goldberg_emulator/scripts/stats_schema_achievement_gen/achievements_gen.py

90 lines
2.7 KiB
Python

import vdf
import sys
import os
import json
STAT_TYPE_INT = '1'
STAT_TYPE_FLOAT = '2'
STAT_TYPE_AVGRATE = '3'
STAT_TYPE_BITS = '4'
def generate_stats_achievements(schema, config_directory):
schema = vdf.binary_loads(schema)
achievements_out = []
stats_out = []
for appid in schema:
sch = schema[appid]
stat_info = sch['stats']
for s in stat_info:
stat = stat_info[s]
if stat['type'] == STAT_TYPE_BITS:
achs = stat['bits']
for ach_num in achs:
out = {}
ach = achs[ach_num]
out["hidden"] = '0'
for x in ach['display']:
value = ach['display'][x]
if x == 'name':
x = 'displayName'
if x == 'desc':
x = 'description'
if x == 'Hidden':
x = 'hidden'
out[x] = value
out['name'] = ach['name']
if 'progress' in ach:
out['progress'] = ach['progress']
achievements_out += [out]
else:
out = {}
out['default'] = 0
out['name'] = stat['name']
if stat['type'] == STAT_TYPE_INT:
out['type'] = 'int'
elif stat['type'] == STAT_TYPE_FLOAT:
out['type'] = 'float'
elif stat['type'] == STAT_TYPE_AVGRATE:
out['type'] = 'avgrate'
if 'Default' in stat:
out['default'] = stat['Default']
elif 'default' in stat:
out['default'] = stat['default']
stats_out += [out]
# print(stat_info[s])
output_ach = json.dumps(achievements_out, indent=4)
output_stats = ""
for s in stats_out:
output_stats += "{}={}={}\n".format(s['name'], s['type'], s['default'])
# print(output_ach)
# print(output_stats)
if not os.path.exists(config_directory):
os.makedirs(config_directory)
with open(os.path.join(config_directory, "achievements.json"), 'w') as f:
f.write(output_ach)
with open(os.path.join(config_directory, "stats.txt"), 'w') as f:
f.write(output_stats)
return (output_ach, output_stats)
if __name__ == '__main__':
if len(sys.argv) < 2:
print("format: {} UserGameStatsSchema_480.bin".format(sys.argv[0]))
exit(0)
with open(sys.argv[1], 'rb') as f:
schema = f.read()
generate_stats_achievements(schema, os.path.join("{}".format( "{}_output".format(sys.argv[1])), "steam_settings"))