goldberg_emulator/overlay_experimental/DirectX_VTables.h
Nemirtingas 5893b69d1f Partially working DX12 overlay
DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00

344 lines
7.0 KiB
C

#pragma once
#include <DXGI.h>
enum class IDXGISwapChainVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// IDXGIObject
SetPrivateData,
SetPrivateDataInterface,
GetPrivateData,
GetParent,
// IDXGIDeviceSubObject
GetDevice,
// IDXGISwapChain
Present,
GetBuffer,
SetFullscreenState,
GetFullscreenState,
GetDesc,
ResizeBuffers,
ResizeTarget,
GetContainingOutput,
GetFrameStatistics,
GetLastPresentCount,
// IDXGISwapChain1
GetDesc1,
GetFullscreenDesc,
GetHwnd,
GetCoreWindow,
Present1,
IsTemporaryMonoSupported,
GetRestrictToOutput,
SetBackgroundColor,
GetBackgroundColor,
SetRotation,
GetRotation,
};
enum class ID3D11DeviceVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D11Device
CreateBuffer,
CreateTexture1D,
CreateTexture2D,
CreateTexture3D,
CreateShaderResourceView,
CreateUnorderedAccessView,
CreateRenderTargetView,
CreateDepthStencilView,
CreateInputLayout,
CreateVertexShader,
CreateGeometryShader,
CreateGeometryShaderWithStreamOutput,
CreatePixelShader,
CreateHullShader,
CreateDomainShader,
CreateComputeShader,
CreateClassLinkage,
CreateBlendState,
CreateDepthStencilState,
CreateRasterizerState,
CreateSamplerState,
CreateQuery,
CreatePredicate,
CreateCounter,
CreateDeferredContext,
OpenSharedResource,
CheckFormatSupport,
CheckMultisampleQualityLevels,
CheckCounterInfo,
CheckCounter,
CheckFeatureSupport,
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
GetFeatureLevel,
GetCreationFlags,
GetDeviceRemovedReason,
GetImmediateContext,
SetExceptionMode,
GetExceptionMode,
};
enum class ID3D10DeviceVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D10Device
VSSetConstantBuffers,
PSSetShaderResources,
PSSetShader,
PSSetSamplers,
VSSetShader,
DrawIndexed,
Draw,
PSSetConstantBuffers,
IASetInputLayout,
IASetVertexBuffers,
IASetIndexBuffer,
DrawIndexedInstanced,
DrawInstanced,
GSSetConstantBuffers,
GSSetShader,
IASetPrimitiveTopology,
VSSetShaderResources,
VSSetSamplers,
SetPredication,
GSSetShaderResources,
GSSetSamplers,
OMSetRenderTargets,
OMSetBlendState,
OMSetDepthStencilState,
SOSetTargets,
DrawAuto,
RSSetState,
RSSetViewports,
RSSetScissorRects,
CopySubresourceRegion,
CopyResource,
UpdateSubresource,
ClearRenderTargetView,
ClearDepthStencilView,
GenerateMips,
ResolveSubresource,
VSGetConstantBuffers,
PSGetShaderResources,
PSGetShader,
PSGetSamplers,
VSGetShader,
PSGetConstantBuffers,
IAGetInputLayout,
IAGetVertexBuffers,
IAGetIndexBuffer,
GSGetConstantBuffers,
GSGetShader,
IAGetPrimitiveTopology,
VSGetShaderResources,
VSGetSamplers,
GetPredication,
GSGetShaderResources,
GSGetSamplers,
OMGetRenderTargets,
OMGetBlendState,
OMGetDepthStencilState,
SOGetTargets,
RSGetState,
RSGetViewports,
RSGetScissorRects,
GetDeviceRemovedReason,
SetExceptionMode,
GetExceptionMode,
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
ClearState,
Flush,
CreateBuffer,
CreateTexture1D,
CreateTexture2D,
CreateTexture3D,
CreateShaderResourceView,
CreateRenderTargetView,
CreateDepthStencilView,
CreateInputLayout,
CreateVertexShader,
CreateGeometryShader,
CreateGeometryShaderWithStreamOutput,
CreatePixelShader,
CreateBlendState,
CreateDepthStencilState,
CreateRasterizerState,
CreateSamplerState,
CreateQuery,
CreatePredicate,
CreateCounter,
CheckFormatSupport,
CheckMultisampleQualityLevels,
CheckCounterInfo,
CheckCounter,
GetCreationFlags,
OpenSharedResource,
SetTextFilterSize,
GetTextFilterSize,
};
enum class IDirect3DDevice9VTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// IDirect3DDevice9
TestCooperativeLevel,
GetAvailableTextureMem,
EvictManagedResources,
GetDirect3D,
GetDeviceCaps,
GetDisplayMode,
GetCreationParameters,
SetCursorProperties,
SetCursorPosition,
ShowCursor,
CreateAdditionalSwapChain,
GetSwapChain,
GetNumberOfSwapChains,
Reset,
Present,
GetBackBuffer,
GetRasterStatus,
SetDialogBoxMode,
SetGammaRamp,
GetGammaRamp,
CreateTexture,
CreateVolumeTexture,
CreateCubeTexture,
CreateVertexBuffer,
CreateIndexBuffer,
CreateRenderTarget,
CreateDepthStencilSurface,
UpdateSurface,
UpdateTexture,
GetRenderTargetData,
GetFrontBufferData,
StretchRect,
ColorFill,
CreateOffscreenPlainSurface,
SetRenderTarget,
GetRenderTarget,
SetDepthStencilSurface,
GetDepthStencilSurface,
BeginScene,
EndScene,
Clear,
SetTransform,
GetTransform,
MultiplyTransform,
SetViewport,
GetViewport,
SetMaterial,
GetMaterial,
SetLight,
GetLight,
LightEnable,
GetLightEnable,
SetClipPlane,
GetClipPlane,
SetRenderState,
GetRenderState,
CreateStateBlock,
BeginStateBlock,
EndStateBlock,
SetClipStatus,
GetClipStatus,
GetTexture,
SetTexture,
GetTextureStageState,
SetTextureStageState,
GetSamplerState,
SetSamplerState,
ValidateDevice,
SetPaletteEntries,
GetPaletteEntries,
SetCurrentTexturePalette,
GetCurrentTexturePalette,
SetScissorRect,
GetScissorRect,
SetSoftwareVertexProcessing,
GetSoftwareVertexProcessing,
SetNPatchMode,
GetNPatchMode,
DrawPrimitive,
DrawIndexedPrimitive,
DrawPrimitiveUP,
DrawIndexedPrimitiveUP,
ProcessVertices,
CreateVertexDeclaration,
SetVertexDeclaration,
GetVertexDeclaration,
SetFVF,
GetFVF,
CreateVertexShader,
SetVertexShader,
GetVertexShader,
SetVertexShaderConstantF,
GetVertexShaderConstantF,
SetVertexShaderConstantI,
GetVertexShaderConstantI,
SetVertexShaderConstantB,
GetVertexShaderConstantB,
SetStreamSource,
GetStreamSource,
SetStreamSourceFreq,
GetStreamSourceFreq,
SetIndices,
GetIndices,
CreatePixelShader,
SetPixelShader,
GetPixelShader,
SetPixelShaderConstantF,
GetPixelShaderConstantF,
SetPixelShaderConstantI,
GetPixelShaderConstantI,
SetPixelShaderConstantB,
GetPixelShaderConstantB,
DrawRectPatch,
DrawTriPatch,
DeletePatch,
CreateQuery,
// IDirect3DDevice9Ex
SetConvolutionMonoKernel,
ComposeRects,
PresentEx,
GetGPUThreadPriority,
SetGPUThreadPriority,
WaitForVBlank,
CheckResourceResidency,
SetMaximumFrameLatency,
GetMaximumFrameLatency,
CheckDeviceState,
CreateRenderTargetEx,
CreateOffscreenPlainSurfaceEx,
CreateDepthStencilSurfaceEx,
ResetEx,
GetDisplayModeEx,
};