB_gl_spirv = 0;
int GLAD_GL_ARB_gpu_shader5 = 0;
int GLAD_GL_ARB_gpu_shader_fp64 = 0;
int GLAD_GL_ARB_gpu_shader_int64 = 0;
int GLAD_GL_ARB_half_float_pixel = 0;
int GLAD_GL_ARB_half_float_vertex = 0;
int GLAD_GL_ARB_imaging = 0;
int GLAD_GL_ARB_indirect_parameters = 0;
int GLAD_GL_ARB_instanced_arrays = 0;
int GLAD_GL_ARB_internalformat_query = 0;
int GLAD_GL_ARB_internalformat_query2 = 0;
int GLAD_GL_ARB_invalidate_subdata = 0;
int GLAD_GL_ARB_map_buffer_alignment = 0;
int GLAD_GL_ARB_map_buffer_range = 0;
int GLAD_GL_ARB_matrix_palette = 0;
int GLAD_GL_ARB_multi_bind = 0;
int GLAD_GL_ARB_multi_draw_indirect = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_multitexture = 0;
int GLAD_GL_ARB_occlusion_query = 0;
int GLAD_GL_ARB_occlusion_query2 = 0;
int GLAD_GL_ARB_parallel_shader_compile = 0;
int GLAD_GL_ARB_pipeline_statistics_query = 0;
int GLAD_GL_ARB_pixel_buffer_object = 0;
int GLAD_GL_ARB_point_parameters = 0;
int GLAD_GL_ARB_point_sprite = 0;
int GLAD_GL_ARB_polygon_offset_clamp = 0;
int GLAD_GL_ARB_post_depth_coverage = 0;
int GLAD_GL_ARB_program_interface_query = 0;
int GLAD_GL_ARB_provoking_vertex = 0;
int GLAD_GL_ARB_query_buffer_object = 0;
int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_ARB_robustness_isolation = 0;
int GLAD_GL_ARB_sample_locations = 0;
int GLAD_GL_ARB_sample_shading = 0;
int GLAD_GL_ARB_sampler_objects = 0;
int GLAD_GL_ARB_seamless_cube_map = 0;
int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
int GLAD_GL_ARB_shader_atomic_counters = 0;
int GLAD_GL_ARB_shader_ballot = 0;
int GLAD_GL_ARB_shader_bit_encoding = 0;
int GLAD_GL_ARB_shader_clock = 0;
int GLAD_GL_ARB_shader_draw_parameters = 0;
int GLAD_GL_ARB_shader_group_vote = 0;
int GLAD_GL_ARB_shader_image_load_store = 0;
int GLAD_GL_ARB_shader_image_size = 0;
int GLAD_GL_ARB_shader_objects = 0;
int GLAD_GL_ARB_shader_precision = 0;
int GLAD_GL_ARB_shader_stencil_export = 0;
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
int GLAD_GL_ARB_shader_subroutine = 0;
int GLAD_GL_ARB_shader_texture_image_samples = 0;
int GLAD_GL_ARB_shader_texture_lod = 0;
int GLAD_GL_ARB_shader_viewport_layer_array = 0;
int GLAD_GL_ARB_shading_language_100 = 0;
int GLAD_GL_ARB_shading_language_420pack = 0;
int GLAD_GL_ARB_shading_language_include = 0;
int GLAD_GL_ARB_shading_language_packing = 0;
int GLAD_GL_ARB_shadow = 0;
int GLAD_GL_ARB_shadow_ambient = 0;
int GLAD_GL_ARB_sparse_buffer = 0;
int GLAD_GL_ARB_sparse_texture = 0;
int GLAD_GL_ARB_sparse_texture2 = 0;
int GLAD_GL_ARB_sparse_texture_clamp = 0;
int GLAD_GL_ARB_spirv_extensions = 0;
int GLAD_GL_ARB_stencil_texturing = 0;
int GLAD_GL_ARB_sync = 0;
int GLAD_GL_ARB_tessellation_shader = 0;
int GLAD_GL_ARB_texture_barrier = 0;
int GLAD_GL_ARB_texture_border_clamp = 0;
int GLAD_GL_ARB_texture_buffer_object = 0;
int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
int GLAD_GL_ARB_texture_compression = 0;
int GLAD_GL_ARB_texture_compression_bptc = 0;
int GLAD_GL_ARB_texture_compression_rgtc = 0;
int GLAD_GL_ARB_texture_cube_map = 0;
int GLAD_GL_ARB_texture_cube_map_array = 0;
int GLAD_GL_ARB_texture_env_add = 0;
int GLAD_GL_ARB_texture_env_combine = 0;
int GLAD_GL_ARB_texture_env_crossbar = 0;
int GLAD_GL_ARB_texture_env_dot3 = 0;
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
int GLAD_GL_ARB_texture_filter_minmax = 0;
int GLAD_GL_ARB_texture_float = 0;
int GLAD_GL_ARB_texture_gather = 0;
int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_ARB_texture_mirrored_repeat = 0;
int GLAD_GL_ARB_texture_multisample = 0;
int GLAD_GL_ARB_texture_non_power_of_two = 0;
int GLAD_GL_ARB_texture_query_levels = 0;
int GLAD_GL_ARB_texture_query_lod = 0;
int GLAD_GL_ARB_texture_rectangle = 0;
int GLAD_GL_ARB_texture_rg = 0;
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
int GLAD_GL_ARB_texture_stencil8 = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_ARB_texture_storage_multisample = 0;
int GLAD_GL_ARB_texture_swizzle = 0;
int GLAD_GL_ARB_texture_view = 0;
int GLAD_GL_ARB_timer_query = 0;
int GLAD_GL_ARB_transform_feedback2 = 0;
int GLAD_GL_ARB_transform_feedback3 = 0;
int GLAD_GL_ARB_transform_feedback_instanced = 0;
int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
int GLAD_GL_ARB_transpose_matrix = 0;
int GLAD_GL_ARB_uniform_buffer_object = 0;
int GLAD_GL_ARB_vertex_array_bgra = 0;
int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_ARB_vertex_attrib_64bit = 0;
int GLAD_GL_ARB_vertex_attrib_binding = 0;
int GLAD_GL_ARB_vertex_blend = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
int GLAD_GL_ARB_vertex_program = 0;
int GLAD_GL_ARB_vertex_shader = 0;
int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
int GLAD_GL_ARB_viewport_array = 0;
int GLAD_GL_ARB_window_pos = 0;
int GLAD_GL_ATI_draw_buffers = 0;
int GLAD_GL_ATI_element_array = 0;
int GLAD_GL_ATI_envmap_bumpmap = 0;
int GLAD_GL_ATI_fragment_shader = 0;
int GLAD_GL_ATI_map_object_buffer = 0;
int GLAD_GL_ATI_meminfo = 0;
int GLAD_GL_ATI_pixel_format_float = 0;
int GLAD_GL_ATI_pn_triangles = 0;
int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_ATI_text_fragment_shader = 0;
int GLAD_GL_ATI_texture_env_combine3 = 0;
int GLAD_GL_ATI_texture_float = 0;
int GLAD_GL_ATI_texture_mirror_once = 0;
int GLAD_GL_ATI_vertex_array_object = 0;
int GLAD_GL_ATI_vertex_attrib_array_object = 0;
int GLAD_GL_ATI_vertex_streams = 0;
int GLAD_GL_EXT_422_pixels = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_EGL_sync = 0;
int GLAD_GL_EXT_abgr = 0;
int GLAD_GL_EXT_bgra = 0;
int GLAD_GL_EXT_bindable_uniform = 0;
int GLAD_GL_EXT_blend_color = 0;
int GLAD_GL_EXT_blend_equation_separate = 0;
int GLAD_GL_EXT_blend_func_separate = 0;
int GLAD_GL_EXT_blend_logic_op = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_blend_subtract = 0;
int GLAD_GL_EXT_clip_volume_hint = 0;
int GLAD_GL_EXT_cmyka = 0;
int GLAD_GL_EXT_color_subtable = 0;
int GLAD_GL_EXT_compiled_vertex_array = 0;
int GLAD_GL_EXT_convolution = 0;
int GLAD_GL_EXT_coordinate_frame = 0;
int GLAD_GL_EXT_copy_texture = 0;
int GLAD_GL_EXT_cull_vertex = 0;
int GLAD_GL_EXT_debug_label = 0;
int GLAD_GL_EXT_debug_marker = 0;
int GLAD_GL_EXT_depth_bounds_test = 0;
int GLAD_GL_EXT_direct_state_access = 0;
int GLAD_GL_EXT_draw_buffers2 = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_range_elements = 0;
int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_fog_coord = 0;
int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_framebuffer_sRGB = 0;
int GLAD_GL_EXT_geometry_shader4 = 0;
int GLAD_GL_EXT_gpu_program_parameters = 0;
int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_histogram = 0;
int GLAD_GL_EXT_index_array_formats = 0;
int GLAD_GL_EXT_index_func = 0;
int GLAD_GL_EXT_index_material = 0;
int GLAD_GL_EXT_index_texture = 0;
int GLAD_GL_EXT_light_texture = 0;
int GLAD_GL_EXT_memory_object = 0;
int GLAD_GL_EXT_memory_object_fd = 0;
int GLAD_GL_EXT_memory_object_win32 = 0;
int GLAD_GL_EXT_misc_attribute = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_multisample = 0;
int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
int GLAD_GL_EXT_multiview_texture_multisample = 0;
int GLAD_GL_EXT_multiview_timer_query = 0;
int GLAD_GL_EXT_packed_depth_stencil = 0;
int GLAD_GL_EXT_packed_float = 0;
int GLAD_GL_EXT_packed_pixels = 0;
int GLAD_GL_EXT_paletted_texture = 0;
int GLAD_GL_EXT_pixel_buffer_object = 0;
int GLAD_GL_EXT_pixel_transform = 0;
int GLAD_GL_EXT_pixel_transform_color_table = 0;
int GLAD_GL_EXT_point_parameters = 0;
int GLAD_GL_EXT_polygon_offset = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_post_depth_coverage = 0;
int GLAD_GL_EXT_provoking_vertex = 0;
int GLAD_GL_EXT_raster_multisample = 0;
int GLAD_GL_EXT_rescale_normal = 0;
int GLAD_GL_EXT_secondary_color = 0;
int GLAD_GL_EXT_semaphore = 0;
int GLAD_GL_EXT_semaphore_fd = 0;
int GLAD_GL_EXT_semaphore_win32 = 0;
int GLAD_GL_EXT_separate_shader_objects = 0;
int GLAD_GL_EXT_separate_specular_color = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
int GLAD_GL_EXT_shader_image_load_formatted = 0;
int GLAD_GL_EXT_shader_image_load_store = 0;
int GLAD_GL_EXT_shader_integer_mix = 0;
int GLAD_GL_EXT_shadow_funcs = 0;
int GLAD_GL_EXT_shared_texture_palette = 0;
int GLAD_GL_EXT_sparse_texture2 = 0;
int GLAD_GL_EXT_stencil_clear_tag = 0;
int GLAD_GL_EXT_stencil_two_side = 0;
int GLAD_GL_EXT_stencil_wrap = 0;
int GLAD_GL_EXT_subtexture = 0;
int GLAD_GL_EXT_texture = 0;
int GLAD_GL_EXT_texture3D = 0;
int GLAD_GL_EXT_texture_array = 0;
int GLAD_GL_EXT_texture_buffer_object = 0;
int GLAD_GL_EXT_texture_compression_latc = 0;
int GLAD_GL_EXT_texture_compression_rgtc = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_EXT_texture_cube_map = 0;
int GLAD_GL_EXT_texture_env_add = 0;
int GLAD_GL_EXT_texture_env_combine = 0;
int GLAD_GL_EXT_texture_env_dot3 = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_filter_minmax = 0;
int GLAD_GL_EXT_texture_integer = 0;
int GLAD_GL_EXT_texture_lod_bias = 0;
int GLAD_GL_EXT_texture_mirror_clamp = 0;
int GLAD_GL_EXT_texture_object = 0;
int GLAD_GL_EXT_texture_perturb_normal = 0;
int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_sRGB_R8 = 0;
int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
int GLAD_GL_EXT_texture_shadow_lod = 0;
int GLAD_GL_EXT_texture_shared_exponent = 0;
int GLAD_GL_EXT_texture_snorm = 0;
int GLAD_GL_EXT_texture_swizzle = 0;
int GLAD_GL_EXT_timer_query = 0;
int GLAD_GL_EXT_transform_feedback = 0;
int GLAD_GL_EXT_vertex_array = 0;
int GLAD_GL_EXT_vertex_array_bgra = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
int GLAD_GL_EXT_vertex_shader = 0;
int GLAD_GL_EXT_vertex_weighting = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
int GLAD_GL_EXT_window_rectangles = 0;
int GLAD_GL_EXT_x11_sync_object = 0;
int GLAD_GL_GREMEDY_frame_terminator = 0;
int GLAD_GL_GREMEDY_string_marker = 0;
int GLAD_GL_HP_convolution_border_modes = 0;
int GLAD_GL_HP_image_transform = 0;
int GLAD_GL_HP_occlusion_test = 0;
int GLAD_GL_HP_texture_lighting = 0;
int GLAD_GL_IBM_cull_vertex = 0;
int GLAD_GL_IBM_multimode_draw_arrays = 0;
int GLAD_GL_IBM_rasterpos_clip = 0;
int GLAD_GL_IBM_static_data = 0;
int GLAD_GL_IBM_texture_mirrored_repeat = 0;
int GLAD_GL_IBM_vertex_array_lists = 0;
int GLAD_GL_INGR_blend_func_separate = 0;
int GLAD_GL_INGR_color_clamp = 0;
int GLAD_GL_INGR_interlace_read = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_fragment_shader_ordering = 0;
int GLAD_GL_INTEL_framebuffer_CMAA = 0;
int GLAD_GL_INTEL_map_texture = 0;
int GLAD_GL_INTEL_parallel_arrays = 0;
int GLAD_GL_INTEL_performance_query = 0;
int GLAD_GL_KHR_blend_equation_advanced = 0;
int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
int GLAD_GL_KHR_context_flush_control = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_no_error = 0;
int GLAD_GL_KHR_parallel_shader_compile = 0;
int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_KHR_shader_subgroup = 0;
int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
int GLAD_GL_MESAX_texture_stack = 0;
int GLAD_GL_MESA_framebuffer_flip_x = 0;
int GLAD_GL_MESA_framebuffer_flip_y = 0;
int GLAD_GL_MESA_framebuffer_swap_xy = 0;
int GLAD_GL_MESA_pack_invert = 0;
int GLAD_GL_MESA_program_binary_formats = 0;
int GLAD_GL_MESA_resize_buffers = 0;
int GLAD_GL_MESA_shader_integer_functions = 0;
int GLAD_GL_MESA_tile_raster_order = 0;
int GLAD_GL_MESA_window_pos = 0;
int GLAD_GL_MESA_ycbcr_texture = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
int GLAD_GL_NVX_conditional_render = 0;
int GLAD_GL_NVX_gpu_memory_info = 0;
int GLAD_GL_NVX_gpu_multicast2 = 0;
int GLAD_GL_NVX_linked_gpu_multicast = 0;
int GLAD_GL_NVX_progress_fence = 0;
int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_blend_equation_advanced = 0;
int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
int GLAD_GL_NV_blend_minmax_factor = 0;
int GLAD_GL_NV_blend_square = 0;
int GLAD_GL_NV_clip_space_w_scaling = 0;
int GLAD_GL_NV_command_list = 0;
int GLAD_GL_NV_compute_program5 = 0;
int GLAD_GL_NV_compute_shader_derivatives = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_conservative_raster = 0;
int GLAD_GL_NV_conservative_raster_dilate = 0;
int GLAD_GL_NV_conservative_raster_pre_snap = 0;
int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_conservative_raster_underestimation = 0;
int GLAD_GL_NV_copy_depth_to_color = 0;
int GLAD_GL_NV_copy_image = 0;
int GLAD_GL_NV_deep_texture3D = 0;
int GLAD_GL_NV_depth_buffer_float = 0;
int GLAD_GL_NV_depth_clamp = 0;
int GLAD_GL_NV_draw_texture = 0;
int GLAD_GL_NV_draw_vulkan_image = 0;
int GLAD_GL_NV_evaluators = 0;
int GLAD_GL_NV_explicit_multisample = 0;
int GLAD_GL_NV_fence = 0;
int GLAD_GL_NV_fill_rectangle = 0;
int GLAD_GL_NV_float_buffer = 0;
int GLAD_GL_NV_fog_distance = 0;
int GLAD_GL_NV_fragment_coverage_to_color = 0;
int GLAD_GL_NV_fragment_program = 0;
int GLAD_GL_NV_fragment_program2 = 0;
int GLAD_GL_NV_fragment_program4 = 0;
int GLAD_GL_NV_fragment_program_option = 0;
int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
int GLAD_GL_NV_framebuffer_mixed_samples = 0;
int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
int GLAD_GL_NV_geometry_program4 = 0;
int GLAD_GL_NV_geometry_shader4 = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
int GLAD_GL_NV_gpu_multicast = 0;
int GLAD_GL_NV_gpu_program4 = 0;
int GLAD_GL_NV_gpu_program5 = 0;
int GLAD_GL_NV_gpu_program5_mem_extended = 0;
int GLAD_GL_NV_gpu_shader5 = 0;
int GLAD_GL_NV_half_float = 0;
int GLAD_GL_NV_internalformat_sample_query = 0;
int GLAD_GL_NV_light_max_exponent = 0;
int GLAD_GL_NV_memory_attachment = 0;
int GLAD_GL_NV_memory_object_sparse = 0;
int GLAD_GL_NV_mesh_shader = 0;
int GLAD_GL_NV_multisample_coverage = 0;
int GLAD_GL_NV_multisample_filter_hint = 0;
int GLAD_GL_NV_occlusion_query = 0;
int GLAD_GL_NV_packed_depth_stencil = 0;
int GLAD_GL_NV_parameter_buffer_object = 0;
int GLAD_GL_NV_parameter_buffer_object2 = 0;
int GLAD_GL_NV_path_rendering = 0;
int GLAD_GL_NV_path_rendering_shared_edge = 0;
int GLAD_GL_NV_pixel_data_range = 0;
int GLAD_GL_NV_point_sprite = 0;
int GLAD_GL_NV_present_video = 0;
int GLAD_GL_NV_primitive_restart = 0;
int GLAD_GL_NV_primitive_shading_rate = 0;
int GLAD_GL_NV_query_resource = 0;
int GLAD_GL_NV_query_resource_tag = 0;
int GLAD_GL_NV_register_combiners = 0;
int GLAD_GL_NV_register_combiners2 = 0;
int GLAD_GL_NV_representative_fragment_test = 0;
int GLAD_GL_NV_robustness_video_memory_purge = 0;
int GLAD_GL_NV_sample_locations = 0;
int GLAD_GL_NV_sample_mask_override_coverage = 0;
int GLAD_GL_NV_scissor_exclusive = 0;
int GLAD_GL_NV_shader_atomic_counters = 0;
int GLAD_GL_NV_shader_atomic_float = 0;
int GLAD_GL_NV_shader_atomic_float64 = 0;
int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
int GLAD_GL_NV_shader_atomic_int64 = 0;
int GLAD_GL_NV_shader_buffer_load = 0;
int GLAD_GL_NV_shader_buffer_store = 0;
int GLAD_GL_NV_shader_storage_buffer_object = 0;
int GLAD_GL_NV_shader_subgroup_partitioned = 0;
int GLAD_GL_NV_shader_texture_footprint = 0;
int GLAD_GL_NV_shader_thread_group = 0;
int GLAD_GL_NV_shader_thread_shuffle = 0;
int GLAD_GL_NV_shading_rate_image = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_tessellation_program5 = 0;
int GLAD_GL_NV_texgen_emboss = 0;
int GLAD_GL_NV_texgen_reflection = 0;
int GLAD_GL_NV_texture_barrier = 0;
int GLAD_GL_NV_texture_compression_vtc = 0;
int GLAD_GL_NV_texture_env_combine4 = 0;
int GLAD_GL_NV_texture_expand_normal = 0;
int GLAD_GL_NV_texture_multisample = 0;
int GLAD_GL_NV_texture_rectangle = 0;
int GLAD_GL_NV_texture_rectangle_compressed = 0;
int GLAD_GL_NV_texture_shader = 0;
int GLAD_GL_NV_texture_shader2 = 0;
int GLAD_GL_NV_texture_shader3 = 0;
int GLAD_GL_NV_timeline_semaphore = 0;
int GLAD_GL_NV_transform_feedback = 0;
int GLAD_GL_NV_transform_feedback2 = 0;
int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
int GLAD_GL_NV_vdpau_interop = 0;
int GLAD_GL_NV_vdpau_interop2 = 0;
int GLAD_GL_NV_vertex_array_range = 0;
int GLAD_GL_NV_vertex_array_range2 = 0;
int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
int GLAD_GL_NV_vertex_program = 0;
int GLAD_GL_NV_vertex_program1_1 = 0;
int GLAD_GL_NV_vertex_program2 = 0;
int GLAD_GL_NV_vertex_program2_option = 0;
int GLAD_GL_NV_vertex_program3 = 0;
int GLAD_GL_NV_vertex_program4 = 0;
int GLAD_GL_NV_video_capture = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_NV_viewport_swizzle = 0;
int GLAD_GL_OES_byte_coordinates = 0;
int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_fixed_point = 0;
int GLAD_GL_OES_query_matrix = 0;
int GLAD_GL_OES_read_format = 0;
int GLAD_GL_OES_single_precision = 0;
int GLAD_GL_OML_interlace = 0;
int GLAD_GL_OML_resample = 0;
int GLAD_GL_OML_subsample = 0;
int GLAD_GL_OVR_multiview = 0;
int GLAD_GL_OVR_multiview2 = 0;
int GLAD_GL_PGI_misc_hints = 0;
int GLAD_GL_PGI_vertex_hints = 0;
int GLAD_GL_REND_screen_coordinates = 0;
int GLAD_GL_S3_s3tc = 0;
int GLAD_GL_SGIS_detail_texture = 0;
int GLAD_GL_SGIS_fog_function = 0;
int GLAD_GL_SGIS_generate_mipmap = 0;
int GLAD_GL_SGIS_multisample = 0;
int GLAD_GL_SGIS_pixel_texture = 0;
int GLAD_GL_SGIS_point_line_texgen = 0;
int GLAD_GL_SGIS_point_parameters = 0;
int GLAD_GL_SGIS_sharpen_texture = 0;
int GLAD_GL_SGIS_texture4D = 0;
int GLAD_GL_SGIS_texture_border_clamp = 0;
int GLAD_GL_SGIS_texture_color_mask = 0;
int GLAD_GL_SGIS_texture_edge_clamp = 0;
int GLAD_GL_SGIS_texture_filter4 = 0;
int GLAD_GL_SGIS_texture_lod = 0;
int GLAD_GL_SGIS_texture_select = 0;
int GLAD_GL_SGIX_async = 0;
int GLAD_GL_SGIX_async_histogram = 0;
int GLAD_GL_SGIX_async_pixel = 0;
int GLAD_GL_SGIX_blend_alpha_minmax = 0;
int GLAD_GL_SGIX_calligraphic_fragment = 0;
int GLAD_GL_SGIX_clipmap = 0;
int GLAD_GL_SGIX_convolution_accuracy = 0;
int GLAD_GL_SGIX_depth_pass_instrument = 0;
int GLAD_GL_SGIX_depth_texture = 0;
int GLAD_GL_SGIX_flush_raster = 0;
int GLAD_GL_SGIX_fog_offset = 0;
int GLAD_GL_SGIX_fragment_lighting = 0;
int GLAD_GL_SGIX_framezoom = 0;
int GLAD_GL_SGIX_igloo_interface = 0;
int GLAD_GL_SGIX_instruments = 0;
int GLAD_GL_SGIX_interlace = 0;
int GLAD_GL_SGIX_ir_instrument1 = 0;
int GLAD_GL_SGIX_list_priority = 0;
int GLAD_GL_SGIX_pixel_texture = 0;
int GLAD_GL_SGIX_pixel_tiles = 0;
int GLAD_GL_SGIX_polynomial_ffd = 0;
int GLAD_GL_SGIX_reference_plane = 0;
int GLAD_GL_SGIX_resample = 0;
int GLAD_GL_SGIX_scalebias_hint = 0;
int GLAD_GL_SGIX_shadow = 0;
int GLAD_GL_SGIX_shadow_ambient = 0;
int GLAD_GL_SGIX_sprite = 0;
int GLAD_GL_SGIX_subsample = 0;
int GLAD_GL_SGIX_tag_sample_buffer = 0;
int GLAD_GL_SGIX_texture_add_env = 0;
int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
int GLAD_GL_SGIX_texture_lod_bias = 0;
int GLAD_GL_SGIX_texture_multi_buffer = 0;
int GLAD_GL_SGIX_texture_scale_bias = 0;
int GLAD_GL_SGIX_vertex_preclip = 0;
int GLAD_GL_SGIX_ycrcb = 0;
int GLAD_GL_SGIX_ycrcb_subsample = 0;
int GLAD_GL_SGIX_ycrcba = 0;
int GLAD_GL_SGI_color_matrix = 0;
int GLAD_GL_SGI_color_table = 0;
int GLAD_GL_SGI_texture_color_table = 0;
int GLAD_GL_SUNX_constant_data = 0;
int GLAD_GL_SUN_convolution_border_modes = 0;
int GLAD_GL_SUN_global_alpha = 0;
int GLAD_GL_SUN_mesh_array = 0;
int GLAD_GL_SUN_slice_accum = 0;
int GLAD_GL_SUN_triangle_list = 0;
int GLAD_GL_SUN_vertex = 0;
int GLAD_GL_WIN_phong_shading = 0;
int GLAD_GL_WIN_specular_fog = 0;
PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;
PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;
PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
PFNGLCALLLISTPROC glad_glCallList = NULL;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
PFNGLFOGFPROC glad_glFogf = NULL;
PFNGLFOGFVPROC glad_glFogfv = NULL;
PFNGLFOGIPROC glad_glFogi = NULL;
PFNGLFOGIVPROC glad_glFogiv = NULL;
PFNGLFOGXOESPROC glad_glFogxOES = NULL;
PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
PFNGLGENLISTSPROC glad_glGenLists = NULL;
PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLHINTPGIPROC glad_glHintPGI = NULL;
PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
PFNGLINDEXDPROC glad_glIndexd = NULL;
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
PFNGLINDEXFPROC glad_glIndexf = NULL;
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
PFNGLINDEXIPROC glad_glIndexi = NULL;
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
PFNGLINDEXSPROC glad_glIndexs = NULL;
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
PFNGLINDEXUBPROC glad_glIndexub = NULL;
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
PFNGLINITNAMESPROC glad_glInitNames = NULL;
PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
PFNGLISLISTPROC glad_glIsList = NULL;
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
PFNGLLIGHTFPROC glad_glLightf = NULL;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
PFNGLLIGHTIPROC glad_glLighti = NULL;
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
PFNGLLISTBASEPROC glad_glListBase = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
PFNGLMAP1DPROC glad_glMap1d = NULL;
PFNGLMAP1FPROC glad_glMap1f = NULL;
PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
PFNGLMAP2DPROC glad_glMap2d = NULL;
PFNGLMAP2FPROC glad_glMap2f = NULL;
PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
PFNGLMATERIALIPROC glad_glMateriali = NULL;
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
PFNGLMINMAXPROC glad_glMinmax = NULL;
PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;
PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
PFNGLNEWLISTPROC glad_glNewList = NULL;
PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
PFNGLORTHOPROC glad_glOrtho = NULL;
PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
PFNGLPOPNAMEPROC glad_glPopName = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
PFNGLRECTDPROC glad_glRectd = NULL;
PFNGLRECTDVPROC glad_glRectdv = NULL;
PFNGLRECTFPROC glad_glRectf = NULL;
PFNGLRECTFVPROC glad_glRectfv = NULL;
PFNGLRECTIPROC glad_glRecti = NULL;
PFNGLRECTIVPROC glad_glRectiv = NULL;
PFNGLRECTSPROC glad_glRects = NULL;
PFNGLRECTSVPROC glad_glRectsv = NULL;
PFNGLRECTXOESPROC glad_glRectxOES = NULL;
PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
PFNGLROTATEDPROC glad_glRotated = NULL;
PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCALEDPROC glad_glScaled = NULL;
PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
PFNGLTEXGENDPROC glad_glTexGend = NULL;
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_3DFX_tbuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_3DFX_tbuffer) return;
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) load(userptr, "glTbufferMask3DFX");
}
static void glad_gl_load_GL_AMD_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_debug_output) return;
glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) load(userptr, "glDebugMessageCallbackAMD");
glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) load(userptr, "glDebugMessageEnableAMD");
glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) load(userptr, "glDebugMessageInsertAMD");
glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) load(userptr, "glGetDebugMessageLogAMD");
}
static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_draw_buffers_blend) return;
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD");
glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_sample_positions( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glFramebufferSamplePositionsfvAMD");
glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetFramebufferParameterfvAMD");
glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetNamedFramebufferParameterfvAMD");
glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glNamedFramebufferSamplePositionsfvAMD");
}
static void glad_gl_load_GL_AMD_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_gpu_shader_int64) return;
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_AMD_interleaved_elements( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_interleaved_elements) return;
glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) load(userptr, "glVertexAttribParameteriAMD");
}
static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
}
static void glad_gl_load_GL_AMD_name_gen_delete( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_name_gen_delete) return;
glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) load(userptr, "glDeleteNamesAMD");
glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) load(userptr, "glGenNamesAMD");
glad_glIsNameAMD = (PFNGLISNAMEAMDPROC) load(userptr, "glIsNameAMD");
}
static void glad_gl_load_GL_AMD_occlusion_query_event( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_occlusion_query_event) return;
glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) load(userptr, "glQueryObjectParameteruiAMD");
}
static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_performance_monitor) return;
glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load(userptr, "glBeginPerfMonitorAMD");
glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load(userptr, "glDeletePerfMonitorsAMD");
glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load(userptr, "glEndPerfMonitorAMD");
glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load(userptr, "glGenPerfMonitorsAMD");
glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load(userptr, "glGetPerfMonitorCounterDataAMD");
glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load(userptr, "glGetPerfMonitorCounterInfoAMD");
glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load(userptr, "glGetPerfMonitorCounterStringAMD");
glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load(userptr, "glGetPerfMonitorCountersAMD");
glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load(userptr, "glGetPerfMonitorGroupStringAMD");
glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load(userptr, "glGetPerfMonitorGroupsAMD");
glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load(userptr, "glSelectPerfMonitorCountersAMD");
}
static void glad_gl_load_GL_AMD_sample_positions( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_sample_positions) return;
glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) load(userptr, "glSetMultisamplefvAMD");
}
static void glad_gl_load_GL_AMD_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_sparse_texture) return;
glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) load(userptr, "glTexStorageSparseAMD");
glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) load(userptr, "glTextureStorageSparseAMD");
}
static void glad_gl_load_GL_AMD_stencil_operation_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_stencil_operation_extended) return;
glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) load(userptr, "glStencilOpValueAMD");
}
static void glad_gl_load_GL_AMD_vertex_shader_tessellator( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) load(userptr, "glTessellationFactorAMD");
glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) load(userptr, "glTessellationModeAMD");
}
static void glad_gl_load_GL_APPLE_element_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_element_array) return;
glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glDrawElementArrayAPPLE");
glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE");
glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE");
glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE");
glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_fence) return;
glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE");
glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE");
glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE");
glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE");
glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE");
glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) load(userptr, "glSetFenceAPPLE");
glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) load(userptr, "glTestFenceAPPLE");
glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) load(userptr, "glTestObjectAPPLE");
}
static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_flush_buffer_range) return;
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_object_purgeable( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_object_purgeable) return;
glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) load(userptr, "glGetObjectParameterivAPPLE");
glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) load(userptr, "glObjectPurgeableAPPLE");
glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) load(userptr, "glObjectUnpurgeableAPPLE");
}
static void glad_gl_load_GL_APPLE_texture_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_texture_range) return;
glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) load(userptr, "glGetTexParameterPointervAPPLE");
glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) load(userptr, "glTextureRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_array_object) return;
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_array_range) return;
glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glFlushVertexArrayRangeAPPLE");
glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) load(userptr, "glVertexArrayParameteriAPPLE");
glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glVertexArrayRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_program_evaluators( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glDisableVertexAttribAPPLE");
glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glEnableVertexAttribAPPLE");
glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) load(userptr, "glIsVertexAttribEnabledAPPLE");
glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) load(userptr, "glMapVertexAttrib1dAPPLE");
glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) load(userptr, "glMapVertexAttrib1fAPPLE");
glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE");
glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE");
}
static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES2_compatibility) return;
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
}
static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
}
static void glad_gl_load_GL_ARB_ES3_2_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES3_2_compatibility) return;
glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) load(userptr, "glPrimitiveBoundingBoxARB");
}
static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_base_instance) return;
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
}
static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_bindless_texture) return;
glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB");
glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB");
glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB");
glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB");
glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB");
glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB");
glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB");
glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB");
glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB");
glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB");
glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load(userptr, "glProgramUniformHandleui64ARB");
glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load(userptr, "glProgramUniformHandleui64vARB");
glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load(userptr, "glUniformHandleui64ARB");
glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load(userptr, "glUniformHandleui64vARB");
glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) load(userptr, "glVertexAttribL1ui64ARB");
glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) load(userptr, "glVertexAttribL1ui64vARB");
}
static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_blend_func_extended) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
}
static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_buffer_storage) return;
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
}
static void glad_gl_load_GL_ARB_cl_event( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_cl_event) return;
glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) load(userptr, "glCreateSyncFromCLeventARB");
}
static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_buffer_object) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
}
static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_texture) return;
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clip_control) return;
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
}
static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_color_buffer_float) return;
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
}
static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_compute_shader) return;
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
}
static void glad_gl_load_GL_ARB_compute_variable_group_size( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_compute_variable_group_size) return;
glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) load(userptr, "glDispatchComputeGroupSizeARB");
}
static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_buffer) return;
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
}
static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_image) return;
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
}
static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
}
static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_direct_state_access) return;
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers) return;
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
}
static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers_blend) return;
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
}
static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
}
static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_indirect) return;
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_instanced) return;
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
}
static void glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_fragment_program) return;
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
}
static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
}
static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_object) return;
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
}
static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_geometry_shader4) return;
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
}
static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_program_binary) return;
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
}
static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_texture_sub_image) return;
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
}
static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gl_spirv) return;
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
}
static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
}
static void glad_gl_load_GL_ARB_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gpu_shader_int64) return;
glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC) load(userptr, "glGetUniformi64vARB");
glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC) load(userptr, "glGetUniformui64vARB");
glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC) load(userptr, "glGetnUniformi64vARB");
glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC) load(userptr, "glGetnUniformui64vARB");
glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC) load(userptr, "glProgramUniform1i64ARB");
glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC) load(userptr, "glProgramUniform1i64vARB");
glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC) load(userptr, "glProgramUniform1ui64ARB");
glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC) load(userptr, "glProgramUniform1ui64vARB");
glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC) load(userptr, "glProgramUniform2i64ARB");
glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC) load(userptr, "glProgramUniform2i64vARB");
glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC) load(userptr, "glProgramUniform2ui64ARB");
glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC) load(userptr, "glProgramUniform2ui64vARB");
glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC) load(userptr, "glProgramUniform3i64ARB");
glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC) load(userptr, "glProgramUniform3i64vARB");
glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC) load(userptr, "glProgramUniform3ui64ARB");
glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC) load(userptr, "glProgramUniform3ui64vARB");
glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC) load(userptr, "glProgramUniform4i64ARB");
glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC) load(userptr, "glProgramUniform4i64vARB");
glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC) load(userptr, "glProgramUniform4ui64ARB");
glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC) load(userptr, "glProgramUniform4ui64vARB");
glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC) load(userptr, "glUniform1i64ARB");
glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC) load(userptr, "glUniform1i64vARB");
glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC) load(userptr, "glUniform1ui64ARB");
glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC) load(userptr, "glUniform1ui64vARB");
glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC) load(userptr, "glUniform2i64ARB");
glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC) load(userptr, "glUniform2i64vARB");
glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC) load(userptr, "glUniform2ui64ARB");
glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC) load(userptr, "glUniform2ui64vARB");
glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC) load(userptr, "glUniform3i64ARB");
glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) load(userptr, "glUniform3i64vARB");
glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) load(userptr, "glUniform3ui64ARB");
glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) load(userptr, "glUniform3ui64vARB");
glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) load(userptr, "glUniform4i64ARB");
glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB");
glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB");
glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB");
}
static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_imaging) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable");
glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable");
glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv");
glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv");
glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D");
glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D");
glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf");
glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv");
glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri");
glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv");
glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable");
glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable");
glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D");
glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D");
glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable");
glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv");
glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv");
glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter");
glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv");
glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv");
glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram");
glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv");
glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv");
glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax");
glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv");
glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv");
glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter");
glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram");
glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax");
glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram");
glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax");
glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D");
}
static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_indirect_parameters) return;
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
}
static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_instanced_arrays) return;
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
}
static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query) return;
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
}
static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query2) return;
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
}
static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_invalidate_subdata) return;
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
}
static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_map_buffer_range) return;
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
}
static void glad_gl_load_GL_ARB_matrix_palette( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_matrix_palette) return;
glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) load(userptr, "glCurrentPaletteMatrixARB");
glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) load(userptr, "glMatrixIndexPointerARB");
glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) load(userptr, "glMatrixIndexubvARB");
glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) load(userptr, "glMatrixIndexuivARB");
glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) load(userptr, "glMatrixIndexusvARB");
}
static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_bind) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
}
static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
}
static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multitexture) return;
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
}
static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_occlusion_query) return;
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
}
static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB");
}
static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_point_parameters) return;
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
}
static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
}
static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_program_interface_query) return;
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
}
static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_provoking_vertex) return;
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
}
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB");
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB");
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB");
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB");
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB");
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB");
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB");
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB");
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB");
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB");
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
}
static void glad_gl_load_GL_ARB_sample_locations( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sample_locations) return;
glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) load(userptr, "glEvaluateDepthValuesARB");
glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glFramebufferSampleLocationsfvARB");
glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glNamedFramebufferSampleLocationsfvARB");
}
static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sample_shading) return;
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
}
static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sampler_objects) return;
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
}
static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_separate_shader_objects) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
}
static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_atomic_counters) return;
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
}
static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_image_load_store) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
}
static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_objects) return;
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
}
static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
}
static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_subroutine) return;
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shading_language_include) return;
glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB");
glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB");
glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB");
glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB");
glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB");
glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB");
}
static void glad_gl_load_GL_ARB_sparse_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sparse_buffer) return;
glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glBufferPageCommitmentARB");
glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glNamedBufferPageCommitmentARB");
glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) load(userptr, "glNamedBufferPageCommitmentEXT");
}
static void glad_gl_load_GL_ARB_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sparse_texture) return;
glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB");
}
static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sync) return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_tessellation_shader) return;
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
}
static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_barrier) return;
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
}
static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_object) return;
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
}
static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_range) return;
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
}
static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_compression) return;
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
}
static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_multisample) return;
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage) return;
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage_multisample) return;
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_view) return;
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
}
static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_timer_query) return;
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
}
static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback2) return;
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
}
static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback3) return;
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
}
static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
}
static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transpose_matrix) return;
glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB");
glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB");
glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB");
glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB");
}
static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_uniform_buffer_object) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_array_object) return;
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
}
static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
}
static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ARB_vertex_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_blend) return;
glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) load(userptr, "glVertexBlendARB");
glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) load(userptr, "glWeightPointerARB");
glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC) load(userptr, "glWeightbvARB");
glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC) load(userptr, "glWeightdvARB");
glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC) load(userptr, "glWeightfvARB");
glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC) load(userptr, "glWeightivARB");
glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC) load(userptr, "glWeightsvARB");
glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) load(userptr, "glWeightubvARB");
glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) load(userptr, "glWeightuivARB");
glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) load(userptr, "glWeightusvARB");
}
static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_buffer_object) return;
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
}
static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_program) return;
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_shader) return;
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
}
static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_viewport_array) return;
glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_window_pos) return;
glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB");
glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB");
glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB");
glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB");
glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB");
glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB");
glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB");
glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB");
glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB");
glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB");
glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB");
glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB");
glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB");
glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB");
glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB");
glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB");
}
static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_draw_buffers) return;
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
}
static void glad_gl_load_GL_ATI_element_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_element_array) return;
glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) load(userptr, "glDrawElementArrayATI");
glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) load(userptr, "glDrawRangeElementArrayATI");
glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) load(userptr, "glElementPointerATI");
}
static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_envmap_bumpmap) return;
glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI");
glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI");
glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI");
glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI");
}
static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_fragment_shader) return;
glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI");
glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI");
glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI");
glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) load(userptr, "glBeginFragmentShaderATI");
glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) load(userptr, "glBindFragmentShaderATI");
glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) load(userptr, "glColorFragmentOp1ATI");
glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) load(userptr, "glColorFragmentOp2ATI");
glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) load(userptr, "glColorFragmentOp3ATI");
glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) load(userptr, "glDeleteFragmentShaderATI");
glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) load(userptr, "glEndFragmentShaderATI");
glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) load(userptr, "glGenFragmentShadersATI");
glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) load(userptr, "glPassTexCoordATI");
glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) load(userptr, "glSampleMapATI");
glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) load(userptr, "glSetFragmentShaderConstantATI");
}
static void glad_gl_load_GL_ATI_map_object_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_map_object_buffer) return;
glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) load(userptr, "glMapObjectBufferATI");
glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) load(userptr, "glUnmapObjectBufferATI");
}
static void glad_gl_load_GL_ATI_pn_triangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_pn_triangles) return;
glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) load(userptr, "glPNTrianglesfATI");
glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) load(userptr, "glPNTrianglesiATI");
}
static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_separate_stencil) return;
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
}
static void glad_gl_load_GL_ATI_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_array_object) return;
glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) load(userptr, "glArrayObjectATI");
glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) load(userptr, "glFreeObjectBufferATI");
glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) load(userptr, "glGetArrayObjectfvATI");
glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) load(userptr, "glGetArrayObjectivATI");
glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) load(userptr, "glGetObjectBufferfvATI");
glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) load(userptr, "glGetObjectBufferivATI");
glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) load(userptr, "glGetVariantArrayObjectfvATI");
glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) load(userptr, "glGetVariantArrayObjectivATI");
glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) load(userptr, "glIsObjectBufferATI");
glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) load(userptr, "glNewObjectBufferATI");
glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) load(userptr, "glUpdateObjectBufferATI");
glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) load(userptr, "glVariantArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_attrib_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) load(userptr, "glGetVertexAttribArrayObjectfvATI");
glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) load(userptr, "glGetVertexAttribArrayObjectivATI");
glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) load(userptr, "glVertexAttribArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_streams( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_streams) return;
glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) load(userptr, "glClientActiveVertexStreamATI");
glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) load(userptr, "glNormalStream3bATI");
glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) load(userptr, "glNormalStream3bvATI");
glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) load(userptr, "glNormalStream3dATI");
glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) load(userptr, "glNormalStream3dvATI");
glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) load(userptr, "glNormalStream3fATI");
glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) load(userptr, "glNormalStream3fvATI");
glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) load(userptr, "glNormalStream3iATI");
glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) load(userptr, "glNormalStream3ivATI");
glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) load(userptr, "glNormalStream3sATI");
glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) load(userptr, "glNormalStream3svATI");
glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) load(userptr, "glVertexBlendEnvfATI");
glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) load(userptr, "glVertexBlendEnviATI");
glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) load(userptr, "glVertexStream1dATI");
glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) load(userptr, "glVertexStream1dvATI");
glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) load(userptr, "glVertexStream1fATI");
glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) load(userptr, "glVertexStream1fvATI");
glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) load(userptr, "glVertexStream1iATI");
glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) load(userptr, "glVertexStream1ivATI");
glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) load(userptr, "glVertexStream1sATI");
glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) load(userptr, "glVertexStream1svATI");
glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) load(userptr, "glVertexStream2dATI");
glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) load(userptr, "glVertexStream2dvATI");
glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) load(userptr, "glVertexStream2fATI");
glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) load(userptr, "glVertexStream2fvATI");
glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) load(userptr, "glVertexStream2iATI");
glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) load(userptr, "glVertexStream2ivATI");
glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) load(userptr, "glVertexStream2sATI");
glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) load(userptr, "glVertexStream2svATI");
glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) load(userptr, "glVertexStream3dATI");
glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) load(userptr, "glVertexStream3dvATI");
glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) load(userptr, "glVertexStream3fATI");
glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) load(userptr, "glVertexStream3fvATI");
glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) load(userptr, "glVertexStream3iATI");
glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) load(userptr, "glVertexStream3ivATI");
glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) load(userptr, "glVertexStream3sATI");
glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) load(userptr, "glVertexStream3svATI");
glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) load(userptr, "glVertexStream4dATI");
glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) load(userptr, "glVertexStream4dvATI");
glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) load(userptr, "glVertexStream4fATI");
glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) load(userptr, "glVertexStream4fvATI");
glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) load(userptr, "glVertexStream4iATI");
glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) load(userptr, "glVertexStream4ivATI");
glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) load(userptr, "glVertexStream4sATI");
glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) load(userptr, "glVertexStream4svATI");
}
static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_EGL_image_storage) return;
glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT");
glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT");
}
static void glad_gl_load_GL_EXT_bindable_uniform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_bindable_uniform) return;
glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) load(userptr, "glGetUniformBufferSizeEXT");
glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) load(userptr, "glGetUniformOffsetEXT");
glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) load(userptr, "glUniformBufferEXT");
}
static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_color) return;
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
}
static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_equation_separate) return;
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_minmax) return;
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
}
static void glad_gl_load_GL_EXT_color_subtable( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_color_subtable) return;
glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) load(userptr, "glColorSubTableEXT");
glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) load(userptr, "glCopyColorSubTableEXT");
}
static void glad_gl_load_GL_EXT_compiled_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_compiled_vertex_array) return;
glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) load(userptr, "glLockArraysEXT");
glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) load(userptr, "glUnlockArraysEXT");
}
static void glad_gl_load_GL_EXT_convolution( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_convolution) return;
glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glConvolutionFilter1DEXT");
glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glConvolutionFilter2DEXT");
glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) load(userptr, "glConvolutionParameterfEXT");
glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glConvolutionParameterfvEXT");
glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) load(userptr, "glConvolutionParameteriEXT");
glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT");
glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT");
glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT");
glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT");
glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glGetConvolutionParameterfvEXT");
glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glGetConvolutionParameterivEXT");
glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) load(userptr, "glGetSeparableFilterEXT");
glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) load(userptr, "glSeparableFilter2DEXT");
}
static void glad_gl_load_GL_EXT_coordinate_frame( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_coordinate_frame) return;
glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) load(userptr, "glBinormal3bEXT");
glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) load(userptr, "glBinormal3bvEXT");
glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) load(userptr, "glBinormal3dEXT");
glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) load(userptr, "glBinormal3dvEXT");
glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) load(userptr, "glBinormal3fEXT");
glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) load(userptr, "glBinormal3fvEXT");
glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) load(userptr, "glBinormal3iEXT");
glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) load(userptr, "glBinormal3ivEXT");
glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) load(userptr, "glBinormal3sEXT");
glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) load(userptr, "glBinormal3svEXT");
glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) load(userptr, "glBinormalPointerEXT");
glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) load(userptr, "glTangent3bEXT");
glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) load(userptr, "glTangent3bvEXT");
glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) load(userptr, "glTangent3dEXT");
glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) load(userptr, "glTangent3dvEXT");
glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) load(userptr, "glTangent3fEXT");
glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) load(userptr, "glTangent3fvEXT");
glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT");
glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT");
glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT");
glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT");
glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT");
}
static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_copy_texture) return;
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_cull_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_cull_vertex) return;
glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) load(userptr, "glCullParameterdvEXT");
glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) load(userptr, "glCullParameterfvEXT");
}
static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_debug_label) return;
glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT");
glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT");
}
static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_debug_marker) return;
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT");
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT");
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT");
}
static void glad_gl_load_GL_EXT_depth_bounds_test( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_depth_bounds_test) return;
glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) load(userptr, "glDepthBoundsEXT");
}
static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_direct_state_access) return;
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_buffers2) return;
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
}
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_instanced) return;
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
}
static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_range_elements) return;
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
}
static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_external_buffer) return;
glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT");
glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT");
}
static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_fog_coord) return;
glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT");
glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT");
glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT");
glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT");
glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_object) return;
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
}
static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_geometry_shader4) return;
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
}
static void glad_gl_load_GL_EXT_gpu_program_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_gpu_program_parameters) return;
glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) load(userptr, "glProgramEnvParameters4fvEXT");
glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glProgramLocalParameters4fvEXT");
}
static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_gpu_shader4) return;
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_EXT_histogram( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_histogram) return;
glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) load(userptr, "glGetHistogramEXT");
glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) load(userptr, "glGetHistogramParameterfvEXT");
glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) load(userptr, "glGetHistogramParameterivEXT");
glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) load(userptr, "glGetMinmaxEXT");
glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) load(userptr, "glGetMinmaxParameterfvEXT");
glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) load(userptr, "glGetMinmaxParameterivEXT");
glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) load(userptr, "glHistogramEXT");
glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC) load(userptr, "glMinmaxEXT");
glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) load(userptr, "glResetHistogramEXT");
glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) load(userptr, "glResetMinmaxEXT");
}
static void glad_gl_load_GL_EXT_index_func( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_index_func) return;
glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) load(userptr, "glIndexFuncEXT");
}
static void glad_gl_load_GL_EXT_index_material( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_index_material) return;
glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) load(userptr, "glIndexMaterialEXT");
}
static void glad_gl_load_GL_EXT_light_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_light_texture) return;
glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) load(userptr, "glApplyTextureEXT");
glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT");
glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT");
}
static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object) return;
glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT");
glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT");
glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT");
glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT");
glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT");
glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT");
glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT");
glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT");
glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT");
glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT");
glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT");
glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, "glTextureStorageMem1DEXT");
glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT");
glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT");
glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT");
glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT");
}
static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object_fd) return;
glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT");
}
static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object_win32) return;
glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT");
glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT");
}
static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multi_draw_arrays) return;
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
}
static void glad_gl_load_GL_EXT_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multisample) return;
glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) load(userptr, "glSampleMaskEXT");
glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) load(userptr, "glSamplePatternEXT");
}
static void glad_gl_load_GL_EXT_paletted_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_paletted_texture) return;
glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) load(userptr, "glColorTableEXT");
glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) load(userptr, "glGetColorTableEXT");
glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) load(userptr, "glGetColorTableParameterfvEXT");
glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) load(userptr, "glGetColorTableParameterivEXT");
}
static void glad_gl_load_GL_EXT_pixel_transform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_pixel_transform) return;
glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glGetPixelTransformParameterfvEXT");
glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glGetPixelTransformParameterivEXT");
glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) load(userptr, "glPixelTransformParameterfEXT");
glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glPixelTransformParameterfvEXT");
glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) load(userptr, "glPixelTransformParameteriEXT");
glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glPixelTransformParameterivEXT");
}
static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_point_parameters) return;
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_polygon_offset) return;
glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) load(userptr, "glPolygonOffsetEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
}
static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_provoking_vertex) return;
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
}
static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_raster_multisample) return;
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_EXT_secondary_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_secondary_color) return;
glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT");
glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT");
glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT");
glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT");
glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT");
glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT");
glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT");
glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT");
glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT");
glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT");
glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT");
glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT");
glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT");
glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT");
glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT");
glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT");
glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT");
}
static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore) return;
glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT");
glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT");
glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT");
glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT");
glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT");
glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT");
}
static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore_fd) return;
glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT");
}
static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore_win32) return;
glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT");
glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT");
}
static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_separate_shader_objects) return;
glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) load(userptr, "glActiveProgramEXT");
glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) load(userptr, "glCreateShaderProgramEXT");
glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) load(userptr, "glUseShaderProgramEXT");
}
static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT");
}
static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_image_load_store) return;
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
}
static void glad_gl_load_GL_EXT_stencil_clear_tag( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_stencil_clear_tag) return;
glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) load(userptr, "glStencilClearTagEXT");
}
static void glad_gl_load_GL_EXT_stencil_two_side( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_stencil_two_side) return;
glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) load(userptr, "glActiveStencilFaceEXT");
}
static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_subtexture) return;
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
}
static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture3D) return;
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_array) return;
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
}
static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_buffer_object) return;
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
}
static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_integer) return;
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
}
static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_object) return;
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
}
static void glad_gl_load_GL_EXT_texture_perturb_normal( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_perturb_normal) return;
glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) load(userptr, "glTextureNormalEXT");
}
static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_timer_query) return;
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
}
static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_transform_feedback) return;
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
}
static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_array) return;
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_shader) return;
glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) load(userptr, "glBeginVertexShaderEXT");
glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) load(userptr, "glBindLightParameterEXT");
glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) load(userptr, "glBindMaterialParameterEXT");
glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) load(userptr, "glBindParameterEXT");
glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) load(userptr, "glBindTexGenParameterEXT");
glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) load(userptr, "glBindTextureUnitParameterEXT");
glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) load(userptr, "glBindVertexShaderEXT");
glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) load(userptr, "glDeleteVertexShaderEXT");
glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glDisableVariantClientStateEXT");
glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glEnableVariantClientStateEXT");
glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) load(userptr, "glEndVertexShaderEXT");
glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) load(userptr, "glExtractComponentEXT");
glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) load(userptr, "glGenSymbolsEXT");
glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) load(userptr, "glGenVertexShadersEXT");
glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) load(userptr, "glGetInvariantBooleanvEXT");
glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) load(userptr, "glGetInvariantFloatvEXT");
glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) load(userptr, "glGetInvariantIntegervEXT");
glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) load(userptr, "glGetLocalConstantBooleanvEXT");
glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) load(userptr, "glGetLocalConstantFloatvEXT");
glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) load(userptr, "glGetLocalConstantIntegervEXT");
glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) load(userptr, "glGetVariantBooleanvEXT");
glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) load(userptr, "glGetVariantFloatvEXT");
glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) load(userptr, "glGetVariantIntegervEXT");
glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) load(userptr, "glGetVariantPointervEXT");
glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) load(userptr, "glInsertComponentEXT");
glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) load(userptr, "glIsVariantEnabledEXT");
glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) load(userptr, "glSetInvariantEXT");
glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) load(userptr, "glSetLocalConstantEXT");
glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) load(userptr, "glShaderOp1EXT");
glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) load(userptr, "glShaderOp2EXT");
glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) load(userptr, "glShaderOp3EXT");
glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) load(userptr, "glSwizzleEXT");
glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) load(userptr, "glVariantPointerEXT");
glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) load(userptr, "glVariantbvEXT");
glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) load(userptr, "glVariantdvEXT");
glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) load(userptr, "glVariantfvEXT");
glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC) load(userptr, "glVariantivEXT");
glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) load(userptr, "glVariantsvEXT");
glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) load(userptr, "glVariantubvEXT");
glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) load(userptr, "glVariantuivEXT");
glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) load(userptr, "glVariantusvEXT");
glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) load(userptr, "glWriteMaskEXT");
}
static void glad_gl_load_GL_EXT_vertex_weighting( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_weighting) return;
glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) load(userptr, "glVertexWeightPointerEXT");
glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) load(userptr, "glVertexWeightfEXT");
glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) load(userptr, "glVertexWeightfvEXT");
}
static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_win32_keyed_mutex) return;
glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT");
glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT");
}
static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_window_rectangles) return;
glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT");
}
static void glad_gl_load_GL_EXT_x11_sync_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_x11_sync_object) return;
glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) load(userptr, "glImportSyncEXT");
}
static void glad_gl_load_GL_GREMEDY_frame_terminator( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_GREMEDY_frame_terminator) return;
glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) load(userptr, "glFrameTerminatorGREMEDY");
}
static void glad_gl_load_GL_GREMEDY_string_marker( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_GREMEDY_string_marker) return;
glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) load(userptr, "glStringMarkerGREMEDY");
}
static void glad_gl_load_GL_HP_image_transform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_HP_image_transform) return;
glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glGetImageTransformParameterfvHP");
glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glGetImageTransformParameterivHP");
glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) load(userptr, "glImageTransformParameterfHP");
glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glImageTransformParameterfvHP");
glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) load(userptr, "glImageTransformParameteriHP");
glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glImageTransformParameterivHP");
}
static void glad_gl_load_GL_IBM_multimode_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_multimode_draw_arrays) return;
glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) load(userptr, "glMultiModeDrawArraysIBM");
glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) load(userptr, "glMultiModeDrawElementsIBM");
}
static void glad_gl_load_GL_IBM_static_data( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_static_data) return;
glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC) load(userptr, "glFlushStaticDataIBM");
}
static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_vertex_array_lists) return;
glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM");
glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM");
glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM");
glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM");
glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM");
glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM");
glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM");
glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM");
}
static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INGR_blend_func_separate) return;
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
}
static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load(userptr, "glApplyFramebufferAttachmentCMAAINTEL");
}
static void glad_gl_load_GL_INTEL_map_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_map_texture) return;
glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) load(userptr, "glMapTexture2DINTEL");
glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) load(userptr, "glSyncTextureINTEL");
glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) load(userptr, "glUnmapTexture2DINTEL");
}
static void glad_gl_load_GL_INTEL_parallel_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_parallel_arrays) return;
glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) load(userptr, "glColorPointervINTEL");
glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) load(userptr, "glNormalPointervINTEL");
glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) load(userptr, "glTexCoordPointervINTEL");
glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) load(userptr, "glVertexPointervINTEL");
}
static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_performance_query) return;
glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load(userptr, "glBeginPerfQueryINTEL");
glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load(userptr, "glCreatePerfQueryINTEL");
glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load(userptr, "glDeletePerfQueryINTEL");
glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load(userptr, "glEndPerfQueryINTEL");
glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load(userptr, "glGetFirstPerfQueryIdINTEL");
glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load(userptr, "glGetNextPerfQueryIdINTEL");
glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load(userptr, "glGetPerfCounterInfoINTEL");
glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load(userptr, "glGetPerfQueryDataINTEL");
glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load(userptr, "glGetPerfQueryIdByNameINTEL");
glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load(userptr, "glGetPerfQueryInfoINTEL");
}
static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_blend_equation_advanced) return;
glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR");
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
}
static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR");
}
static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_robustness) return;
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
}
static void glad_gl_load_GL_MESA_framebuffer_flip_y( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_framebuffer_flip_y) return;
glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC) load(userptr, "glFramebufferParameteriMESA");
glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) load(userptr, "glGetFramebufferParameterivMESA");
}
static void glad_gl_load_GL_MESA_resize_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_resize_buffers) return;
glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) load(userptr, "glResizeBuffersMESA");
}
static void glad_gl_load_GL_MESA_window_pos( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_window_pos) return;
glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA");
glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA");
glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA");
glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA");
glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA");
glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA");
glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA");
glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA");
glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA");
glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA");
glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA");
glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA");
glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA");
glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA");
glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA");
glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA");
glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA");
glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA");
glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA");
glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA");
glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA");
glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA");
glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA");
glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA");
}
static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_conditional_render) return;
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
}
static void glad_gl_load_GL_NVX_gpu_multicast2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_gpu_multicast2) return;
glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) load(userptr, "glAsyncCopyBufferSubDataNVX");
glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC) load(userptr, "glAsyncCopyImageSubDataNVX");
glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC) load(userptr, "glMulticastScissorArrayvNVX");
glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) load(userptr, "glMulticastViewportArrayvNVX");
glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) load(userptr, "glMulticastViewportPositionWScaleNVX");
glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC) load(userptr, "glUploadGpuMaskNVX");
}
static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_linked_gpu_multicast) return;
glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX");
glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX");
glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX");
}
static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_progress_fence) return;
glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX");
glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX");
glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX");
glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX");
}
static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV");
glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV");
glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV");
}
static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_texture) return;
glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV");
glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV");
glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV");
glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV");
glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV");
glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV");
glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV");
glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV");
glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV");
glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV");
glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV");
glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV");
glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV");
}
static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_blend_equation_advanced) return;
glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load(userptr, "glBlendBarrierNV");
glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load(userptr, "glBlendParameteriNV");
}
static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_clip_space_w_scaling) return;
glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV");
}
static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_command_list) return;
glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV");
glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV");
glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV");
glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV");
glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV");
glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV");
glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV");
glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV");
glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV");
glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV");
glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV");
glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV");
glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV");
glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV");
glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV");
glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV");
glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV");
}
static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conditional_render) return;
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
}
static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster) return;
glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV");
}
static void glad_gl_load_GL_NV_conservative_raster_dilate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster_dilate) return;
glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) load(userptr, "glConservativeRasterParameterfNV");
}
static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load(userptr, "glConservativeRasterParameteriNV");
}
static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_copy_image) return;
glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV");
}
static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_depth_buffer_float) return;
glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV");
glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV");
glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV");
}
static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_texture) return;
glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV");
}
static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_vulkan_image) return;
glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV");
glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load(userptr, "glGetVkProcAddrNV");
glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load(userptr, "glSignalVkFenceNV");
glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load(userptr, "glSignalVkSemaphoreNV");
glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load(userptr, "glWaitVkSemaphoreNV");
}
static void glad_gl_load_GL_NV_evaluators( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_evaluators) return;
glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) load(userptr, "glEvalMapsNV");
glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) load(userptr, "glGetMapAttribParameterfvNV");
glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) load(userptr, "glGetMapAttribParameterivNV");
glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) load(userptr, "glGetMapControlPointsNV");
glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) load(userptr, "glGetMapParameterfvNV");
glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) load(userptr, "glGetMapParameterivNV");
glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) load(userptr, "glMapControlPointsNV");
glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) load(userptr, "glMapParameterfvNV");
glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) load(userptr, "glMapParameterivNV");
}
static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_explicit_multisample) return;
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
}
static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fence) return;
glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load(userptr, "glDeleteFencesNV");
glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load(userptr, "glFinishFenceNV");
glad_glGenFencesNV = (PFNGLGENFENCESNVPROC) load(userptr, "glGenFencesNV");
glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load(userptr, "glGetFenceivNV");
glad_glIsFenceNV = (PFNGLISFENCENVPROC) load(userptr, "glIsFenceNV");
glad_glSetFenceNV = (PFNGLSETFENCENVPROC) load(userptr, "glSetFenceNV");
glad_glTestFenceNV = (PFNGLTESTFENCENVPROC) load(userptr, "glTestFenceNV");
}
static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fragment_coverage_to_color) return;
glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load(userptr, "glFragmentCoverageColorNV");
}
static void glad_gl_load_GL_NV_fragment_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fragment_program) return;
glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) load(userptr, "glGetProgramNamedParameterdvNV");
glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) load(userptr, "glGetProgramNamedParameterfvNV");
glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) load(userptr, "glProgramNamedParameter4dNV");
glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) load(userptr, "glProgramNamedParameter4dvNV");
glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) load(userptr, "glProgramNamedParameter4fNV");
glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) load(userptr, "glProgramNamedParameter4fvNV");
}
static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load(userptr, "glCoverageModulationNV");
glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glCoverageModulationTableNV");
glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glGetCoverageModulationTableNV");
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_NV_framebuffer_multisample_coverage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) load(userptr, "glRenderbufferStorageMultisampleCoverageNV");
}
static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_geometry_program4) return;
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
}
static void glad_gl_load_GL_NV_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_multicast) return;
glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) load(userptr, "glMulticastBarrierNV");
glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) load(userptr, "glMulticastBlitFramebufferNV");
glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) load(userptr, "glMulticastBufferSubDataNV");
glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) load(userptr, "glMulticastCopyBufferSubDataNV");
glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) load(userptr, "glMulticastCopyImageSubDataNV");
glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glMulticastFramebufferSampleLocationsfvNV");
glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) load(userptr, "glMulticastGetQueryObjecti64vNV");
glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) load(userptr, "glMulticastGetQueryObjectivNV");
glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) load(userptr, "glMulticastGetQueryObjectui64vNV");
glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) load(userptr, "glMulticastGetQueryObjectuivNV");
glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) load(userptr, "glMulticastWaitSyncNV");
glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) load(userptr, "glRenderGpuMaskNV");
}
static void glad_gl_load_GL_NV_gpu_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_program4) return;
glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) load(userptr, "glGetProgramEnvParameterIivNV");
glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) load(userptr, "glGetProgramEnvParameterIuivNV");
glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) load(userptr, "glGetProgramLocalParameterIivNV");
glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) load(userptr, "glGetProgramLocalParameterIuivNV");
glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) load(userptr, "glProgramEnvParameterI4iNV");
glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) load(userptr, "glProgramEnvParameterI4ivNV");
glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) load(userptr, "glProgramEnvParameterI4uiNV");
glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) load(userptr, "glProgramEnvParameterI4uivNV");
glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) load(userptr, "glProgramEnvParametersI4ivNV");
glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) load(userptr, "glProgramEnvParametersI4uivNV");
glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) load(userptr, "glProgramLocalParameterI4iNV");
glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) load(userptr, "glProgramLocalParameterI4ivNV");
glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) load(userptr, "glProgramLocalParameterI4uiNV");
glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) load(userptr, "glProgramLocalParameterI4uivNV");
glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) load(userptr, "glProgramLocalParametersI4ivNV");
glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) load(userptr, "glProgramLocalParametersI4uivNV");
}
static void glad_gl_load_GL_NV_gpu_program5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_program5) return;
glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) load(userptr, "glGetProgramSubroutineParameteruivNV");
glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) load(userptr, "glProgramSubroutineParametersuivNV");
}
static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_shader5) return;
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_half_float) return;
glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV");
glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV");
glad_glColor4hNV = (PFNGLCOLOR4HNVPROC) load(userptr, "glColor4hNV");
glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC) load(userptr, "glColor4hvNV");
glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) load(userptr, "glFogCoordhNV");
glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) load(userptr, "glFogCoordhvNV");
glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) load(userptr, "glMultiTexCoord1hNV");
glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) load(userptr, "glMultiTexCoord1hvNV");
glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) load(userptr, "glMultiTexCoord2hNV");
glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) load(userptr, "glMultiTexCoord2hvNV");
glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) load(userptr, "glMultiTexCoord3hNV");
glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) load(userptr, "glMultiTexCoord3hvNV");
glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) load(userptr, "glMultiTexCoord4hNV");
glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) load(userptr, "glMultiTexCoord4hvNV");
glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC) load(userptr, "glNormal3hNV");
glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) load(userptr, "glNormal3hvNV");
glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) load(userptr, "glSecondaryColor3hNV");
glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) load(userptr, "glSecondaryColor3hvNV");
glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) load(userptr, "glTexCoord1hNV");
glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) load(userptr, "glTexCoord1hvNV");
glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) load(userptr, "glTexCoord2hNV");
glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) load(userptr, "glTexCoord2hvNV");
glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) load(userptr, "glTexCoord3hNV");
glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) load(userptr, "glTexCoord3hvNV");
glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) load(userptr, "glTexCoord4hNV");
glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) load(userptr, "glTexCoord4hvNV");
glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC) load(userptr, "glVertex2hNV");
glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) load(userptr, "glVertex2hvNV");
glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC) load(userptr, "glVertex3hNV");
glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) load(userptr, "glVertex3hvNV");
glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC) load(userptr, "glVertex4hNV");
glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) load(userptr, "glVertex4hvNV");
glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) load(userptr, "glVertexAttrib1hNV");
glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) load(userptr, "glVertexAttrib1hvNV");
glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) load(userptr, "glVertexAttrib2hNV");
glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) load(userptr, "glVertexAttrib2hvNV");
glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) load(userptr, "glVertexAttrib3hNV");
glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) load(userptr, "glVertexAttrib3hvNV");
glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) load(userptr, "glVertexAttrib4hNV");
glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) load(userptr, "glVertexAttrib4hvNV");
glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) load(userptr, "glVertexAttribs1hvNV");
glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) load(userptr, "glVertexAttribs2hvNV");
glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) load(userptr, "glVertexAttribs3hvNV");
glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) load(userptr, "glVertexAttribs4hvNV");
glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) load(userptr, "glVertexWeighthNV");
glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) load(userptr, "glVertexWeighthvNV");
}
static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_internalformat_sample_query) return;
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV");
}
static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_memory_attachment) return;
glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV");
glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV");
glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV");
glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV");
glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV");
glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV");
}
static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_memory_object_sparse) return;
glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV");
glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV");
glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV");
glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV");
}
static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_mesh_shader) return;
glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV");
glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV");
glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV");
glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV");
}
static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_occlusion_query) return;
glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV");
glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) load(userptr, "glDeleteOcclusionQueriesNV");
glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) load(userptr, "glEndOcclusionQueryNV");
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) load(userptr, "glGenOcclusionQueriesNV");
glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) load(userptr, "glGetOcclusionQueryivNV");
glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) load(userptr, "glGetOcclusionQueryuivNV");
glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) load(userptr, "glIsOcclusionQueryNV");
}
static void glad_gl_load_GL_NV_parameter_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_parameter_buffer_object) return;
glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) load(userptr, "glProgramBufferParametersIivNV");
glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) load(userptr, "glProgramBufferParametersIuivNV");
glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) load(userptr, "glProgramBufferParametersfvNV");
}
static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_path_rendering) return;
glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC) load(userptr, "glCopyPathNV");
glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glCoverFillPathInstancedNV");
glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load(userptr, "glCoverFillPathNV");
glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glCoverStrokePathInstancedNV");
glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load(userptr, "glCoverStrokePathNV");
glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load(userptr, "glDeletePathsNV");
glad_glGenPathsNV = (PFNGLGENPATHSNVPROC) load(userptr, "glGenPathsNV");
glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC) load(userptr, "glGetPathColorGenfvNV");
glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC) load(userptr, "glGetPathColorGenivNV");
glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load(userptr, "glGetPathCommandsNV");
glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load(userptr, "glGetPathCoordsNV");
glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load(userptr, "glGetPathDashArrayNV");
glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load(userptr, "glGetPathLengthNV");
glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load(userptr, "glGetPathMetricRangeNV");
glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load(userptr, "glGetPathMetricsNV");
glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load(userptr, "glGetPathParameterfvNV");
glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load(userptr, "glGetPathParameterivNV");
glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load(userptr, "glGetPathSpacingNV");
glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC) load(userptr, "glGetPathTexGenfvNV");
glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC) load(userptr, "glGetPathTexGenivNV");
glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load(userptr, "glGetProgramResourcefvNV");
glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load(userptr, "glInterpolatePathsNV");
glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV");
glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV");
glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV");
glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV");
glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load(userptr, "glMatrixMult3x3fNV");
glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixMultTranspose3x3fNV");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC) load(userptr, "glPathColorGenNV");
glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV");
glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV");
glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV");
glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV");
glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC) load(userptr, "glPathFogGenNV");
glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV");
glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV");
glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV");
glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV");
glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV");
glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV");
glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV");
glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV");
glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV");
glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV");
glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV");
glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV");
glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV");
glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV");
glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC) load(userptr, "glPathTexGenNV");
glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV");
glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV");
glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV");
glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV");
glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV");
glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV");
glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV");
glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV");
glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV");
glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV");
glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV");
glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV");
}
static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_pixel_data_range) return;
glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV");
glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV");
}
static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_point_sprite) return;
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
}
static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_present_video) return;
glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) load(userptr, "glGetVideoi64vNV");
glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) load(userptr, "glGetVideoivNV");
glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) load(userptr, "glGetVideoui64vNV");
glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) load(userptr, "glGetVideouivNV");
glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) load(userptr, "glPresentFrameDualFillNV");
glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) load(userptr, "glPresentFrameKeyedNV");
}
static void glad_gl_load_GL_NV_primitive_restart( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_primitive_restart) return;
glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) load(userptr, "glPrimitiveRestartIndexNV");
glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) load(userptr, "glPrimitiveRestartNV");
}
static void glad_gl_load_GL_NV_query_resource( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_query_resource) return;
glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) load(userptr, "glQueryResourceNV");
}
static void glad_gl_load_GL_NV_query_resource_tag( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_query_resource_tag) return;
glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) load(userptr, "glDeleteQueryResourceTagNV");
glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) load(userptr, "glGenQueryResourceTagNV");
glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) load(userptr, "glQueryResourceTagNV");
}
static void glad_gl_load_GL_NV_register_combiners( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_register_combiners) return;
glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) load(userptr, "glCombinerInputNV");
glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) load(userptr, "glCombinerOutputNV");
glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) load(userptr, "glCombinerParameterfNV");
glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) load(userptr, "glCombinerParameterfvNV");
glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV");
glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV");
glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV");
glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV");
glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV");
glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV");
glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV");
glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV");
glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV");
}
static void glad_gl_load_GL_NV_register_combiners2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_register_combiners2) return;
glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glCombinerStageParameterfvNV");
glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glGetCombinerStageParameterfvNV");
}
static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_sample_locations) return;
glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glFramebufferSampleLocationsfvNV");
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glNamedFramebufferSampleLocationsfvNV");
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load(userptr, "glResolveDepthValuesNV");
}
static void glad_gl_load_GL_NV_scissor_exclusive( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_scissor_exclusive) return;
glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV");
glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV");
}
static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_shader_buffer_load) return;
glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV");
glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV");
glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV");
glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV");
glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV");
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV");
glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV");
glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV");
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV");
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV");
glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV");
glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV");
}
static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_shading_rate_image) return;
glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV");
glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV");
glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV");
glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV");
glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV");
glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV");
glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV");
}
static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_texture_barrier) return;
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV");
}
static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_texture_multisample) return;
glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV");
glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV");
glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV");
glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV");
glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV");
glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV");
}
static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_timeline_semaphore) return;
glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV");
glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV");
glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV");
}
static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback) return;
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
}
static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback2) return;
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
}
static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vdpau_interop) return;
glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV");
glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV");
glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV");
glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV");
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV");
glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV");
glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV");
glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV");
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV");
glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV");
}
static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vdpau_interop2) return;
glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV");
}
static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_array_range) return;
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV");
glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV");
}
static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV");
glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV");
glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV");
glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV");
glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV");
glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV");
glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV");
glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV");
glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) load(userptr, "glVertexAttribL2ui64NV");
glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) load(userptr, "glVertexAttribL2ui64vNV");
glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) load(userptr, "glVertexAttribL3i64NV");
glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) load(userptr, "glVertexAttribL3i64vNV");
glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) load(userptr, "glVertexAttribL3ui64NV");
glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) load(userptr, "glVertexAttribL3ui64vNV");
glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) load(userptr, "glVertexAttribL4i64NV");
glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) load(userptr, "glVertexAttribL4i64vNV");
glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) load(userptr, "glVertexAttribL4ui64NV");
glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) load(userptr, "glVertexAttribL4ui64vNV");
glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV");
}
static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV");
glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV");
glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV");
glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV");
glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV");
glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV");
glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV");
glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV");
glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) load(userptr, "glTexCoordFormatNV");
glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) load(userptr, "glVertexAttribFormatNV");
glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) load(userptr, "glVertexAttribIFormatNV");
glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) load(userptr, "glVertexFormatNV");
}
static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program) return;
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
}
static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program4) return;
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_video_capture) return;
glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV");
glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV");
glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV");
glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV");
glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV");
glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV");
glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV");
glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV");
glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV");
glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV");
glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV");
glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV");
}
static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_viewport_swizzle) return;
glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV");
}
static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_byte_coordinates) return;
glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES");
glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES");
glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES");
glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES");
glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES");
glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES");
glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES");
glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES");
glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES");
glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES");
glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES");
glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES");
glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES");
glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES");
glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES");
glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES");
glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES");
glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES");
glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES");
glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES");
glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES");
glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES");
}
static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_fixed_point) return;
glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES");
glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES");
glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES");
glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES");
glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES");
glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES");
glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES");
glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES");
glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES");
glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES");
glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES");
glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES");
glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES");
glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES");
glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES");
glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES");
glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES");
glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES");
glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES");
glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES");
glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES");
glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES");
glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES");
glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES");
glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES");
glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES");
glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES");
glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES");
glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES");
glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES");
glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv");
glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES");
glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES");
glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES");
glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES");
glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES");
glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES");
glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES");
glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES");
glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES");
glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES");
glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES");
glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES");
glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES");
glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES");
glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES");
glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES");
glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES");
glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES");
glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES");
glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES");
glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES");
glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES");
glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES");
glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES");
glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES");
glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES");
glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES");
glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES");
glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES");
glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES");
glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES");
glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES");
glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES");
glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx");
glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex");
glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES");
glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES");
glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES");
glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES");
glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES");
glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES");
glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES");
glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES");
glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES");
glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES");
glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES");
glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES");
glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES");
glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES");
glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES");
glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES");
glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES");
glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES");
glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES");
glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES");
glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES");
glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES");
glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES");
glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES");
glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES");
glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES");
glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES");
glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES");
glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES");
glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES");
glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES");
glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES");
glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES");
glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES");
glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES");
glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES");
glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES");
}
static void glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_query_matrix) return;
glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES");
}
static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_single_precision) return;
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
}
static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OVR_multiview) return;
glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR");
}
static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_PGI_misc_hints) return;
glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI");
}
static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_detail_texture) return;
glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS");
glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_fog_function) return;
glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) load(userptr, "glFogFuncSGIS");
glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) load(userptr, "glGetFogFuncSGIS");
}
static void glad_gl_load_GL_SGIS_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_multisample) return;
glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) load(userptr, "glSampleMaskSGIS");
glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) load(userptr, "glSamplePatternSGIS");
}
static void glad_gl_load_GL_SGIS_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_pixel_texture) return;
glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glGetPixelTexGenParameterfvSGIS");
glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glGetPixelTexGenParameterivSGIS");
glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) load(userptr, "glPixelTexGenParameterfSGIS");
glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glPixelTexGenParameterfvSGIS");
glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) load(userptr, "glPixelTexGenParameteriSGIS");
glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glPixelTexGenParameterivSGIS");
}
static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_point_parameters) return;
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
}
static void glad_gl_load_GL_SGIS_sharpen_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_sharpen_texture) return;
glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) load(userptr, "glGetSharpenTexFuncSGIS");
glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) load(userptr, "glSharpenTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_texture4D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture4D) return;
glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) load(userptr, "glTexImage4DSGIS");
glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) load(userptr, "glTexSubImage4DSGIS");
}
static void glad_gl_load_GL_SGIS_texture_color_mask( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture_color_mask) return;
glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) load(userptr, "glTextureColorMaskSGIS");
}
static void glad_gl_load_GL_SGIS_texture_filter4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture_filter4) return;
glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS");
glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS");
}
static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_async) return;
glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX");
glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX");
glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX");
glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX");
glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX");
glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX");
}
static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_flush_raster) return;
glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX");
}
static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_fragment_lighting) return;
glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX");
glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX");
glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX");
glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX");
glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX");
glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX");
glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX");
glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX");
glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX");
glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX");
glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX");
glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX");
glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX");
glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX");
glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX");
glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX");
glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX");
glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX");
}
static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_framezoom) return;
glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX");
}
static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_igloo_interface) return;
glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX");
}
static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_instruments) return;
glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX");
glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX");
glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX");
glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX");
glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX");
glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX");
}
static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_list_priority) return;
glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX");
glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX");
glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX");
glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX");
glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX");
glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_pixel_texture) return;
glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX");
}
static void glad_gl_load_GL_SGIX_polynomial_ffd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_polynomial_ffd) return;
glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC) load(userptr, "glDeformSGIX");
glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) load(userptr, "glDeformationMap3dSGIX");
glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) load(userptr, "glDeformationMap3fSGIX");
glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) load(userptr, "glLoadIdentityDeformationMapSGIX");
}
static void glad_gl_load_GL_SGIX_reference_plane( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_reference_plane) return;
glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) load(userptr, "glReferencePlaneSGIX");
}
static void glad_gl_load_GL_SGIX_sprite( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_sprite) return;
glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) load(userptr, "glSpriteParameterfSGIX");
glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX");
glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX");
glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_tag_sample_buffer) return;
glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX");
}
static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGI_color_table) return;
glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI");
glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI");
glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI");
glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI");
glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI");
glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI");
glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI");
}
static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUNX_constant_data) return;
glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX");
}
static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_global_alpha) return;
glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN");
glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN");
glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN");
glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN");
glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN");
glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN");
glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN");
glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN");
}
static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_mesh_array) return;
glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN");
}
static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_triangle_list) return;
glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN");
glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN");
glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN");
glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN");
glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN");
glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN");
glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN");
}
static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_vertex) return;
glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN");
glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN");
glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN");
glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN");
glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN");
glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN");
glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN");
glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN");
glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN");
glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN");
glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN");
glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN");
glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN");
glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN");
glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN");
glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN");
glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiVertex3fvSUN");
glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fSUN");
glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fvSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN");
glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fSUN");
glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fvSUN");
glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fSUN");
glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN");
glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN");
glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN");
glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN");
glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN");
}
static void glad_gl_resolve_aliases(void) {
if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB;
if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture;
if (glad_glArrayElement == NULL && glad_glArrayElementEXT != NULL) glad_glArrayElement = (PFNGLARRAYELEMENTPROC)glad_glArrayElementEXT;
if (glad_glArrayElementEXT == NULL && glad_glArrayElement != NULL) glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glad_glArrayElement;
if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader;
if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB;
if (glad_glBeginConditionalRender == NULL && glad_glBeginConditionalRenderNV != NULL) glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glad_glBeginConditionalRenderNV;
if (glad_glBeginConditionalRenderNV == NULL && glad_glBeginConditionalRender != NULL) glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glad_glBeginConditionalRender;
if (glad_glBeginQuery == NULL && glad_glBeginQueryARB != NULL) glad_glBeginQuery = (PFNGLBEGINQUERYPROC)glad_glBeginQueryARB;
if (glad_glBeginQueryARB == NULL && glad_glBeginQuery != NULL) glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glad_glBeginQuery;
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackEXT;
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackNV;
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedback;
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedbackNV;
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedback;
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedbackEXT;
if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB;
if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation;
if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB;
if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer;
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseEXT;
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseNV;
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBase;
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBaseNV;
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBase;
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBaseEXT;
if (glad_glBindBufferOffsetEXT == NULL && glad_glBindBufferOffsetNV != NULL) glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glad_glBindBufferOffsetNV;
if (glad_glBindBufferOffsetNV == NULL && glad_glBindBufferOffsetEXT != NULL) glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glad_glBindBufferOffsetEXT;
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeEXT;
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeNV;
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRange;
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRangeNV;
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRange;
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRangeEXT;
if (glad_glBindFragDataLocation == NULL && glad_glBindFragDataLocationEXT != NULL) glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glad_glBindFragDataLocationEXT;
if (glad_glBindFragDataLocationEXT == NULL && glad_glBindFragDataLocation != NULL) glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glad_glBindFragDataLocation;
if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV;
if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB;
if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT;
if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture;
if (glad_glBlendColor == NULL && glad_glBlendColorEXT != NULL) glad_glBlendColor = (PFNGLBLENDCOLORPROC)glad_glBlendColorEXT;
if (glad_glBlendColorEXT == NULL && glad_glBlendColor != NULL) glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glad_glBlendColor;
if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT;
if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation;
if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT;
if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate;
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT;
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR;
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate;
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR;
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate;
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT;
if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT;
if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer;
if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB;
if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData;
if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB;
if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData;
if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT;
if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus;
if (glad_glClampColor == NULL && glad_glClampColorARB != NULL) glad_glClampColor = (PFNGLCLAMPCOLORPROC)glad_glClampColorARB;
if (glad_glClampColorARB == NULL && glad_glClampColor != NULL) glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glad_glClampColor;
if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES;
if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf;
if (glad_glClientActiveTexture == NULL && glad_glClientActiveTextureARB != NULL) glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glad_glClientActiveTextureARB;
if (glad_glClientActiveTextureARB == NULL && glad_glClientActiveTexture != NULL) glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glad_glClientActiveTexture;
if (glad_glColorMaski == NULL && glad_glColorMaskIndexedEXT != NULL) glad_glColorMaski = (PFNGLCOLORMASKIPROC)glad_glColorMaskIndexedEXT;
if (glad_glColorMaskIndexedEXT == NULL && glad_glColorMaski != NULL) glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glad_glColorMaski;
if (glad_glColorSubTable == NULL && glad_glColorSubTableEXT != NULL) glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glad_glColorSubTableEXT;
if (glad_glColorSubTableEXT == NULL && glad_glColorSubTable != NULL) glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glad_glColorSubTable;
if (glad_glColorTable == NULL && glad_glColorTableEXT != NULL) glad_glColorTable = (PFNGLCOLORTABLEPROC)glad_glColorTableEXT;
if (glad_glColorTable == NULL && glad_glColorTableSGI != NULL) glad_glColorTable = (PFNGLCOLORTABLEPROC)glad_glColorTableSGI;
if (glad_glColorTableEXT == NULL && glad_glColorTable != NULL) glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glad_glColorTable;
if (glad_glColorTableEXT == NULL && glad_glColorTableSGI != NULL) glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glad_glColorTableSGI;
if (glad_glColorTableParameterfv == NULL && glad_glColorTableParameterfvSGI != NULL) glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glad_glColorTableParameterfvSGI;
if (glad_glColorTableParameterfvSGI == NULL && glad_glColorTableParameterfv != NULL) glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glad_glColorTableParameterfv;
if (glad_glColorTableParameteriv == NULL && glad_glColorTableParameterivSGI != NULL) glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glad_glColorTableParameterivSGI;
if (glad_glColorTableParameterivSGI == NULL && glad_glColorTableParameteriv != NULL) glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glad_glColorTableParameteriv;
if (glad_glColorTableSGI == NULL && glad_glColorTable != NULL) glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glad_glColorTable;
if (glad_glColorTableSGI == NULL && glad_glColorTableEXT != NULL) glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glad_glColorTableEXT;
if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB;
if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader;
if (glad_glCompressedTexImage1D == NULL && glad_glCompressedTexImage1DARB != NULL) glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glad_glCompressedTexImage1DARB;
if (glad_glCompressedTexImage1DARB == NULL && glad_glCompressedTexImage1D != NULL) glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glad_glCompressedTexImage1D;
if (glad_glCompressedTexImage2D == NULL && glad_glCompressedTexImage2DARB != NULL) glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glad_glCompressedTexImage2DARB;
if (glad_glCompressedTexImage2DARB == NULL && glad_glCompressedTexImage2D != NULL) glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glad_glCompressedTexImage2D;
if (glad_glCompressedTexImage3D == NULL && glad_glCompressedTexImage3DARB != NULL) glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glad_glCompressedTexImage3DARB;
if (glad_glCompressedTexImage3DARB == NULL && glad_glCompressedTexImage3D != NULL) glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glad_glCompressedTexImage3D;
if (glad_glCompressedTexSubImage1D == NULL && glad_glCompressedTexSubImage1DARB != NULL) glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glad_glCompressedTexSubImage1DARB;
if (glad_glCompressedTexSubImage1DARB == NULL && glad_glCompressedTexSubImage1D != NULL) glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glad_glCompressedTexSubImage1D;
if (glad_glCompressedTexSubImage2D == NULL && glad_glCompressedTexSubImage2DARB != NULL) glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glad_glCompressedTexSubImage2DARB;
if (glad_glCompressedTexSubImage2DARB == NULL && glad_glCompressedTexSubImage2D != NULL) glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glad_glCompressedTexSubImage2D;
if (glad_glCompressedTexSubImage3D == NULL && glad_glCompressedTexSubImage3DARB != NULL) glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glad_glCompressedTexSubImage3DARB;
if (glad_glCompressedTexSubImage3DARB == NULL && glad_glCompressedTexSubImage3D != NULL) glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glad_glCompressedTexSubImage3D;
if (glad_glConvolutionFilter1D == NULL && glad_glConvolutionFilter1DEXT != NULL) glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glad_glConvolutionFilter1DEXT;
if (glad_glConvolutionFilter1DEXT == NULL && glad_glConvolutionFilter1D != NULL) glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glad_glConvolutionFilter1D;
if (glad_glConvolutionFilter2D == NULL && glad_glConvolutionFilter2DEXT != NULL) glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glad_glConvolutionFilter2DEXT;
if (glad_glConvolutionFilter2DEXT == NULL && glad_glConvolutionFilter2D != NULL) glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glad_glConvolutionFilter2D;
if (glad_glConvolutionParameterf == NULL && glad_glConvolutionParameterfEXT != NULL) glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glad_glConvolutionParameterfEXT;
if (glad_glConvolutionParameterfEXT == NULL && glad_glConvolutionParameterf != NULL) glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glad_glConvolutionParameterf;
if (glad_glConvolutionParameterfv == NULL && glad_glConvolutionParameterfvEXT != NULL) glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glad_glConvolutionParameterfvEXT;
if (glad_glConvolutionParameterfvEXT == NULL && glad_glConvolutionParameterfv != NULL) glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glad_glConvolutionParameterfv;
if (glad_glConvolutionParameteri == NULL && glad_glConvolutionParameteriEXT != NULL) glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glad_glConvolutionParameteriEXT;
if (glad_glConvolutionParameteriEXT == NULL && glad_glConvolutionParameteri != NULL) glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glad_glConvolutionParameteri;
if (glad_glConvolutionParameteriv == NULL && glad_glConvolutionParameterivEXT != NULL) glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glad_glConvolutionParameterivEXT;
if (glad_glConvolutionParameterivEXT == NULL && glad_glConvolutionParameteriv != NULL) glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glad_glConvolutionParameteriv;
if (glad_glCopyColorSubTable == NULL && glad_glCopyColorSubTableEXT != NULL) glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glad_glCopyColorSubTableEXT;
if (glad_glCopyColorSubTableEXT == NULL && glad_glCopyColorSubTable != NULL) glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glad_glCopyColorSubTable;
if (glad_glCopyColorTable == NULL && glad_glCopyColorTableSGI != NULL) glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glad_glCopyColorTableSGI;
if (glad_glCopyColorTableSGI == NULL && glad_glCopyColorTable != NULL) glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glad_glCopyColorTable;
if (glad_glCopyConvolutionFilter1D == NULL && glad_glCopyConvolutionFilter1DEXT != NULL) glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glad_glCopyConvolutionFilter1DEXT;
if (glad_glCopyConvolutionFilter1DEXT == NULL && glad_glCopyConvolutionFilter1D != NULL) glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glad_glCopyConvolutionFilter1D;
if (glad_glCopyConvolutionFilter2D == NULL && glad_glCopyConvolutionFilter2DEXT != NULL) glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glad_glCopyConvolutionFilter2DEXT;
if (glad_glCopyConvolutionFilter2DEXT == NULL && glad_glCopyConvolutionFilter2D != NULL) glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glad_glCopyConvolutionFilter2D;
if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT;
if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D;
if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT;
if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D;
if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT;
if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D;
if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT;
if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D;
if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT;
if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D;
if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB;
if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram;
if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB;
if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader;
if (glad_glDebugMessageCallback == NULL && glad_glDebugMessageCallbackARB != NULL) glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glad_glDebugMessageCallbackARB;
if (glad_glDebugMessageCallbackARB == NULL && glad_glDebugMessageCallback != NULL) glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glad_glDebugMessageCallback;
if (glad_glDebugMessageControl == NULL && glad_glDebugMessageControlARB != NULL) glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glad_glDebugMessageControlARB;
if (glad_glDebugMessageControlARB == NULL && glad_glDebugMessageControl != NULL) glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glad_glDebugMessageControl;
if (glad_glDebugMessageInsert == NULL && glad_glDebugMessageInsertARB != NULL) glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glad_glDebugMessageInsertARB;
if (glad_glDebugMessageInsertARB == NULL && glad_glDebugMessageInsert != NULL) glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glad_glDebugMessageInsert;
if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB;
if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers;
if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT;
if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers;
if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV;
if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB;
if (glad_glDeleteQueries == NULL && glad_glDeleteQueriesARB != NULL) glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)glad_glDeleteQueriesARB;
if (glad_glDeleteQueriesARB == NULL && glad_glDeleteQueries != NULL) glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glad_glDeleteQueries;
if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT;
if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers;
if (glad_glDeleteTransformFeedbacks == NULL && glad_glDeleteTransformFeedbacksNV != NULL) glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glad_glDeleteTransformFeedbacksNV;
if (glad_glDeleteTransformFeedbacksNV == NULL && glad_glDeleteTransformFeedbacks != NULL) glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glad_glDeleteTransformFeedbacks;
if (glad_glDeleteVertexArrays == NULL && glad_glDeleteVertexArraysAPPLE != NULL) glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glad_glDeleteVertexArraysAPPLE;
if (glad_glDeleteVertexArraysAPPLE == NULL && glad_glDeleteVertexArrays != NULL) glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glad_glDeleteVertexArrays;
if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES;
if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef;
if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader;
if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB;
if (glad_glDisablei == NULL && glad_glDisableIndexedEXT != NULL) glad_glDisablei = (PFNGLDISABLEIPROC)glad_glDisableIndexedEXT;
if (glad_glDisableIndexedEXT == NULL && glad_glDisablei != NULL) glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glad_glDisablei;
if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB;
if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray;
if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT;
if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays;
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedARB;
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedEXT;
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstanced;
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstancedEXT;
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstanced;
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedARB;
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersARB;
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersATI;
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffers;
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffersATI;
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffers;
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffersARB;
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedARB;
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedEXT;
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstanced;
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstancedEXT;
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstanced;
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedARB;
if (glad_glDrawRangeElements == NULL && glad_glDrawRangeElementsEXT != NULL) glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glad_glDrawRangeElementsEXT;
if (glad_glDrawRangeElementsEXT == NULL && glad_glDrawRangeElements != NULL) glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glad_glDrawRangeElements;
if (glad_glDrawTransformFeedback == NULL && glad_glDrawTransformFeedbackNV != NULL) glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glad_glDrawTransformFeedbackNV;
if (glad_glDrawTransformFeedbackNV == NULL && glad_glDrawTransformFeedback != NULL) glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glad_glDrawTransformFeedback;
if (glad_glEnablei == NULL && glad_glEnableIndexedEXT != NULL) glad_glEnablei = (PFNGLENABLEIPROC)glad_glEnableIndexedEXT;
if (glad_glEnableIndexedEXT == NULL && glad_glEnablei != NULL) glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glad_glEnablei;
if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB;
if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray;
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNV;
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNVX;
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRender;
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRenderNVX;
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRender;
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRenderNV;
if (glad_glEndQuery == NULL && glad_glEndQueryARB != NULL) glad_glEndQuery = (PFNGLENDQUERYPROC)glad_glEndQueryARB;
if (glad_glEndQueryARB == NULL && glad_glEndQuery != NULL) glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)glad_glEndQuery;
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackEXT;
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackNV;
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedback;
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedbackNV;
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedback;
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedbackEXT;
if (glad_glFlushMappedBufferRange == NULL && glad_glFlushMappedBufferRangeAPPLE != NULL) glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glad_glFlushMappedBufferRangeAPPLE;
if (glad_glFlushMappedBufferRangeAPPLE == NULL && glad_glFlushMappedBufferRange != NULL) glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glad_glFlushMappedBufferRange;
if (glad_glFogCoordd == NULL && glad_glFogCoorddEXT != NULL) glad_glFogCoordd = (PFNGLFOGCOORDDPROC)glad_glFogCoorddEXT;
if (glad_glFogCoorddEXT == NULL && glad_glFogCoordd != NULL) glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glad_glFogCoordd;
if (glad_glFogCoorddv == NULL && glad_glFogCoorddvEXT != NULL) glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)glad_glFogCoorddvEXT;
if (glad_glFogCoorddvEXT == NULL && glad_glFogCoorddv != NULL) glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glad_glFogCoorddv;
if (glad_glFogCoordf == NULL && glad_glFogCoordfEXT != NULL) glad_glFogCoordf = (PFNGLFOGCOORDFPROC)glad_glFogCoordfEXT;
if (glad_glFogCoordfEXT == NULL && glad_glFogCoordf != NULL) glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glad_glFogCoordf;
if (glad_glFogCoordfv == NULL && glad_glFogCoordfvEXT != NULL) glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)glad_glFogCoordfvEXT;
if (glad_glFogCoordfvEXT == NULL && glad_glFogCoordfv != NULL) glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glad_glFogCoordfv;
if (glad_glFogCoordPointer == NULL && glad_glFogCoordPointerEXT != NULL) glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glad_glFogCoordPointerEXT;
if (glad_glFogCoordPointerEXT == NULL && glad_glFogCoordPointer != NULL) glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glad_glFogCoordPointer;
if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT;
if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer;
if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT;
if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D;
if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT;
if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D;
if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT;
if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D;
if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT;
if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB;
if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB;
if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT;
if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer;
if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT;
if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer;
if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB;
if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB;
if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers;
if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT;
if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap;
if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT;
if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers;
if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV;
if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB;
if (glad_glGenQueries == NULL && glad_glGenQueriesARB != NULL) glad_glGenQueries = (PFNGLGENQUERIESPROC)glad_glGenQueriesARB;
if (glad_glGenQueriesARB == NULL && glad_glGenQueries != NULL) glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glad_glGenQueries;
if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT;
if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers;
if (glad_glGenTransformFeedbacks == NULL && glad_glGenTransformFeedbacksNV != NULL) glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glad_glGenTransformFeedbacksNV;
if (glad_glGenTransformFeedbacksNV == NULL && glad_glGenTransformFeedbacks != NULL) glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glad_glGenTransformFeedbacks;
if (glad_glGenVertexArrays == NULL && glad_glGenVertexArraysAPPLE != NULL) glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glad_glGenVertexArraysAPPLE;
if (glad_glGenVertexArraysAPPLE == NULL && glad_glGenVertexArrays != NULL) glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glad_glGenVertexArrays;
if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB;
if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib;
if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB;
if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform;
if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB;
if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation;
if (glad_glGetBooleani_v == NULL && glad_glGetBooleanIndexedvEXT != NULL) glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glad_glGetBooleanIndexedvEXT;
if (glad_glGetBooleanIndexedvEXT == NULL && glad_glGetBooleani_v != NULL) glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glad_glGetBooleani_v;
if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB;
if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv;
if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB;
if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv;
if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB;
if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData;
if (glad_glGetColorTable == NULL && glad_glGetColorTableEXT != NULL) glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)glad_glGetColorTableEXT;
if (glad_glGetColorTableEXT == NULL && glad_glGetColorTable != NULL) glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glad_glGetColorTable;
if (glad_glGetColorTableParameterfv == NULL && glad_glGetColorTableParameterfvEXT != NULL) glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glad_glGetColorTableParameterfvEXT;
if (glad_glGetColorTableParameterfvEXT == NULL && glad_glGetColorTableParameterfv != NULL) glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glad_glGetColorTableParameterfv;
if (glad_glGetColorTableParameteriv == NULL && glad_glGetColorTableParameterivEXT != NULL) glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glad_glGetColorTableParameterivEXT;
if (glad_glGetColorTableParameterivEXT == NULL && glad_glGetColorTableParameteriv != NULL) glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glad_glGetColorTableParameteriv;
if (glad_glGetCompressedTexImage == NULL && glad_glGetCompressedTexImageARB != NULL) glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glad_glGetCompressedTexImageARB;
if (glad_glGetCompressedTexImageARB == NULL && glad_glGetCompressedTexImage != NULL) glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glad_glGetCompressedTexImage;
if (glad_glGetDebugMessageLog == NULL && glad_glGetDebugMessageLogARB != NULL) glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glad_glGetDebugMessageLogARB;
if (glad_glGetDebugMessageLogARB == NULL && glad_glGetDebugMessageLog != NULL) glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glad_glGetDebugMessageLog;
if (glad_glGetDoublei_v == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoubleIndexedvEXT;
if (glad_glGetDoublei_v == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoublei_vEXT;
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoubleIndexedvEXT;
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoublei_v;
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_v;
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_vEXT;
if (glad_glGetFloati_v == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloatIndexedvEXT;
if (glad_glGetFloati_v == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloati_vEXT;
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloatIndexedvEXT;
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloati_v;
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_v;
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_vEXT;
if (glad_glGetFragDataLocation == NULL && glad_glGetFragDataLocationEXT != NULL) glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glad_glGetFragDataLocationEXT;
if (glad_glGetFragDataLocationEXT == NULL && glad_glGetFragDataLocation != NULL) glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glad_glGetFragDataLocation;
if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT;
if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv;
if (glad_glGetIntegeri_v == NULL && glad_glGetIntegerIndexedvEXT != NULL) glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glad_glGetIntegerIndexedvEXT;
if (glad_glGetIntegerIndexedvEXT == NULL && glad_glGetIntegeri_v != NULL) glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glad_glGetIntegeri_v;
if (glad_glGetMultisamplefv == NULL && glad_glGetMultisamplefvNV != NULL) glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glad_glGetMultisamplefvNV;
if (glad_glGetMultisamplefvNV == NULL && glad_glGetMultisamplefv != NULL) glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glad_glGetMultisamplefv;
if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT;
if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv;
if (glad_glGetQueryiv == NULL && glad_glGetQueryivARB != NULL) glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)glad_glGetQueryivARB;
if (glad_glGetQueryivARB == NULL && glad_glGetQueryiv != NULL) glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glad_glGetQueryiv;
if (glad_glGetQueryObjecti64v == NULL && glad_glGetQueryObjecti64vEXT != NULL) glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glad_glGetQueryObjecti64vEXT;
if (glad_glGetQueryObjecti64vEXT == NULL && glad_glGetQueryObjecti64v != NULL) glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glad_glGetQueryObjecti64v;
if (glad_glGetQueryObjectiv == NULL && glad_glGetQueryObjectivARB != NULL) glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glad_glGetQueryObjectivARB;
if (glad_glGetQueryObjectivARB == NULL && glad_glGetQueryObjectiv != NULL) glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glad_glGetQueryObjectiv;
if (glad_glGetQueryObjectui64v == NULL && glad_glGetQueryObjectui64vEXT != NULL) glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glad_glGetQueryObjectui64vEXT;
if (glad_glGetQueryObjectui64vEXT == NULL && glad_glGetQueryObjectui64v != NULL) glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glad_glGetQueryObjectui64v;
if (glad_glGetQueryObjectuiv == NULL && glad_glGetQueryObjectuivARB != NULL) glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glad_glGetQueryObjectuivARB;
if (glad_glGetQueryObjectuivARB == NULL && glad_glGetQueryObjectuiv != NULL) glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glad_glGetQueryObjectuiv;
if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT;
if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv;
if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB;
if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource;
if (glad_glGetTexParameterIiv == NULL && glad_glGetTexParameterIivEXT != NULL) glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glad_glGetTexParameterIivEXT;
if (glad_glGetTexParameterIivEXT == NULL && glad_glGetTexParameterIiv != NULL) glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glad_glGetTexParameterIiv;
if (glad_glGetTexParameterIuiv == NULL && glad_glGetTexParameterIuivEXT != NULL) glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glad_glGetTexParameterIuivEXT;
if (glad_glGetTexParameterIuivEXT == NULL && glad_glGetTexParameterIuiv != NULL) glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glad_glGetTexParameterIuiv;
if (glad_glGetTransformFeedbackVarying == NULL && glad_glGetTransformFeedbackVaryingEXT != NULL) glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glad_glGetTransformFeedbackVaryingEXT;
if (glad_glGetTransformFeedbackVaryingEXT == NULL && glad_glGetTransformFeedbackVarying != NULL) glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glad_glGetTransformFeedbackVarying;
if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB;
if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv;
if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB;
if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv;
if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB;
if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation;
if (glad_glGetUniformuiv == NULL && glad_glGetUniformuivEXT != NULL) glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glad_glGetUniformuivEXT;
if (glad_glGetUniformuivEXT == NULL && glad_glGetUniformuiv != NULL) glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glad_glGetUniformuiv;
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB;
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV;
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv;
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV;
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv;
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB;
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB;
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV;
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv;
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV;
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv;
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB;
if (glad_glGetVertexAttribIiv == NULL && glad_glGetVertexAttribIivEXT != NULL) glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glad_glGetVertexAttribIivEXT;
if (glad_glGetVertexAttribIivEXT == NULL && glad_glGetVertexAttribIiv != NULL) glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glad_glGetVertexAttribIiv;
if (glad_glGetVertexAttribIuiv == NULL && glad_glGetVertexAttribIuivEXT != NULL) glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glad_glGetVertexAttribIuivEXT;
if (glad_glGetVertexAttribIuivEXT == NULL && glad_glGetVertexAttribIuiv != NULL) glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glad_glGetVertexAttribIuiv;
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB;
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV;
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv;
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV;
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv;
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB;
if (glad_glGetVertexAttribLdv == NULL && glad_glGetVertexAttribLdvEXT != NULL) glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glad_glGetVertexAttribLdvEXT;
if (glad_glGetVertexAttribLdvEXT == NULL && glad_glGetVertexAttribLdv != NULL) glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glad_glGetVertexAttribLdv;
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB;
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV;
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv;
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV;
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv;
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB;
if (glad_glHistogram == NULL && glad_glHistogramEXT != NULL) glad_glHistogram = (PFNGLHISTOGRAMPROC)glad_glHistogramEXT;
if (glad_glHistogramEXT == NULL && glad_glHistogram != NULL) glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glad_glHistogram;
if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB;
if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer;
if (glad_glIsEnabledi == NULL && glad_glIsEnabledIndexedEXT != NULL) glad_glIsEnabledi = (PFNGLISENABLEDIPROC)glad_glIsEnabledIndexedEXT;
if (glad_glIsEnabledIndexedEXT == NULL && glad_glIsEnabledi != NULL) glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glad_glIsEnabledi;
if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT;
if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer;
if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV;
if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB;
if (glad_glIsQuery == NULL && glad_glIsQueryARB != NULL) glad_glIsQuery = (PFNGLISQUERYPROC)glad_glIsQueryARB;
if (glad_glIsQueryARB == NULL && glad_glIsQuery != NULL) glad_glIsQueryARB = (PFNGLISQUERYARBPROC)glad_glIsQuery;
if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT;
if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer;
if (glad_glIsTransformFeedback == NULL && glad_glIsTransformFeedbackNV != NULL) glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glad_glIsTransformFeedbackNV;
if (glad_glIsTransformFeedbackNV == NULL && glad_glIsTransformFeedback != NULL) glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glad_glIsTransformFeedback;
if (glad_glIsVertexArray == NULL && glad_glIsVertexArrayAPPLE != NULL) glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glad_glIsVertexArrayAPPLE;
if (glad_glIsVertexArrayAPPLE == NULL && glad_glIsVertexArray != NULL) glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glad_glIsVertexArray;
if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB;
if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram;
if (glad_glLoadTransposeMatrixd == NULL && glad_glLoadTransposeMatrixdARB != NULL) glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glad_glLoadTransposeMatrixdARB;
if (glad_glLoadTransposeMatrixdARB == NULL && glad_glLoadTransposeMatrixd != NULL) glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glad_glLoadTransposeMatrixd;
if (glad_glLoadTransposeMatrixf == NULL && glad_glLoadTransposeMatrixfARB != NULL) glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glad_glLoadTransposeMatrixfARB;
if (glad_glLoadTransposeMatrixfARB == NULL && glad_glLoadTransposeMatrixf != NULL) glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glad_glLoadTransposeMatrixf;
if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB;
if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer;
if (glad_glMaxShaderCompilerThreadsARB == NULL && glad_glMaxShaderCompilerThreadsKHR != NULL) glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glad_glMaxShaderCompilerThreadsKHR;
if (glad_glMaxShaderCompilerThreadsKHR == NULL && glad_glMaxShaderCompilerThreadsARB != NULL) glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glad_glMaxShaderCompilerThreadsARB;
if (glad_glMemoryBarrier == NULL && glad_glMemoryBarrierEXT != NULL) glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glad_glMemoryBarrierEXT;
if (glad_glMemoryBarrierEXT == NULL && glad_glMemoryBarrier != NULL) glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glad_glMemoryBarrier;
if (glad_glMinmax == NULL && glad_glMinmaxEXT != NULL) glad_glMinmax = (PFNGLMINMAXPROC)glad_glMinmaxEXT;
if (glad_glMinmaxEXT == NULL && glad_glMinmax != NULL) glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)glad_glMinmax;
if (glad_glMultiDrawArrays == NULL && glad_glMultiDrawArraysEXT != NULL) glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glad_glMultiDrawArraysEXT;
if (glad_glMultiDrawArraysEXT == NULL && glad_glMultiDrawArrays != NULL) glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glad_glMultiDrawArrays;
if (glad_glMultiDrawArraysIndirect == NULL && glad_glMultiDrawArraysIndirectAMD != NULL) glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glad_glMultiDrawArraysIndirectAMD;
if (glad_glMultiDrawArraysIndirectAMD == NULL && glad_glMultiDrawArraysIndirect != NULL) glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glad_glMultiDrawArraysIndirect;
if (glad_glMultiDrawElements == NULL && glad_glMultiDrawElementsEXT != NULL) glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glad_glMultiDrawElementsEXT;
if (glad_glMultiDrawElementsEXT == NULL && glad_glMultiDrawElements != NULL) glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glad_glMultiDrawElements;
if (glad_glMultiDrawElementsIndirect == NULL && glad_glMultiDrawElementsIndirectAMD != NULL) glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glad_glMultiDrawElementsIndirectAMD;
if (glad_glMultiDrawElementsIndirectAMD == NULL && glad_glMultiDrawElementsIndirect != NULL) glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glad_glMultiDrawElementsIndirect;
if (glad_glMultiTexCoord1d == NULL && glad_glMultiTexCoord1dARB != NULL) glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glad_glMultiTexCoord1dARB;
if (glad_glMultiTexCoord1dARB == NULL && glad_glMultiTexCoord1d != NULL) glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glad_glMultiTexCoord1d;
if (glad_glMultiTexCoord1dv == NULL && glad_glMultiTexCoord1dvARB != NULL) glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glad_glMultiTexCoord1dvARB;
if (glad_glMultiTexCoord1dvARB == NULL && glad_glMultiTexCoord1dv != NULL) glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glad_glMultiTexCoord1dv;
if (glad_glMultiTexCoord1f == NULL && glad_glMultiTexCoord1fARB != NULL) glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glad_glMultiTexCoord1fARB;
if (glad_glMultiTexCoord1fARB == NULL && glad_glMultiTexCoord1f != NULL) glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glad_glMultiTexCoord1f;
if (glad_glMultiTexCoord1fv == NULL && glad_glMultiTexCoord1fvARB != NULL) glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glad_glMultiTexCoord1fvARB;
if (glad_glMultiTexCoord1fvARB == NULL && glad_glMultiTexCoord1fv != NULL) glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glad_glMultiTexCoord1fv;
if (glad_glMultiTexCoord1i == NULL && glad_glMultiTexCoord1iARB != NULL) glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glad_glMultiTexCoord1iARB;
if (glad_glMultiTexCoord1iARB == NULL && glad_glMultiTexCoord1i != NULL) glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glad_glMultiTexCoord1i;
if (glad_glMultiTexCoord1iv == NULL && glad_glMultiTexCoord1ivARB != NULL) glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glad_glMultiTexCoord1ivARB;
if (glad_glMultiTexCoord1ivARB == NULL && glad_glMultiTexCoord1iv != NULL) glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glad_glMultiTexCoord1iv;
if (glad_glMultiTexCoord1s == NULL && glad_glMultiTexCoord1sARB != NULL) glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glad_glMultiTexCoord1sARB;
if (glad_glMultiTexCoord1sARB == NULL && glad_glMultiTexCoord1s != NULL) glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glad_glMultiTexCoord1s;
if (glad_glMultiTexCoord1sv == NULL && glad_glMultiTexCoord1svARB != NULL) glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glad_glMultiTexCoord1svARB;
if (glad_glMultiTexCoord1svARB == NULL && glad_glMultiTexCoord1sv != NULL) glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glad_glMultiTexCoord1sv;
if (glad_glMultiTexCoord2d == NULL && glad_glMultiTexCoord2dARB != NULL) glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glad_glMultiTexCoord2dARB;
if (glad_glMultiTexCoord2dARB == NULL && glad_glMultiTexCoord2d != NULL) glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glad_glMultiTexCoord2d;
if (glad_glMultiTexCoord2dv == NULL && glad_glMultiTexCoord2dvARB != NULL) glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glad_glMultiTexCoord2dvARB;
if (glad_glMultiTexCoord2dvARB == NULL && glad_glMultiTexCoord2dv != NULL) glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glad_glMultiTexCoord2dv;
if (glad_glMultiTexCoord2f == NULL && glad_glMultiTexCoord2fARB != NULL) glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glad_glMultiTexCoord2fARB;
if (glad_glMultiTexCoord2fARB == NULL && glad_glMultiTexCoord2f != NULL) glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glad_glMultiTexCoord2f;
if (glad_glMultiTexCoord2fv == NULL && glad_glMultiTexCoord2fvARB != NULL) glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glad_glMultiTexCoord2fvARB;
if (glad_glMultiTexCoord2fvARB == NULL && glad_glMultiTexCoord2fv != NULL) glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glad_glMultiTexCoord2fv;
if (glad_glMultiTexCoord2i == NULL && glad_glMultiTexCoord2iARB != NULL) glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glad_glMultiTexCoord2iARB;
if (glad_glMultiTexCoord2iARB == NULL && glad_glMultiTexCoord2i != NULL) glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glad_glMultiTexCoord2i;
if (glad_glMultiTexCoord2iv == NULL && glad_glMultiTexCoord2ivARB != NULL) glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glad_glMultiTexCoord2ivARB;
if (glad_glMultiTexCoord2ivARB == NULL && glad_glMultiTexCoord2iv != NULL) glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glad_glMultiTexCoord2iv;
if (glad_glMultiTexCoord2s == NULL && glad_glMultiTexCoord2sARB != NULL) glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glad_glMultiTexCoord2sARB;
if (glad_glMultiTexCoord2sARB == NULL && glad_glMultiTexCoord2s != NULL) glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glad_glMultiTexCoord2s;
if (glad_glMultiTexCoord2sv == NULL && glad_glMultiTexCoord2svARB != NULL) glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glad_glMultiTexCoord2svARB;
if (glad_glMultiTexCoord2svARB == NULL && glad_glMultiTexCoord2sv != NULL) glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glad_glMultiTexCoord2sv;
if (glad_glMultiTexCoord3d == NULL && glad_glMultiTexCoord3dARB != NULL) glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glad_glMultiTexCoord3dARB;
if (glad_glMultiTexCoord3dARB == NULL && glad_glMultiTexCoord3d != NULL) glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glad_glMultiTexCoord3d;
if (glad_glMultiTexCoord3dv == NULL && glad_glMultiTexCoord3dvARB != NULL) glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glad_glMultiTexCoord3dvARB;
if (glad_glMultiTexCoord3dvARB == NULL && glad_glMultiTexCoord3dv != NULL) glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glad_glMultiTexCoord3dv;
if (glad_glMultiTexCoord3f == NULL && glad_glMultiTexCoord3fARB != NULL) glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glad_glMultiTexCoord3fARB;
if (glad_glMultiTexCoord3fARB == NULL && glad_glMultiTexCoord3f != NULL) glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glad_glMultiTexCoord3f;
if (glad_glMultiTexCoord3fv == NULL && glad_glMultiTexCoord3fvARB != NULL) glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glad_glMultiTexCoord3fvARB;
if (glad_glMultiTexCoord3fvARB == NULL && glad_glMultiTexCoord3fv != NULL) glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glad_glMultiTexCoord3fv;
if (glad_glMultiTexCoord3i == NULL && glad_glMultiTexCoord3iARB != NULL) glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glad_glMultiTexCoord3iARB;
if (glad_glMultiTexCoord3iARB == NULL && glad_glMultiTexCoord3i != NULL) glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glad_glMultiTexCoord3i;
if (glad_glMultiTexCoord3iv == NULL && glad_glMultiTexCoord3ivARB != NULL) glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glad_glMultiTexCoord3ivARB;
if (glad_glMultiTexCoord3ivARB == NULL && glad_glMultiTexCoord3iv != NULL) glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glad_glMultiTexCoord3iv;
if (glad_glMultiTexCoord3s == NULL && glad_glMultiTexCoord3sARB != NULL) glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glad_glMultiTexCoord3sARB;
if (glad_glMultiTexCoord3sARB == NULL && glad_glMultiTexCoord3s != NULL) glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glad_glMultiTexCoord3s;
if (glad_glMultiTexCoord3sv == NULL && glad_glMultiTexCoord3svARB != NULL) glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glad_glMultiTexCoord3svARB;
if (glad_glMultiTexCoord3svARB == NULL && glad_glMultiTexCoord3sv != NULL) glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glad_glMultiTexCoord3sv;
if (glad_glMultiTexCoord4d == NULL && glad_glMultiTexCoord4dARB != NULL) glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glad_glMultiTexCoord4dARB;
if (glad_glMultiTexCoord4dARB == NULL && glad_glMultiTexCoord4d != NULL) glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glad_glMultiTexCoord4d;
if (glad_glMultiTexCoord4dv == NULL && glad_glMultiTexCoord4dvARB != NULL) glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glad_glMultiTexCoord4dvARB;
if (glad_glMultiTexCoord4dvARB == NULL && glad_glMultiTexCoord4dv != NULL) glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glad_glMultiTexCoord4dv;
if (glad_glMultiTexCoord4f == NULL && glad_glMultiTexCoord4fARB != NULL) glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glad_glMultiTexCoord4fARB;
if (glad_glMultiTexCoord4fARB == NULL && glad_glMultiTexCoord4f != NULL) glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glad_glMultiTexCoord4f;
if (glad_glMultiTexCoord4fv == NULL && glad_glMultiTexCoord4fvARB != NULL) glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glad_glMultiTexCoord4fvARB;
if (glad_glMultiTexCoord4fvARB == NULL && glad_glMultiTexCoord4fv != NULL) glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glad_glMultiTexCoord4fv;
if (glad_glMultiTexCoord4i == NULL && glad_glMultiTexCoord4iARB != NULL) glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glad_glMultiTexCoord4iARB;
if (glad_glMultiTexCoord4iARB == NULL && glad_glMultiTexCoord4i != NULL) glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glad_glMultiTexCoord4i;
if (glad_glMultiTexCoord4iv == NULL && glad_glMultiTexCoord4ivARB != NULL) glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glad_glMultiTexCoord4ivARB;
if (glad_glMultiTexCoord4ivARB == NULL && glad_glMultiTexCoord4iv != NULL) glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glad_glMultiTexCoord4iv;
if (glad_glMultiTexCoord4s == NULL && glad_glMultiTexCoord4sARB != NULL) glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glad_glMultiTexCoord4sARB;
if (glad_glMultiTexCoord4sARB == NULL && glad_glMultiTexCoord4s != NULL) glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glad_glMultiTexCoord4s;
if (glad_glMultiTexCoord4sv == NULL && glad_glMultiTexCoord4svARB != NULL) glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glad_glMultiTexCoord4svARB;
if (glad_glMultiTexCoord4svARB == NULL && glad_glMultiTexCoord4sv != NULL) glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glad_glMultiTexCoord4sv;
if (glad_glMultTransposeMatrixd == NULL && glad_glMultTransposeMatrixdARB != NULL) glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glad_glMultTransposeMatrixdARB;
if (glad_glMultTransposeMatrixdARB == NULL && glad_glMultTransposeMatrixd != NULL) glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glad_glMultTransposeMatrixd;
if (glad_glMultTransposeMatrixf == NULL && glad_glMultTransposeMatrixfARB != NULL) glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glad_glMultTransposeMatrixfARB;
if (glad_glMultTransposeMatrixfARB == NULL && glad_glMultTransposeMatrixf != NULL) glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glad_glMultTransposeMatrixf;
if (glad_glNamedBufferStorage == NULL && glad_glNamedBufferStorageEXT != NULL) glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glad_glNamedBufferStorageEXT;
if (glad_glNamedBufferStorageEXT == NULL && glad_glNamedBufferStorage != NULL) glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glad_glNamedBufferStorage;
if (glad_glNamedBufferSubData == NULL && glad_glNamedBufferSubDataEXT != NULL) glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glad_glNamedBufferSubDataEXT;
if (glad_glNamedBufferSubDataEXT == NULL && glad_glNamedBufferSubData != NULL) glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glad_glNamedBufferSubData;
if (glad_glPauseTransformFeedback == NULL && glad_glPauseTransformFeedbackNV != NULL) glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glad_glPauseTransformFeedbackNV;
if (glad_glPauseTransformFeedbackNV == NULL && glad_glPauseTransformFeedback != NULL) glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glad_glPauseTransformFeedback;
if (glad_glPointParameterf == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfARB;
if (glad_glPointParameterf == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterf == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterf;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterf;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfARB;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterf;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfARB;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameteri == NULL && glad_glPointParameteriNV != NULL) glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glad_glPointParameteriNV;
if (glad_glPointParameteriNV == NULL && glad_glPointParameteri != NULL) glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glad_glPointParameteri;
if (glad_glPointParameteriv == NULL && glad_glPointParameterivNV != NULL) glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glad_glPointParameterivNV;
if (glad_glPointParameterivNV == NULL && glad_glPointParameteriv != NULL) glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glad_glPointParameteriv;
if (glad_glPolygonOffsetClamp == NULL && glad_glPolygonOffsetClampEXT != NULL) glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glad_glPolygonOffsetClampEXT;
if (glad_glPolygonOffsetClampEXT == NULL && glad_glPolygonOffsetClamp != NULL) glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glad_glPolygonOffsetClamp;
if (glad_glPrioritizeTextures == NULL && glad_glPrioritizeTexturesEXT != NULL) glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glad_glPrioritizeTexturesEXT;
if (glad_glPrioritizeTexturesEXT == NULL && glad_glPrioritizeTextures != NULL) glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glad_glPrioritizeTextures;
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB;
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri;
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT;
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB;
if (glad_glProgramUniform1f == NULL && glad_glProgramUniform1fEXT != NULL) glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glad_glProgramUniform1fEXT;
if (glad_glProgramUniform1fEXT == NULL && glad_glProgramUniform1f != NULL) glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glad_glProgramUniform1f;
if (glad_glProgramUniform1fv == NULL && glad_glProgramUniform1fvEXT != NULL) glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glad_glProgramUniform1fvEXT;
if (glad_glProgramUniform1fvEXT == NULL && glad_glProgramUniform1fv != NULL) glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glad_glProgramUniform1fv;
if (glad_glProgramUniform1i == NULL && glad_glProgramUniform1iEXT != NULL) glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glad_glProgramUniform1iEXT;
if (glad_glProgramUniform1iEXT == NULL && glad_glProgramUniform1i != NULL) glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glad_glProgramUniform1i;
if (glad_glProgramUniform1iv == NULL && glad_glProgramUniform1ivEXT != NULL) glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glad_glProgramUniform1ivEXT;
if (glad_glProgramUniform1ivEXT == NULL && glad_glProgramUniform1iv != NULL) glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glad_glProgramUniform1iv;
if (glad_glProgramUniform1ui == NULL && glad_glProgramUniform1uiEXT != NULL) glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glad_glProgramUniform1uiEXT;
if (glad_glProgramUniform1uiEXT == NULL && glad_glProgramUniform1ui != NULL) glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glad_glProgramUniform1ui;
if (glad_glProgramUniform1uiv == NULL && glad_glProgramUniform1uivEXT != NULL) glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glad_glProgramUniform1uivEXT;
if (glad_glProgramUniform1uivEXT == NULL && glad_glProgramUniform1uiv != NULL) glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glad_glProgramUniform1uiv;
if (glad_glProgramUniform2f == NULL && glad_glProgramUniform2fEXT != NULL) glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glad_glProgramUniform2fEXT;
if (glad_glProgramUniform2fEXT == NULL && glad_glProgramUniform2f != NULL) glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glad_glProgramUniform2f;
if (glad_glProgramUniform2fv == NULL && glad_glProgramUniform2fvEXT != NULL) glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glad_glProgramUniform2fvEXT;
if (glad_glProgramUniform2fvEXT == NULL && glad_glProgramUniform2fv != NULL) glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glad_glProgramUniform2fv;
if (glad_glProgramUniform2i == NULL && glad_glProgramUniform2iEXT != NULL) glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glad_glProgramUniform2iEXT;
if (glad_glProgramUniform2iEXT == NULL && glad_glProgramUniform2i != NULL) glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glad_glProgramUniform2i;
if (glad_glProgramUniform2iv == NULL && glad_glProgramUniform2ivEXT != NULL) glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glad_glProgramUniform2ivEXT;
if (glad_glProgramUniform2ivEXT == NULL && glad_glProgramUniform2iv != NULL) glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glad_glProgramUniform2iv;
if (glad_glProgramUniform2ui == NULL && glad_glProgramUniform2uiEXT != NULL) glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glad_glProgramUniform2uiEXT;
if (glad_glProgramUniform2uiEXT == NULL && glad_glProgramUniform2ui != NULL) glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glad_glProgramUniform2ui;
if (glad_glProgramUniform2uiv == NULL && glad_glProgramUniform2uivEXT != NULL) glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glad_glProgramUniform2uivEXT;
if (glad_glProgramUniform2uivEXT == NULL && glad_glProgramUniform2uiv != NULL) glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glad_glProgramUniform2uiv;
if (glad_glProgramUniform3f == NULL && glad_glProgramUniform3fEXT != NULL) glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glad_glProgramUniform3fEXT;
if (glad_glProgramUniform3fEXT == NULL && glad_glProgramUniform3f != NULL) glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glad_glProgramUniform3f;
if (glad_glProgramUniform3fv == NULL && glad_glProgramUniform3fvEXT != NULL) glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glad_glProgramUniform3fvEXT;
if (glad_glProgramUniform3fvEXT == NULL && glad_glProgramUniform3fv != NULL) glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glad_glProgramUniform3fv;
if (glad_glProgramUniform3i == NULL && glad_glProgramUniform3iEXT != NULL) glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glad_glProgramUniform3iEXT;
if (glad_glProgramUniform3iEXT == NULL && glad_glProgramUniform3i != NULL) glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glad_glProgramUniform3i;
if (glad_glProgramUniform3iv == NULL && glad_glProgramUniform3ivEXT != NULL) glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glad_glProgramUniform3ivEXT;
if (glad_glProgramUniform3ivEXT == NULL && glad_glProgramUniform3iv != NULL) glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glad_glProgramUniform3iv;
if (glad_glProgramUniform3ui == NULL && glad_glProgramUniform3uiEXT != NULL) glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glad_glProgramUniform3uiEXT;
if (glad_glProgramUniform3uiEXT == NULL && glad_glProgramUniform3ui != NULL) glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glad_glProgramUniform3ui;
if (glad_glProgramUniform3uiv == NULL && glad_glProgramUniform3uivEXT != NULL) glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glad_glProgramUniform3uivEXT;
if (glad_glProgramUniform3uivEXT == NULL && glad_glProgramUniform3uiv != NULL) glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glad_glProgramUniform3uiv;
if (glad_glProgramUniform4f == NULL && glad_glProgramUniform4fEXT != NULL) glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glad_glProgramUniform4fEXT;
if (glad_glProgramUniform4fEXT == NULL && glad_glProgramUniform4f != NULL) glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glad_glProgramUniform4f;
if (glad_glProgramUniform4fv == NULL && glad_glProgramUniform4fvEXT != NULL) glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glad_glProgramUniform4fvEXT;
if (glad_glProgramUniform4fvEXT == NULL && glad_glProgramUniform4fv != NULL) glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glad_glProgramUniform4fv;
if (glad_glProgramUniform4i == NULL && glad_glProgramUniform4iEXT != NULL) glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glad_glProgramUniform4iEXT;
if (glad_glProgramUniform4iEXT == NULL && glad_glProgramUniform4i != NULL) glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glad_glProgramUniform4i;
if (glad_glProgramUniform4iv == NULL && glad_glProgramUniform4ivEXT != NULL) glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glad_glProgramUniform4ivEXT;
if (glad_glProgramUniform4ivEXT == NULL && glad_glProgramUniform4iv != NULL) glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glad_glProgramUniform4iv;
if (glad_glProgramUniform4ui == NULL && glad_glProgramUniform4uiEXT != NULL) glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glad_glProgramUniform4uiEXT;
if (glad_glProgramUniform4uiEXT == NULL && glad_glProgramUniform4ui != NULL) glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glad_glProgramUniform4ui;
if (glad_glProgramUniform4uiv == NULL && glad_glProgramUniform4uivEXT != NULL) glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glad_glProgramUniform4uivEXT;
if (glad_glProgramUniform4uivEXT == NULL && glad_glProgramUniform4uiv != NULL) glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glad_glProgramUniform4uiv;
if (glad_glProgramUniformMatrix2fv == NULL && glad_glProgramUniformMatrix2fvEXT != NULL) glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glad_glProgramUniformMatrix2fvEXT;
if (glad_glProgramUniformMatrix2fvEXT == NULL && glad_glProgramUniformMatrix2fv != NULL) glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glad_glProgramUniformMatrix2fv;
if (glad_glProgramUniformMatrix2x3fv == NULL && glad_glProgramUniformMatrix2x3fvEXT != NULL) glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glad_glProgramUniformMatrix2x3fvEXT;
if (glad_glProgramUniformMatrix2x3fvEXT == NULL && glad_glProgramUniformMatrix2x3fv != NULL) glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glad_glProgramUniformMatrix2x3fv;
if (glad_glProgramUniformMatrix2x4fv == NULL && glad_glProgramUniformMatrix2x4fvEXT != NULL) glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glad_glProgramUniformMatrix2x4fvEXT;
if (glad_glProgramUniformMatrix2x4fvEXT == NULL && glad_glProgramUniformMatrix2x4fv != NULL) glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glad_glProgramUniformMatrix2x4fv;
if (glad_glProgramUniformMatrix3fv == NULL && glad_glProgramUniformMatrix3fvEXT != NULL) glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glad_glProgramUniformMatrix3fvEXT;
if (glad_glProgramUniformMatrix3fvEXT == NULL && glad_glProgramUniformMatrix3fv != NULL) glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glad_glProgramUniformMatrix3fv;
if (glad_glProgramUniformMatrix3x2fv == NULL && glad_glProgramUniformMatrix3x2fvEXT != NULL) glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glad_glProgramUniformMatrix3x2fvEXT;
if (glad_glProgramUniformMatrix3x2fvEXT == NULL && glad_glProgramUniformMatrix3x2fv != NULL) glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glad_glProgramUniformMatrix3x2fv;
if (glad_glProgramUniformMatrix3x4fv == NULL && glad_glProgramUniformMatrix3x4fvEXT != NULL) glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glad_glProgramUniformMatrix3x4fvEXT;
if (glad_glProgramUniformMatrix3x4fvEXT == NULL && glad_glProgramUniformMatrix3x4fv != NULL) glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glad_glProgramUniformMatrix3x4fv;
if (glad_glProgramUniformMatrix4fv == NULL && glad_glProgramUniformMatrix4fvEXT != NULL) glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glad_glProgramUniformMatrix4fvEXT;
if (glad_glProgramUniformMatrix4fvEXT == NULL && glad_glProgramUniformMatrix4fv != NULL) glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glad_glProgramUniformMatrix4fv;
if (glad_glProgramUniformMatrix4x2fv == NULL && glad_glProgramUniformMatrix4x2fvEXT != NULL) glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glad_glProgramUniformMatrix4x2fvEXT;
if (glad_glProgramUniformMatrix4x2fvEXT == NULL && glad_glProgramUniformMatrix4x2fv != NULL) glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glad_glProgramUniformMatrix4x2fv;
if (glad_glProgramUniformMatrix4x3fv == NULL && glad_glProgramUniformMatrix4x3fvEXT != NULL) glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glad_glProgramUniformMatrix4x3fvEXT;
if (glad_glProgramUniformMatrix4x3fvEXT == NULL && glad_glProgramUniformMatrix4x3fv != NULL) glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glad_glProgramUniformMatrix4x3fv;
if (glad_glProvokingVertex == NULL && glad_glProvokingVertexEXT != NULL) glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glad_glProvokingVertexEXT;
if (glad_glProvokingVertexEXT == NULL && glad_glProvokingVertex != NULL) glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glad_glProvokingVertex;
if (glad_glReadnPixels == NULL && glad_glReadnPixelsARB != NULL) glad_glReadnPixels = (PFNGLREADNPIXELSPROC)glad_glReadnPixelsARB;
if (glad_glReadnPixelsARB == NULL && glad_glReadnPixels != NULL) glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glad_glReadnPixels;
if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT;
if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage;
if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
if (glad_glResetHistogram == NULL && glad_glResetHistogramEXT != NULL) glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glad_glResetHistogramEXT;
if (glad_glResetHistogramEXT == NULL && glad_glResetHistogram != NULL) glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glad_glResetHistogram;
if (glad_glResetMinmax == NULL && glad_glResetMinmaxEXT != NULL) glad_glResetMinmax = (PFNGLRESETMINMAXPROC)glad_glResetMinmaxEXT;
if (glad_glResetMinmaxEXT == NULL && glad_glResetMinmax != NULL) glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glad_glResetMinmax;
if (glad_glResumeTransformFeedback == NULL && glad_glResumeTransformFeedbackNV != NULL) glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glad_glResumeTransformFeedbackNV;
if (glad_glResumeTransformFeedbackNV == NULL && glad_glResumeTransformFeedback != NULL) glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glad_glResumeTransformFeedback;
if (glad_glSampleCoverage == NULL && glad_glSampleCoverageARB != NULL) glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glad_glSampleCoverageARB;
if (glad_glSampleCoverageARB == NULL && glad_glSampleCoverage != NULL) glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glad_glSampleCoverage;
if (glad_glSampleMaskEXT == NULL && glad_glSampleMaskSGIS != NULL) glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glad_glSampleMaskSGIS;
if (glad_glSampleMaskSGIS == NULL && glad_glSampleMaskEXT != NULL) glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glad_glSampleMaskEXT;
if (glad_glSamplePatternEXT == NULL && glad_glSamplePatternSGIS != NULL) glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glad_glSamplePatternSGIS;
if (glad_glSamplePatternSGIS == NULL && glad_glSamplePatternEXT != NULL) glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glad_glSamplePatternEXT;
if (glad_glSecondaryColor3b == NULL && glad_glSecondaryColor3bEXT != NULL) glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glad_glSecondaryColor3bEXT;
if (glad_glSecondaryColor3bEXT == NULL && glad_glSecondaryColor3b != NULL) glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glad_glSecondaryColor3b;
if (glad_glSecondaryColor3bv == NULL && glad_glSecondaryColor3bvEXT != NULL) glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glad_glSecondaryColor3bvEXT;
if (glad_glSecondaryColor3bvEXT == NULL && glad_glSecondaryColor3bv != NULL) glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glad_glSecondaryColor3bv;
if (glad_glSecondaryColor3d == NULL && glad_glSecondaryColor3dEXT != NULL) glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glad_glSecondaryColor3dEXT;
if (glad_glSecondaryColor3dEXT == NULL && glad_glSecondaryColor3d != NULL) glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glad_glSecondaryColor3d;
if (glad_glSecondaryColor3dv == NULL && glad_glSecondaryColor3dvEXT != NULL) glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glad_glSecondaryColor3dvEXT;
if (glad_glSecondaryColor3dvEXT == NULL && glad_glSecondaryColor3dv != NULL) glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glad_glSecondaryColor3dv;
if (glad_glSecondaryColor3f == NULL && glad_glSecondaryColor3fEXT != NULL) glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glad_glSecondaryColor3fEXT;
if (glad_glSecondaryColor3fEXT == NULL && glad_glSecondaryColor3f != NULL) glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glad_glSecondaryColor3f;
if (glad_glSecondaryColor3fv == NULL && glad_glSecondaryColor3fvEXT != NULL) glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glad_glSecondaryColor3fvEXT;
if (glad_glSecondaryColor3fvEXT == NULL && glad_glSecondaryColor3fv != NULL) glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glad_glSecondaryColor3fv;
if (glad_glSecondaryColor3i == NULL && glad_glSecondaryColor3iEXT != NULL) glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glad_glSecondaryColor3iEXT;
if (glad_glSecondaryColor3iEXT == NULL && glad_glSecondaryColor3i != NULL) glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glad_glSecondaryColor3i;
if (glad_glSecondaryColor3iv == NULL && glad_glSecondaryColor3ivEXT != NULL) glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glad_glSecondaryColor3ivEXT;
if (glad_glSecondaryColor3ivEXT == NULL && glad_glSecondaryColor3iv != NULL) glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glad_glSecondaryColor3iv;
if (glad_glSecondaryColor3s == NULL && glad_glSecondaryColor3sEXT != NULL) glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glad_glSecondaryColor3sEXT;
if (glad_glSecondaryColor3sEXT == NULL && glad_glSecondaryColor3s != NULL) glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glad_glSecondaryColor3s;
if (glad_glSecondaryColor3sv == NULL && glad_glSecondaryColor3svEXT != NULL) glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glad_glSecondaryColor3svEXT;
if (glad_glSecondaryColor3svEXT == NULL && glad_glSecondaryColor3sv != NULL) glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glad_glSecondaryColor3sv;
if (glad_glSecondaryColor3ub == NULL && glad_glSecondaryColor3ubEXT != NULL) glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glad_glSecondaryColor3ubEXT;
if (glad_glSecondaryColor3ubEXT == NULL && glad_glSecondaryColor3ub != NULL) glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glad_glSecondaryColor3ub;
if (glad_glSecondaryColor3ubv == NULL && glad_glSecondaryColor3ubvEXT != NULL) glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glad_glSecondaryColor3ubvEXT;
if (glad_glSecondaryColor3ubvEXT == NULL && glad_glSecondaryColor3ubv != NULL) glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glad_glSecondaryColor3ubv;
if (glad_glSecondaryColor3ui == NULL && glad_glSecondaryColor3uiEXT != NULL) glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glad_glSecondaryColor3uiEXT;
if (glad_glSecondaryColor3uiEXT == NULL && glad_glSecondaryColor3ui != NULL) glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glad_glSecondaryColor3ui;
if (glad_glSecondaryColor3uiv == NULL && glad_glSecondaryColor3uivEXT != NULL) glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glad_glSecondaryColor3uivEXT;
if (glad_glSecondaryColor3uivEXT == NULL && glad_glSecondaryColor3uiv != NULL) glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glad_glSecondaryColor3uiv;
if (glad_glSecondaryColor3us == NULL && glad_glSecondaryColor3usEXT != NULL) glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glad_glSecondaryColor3usEXT;
if (glad_glSecondaryColor3usEXT == NULL && glad_glSecondaryColor3us != NULL) glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glad_glSecondaryColor3us;
if (glad_glSecondaryColor3usv == NULL && glad_glSecondaryColor3usvEXT != NULL) glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glad_glSecondaryColor3usvEXT;
if (glad_glSecondaryColor3usvEXT == NULL && glad_glSecondaryColor3usv != NULL) glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glad_glSecondaryColor3usv;
if (glad_glSecondaryColorPointer == NULL && glad_glSecondaryColorPointerEXT != NULL) glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glad_glSecondaryColorPointerEXT;
if (glad_glSecondaryColorPointerEXT == NULL && glad_glSecondaryColorPointer != NULL) glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glad_glSecondaryColorPointer;
if (glad_glSeparableFilter2D == NULL && glad_glSeparableFilter2DEXT != NULL) glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glad_glSeparableFilter2DEXT;
if (glad_glSeparableFilter2DEXT == NULL && glad_glSeparableFilter2D != NULL) glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glad_glSeparableFilter2D;
if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB;
if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource;
if (glad_glStencilOpSeparate == NULL && glad_glStencilOpSeparateATI != NULL) glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glad_glStencilOpSeparateATI;
if (glad_glStencilOpSeparateATI == NULL && glad_glStencilOpSeparate != NULL) glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glad_glStencilOpSeparate;
if (glad_glTexBuffer == NULL && glad_glTexBufferARB != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferARB;
if (glad_glTexBuffer == NULL && glad_glTexBufferEXT != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferEXT;
if (glad_glTexBufferARB == NULL && glad_glTexBuffer != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBuffer;
if (glad_glTexBufferARB == NULL && glad_glTexBufferEXT != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBufferEXT;
if (glad_glTexBufferEXT == NULL && glad_glTexBuffer != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBuffer;
if (glad_glTexBufferEXT == NULL && glad_glTexBufferARB != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBufferARB;
if (glad_glTexImage3D == NULL && glad_glTexImage3DEXT != NULL) glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)glad_glTexImage3DEXT;
if (glad_glTexImage3DEXT == NULL && glad_glTexImage3D != NULL) glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glad_glTexImage3D;
if (glad_glTexParameterIiv == NULL && glad_glTexParameterIivEXT != NULL) glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glad_glTexParameterIivEXT;
if (glad_glTexParameterIivEXT == NULL && glad_glTexParameterIiv != NULL) glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glad_glTexParameterIiv;
if (glad_glTexParameterIuiv == NULL && glad_glTexParameterIuivEXT != NULL) glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glad_glTexParameterIuivEXT;
if (glad_glTexParameterIuivEXT == NULL && glad_glTexParameterIuiv != NULL) glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glad_glTexParameterIuiv;
if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT;
if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D;
if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT;
if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D;
if (glad_glTexSubImage3D == NULL && glad_glTexSubImage3DEXT != NULL) glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glad_glTexSubImage3DEXT;
if (glad_glTexSubImage3DEXT == NULL && glad_glTexSubImage3D != NULL) glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glad_glTexSubImage3D;
if (glad_glTransformFeedbackVaryings == NULL && glad_glTransformFeedbackVaryingsEXT != NULL) glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glad_glTransformFeedbackVaryingsEXT;
if (glad_glTransformFeedbackVaryingsEXT == NULL && glad_glTransformFeedbackVaryings != NULL) glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glad_glTransformFeedbackVaryings;
if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB;
if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f;
if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB;
if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv;
if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB;
if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i;
if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB;
if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv;
if (glad_glUniform1ui == NULL && glad_glUniform1uiEXT != NULL) glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)glad_glUniform1uiEXT;
if (glad_glUniform1uiEXT == NULL && glad_glUniform1ui != NULL) glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glad_glUniform1ui;
if (glad_glUniform1uiv == NULL && glad_glUniform1uivEXT != NULL) glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glad_glUniform1uivEXT;
if (glad_glUniform1uivEXT == NULL && glad_glUniform1uiv != NULL) glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glad_glUniform1uiv;
if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB;
if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f;
if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB;
if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv;
if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB;
if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i;
if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB;
if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv;
if (glad_glUniform2ui == NULL && glad_glUniform2uiEXT != NULL) glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)glad_glUniform2uiEXT;
if (glad_glUniform2uiEXT == NULL && glad_glUniform2ui != NULL) glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glad_glUniform2ui;
if (glad_glUniform2uiv == NULL && glad_glUniform2uivEXT != NULL) glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glad_glUniform2uivEXT;
if (glad_glUniform2uivEXT == NULL && glad_glUniform2uiv != NULL) glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glad_glUniform2uiv;
if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB;
if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f;
if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB;
if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv;
if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB;
if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i;
if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB;
if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv;
if (glad_glUniform3ui == NULL && glad_glUniform3uiEXT != NULL) glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)glad_glUniform3uiEXT;
if (glad_glUniform3uiEXT == NULL && glad_glUniform3ui != NULL) glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glad_glUniform3ui;
if (glad_glUniform3uiv == NULL && glad_glUniform3uivEXT != NULL) glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glad_glUniform3uivEXT;
if (glad_glUniform3uivEXT == NULL && glad_glUniform3uiv != NULL) glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glad_glUniform3uiv;
if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB;
if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f;
if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB;
if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv;
if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB;
if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i;
if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB;
if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv;
if (glad_glUniform4ui == NULL && glad_glUniform4uiEXT != NULL) glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)glad_glUniform4uiEXT;
if (glad_glUniform4uiEXT == NULL && glad_glUniform4ui != NULL) glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glad_glUniform4ui;
if (glad_glUniform4uiv == NULL && glad_glUniform4uivEXT != NULL) glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glad_glUniform4uivEXT;
if (glad_glUniform4uivEXT == NULL && glad_glUniform4uiv != NULL) glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glad_glUniform4uiv;
if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB;
if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv;
if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB;
if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv;
if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB;
if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv;
if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB;
if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer;
if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB;
if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram;
if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB;
if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram;
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB;
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV;
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d;
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV;
if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d;
if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB;
if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB;
if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV;
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv;
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV;
if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv;
if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB;
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB;
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV;
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f;
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV;
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f;
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB;
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB;
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV;
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv;
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV;
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv;
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB;
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB;
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV;
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s;
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV;
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s;
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB;
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB;
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV;
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv;
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV;
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv;
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB;
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB;
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV;
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d;
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV;
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d;
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB;
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB;
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV;
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv;
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV;
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv;
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB;
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB;
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV;
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f;
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV;
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f;
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB;
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB;
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV;
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv;
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV;
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv;
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB;
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB;
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV;
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s;
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV;
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s;
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB;
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB;
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV;
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv;
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV;
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv;
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB;
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB;
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV;
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d;
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV;
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d;
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB;
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB;
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV;
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv;
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV;
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv;
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB;
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB;
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV;
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f;
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV;
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f;
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB;
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB;
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV;
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv;
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV;
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv;
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB;
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB;
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV;
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s;
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV;
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s;
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB;
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB;
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV;
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv;
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV;
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv;
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB;
if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB;
if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv;
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB;
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV;
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d;
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV;
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d;
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB;
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB;
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV;
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv;
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV;
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv;
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB;
if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB;
if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV;
if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f;
if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV;
if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f;
if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB;
if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB;
if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV;
if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv;
if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV;
if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv;
if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB;
if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB;
if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv;
if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB;
if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv;
if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB;
if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv;
if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB;
if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv;
if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB;
if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV;
if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub;
if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV;
if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB;
if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV;
if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv;
if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV;
if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB;
if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv;
if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB;
if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv;
if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB;
if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV;
if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s;
if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV;
if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s;
if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB;
if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB;
if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV;
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv;
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV;
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv;
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB;
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub;
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB;
if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB;
if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv;
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv;
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB;
if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB;
if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv;
if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB;
if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv;
if (glad_glVertexAttribI1i == NULL && glad_glVertexAttribI1iEXT != NULL) glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glad_glVertexAttribI1iEXT;
if (glad_glVertexAttribI1iEXT == NULL && glad_glVertexAttribI1i != NULL) glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glad_glVertexAttribI1i;
if (glad_glVertexAttribI1iv == NULL && glad_glVertexAttribI1ivEXT != NULL) glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glad_glVertexAttribI1ivEXT;
if (glad_glVertexAttribI1ivEXT == NULL && glad_glVertexAttribI1iv != NULL) glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glad_glVertexAttribI1iv;
if (glad_glVertexAttribI1ui == NULL && glad_glVertexAttribI1uiEXT != NULL) glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glad_glVertexAttribI1uiEXT;
if (glad_glVertexAttribI1uiEXT == NULL && glad_glVertexAttribI1ui != NULL) glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glad_glVertexAttribI1ui;
if (glad_glVertexAttribI1uiv == NULL && glad_glVertexAttribI1uivEXT != NULL) glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glad_glVertexAttribI1uivEXT;
if (glad_glVertexAttribI1uivEXT == NULL && glad_glVertexAttribI1uiv != NULL) glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glad_glVertexAttribI1uiv;
if (glad_glVertexAttribI2i == NULL && glad_glVertexAttribI2iEXT != NULL) glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glad_glVertexAttribI2iEXT;
if (glad_glVertexAttribI2iEXT == NULL && glad_glVertexAttribI2i != NULL) glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glad_glVertexAttribI2i;
if (glad_glVertexAttribI2iv == NULL && glad_glVertexAttribI2ivEXT != NULL) glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glad_glVertexAttribI2ivEXT;
if (glad_glVertexAttribI2ivEXT == NULL && glad_glVertexAttribI2iv != NULL) glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glad_glVertexAttribI2iv;
if (glad_glVertexAttribI2ui == NULL && glad_glVertexAttribI2uiEXT != NULL) glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glad_glVertexAttribI2uiEXT;
if (glad_glVertexAttribI2uiEXT == NULL && glad_glVertexAttribI2ui != NULL) glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glad_glVertexAttribI2ui;
if (glad_glVertexAttribI2uiv == NULL && glad_glVertexAttribI2uivEXT != NULL) glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glad_glVertexAttribI2uivEXT;
if (glad_glVertexAttribI2uivEXT == NULL && glad_glVertexAttribI2uiv != NULL) glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glad_glVertexAttribI2uiv;
if (glad_glVertexAttribI3i == NULL && glad_glVertexAttribI3iEXT != NULL) glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glad_glVertexAttribI3iEXT;
if (glad_glVertexAttribI3iEXT == NULL && glad_glVertexAttribI3i != NULL) glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glad_glVertexAttribI3i;
if (glad_glVertexAttribI3iv == NULL && glad_glVertexAttribI3ivEXT != NULL) glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glad_glVertexAttribI3ivEXT;
if (glad_glVertexAttribI3ivEXT == NULL && glad_glVertexAttribI3iv != NULL) glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glad_glVertexAttribI3iv;
if (glad_glVertexAttribI3ui == NULL && glad_glVertexAttribI3uiEXT != NULL) glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glad_glVertexAttribI3uiEXT;
if (glad_glVertexAttribI3uiEXT == NULL && glad_glVertexAttribI3ui != NULL) glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glad_glVertexAttribI3ui;
if (glad_glVertexAttribI3uiv == NULL && glad_glVertexAttribI3uivEXT != NULL) glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glad_glVertexAttribI3uivEXT;
if (glad_glVertexAttribI3uivEXT == NULL && glad_glVertexAttribI3uiv != NULL) glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glad_glVertexAttribI3uiv;
if (glad_glVertexAttribI4bv == NULL && glad_glVertexAttribI4bvEXT != NULL) glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glad_glVertexAttribI4bvEXT;
if (glad_glVertexAttribI4bvEXT == NULL && glad_glVertexAttribI4bv != NULL) glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glad_glVertexAttribI4bv;
if (glad_glVertexAttribI4i == NULL && glad_glVertexAttribI4iEXT != NULL) glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glad_glVertexAttribI4iEXT;
if (glad_glVertexAttribI4iEXT == NULL && glad_glVertexAttribI4i != NULL) glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glad_glVertexAttribI4i;
if (glad_glVertexAttribI4iv == NULL && glad_glVertexAttribI4ivEXT != NULL) glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glad_glVertexAttribI4ivEXT;
if (glad_glVertexAttribI4ivEXT == NULL && glad_glVertexAttribI4iv != NULL) glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glad_glVertexAttribI4iv;
if (glad_glVertexAttribI4sv == NULL && glad_glVertexAttribI4svEXT != NULL) glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glad_glVertexAttribI4svEXT;
if (glad_glVertexAttribI4svEXT == NULL && glad_glVertexAttribI4sv != NULL) glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glad_glVertexAttribI4sv;
if (glad_glVertexAttribI4ubv == NULL && glad_glVertexAttribI4ubvEXT != NULL) glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glad_glVertexAttribI4ubvEXT;
if (glad_glVertexAttribI4ubvEXT == NULL && glad_glVertexAttribI4ubv != NULL) glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glad_glVertexAttribI4ubv;
if (glad_glVertexAttribI4ui == NULL && glad_glVertexAttribI4uiEXT != NULL) glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glad_glVertexAttribI4uiEXT;
if (glad_glVertexAttribI4uiEXT == NULL && glad_glVertexAttribI4ui != NULL) glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glad_glVertexAttribI4ui;
if (glad_glVertexAttribI4uiv == NULL && glad_glVertexAttribI4uivEXT != NULL) glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glad_glVertexAttribI4uivEXT;
if (glad_glVertexAttribI4uivEXT == NULL && glad_glVertexAttribI4uiv != NULL) glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glad_glVertexAttribI4uiv;
if (glad_glVertexAttribI4usv == NULL && glad_glVertexAttribI4usvEXT != NULL) glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glad_glVertexAttribI4usvEXT;
if (glad_glVertexAttribI4usvEXT == NULL && glad_glVertexAttribI4usv != NULL) glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glad_glVertexAttribI4usv;
if (glad_glVertexAttribIPointer == NULL && glad_glVertexAttribIPointerEXT != NULL) glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glad_glVertexAttribIPointerEXT;
if (glad_glVertexAttribIPointerEXT == NULL && glad_glVertexAttribIPointer != NULL) glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glad_glVertexAttribIPointer;
if (glad_glVertexAttribL1d == NULL && glad_glVertexAttribL1dEXT != NULL) glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glad_glVertexAttribL1dEXT;
if (glad_glVertexAttribL1dEXT == NULL && glad_glVertexAttribL1d != NULL) glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glad_glVertexAttribL1d;
if (glad_glVertexAttribL1dv == NULL && glad_glVertexAttribL1dvEXT != NULL) glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glad_glVertexAttribL1dvEXT;
if (glad_glVertexAttribL1dvEXT == NULL && glad_glVertexAttribL1dv != NULL) glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glad_glVertexAttribL1dv;
if (glad_glVertexAttribL2d == NULL && glad_glVertexAttribL2dEXT != NULL) glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glad_glVertexAttribL2dEXT;
if (glad_glVertexAttribL2dEXT == NULL && glad_glVertexAttribL2d != NULL) glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glad_glVertexAttribL2d;
if (glad_glVertexAttribL2dv == NULL && glad_glVertexAttribL2dvEXT != NULL) glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glad_glVertexAttribL2dvEXT;
if (glad_glVertexAttribL2dvEXT == NULL && glad_glVertexAttribL2dv != NULL) glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glad_glVertexAttribL2dv;
if (glad_glVertexAttribL3d == NULL && glad_glVertexAttribL3dEXT != NULL) glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glad_glVertexAttribL3dEXT;
if (glad_glVertexAttribL3dEXT == NULL && glad_glVertexAttribL3d != NULL) glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glad_glVertexAttribL3d;
if (glad_glVertexAttribL3dv == NULL && glad_glVertexAttribL3dvEXT != NULL) glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glad_glVertexAttribL3dvEXT;
if (glad_glVertexAttribL3dvEXT == NULL && glad_glVertexAttribL3dv != NULL) glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glad_glVertexAttribL3dv;
if (glad_glVertexAttribL4d == NULL && glad_glVertexAttribL4dEXT != NULL) glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glad_glVertexAttribL4dEXT;
if (glad_glVertexAttribL4dEXT == NULL && glad_glVertexAttribL4d != NULL) glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glad_glVertexAttribL4d;
if (glad_glVertexAttribL4dv == NULL && glad_glVertexAttribL4dvEXT != NULL) glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glad_glVertexAttribL4dvEXT;
if (glad_glVertexAttribL4dvEXT == NULL && glad_glVertexAttribL4dv != NULL) glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glad_glVertexAttribL4dv;
if (glad_glVertexAttribLPointer == NULL && glad_glVertexAttribLPointerEXT != NULL) glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glad_glVertexAttribLPointerEXT;
if (glad_glVertexAttribLPointerEXT == NULL && glad_glVertexAttribLPointer != NULL) glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glad_glVertexAttribLPointer;
if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB;
if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer;
if (glad_glWindowPos2d == NULL && glad_glWindowPos2dARB != NULL) glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glad_glWindowPos2dARB;
if (glad_glWindowPos2d == NULL && glad_glWindowPos2dMESA != NULL) glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glad_glWindowPos2dMESA;
if (glad_glWindowPos2dARB == NULL && glad_glWindowPos2d != NULL) glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glad_glWindowPos2d;
if (glad_glWindowPos2dARB == NULL && glad_glWindowPos2dMESA != NULL) glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glad_glWindowPos2dMESA;
if (glad_glWindowPos2dMESA == NULL && glad_glWindowPos2d != NULL) glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glad_glWindowPos2d;
if (glad_glWindowPos2dMESA == NULL && glad_glWindowPos2dARB != NULL) glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glad_glWindowPos2dARB;
if (glad_glWindowPos2dv == NULL && glad_glWindowPos2dvARB != NULL) glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glad_glWindowPos2dvARB;
if (glad_glWindowPos2dv == NULL && glad_glWindowPos2dvMESA != NULL) glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glad_glWindowPos2dvMESA;
if (glad_glWindowPos2dvARB == NULL && glad_glWindowPos2dv != NULL) glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glad_glWindowPos2dv;
if (glad_glWindowPos2dvARB == NULL && glad_glWindowPos2dvMESA != NULL) glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glad_glWindowPos2dvMESA;
if (glad_glWindowPos2dvMESA == NULL && glad_glWindowPos2dv != NULL) glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glad_glWindowPos2dv;
if (glad_glWindowPos2dvMESA == NULL && glad_glWindowPos2dvARB != NULL) glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glad_glWindowPos2dvARB;
if (glad_glWindowPos2f == NULL && glad_glWindowPos2fARB != NULL) glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glad_glWindowPos2fARB;
if (glad_glWindowPos2f == NULL && glad_glWindowPos2fMESA != NULL) glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glad_glWindowPos2fMESA;
if (glad_glWindowPos2fARB == NULL && glad_glWindowPos2f != NULL) glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glad_glWindowPos2f;
if (glad_glWindowPos2fARB == NULL && glad_glWindowPos2fMESA != NULL) glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glad_glWindowPos2fMESA;
if (glad_glWindowPos2fMESA == NULL && glad_glWindowPos2f != NULL) glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glad_glWindowPos2f;
if (glad_glWindowPos2fMESA == NULL && glad_glWindowPos2fARB != NULL) glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glad_glWindowPos2fARB;
if (glad_glWindowPos2fv == NULL && glad_glWindowPos2fvARB != NULL) glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glad_glWindowPos2fvARB;
if (glad_glWindowPos2fv == NULL && glad_glWindowPos2fvMESA != NULL) glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glad_glWindowPos2fvMESA;
if (glad_glWindowPos2fvARB == NULL && glad_glWindowPos2fv != NULL) glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glad_glWindowPos2fv;
if (glad_glWindowPos2fvARB == NULL && glad_glWindowPos2fvMESA != NULL) glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glad_glWindowPos2fvMESA;
if (glad_glWindowPos2fvMESA == NULL && glad_glWindowPos2fv != NULL) glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glad_glWindowPos2fv;
if (glad_glWindowPos2fvMESA == NULL && glad_glWindowPos2fvARB != NULL) glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glad_glWindowPos2fvARB;
if (glad_glWindowPos2i == NULL && glad_glWindowPos2iARB != NULL) glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glad_glWindowPos2iARB;
if (glad_glWindowPos2i == NULL && glad_glWindowPos2iMESA != NULL) glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glad_glWindowPos2iMESA;
if (glad_glWindowPos2iARB == NULL && glad_glWindowPos2i != NULL) glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glad_glWindowPos2i;
if (glad_glWindowPos2iARB == NULL && glad_glWindowPos2iMESA != NULL) glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glad_glWindowPos2iMESA;
if (glad_glWindowPos2iMESA == NULL && glad_glWindowPos2i != NULL) glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glad_glWindowPos2i;
if (glad_glWindowPos2iMESA == NULL && glad_glWindowPos2iARB != NULL) glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glad_glWindowPos2iARB;
if (glad_glWindowPos2iv == NULL && glad_glWindowPos2ivARB != NULL) glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glad_glWindowPos2ivARB;
if (glad_glWindowPos2iv == NULL && glad_glWindowPos2ivMESA != NULL) glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glad_glWindowPos2ivMESA;
if (glad_glWindowPos2ivARB == NULL && glad_glWindowPos2iv != NULL) glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glad_glWindowPos2iv;
if (glad_glWindowPos2ivARB == NULL && glad_glWindowPos2ivMESA != NULL) glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glad_glWindowPos2ivMESA;
if (glad_glWindowPos2ivMESA == NULL && glad_glWindowPos2iv != NULL) glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glad_glWindowPos2iv;
if (glad_glWindowPos2ivMESA == NULL && glad_glWindowPos2ivARB != NULL) glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glad_glWindowPos2ivARB;
if (glad_glWindowPos2s == NULL && glad_glWindowPos2sARB != NULL) glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glad_glWindowPos2sARB;
if (glad_glWindowPos2s == NULL && glad_glWindowPos2sMESA != NULL) glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glad_glWindowPos2sMESA;
if (glad_glWindowPos2sARB == NULL && glad_glWindowPos2s != NULL) glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glad_glWindowPos2s;
if (glad_glWindowPos2sARB == NULL && glad_glWindowPos2sMESA != NULL) glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glad_glWindowPos2sMESA;
if (glad_glWindowPos2sMESA == NULL && glad_glWindowPos2s != NULL) glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glad_glWindowPos2s;
if (glad_glWindowPos2sMESA == NULL && glad_glWindowPos2sARB != NULL) glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glad_glWindowPos2sARB;
if (glad_glWindowPos2sv == NULL && glad_glWindowPos2svARB != NULL) glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glad_glWindowPos2svARB;
if (glad_glWindowPos2sv == NULL && glad_glWindowPos2svMESA != NULL) glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glad_glWindowPos2svMESA;
if (glad_glWindowPos2svARB == NULL && glad_glWindowPos2sv != NULL) glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glad_glWindowPos2sv;
if (glad_glWindowPos2svARB == NULL && glad_glWindowPos2svMESA != NULL) glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glad_glWindowPos2svMESA;
if (glad_glWindowPos2svMESA == NULL && glad_glWindowPos2sv != NULL) glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glad_glWindowPos2sv;
if (glad_glWindowPos2svMESA == NULL && glad_glWindowPos2svARB != NULL) glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glad_glWindowPos2svARB;
if (glad_glWindowPos3d == NULL && glad_glWindowPos3dARB != NULL) glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glad_glWindowPos3dARB;
if (glad_glWindowPos3d == NULL && glad_glWindowPos3dMESA != NULL) glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glad_glWindowPos3dMESA;
if (glad_glWindowPos3dARB == NULL && glad_glWindowPos3d != NULL) glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glad_glWindowPos3d;
if (glad_glWindowPos3dARB == NULL && glad_glWindowPos3dMESA != NULL) glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glad_glWindowPos3dMESA;
if (glad_glWindowPos3dMESA == NULL && glad_glWindowPos3d != NULL) glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glad_glWindowPos3d;
if (glad_glWindowPos3dMESA == NULL && glad_glWindowPos3dARB != NULL) glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glad_glWindowPos3dARB;
if (glad_glWindowPos3dv == NULL && glad_glWindowPos3dvARB != NULL) glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glad_glWindowPos3dvARB;
if (glad_glWindowPos3dv == NULL && glad_glWindowPos3dvMESA != NULL) glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glad_glWindowPos3dvMESA;
if (glad_glWindowPos3dvARB == NULL && glad_glWindowPos3dv != NULL) glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glad_glWindowPos3dv;
if (glad_glWindowPos3dvARB == NULL && glad_glWindowPos3dvMESA != NULL) glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glad_glWindowPos3dvMESA;
if (glad_glWindowPos3dvMESA == NULL && glad_glWindowPos3dv != NULL) glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glad_glWindowPos3dv;
if (glad_glWindowPos3dvMESA == NULL && glad_glWindowPos3dvARB != NULL) glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glad_glWindowPos3dvARB;
if (glad_glWindowPos3f == NULL && glad_glWindowPos3fARB != NULL) glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glad_glWindowPos3fARB;
if (glad_glWindowPos3f == NULL && glad_glWindowPos3fMESA != NULL) glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glad_glWindowPos3fMESA;
if (glad_glWindowPos3fARB == NULL && glad_glWindowPos3f != NULL) glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glad_glWindowPos3f;
if (glad_glWindowPos3fARB == NULL && glad_glWindowPos3fMESA != NULL) glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glad_glWindowPos3fMESA;
if (glad_glWindowPos3fMESA == NULL && glad_glWindowPos3f != NULL) glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glad_glWindowPos3f;
if (glad_glWindowPos3fMESA == NULL && glad_glWindowPos3fARB != NULL) glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glad_glWindowPos3fARB;
if (glad_glWindowPos3fv == NULL && glad_glWindowPos3fvARB != NULL) glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glad_glWindowPos3fvARB;
if (glad_glWindowPos3fv == NULL && glad_glWindowPos3fvMESA != NULL) glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glad_glWindowPos3fvMESA;
if (glad_glWindowPos3fvARB == NULL && glad_glWindowPos3fv != NULL) glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glad_glWindowPos3fv;
if (glad_glWindowPos3fvARB == NULL && glad_glWindowPos3fvMESA != NULL) glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glad_glWindowPos3fvMESA;
if (glad_glWindowPos3fvMESA == NULL && glad_glWindowPos3fv != NULL) glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glad_glWindowPos3fv;
if (glad_glWindowPos3fvMESA == NULL && glad_glWindowPos3fvARB != NULL) glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glad_glWindowPos3fvARB;
if (glad_glWindowPos3i == NULL && glad_glWindowPos3iARB != NULL) glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glad_glWindowPos3iARB;
if (glad_glWindowPos3i == NULL && glad_glWindowPos3iMESA != NULL) glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glad_glWindowPos3iMESA;
if (glad_glWindowPos3iARB == NULL && glad_glWindowPos3i != NULL) glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glad_glWindowPos3i;
if (glad_glWindowPos3iARB == NULL && glad_glWindowPos3iMESA != NULL) glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glad_glWindowPos3iMESA;
if (glad_glWindowPos3iMESA == NULL && glad_glWindowPos3i != NULL) glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glad_glWindowPos3i;
if (glad_glWindowPos3iMESA == NULL && glad_glWindowPos3iARB != NULL) glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glad_glWindowPos3iARB;
if (glad_glWindowPos3iv == NULL && glad_glWindowPos3ivARB != NULL) glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glad_glWindowPos3ivARB;
if (glad_glWindowPos3iv == NULL && glad_glWindowPos3ivMESA != NULL) glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glad_glWindowPos3ivMESA;
if (glad_glWindowPos3ivARB == NULL && glad_glWindowPos3iv != NULL) glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glad_glWindowPos3iv;
if (glad_glWindowPos3ivARB == NULL && glad_glWindowPos3ivMESA != NULL) glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glad_glWindowPos3ivMESA;
if (glad_glWindowPos3ivMESA == NULL && glad_glWindowPos3iv != NULL) glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glad_glWindowPos3iv;
if (glad_glWindowPos3ivMESA == NULL && glad_glWindowPos3ivARB != NULL) glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glad_glWindowPos3ivARB;
if (glad_glWindowPos3s == NULL && glad_glWindowPos3sARB != NULL) glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glad_glWindowPos3sARB;
if (glad_glWindowPos3s == NULL && glad_glWindowPos3sMESA != NULL) glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glad_glWindowPos3sMESA;
if (glad_glWindowPos3sARB == NULL && glad_glWindowPos3s != NULL) glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glad_glWindowPos3s;
if (glad_glWindowPos3sARB == NULL && glad_glWindowPos3sMESA != NULL) glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glad_glWindowPos3sMESA;
if (glad_glWindowPos3sMESA == NULL && glad_glWindowPos3s != NULL) glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glad_glWindowPos3s;
if (glad_glWindowPos3sMESA == NULL && glad_glWindowPos3sARB != NULL) glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glad_glWindowPos3sARB;
if (glad_glWindowPos3sv == NULL && glad_glWindowPos3svARB != NULL) glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glad_glWindowPos3svARB;
if (glad_glWindowPos3sv == NULL && glad_glWindowPos3svMESA != NULL) glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glad_glWindowPos3svMESA;
if (glad_glWindowPos3svARB == NULL && glad_glWindowPos3sv != NULL) glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glad_glWindowPos3sv;
if (glad_glWindowPos3svARB == NULL && glad_glWindowPos3svMESA != NULL) glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glad_glWindowPos3svMESA;
if (glad_glWindowPos3svMESA == NULL && glad_glWindowPos3sv != NULL) glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glad_glWindowPos3sv;
if (glad_glWindowPos3svMESA == NULL && glad_glWindowPos3svARB != NULL) glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glad_glWindowPos3svARB;
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if(GLAD_VERSION_MAJOR(version) < 3) {
#else
(void) version;
(void) out_num_exts_i;
(void) out_exts_i;
#endif
if (glad_glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
} else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
return 0;
}
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
} else {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl( int version) {
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
GLAD_GL_3DFX_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_multisample");
GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_tbuffer");
GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_texture_compression_FXT1");
GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_blend_minmax_factor");
GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_conservative_depth");
GLAD_GL_AMD_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_debug_output");
GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_depth_clamp_separate");
GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_draw_buffers_blend");
GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_multisample_advanced");
GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_sample_positions");
GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gcn_shader");
GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_half_float");
GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int16");
GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int64");
GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_interleaved_elements");
GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_multi_draw_indirect");
GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_name_gen_delete");
GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_occlusion_query_event");
GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_performance_monitor");
GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_pinned_memory");
GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_query_buffer_object");
GLAD_GL_AMD_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sample_positions");
GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_seamless_cubemap_per_texture");
GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_atomic_counter_ops");
GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_ballot");
GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_explicit_vertex_parameter");
GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch");
GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_image_load_store_lod");
GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_stencil_export");
GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_trinary_minmax");
GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sparse_texture");
GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_stencil_operation_extended");
GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_gather_bias_lod");
GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_texture4");
GLAD_GL_AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback3_lines_triangles");
GLAD_GL_AMD_transform_feedback4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback4");
GLAD_GL_AMD_vertex_shader_layer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_layer");
GLAD_GL_AMD_vertex_shader_tessellator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_tessellator");
GLAD_GL_AMD_vertex_shader_viewport_index = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_viewport_index");
GLAD_GL_APPLE_aux_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_aux_depth_stencil");
GLAD_GL_APPLE_client_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_client_storage");
GLAD_GL_APPLE_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_element_array");
GLAD_GL_APPLE_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_fence");
GLAD_GL_APPLE_float_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_float_pixels");
GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range");
GLAD_GL_APPLE_object_purgeable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_object_purgeable");
GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_rgb_422");
GLAD_GL_APPLE_row_bytes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_row_bytes");
GLAD_GL_APPLE_specular_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_specular_vector");
GLAD_GL_APPLE_texture_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_range");
GLAD_GL_APPLE_transform_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_transform_hint");
GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object");
GLAD_GL_APPLE_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_range");
GLAD_GL_APPLE_vertex_program_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_program_evaluators");
GLAD_GL_APPLE_ycbcr_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_ycbcr_422");
GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility");
GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility");
GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_2_compatibility");
GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_compatibility");
GLAD_GL_ARB_arrays_of_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_arrays_of_arrays");
GLAD_GL_ARB_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance");
GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_bindless_texture");
GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended");
GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage");
GLAD_GL_ARB_cl_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cl_event");
GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object");
GLAD_GL_ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture");
GLAD_GL_ARB_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control");
GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float");
GLAD_GL_ARB_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compatibility");
GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compressed_texture_pixel_storage");
GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader");
GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_variable_group_size");
GLAD_GL_ARB_conditional_render_inverted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conditional_render_inverted");
GLAD_GL_ARB_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conservative_depth");
GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image");
GLAD_GL_ARB_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cull_distance");
GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_buffer_float");
GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_clamp");
GLAD_GL_ARB_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_texture");
GLAD_GL_ARB_derivative_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_derivative_control");
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access");
GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers");
GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend");
GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect");
GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced");
GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_enhanced_layouts");
GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_attrib_location");
GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_uniform_location");
GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_coord_conventions");
GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_layer_viewport");
GLAD_GL_ARB_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program");
GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program_shadow");
GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader_interlock");
GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments");
GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_sRGB");
GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image");
GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv");
GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader5");
GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64");
GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_int64");
GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_pixel");
GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_vertex");
GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_indirect_parameters");
GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays");
GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query");
GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2");
GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata");
GLAD_GL_ARB_map_buffer_alignment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_alignment");
GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
GLAD_GL_ARB_matrix_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_matrix_palette");
GLAD_GL_ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind");
GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect");
GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query");
GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query2");
GLAD_GL_ARB_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_parallel_shader_compile");
GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pipeline_statistics_query");
GLAD_GL_ARB_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pixel_buffer_object");
GLAD_GL_ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters");
GLAD_GL_ARB_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite");
GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp");
GLAD_GL_ARB_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_post_depth_coverage");
GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query");
GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_query_buffer_object");
GLAD_GL_ARB_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robust_buffer_access_behavior");
GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
GLAD_GL_ARB_robustness_isolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness_isolation");
GLAD_GL_ARB_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_locations");
GLAD_GL_ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading");
GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects");
GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cube_map");
GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cubemap_per_texture");
GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counter_ops");
GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters");
GLAD_GL_ARB_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_ballot");
GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_bit_encoding");
GLAD_GL_ARB_shader_clock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_clock");
GLAD_GL_ARB_shader_draw_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_draw_parameters");
GLAD_GL_ARB_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_group_vote");
GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store");
GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_size");
GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
GLAD_GL_ARB_shader_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_precision");
GLAD_GL_ARB_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_stencil_export");
GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object");
GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine");
GLAD_GL_ARB_shader_texture_image_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_image_samples");
GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_lod");
GLAD_GL_ARB_shader_viewport_layer_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_viewport_layer_array");
GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100");
GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_420pack");
GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_include");
GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_packing");
GLAD_GL_ARB_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow");
GLAD_GL_ARB_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow_ambient");
GLAD_GL_ARB_sparse_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_buffer");
GLAD_GL_ARB_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture");
GLAD_GL_ARB_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture2");
GLAD_GL_ARB_sparse_texture_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture_clamp");
GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_spirv_extensions");
GLAD_GL_ARB_stencil_texturing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_stencil_texturing");
GLAD_GL_ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader");
GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier");
GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_border_clamp");
GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object");
GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object_rgb32");
GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range");
GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression");
GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_bptc");
GLAD_GL_ARB_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_rgtc");
GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map");
GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map_array");
GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_add");
GLAD_GL_ARB_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_combine");
GLAD_GL_ARB_texture_env_crossbar = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_crossbar");
GLAD_GL_ARB_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_dot3");
GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_anisotropic");
GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_minmax");
GLAD_GL_ARB_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_float");
GLAD_GL_ARB_texture_gather = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_gather");
GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirror_clamp_to_edge");
GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirrored_repeat");
GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two");
GLAD_GL_ARB_texture_query_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_levels");
GLAD_GL_ARB_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_lod");
GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rectangle");
GLAD_GL_ARB_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rg");
GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rgb10_a2ui");
GLAD_GL_ARB_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_stencil8");
GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage");
GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample");
GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_swizzle");
GLAD_GL_ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view");
GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query");
GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2");
GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3");
GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced");
GLAD_GL_ARB_transform_feedback_overflow_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_overflow_query");
GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix");
GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_bgra");
GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit");
GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding");
GLAD_GL_ARB_vertex_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_blend");
GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev");
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
GLAD_GL_ARB_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array");
GLAD_GL_ARB_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_window_pos");
GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers");
GLAD_GL_ATI_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_element_array");
GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_envmap_bumpmap");
GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_fragment_shader");
GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_map_object_buffer");
GLAD_GL_ATI_meminfo = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_meminfo");
GLAD_GL_ATI_pixel_format_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pixel_format_float");
GLAD_GL_ATI_pn_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pn_triangles");
GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil");
GLAD_GL_ATI_text_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_text_fragment_shader");
GLAD_GL_ATI_texture_env_combine3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_env_combine3");
GLAD_GL_ATI_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_float");
GLAD_GL_ATI_texture_mirror_once = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_mirror_once");
GLAD_GL_ATI_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_array_object");
GLAD_GL_ATI_vertex_attrib_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_attrib_array_object");
GLAD_GL_ATI_vertex_streams = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_streams");
GLAD_GL_EXT_422_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_422_pixels");
GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage");
GLAD_GL_EXT_EGL_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_sync");
GLAD_GL_EXT_abgr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_abgr");
GLAD_GL_EXT_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bgra");
GLAD_GL_EXT_bindable_uniform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bindable_uniform");
GLAD_GL_EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
GLAD_GL_EXT_blend_logic_op = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_logic_op");
GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract");
GLAD_GL_EXT_clip_volume_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_volume_hint");
GLAD_GL_EXT_cmyka = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cmyka");
GLAD_GL_EXT_color_subtable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_subtable");
GLAD_GL_EXT_compiled_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_compiled_vertex_array");
GLAD_GL_EXT_convolution = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_convolution");
GLAD_GL_EXT_coordinate_frame = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_coordinate_frame");
GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
GLAD_GL_EXT_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cull_vertex");
GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label");
GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker");
GLAD_GL_EXT_depth_bounds_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_bounds_test");
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access");
GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2");
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements");
GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer");
GLAD_GL_EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord");
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled");
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_sRGB");
GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
GLAD_GL_EXT_gpu_program_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_program_parameters");
GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4");
GLAD_GL_EXT_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_histogram");
GLAD_GL_EXT_index_array_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_array_formats");
GLAD_GL_EXT_index_func = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_func");
GLAD_GL_EXT_index_material = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_material");
GLAD_GL_EXT_index_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_texture");
GLAD_GL_EXT_light_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_light_texture");
GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object");
GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd");
GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32");
GLAD_GL_EXT_misc_attribute = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_misc_attribute");
GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
GLAD_GL_EXT_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisample");
GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample");
GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query");
GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil");
GLAD_GL_EXT_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_float");
GLAD_GL_EXT_packed_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_pixels");
GLAD_GL_EXT_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_paletted_texture");
GLAD_GL_EXT_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_buffer_object");
GLAD_GL_EXT_pixel_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform");
GLAD_GL_EXT_pixel_transform_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform_color_table");
GLAD_GL_EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters");
GLAD_GL_EXT_polygon_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset");
GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage");
GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex");
GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample");
GLAD_GL_EXT_rescale_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_rescale_normal");
GLAD_GL_EXT_secondary_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_secondary_color");
GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore");
GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd");
GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32");
GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects");
GLAD_GL_EXT_separate_specular_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_specular_color");
GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch");
GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
GLAD_GL_EXT_shader_image_load_formatted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_formatted");
GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_store");
GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix");
GLAD_GL_EXT_shadow_funcs = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_funcs");
GLAD_GL_EXT_shared_texture_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shared_texture_palette");
GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2");
GLAD_GL_EXT_stencil_clear_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_clear_tag");
GLAD_GL_EXT_stencil_two_side = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_two_side");
GLAD_GL_EXT_stencil_wrap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_wrap");
GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
GLAD_GL_EXT_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture");
GLAD_GL_EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D");
GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object");
GLAD_GL_EXT_texture_compression_latc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_latc");
GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc");
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
GLAD_GL_EXT_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map");
GLAD_GL_EXT_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_add");
GLAD_GL_EXT_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_combine");
GLAD_GL_EXT_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_dot3");
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax");
GLAD_GL_EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer");
GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_lod_bias");
GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp");
GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
GLAD_GL_EXT_texture_perturb_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_perturb_normal");
GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB");
GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8");
GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8");
GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode");
GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod");
GLAD_GL_EXT_texture_shared_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shared_exponent");
GLAD_GL_EXT_texture_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_snorm");
GLAD_GL_EXT_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_swizzle");
GLAD_GL_EXT_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_timer_query");
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback");
GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
GLAD_GL_EXT_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array_bgra");
GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_attrib_64bit");
GLAD_GL_EXT_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_shader");
GLAD_GL_EXT_vertex_weighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_weighting");
GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex");
GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles");
GLAD_GL_EXT_x11_sync_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_x11_sync_object");
GLAD_GL_GREMEDY_frame_terminator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_frame_terminator");
GLAD_GL_GREMEDY_string_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_string_marker");
GLAD_GL_HP_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_convolution_border_modes");
GLAD_GL_HP_image_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_image_transform");
GLAD_GL_HP_occlusion_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_occlusion_test");
GLAD_GL_HP_texture_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_texture_lighting");
GLAD_GL_IBM_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_cull_vertex");
GLAD_GL_IBM_multimode_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_multimode_draw_arrays");
GLAD_GL_IBM_rasterpos_clip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_rasterpos_clip");
GLAD_GL_IBM_static_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_static_data");
GLAD_GL_IBM_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_texture_mirrored_repeat");
GLAD_GL_IBM_vertex_array_lists = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_vertex_array_lists");
GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
GLAD_GL_INGR_color_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_color_clamp");
GLAD_GL_INGR_interlace_read = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_interlace_read");
GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_blackhole_render");
GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_conservative_rasterization");
GLAD_GL_INTEL_fragment_shader_ordering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_fragment_shader_ordering");
GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_framebuffer_CMAA");
GLAD_GL_INTEL_map_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_map_texture");
GLAD_GL_INTEL_parallel_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_parallel_arrays");
GLAD_GL_INTEL_performance_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_performance_query");
GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced");
GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent");
GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control");
GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error");
GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile");
GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior");
GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup");
GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr");
GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr");
GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
GLAD_GL_MESAX_texture_stack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESAX_texture_stack");
GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_x");
GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_y");
GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_swap_xy");
GLAD_GL_MESA_pack_invert = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_pack_invert");
GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_program_binary_formats");
GLAD_GL_MESA_resize_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_resize_buffers");
GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_shader_integer_functions");
GLAD_GL_MESA_tile_raster_order = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_tile_raster_order");
GLAD_GL_MESA_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_window_pos");
GLAD_GL_MESA_ycbcr_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_ycbcr_texture");
GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
GLAD_GL_NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render");
GLAD_GL_NVX_gpu_memory_info = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_memory_info");
GLAD_GL_NVX_gpu_multicast2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_multicast2");
GLAD_GL_NVX_linked_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_linked_gpu_multicast");
GLAD_GL_NVX_progress_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_progress_fence");
GLAD_GL_NV_alpha_to_coverage_dither_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_alpha_to_coverage_dither_control");
GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect");
GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect_count");
GLAD_GL_NV_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_texture");
GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced");
GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced_coherent");
GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_minmax_factor");
GLAD_GL_NV_blend_square = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_square");
GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_clip_space_w_scaling");
GLAD_GL_NV_command_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_command_list");
GLAD_GL_NV_compute_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_program5");
GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_dilate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_dilate");
GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap");
GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
GLAD_GL_NV_conservative_raster_underestimation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_underestimation");
GLAD_GL_NV_copy_depth_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_depth_to_color");
GLAD_GL_NV_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_image");
GLAD_GL_NV_deep_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_deep_texture3D");
GLAD_GL_NV_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_buffer_float");
GLAD_GL_NV_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_clamp");
GLAD_GL_NV_draw_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_texture");
GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_vulkan_image");
GLAD_GL_NV_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_evaluators");
GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample");
GLAD_GL_NV_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fence");
GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fill_rectangle");
GLAD_GL_NV_float_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_float_buffer");
GLAD_GL_NV_fog_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fog_distance");
GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_coverage_to_color");
GLAD_GL_NV_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program");
GLAD_GL_NV_fragment_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program2");
GLAD_GL_NV_fragment_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program4");
GLAD_GL_NV_fragment_program_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program_option");
GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_framebuffer_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_multisample_coverage");
GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
GLAD_GL_NV_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader4");
GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader_passthrough");
GLAD_GL_NV_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_multicast");
GLAD_GL_NV_gpu_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program4");
GLAD_GL_NV_gpu_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5");
GLAD_GL_NV_gpu_program5_mem_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5_mem_extended");
GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_shader5");
GLAD_GL_NV_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_half_float");
GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_internalformat_sample_query");
GLAD_GL_NV_light_max_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_light_max_exponent");
GLAD_GL_NV_memory_attachment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_attachment");
GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_object_sparse");
GLAD_GL_NV_mesh_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_mesh_shader");
GLAD_GL_NV_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_coverage");
GLAD_GL_NV_multisample_filter_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_filter_hint");
GLAD_GL_NV_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_occlusion_query");
GLAD_GL_NV_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_packed_depth_stencil");
GLAD_GL_NV_parameter_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object");
GLAD_GL_NV_parameter_buffer_object2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object2");
GLAD_GL_NV_path_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering");
GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering_shared_edge");
GLAD_GL_NV_pixel_data_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_pixel_data_range");
GLAD_GL_NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite");
GLAD_GL_NV_present_video = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_present_video");
GLAD_GL_NV_primitive_restart = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_restart");
GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_shading_rate");
GLAD_GL_NV_query_resource = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource");
GLAD_GL_NV_query_resource_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource_tag");
GLAD_GL_NV_register_combiners = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners");
GLAD_GL_NV_register_combiners2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners2");
GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_representative_fragment_test");
GLAD_GL_NV_robustness_video_memory_purge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_robustness_video_memory_purge");
GLAD_GL_NV_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_mask_override_coverage");
GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_counters");
GLAD_GL_NV_shader_atomic_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float");
GLAD_GL_NV_shader_atomic_float64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float64");
GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_fp16_vector");
GLAD_GL_NV_shader_atomic_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_int64");
GLAD_GL_NV_shader_buffer_load = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_load");
GLAD_GL_NV_shader_buffer_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_store");
GLAD_GL_NV_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_storage_buffer_object");
GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_subgroup_partitioned");
GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_texture_footprint");
GLAD_GL_NV_shader_thread_group = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_group");
GLAD_GL_NV_shader_thread_shuffle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_shuffle");
GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_stereo_view_rendering");
GLAD_GL_NV_tessellation_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_tessellation_program5");
GLAD_GL_NV_texgen_emboss = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_emboss");
GLAD_GL_NV_texgen_reflection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_reflection");
GLAD_GL_NV_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_barrier");
GLAD_GL_NV_texture_compression_vtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_compression_vtc");
GLAD_GL_NV_texture_env_combine4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_env_combine4");
GLAD_GL_NV_texture_expand_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_expand_normal");
GLAD_GL_NV_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_multisample");
GLAD_GL_NV_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle");
GLAD_GL_NV_texture_rectangle_compressed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle_compressed");
GLAD_GL_NV_texture_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader");
GLAD_GL_NV_texture_shader2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader2");
GLAD_GL_NV_texture_shader3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader3");
GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_timeline_semaphore");
GLAD_GL_NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback");
GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback2");
GLAD_GL_NV_uniform_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_uniform_buffer_unified_memory");
GLAD_GL_NV_vdpau_interop = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop");
GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop2");
GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range");
GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range2");
GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_attrib_integer_64bit");
GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_buffer_unified_memory");
GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program1_1");
GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2");
GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2_option");
GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program3");
GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4");
GLAD_GL_NV_video_capture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_video_capture");
GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_array2");
GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_swizzle");
GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_byte_coordinates");
GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture");
GLAD_GL_OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point");
GLAD_GL_OES_query_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_query_matrix");
GLAD_GL_OES_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_read_format");
GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
GLAD_GL_OML_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_interlace");
GLAD_GL_OML_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_resample");
GLAD_GL_OML_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_subsample");
GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview");
GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2");
GLAD_GL_PGI_misc_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_misc_hints");
GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_vertex_hints");
GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_REND_screen_coordinates");
GLAD_GL_S3_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_S3_s3tc");
GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_detail_texture");
GLAD_GL_SGIS_fog_function = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_fog_function");
GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_generate_mipmap");
GLAD_GL_SGIS_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_multisample");
GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_pixel_texture");
GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_line_texgen");
GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters");
GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_sharpen_texture");
GLAD_GL_SGIS_texture4D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture4D");
GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_border_clamp");
GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_color_mask");
GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp");
GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_filter4");
GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_lod");
GLAD_GL_SGIS_texture_select = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_select");
GLAD_GL_SGIX_async = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async");
GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_histogram");
GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_pixel");
GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_blend_alpha_minmax");
GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_calligraphic_fragment");
GLAD_GL_SGIX_clipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_clipmap");
GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_convolution_accuracy");
GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_pass_instrument");
GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_texture");
GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_flush_raster");
GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fog_offset");
GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fragment_lighting");
GLAD_GL_SGIX_framezoom = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_framezoom");
GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_igloo_interface");
GLAD_GL_SGIX_instruments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_instruments");
GLAD_GL_SGIX_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_interlace");
GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ir_instrument1");
GLAD_GL_SGIX_list_priority = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_list_priority");
GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_texture");
GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_tiles");
GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_polynomial_ffd");
GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_reference_plane");
GLAD_GL_SGIX_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_resample");
GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_scalebias_hint");
GLAD_GL_SGIX_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow");
GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow_ambient");
GLAD_GL_SGIX_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_sprite");
GLAD_GL_SGIX_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_subsample");
GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_tag_sample_buffer");
GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_add_env");
GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_coordinate_clamp");
GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_lod_bias");
GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_multi_buffer");
GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_scale_bias");
GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_vertex_preclip");
GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb");
GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb_subsample");
GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcba");
GLAD_GL_SGI_color_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_matrix");
GLAD_GL_SGI_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_table");
GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_texture_color_table");
GLAD_GL_SUNX_constant_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUNX_constant_data");
GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_convolution_border_modes");
GLAD_GL_SUN_global_alpha = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_global_alpha");
GLAD_GL_SUN_mesh_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_mesh_array");
GLAD_GL_SUN_slice_accum = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_slice_accum");
GLAD_GL_SUN_triangle_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_triangle_list");
GLAD_GL_SUN_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_vertex");
GLAD_GL_WIN_phong_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_phong_shading");
GLAD_GL_WIN_specular_fog = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_specular_fog");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_gl(void) {
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
if(glad_glGetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr);
glad_gl_load_GL_VERSION_1_1(load, userptr);
glad_gl_load_GL_VERSION_1_2(load, userptr);
glad_gl_load_GL_VERSION_1_3(load, userptr);
glad_gl_load_GL_VERSION_1_4(load, userptr);
glad_gl_load_GL_VERSION_1_5(load, userptr);
glad_gl_load_GL_VERSION_2_0(load, userptr);
glad_gl_load_GL_VERSION_2_1(load, userptr);
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
if (!glad_gl_find_extensions_gl(version)) return 0;
glad_gl_load_GL_3DFX_tbuffer(load, userptr);
glad_gl_load_GL_AMD_debug_output(load, userptr);
glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr);
glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr);
glad_gl_load_GL_AMD_interleaved_elements(load, userptr);
glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
glad_gl_load_GL_AMD_name_gen_delete(load, userptr);
glad_gl_load_GL_AMD_occlusion_query_event(load, userptr);
glad_gl_load_GL_AMD_performance_monitor(load, userptr);
glad_gl_load_GL_AMD_sample_positions(load, userptr);
glad_gl_load_GL_AMD_sparse_texture(load, userptr);
glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr);
glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr);
glad_gl_load_GL_APPLE_element_array(load, userptr);
glad_gl_load_GL_APPLE_fence(load, userptr);
glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
glad_gl_load_GL_APPLE_object_purgeable(load, userptr);
glad_gl_load_GL_APPLE_texture_range(load, userptr);
glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
glad_gl_load_GL_APPLE_vertex_array_range(load, userptr);
glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr);
glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr);
glad_gl_load_GL_ARB_base_instance(load, userptr);
glad_gl_load_GL_ARB_bindless_texture(load, userptr);
glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
glad_gl_load_GL_ARB_buffer_storage(load, userptr);
glad_gl_load_GL_ARB_cl_event(load, userptr);
glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
glad_gl_load_GL_ARB_clear_texture(load, userptr);
glad_gl_load_GL_ARB_clip_control(load, userptr);
glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
glad_gl_load_GL_ARB_compute_shader(load, userptr);
glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr);
glad_gl_load_GL_ARB_copy_buffer(load, userptr);
glad_gl_load_GL_ARB_copy_image(load, userptr);
glad_gl_load_GL_ARB_debug_output(load, userptr);
glad_gl_load_GL_ARB_direct_state_access(load, userptr);
glad_gl_load_GL_ARB_draw_buffers(load, userptr);
glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
glad_gl_load_GL_ARB_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_draw_instanced(load, userptr);
glad_gl_load_GL_ARB_fragment_program(load, userptr);
glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
glad_gl_load_GL_ARB_get_program_binary(load, userptr);
glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
glad_gl_load_GL_ARB_gl_spirv(load, userptr);
glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr);
glad_gl_load_GL_ARB_imaging(load, userptr);
glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
glad_gl_load_GL_ARB_internalformat_query(load, userptr);
glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
glad_gl_load_GL_ARB_matrix_palette(load, userptr);
glad_gl_load_GL_ARB_multi_bind(load, userptr);
glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_multisample(load, userptr);
glad_gl_load_GL_ARB_multitexture(load, userptr);
glad_gl_load_GL_ARB_occlusion_query(load, userptr);
glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr);
glad_gl_load_GL_ARB_point_parameters(load, userptr);
glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_ARB_program_interface_query(load, userptr);
glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
glad_gl_load_GL_ARB_robustness(load, userptr);
glad_gl_load_GL_ARB_sample_locations(load, userptr);
glad_gl_load_GL_ARB_sample_shading(load, userptr);
glad_gl_load_GL_ARB_sampler_objects(load, userptr);
glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
glad_gl_load_GL_ARB_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
glad_gl_load_GL_ARB_shading_language_include(load, userptr);
glad_gl_load_GL_ARB_sparse_buffer(load, userptr);
glad_gl_load_GL_ARB_sparse_texture(load, userptr);
glad_gl_load_GL_ARB_sync(load, userptr);
glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
glad_gl_load_GL_ARB_texture_barrier(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
glad_gl_load_GL_ARB_texture_compression(load, userptr);
glad_gl_load_GL_ARB_texture_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_storage(load, userptr);
glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_view(load, userptr);
glad_gl_load_GL_ARB_timer_query(load, userptr);
glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
glad_gl_load_GL_ARB_transpose_matrix(load, userptr);
glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
glad_gl_load_GL_ARB_vertex_blend(load, userptr);
glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_program(load, userptr);
glad_gl_load_GL_ARB_vertex_shader(load, userptr);
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
glad_gl_load_GL_ARB_viewport_array(load, userptr);
glad_gl_load_GL_ARB_window_pos(load, userptr);
glad_gl_load_GL_ATI_draw_buffers(load, userptr);
glad_gl_load_GL_ATI_element_array(load, userptr);
glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr);
glad_gl_load_GL_ATI_fragment_shader(load, userptr);
glad_gl_load_GL_ATI_map_object_buffer(load, userptr);
glad_gl_load_GL_ATI_pn_triangles(load, userptr);
glad_gl_load_GL_ATI_separate_stencil(load, userptr);
glad_gl_load_GL_ATI_vertex_array_object(load, userptr);
glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr);
glad_gl_load_GL_ATI_vertex_streams(load, userptr);
glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
glad_gl_load_GL_EXT_bindable_uniform(load, userptr);
glad_gl_load_GL_EXT_blend_color(load, userptr);
glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
glad_gl_load_GL_EXT_blend_minmax(load, userptr);
glad_gl_load_GL_EXT_color_subtable(load, userptr);
glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr);
glad_gl_load_GL_EXT_convolution(load, userptr);
glad_gl_load_GL_EXT_coordinate_frame(load, userptr);
glad_gl_load_GL_EXT_copy_texture(load, userptr);
glad_gl_load_GL_EXT_cull_vertex(load, userptr);
glad_gl_load_GL_EXT_debug_label(load, userptr);
glad_gl_load_GL_EXT_debug_marker(load, userptr);
glad_gl_load_GL_EXT_depth_bounds_test(load, userptr);
glad_gl_load_GL_EXT_direct_state_access(load, userptr);
glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
glad_gl_load_GL_EXT_external_buffer(load, userptr);
glad_gl_load_GL_EXT_fog_coord(load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr);
glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
glad_gl_load_GL_EXT_histogram(load, userptr);
glad_gl_load_GL_EXT_index_func(load, userptr);
glad_gl_load_GL_EXT_index_material(load, userptr);
glad_gl_load_GL_EXT_light_texture(load, userptr);
glad_gl_load_GL_EXT_memory_object(load, userptr);
glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
glad_gl_load_GL_EXT_multisample(load, userptr);
glad_gl_load_GL_EXT_paletted_texture(load, userptr);
glad_gl_load_GL_EXT_pixel_transform(load, userptr);
glad_gl_load_GL_EXT_point_parameters(load, userptr);
glad_gl_load_GL_EXT_polygon_offset(load, userptr);
glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
glad_gl_load_GL_EXT_raster_multisample(load, userptr);
glad_gl_load_GL_EXT_secondary_color(load, userptr);
glad_gl_load_GL_EXT_semaphore(load, userptr);
glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr);
glad_gl_load_GL_EXT_stencil_two_side(load, userptr);
glad_gl_load_GL_EXT_subtexture(load, userptr);
glad_gl_load_GL_EXT_texture3D(load, userptr);
glad_gl_load_GL_EXT_texture_array(load, userptr);
glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
glad_gl_load_GL_EXT_texture_integer(load, userptr);
glad_gl_load_GL_EXT_texture_object(load, userptr);
glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr);
glad_gl_load_GL_EXT_timer_query(load, userptr);
glad_gl_load_GL_EXT_transform_feedback(load, userptr);
glad_gl_load_GL_EXT_vertex_array(load, userptr);
glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_EXT_vertex_shader(load, userptr);
glad_gl_load_GL_EXT_vertex_weighting(load, userptr);
glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
glad_gl_load_GL_EXT_window_rectangles(load, userptr);
glad_gl_load_GL_EXT_x11_sync_object(load, userptr);
glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr);
glad_gl_load_GL_GREMEDY_string_marker(load, userptr);
glad_gl_load_GL_HP_image_transform(load, userptr);
glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr);
glad_gl_load_GL_IBM_static_data(load, userptr);
glad_gl_load_GL_IBM_vertex_array_lists(load, userptr);
glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
glad_gl_load_GL_INTEL_map_texture(load, userptr);
glad_gl_load_GL_INTEL_parallel_arrays(load, userptr);
glad_gl_load_GL_INTEL_performance_query(load, userptr);
glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
glad_gl_load_GL_KHR_robustness(load, userptr);
glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr);
glad_gl_load_GL_MESA_resize_buffers(load, userptr);
glad_gl_load_GL_MESA_window_pos(load, userptr);
glad_gl_load_GL_NVX_conditional_render(load, userptr);
glad_gl_load_GL_NVX_gpu_multicast2(load, userptr);
glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr);
glad_gl_load_GL_NVX_progress_fence(load, userptr);
glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr);
glad_gl_load_GL_NV_bindless_texture(load, userptr);
glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
glad_gl_load_GL_NV_command_list(load, userptr);
glad_gl_load_GL_NV_conditional_render(load, userptr);
glad_gl_load_GL_NV_conservative_raster(load, userptr);
glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr);
glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
glad_gl_load_GL_NV_copy_image(load, userptr);
glad_gl_load_GL_NV_depth_buffer_float(load, userptr);
glad_gl_load_GL_NV_draw_texture(load, userptr);
glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
glad_gl_load_GL_NV_evaluators(load, userptr);
glad_gl_load_GL_NV_explicit_multisample(load, userptr);
glad_gl_load_GL_NV_fence(load, userptr);
glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
glad_gl_load_GL_NV_fragment_program(load, userptr);
glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr);
glad_gl_load_GL_NV_geometry_program4(load, userptr);
glad_gl_load_GL_NV_gpu_multicast(load, userptr);
glad_gl_load_GL_NV_gpu_program4(load, userptr);
glad_gl_load_GL_NV_gpu_program5(load, userptr);
glad_gl_load_GL_NV_gpu_shader5(load, userptr);
glad_gl_load_GL_NV_half_float(load, userptr);
glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
glad_gl_load_GL_NV_memory_attachment(load, userptr);
glad_gl_load_GL_NV_memory_object_sparse(load, userptr);
glad_gl_load_GL_NV_mesh_shader(load, userptr);
glad_gl_load_GL_NV_occlusion_query(load, userptr);
glad_gl_load_GL_NV_parameter_buffer_object(load, userptr);
glad_gl_load_GL_NV_path_rendering(load, userptr);
glad_gl_load_GL_NV_pixel_data_range(load, userptr);
glad_gl_load_GL_NV_point_sprite(load, userptr);
glad_gl_load_GL_NV_present_video(load, userptr);
glad_gl_load_GL_NV_primitive_restart(load, userptr);
glad_gl_load_GL_NV_query_resource(load, userptr);
glad_gl_load_GL_NV_query_resource_tag(load, userptr);
glad_gl_load_GL_NV_register_combiners(load, userptr);
glad_gl_load_GL_NV_register_combiners2(load, userptr);
glad_gl_load_GL_NV_sample_locations(load, userptr);
glad_gl_load_GL_NV_scissor_exclusive(load, userptr);
glad_gl_load_GL_NV_shader_buffer_load(load, userptr);
glad_gl_load_GL_NV_shading_rate_image(load, userptr);
glad_gl_load_GL_NV_texture_barrier(load, userptr);
glad_gl_load_GL_NV_texture_multisample(load, userptr);
glad_gl_load_GL_NV_timeline_semaphore(load, userptr);
glad_gl_load_GL_NV_transform_feedback(load, userptr);
glad_gl_load_GL_NV_transform_feedback2(load, userptr);
glad_gl_load_GL_NV_vdpau_interop(load, userptr);
glad_gl_load_GL_NV_vdpau_interop2(load, userptr);
glad_gl_load_GL_NV_vertex_array_range(load, userptr);
glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr);
glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr);
glad_gl_load_GL_NV_vertex_program(load, userptr);
glad_gl_load_GL_NV_vertex_program4(load, userptr);
glad_gl_load_GL_NV_video_capture(load, userptr);
glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
glad_gl_load_GL_OES_byte_coordinates(load, userptr);
glad_gl_load_GL_OES_fixed_point(load, userptr);
glad_gl_load_GL_OES_query_matrix(load, userptr);
glad_gl_load_GL_OES_single_precision(load, userptr);
glad_gl_load_GL_OVR_multiview(load, userptr);
glad_gl_load_GL_PGI_misc_hints(load, userptr);
glad_gl_load_GL_SGIS_detail_texture(load, userptr);
glad_gl_load_GL_SGIS_fog_function(load, userptr);
glad_gl_load_GL_SGIS_multisample(load, userptr);
glad_gl_load_GL_SGIS_pixel_texture(load, userptr);
glad_gl_load_GL_SGIS_point_parameters(load, userptr);
glad_gl_load_GL_SGIS_sharpen_texture(load, userptr);
glad_gl_load_GL_SGIS_texture4D(load, userptr);
glad_gl_load_GL_SGIS_texture_color_mask(load, userptr);
glad_gl_load_GL_SGIS_texture_filter4(load, userptr);
glad_gl_load_GL_SGIX_async(load, userptr);
glad_gl_load_GL_SGIX_flush_raster(load, userptr);
glad_gl_load_GL_SGIX_fragment_lighting(load, userptr);
glad_gl_load_GL_SGIX_framezoom(load, userptr);
glad_gl_load_GL_SGIX_igloo_interface(load, userptr);
glad_gl_load_GL_SGIX_instruments(load, userptr);
glad_gl_load_GL_SGIX_list_priority(load, userptr);
glad_gl_load_GL_SGIX_pixel_texture(load, userptr);
glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr);
glad_gl_load_GL_SGIX_reference_plane(load, userptr);
glad_gl_load_GL_SGIX_sprite(load, userptr);
glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr);
glad_gl_load_GL_SGI_color_table(load, userptr);
glad_gl_load_GL_SUNX_constant_data(load, userptr);
glad_gl_load_GL_SUN_global_alpha(load, userptr);
glad_gl_load_GL_SUN_mesh_array(load, userptr);
glad_gl_load_GL_SUN_triangle_list(load, userptr);
glad_gl_load_GL_SUN_vertex(load, userptr);
glad_gl_resolve_aliases();
return version;
}
int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_GL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*);
struct _glad_gl_userptr {
void *handle;
GLADglprocaddrfunc gl_get_proc_address_ptr;
};
static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
GLADapiproc result = NULL;
if(userptr.gl_get_proc_address_ptr != NULL) {
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name);
}
if(result == NULL) {
result = glad_dlsym_handle(userptr.handle, name);
}
return result;
}
static void* _gl_handle = NULL;
static void* glad_gl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"opengl32.dll"};
#else
static const char *NAMES[] = {
#if defined(__CYGWIN__)
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
#endif
if (_gl_handle == NULL) {
_gl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _gl_handle;
}
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
struct _glad_gl_userptr userptr;
userptr.handle = handle;
#if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
userptr.gl_get_proc_address_ptr = NULL;
#elif GLAD_PLATFORM_WIN32
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress");
#else
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
#endif
return userptr;
}
int gladLoaderLoadGL(void) {
int version = 0;
void *handle;
int did_load = 0;
struct _glad_gl_userptr userptr;
did_load = _gl_handle == NULL;
handle = glad_gl_dlopen_handle();
if (handle) {
userptr = glad_gl_build_userptr(handle);
version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
if (did_load) {
gladLoaderUnloadGL();
}
}
return version;
}
void gladLoaderUnloadGL(void) {
if (_gl_handle != NULL) {
glad_close_dlopen_handle(_gl_handle);
_gl_handle = NULL;
}
}
#endif /* GLAD_GL */
#ifdef __cplusplus
}
#endif
#endif /* GLAD_GL_IMPLEMENTATION */
#endif