/* * Copyright (C) 2004 Christopher John Purnell * cjp@lost.org.uk * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "al_vector.h" ALfloat _alVectorMagnitude(ALfloat *v) { return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } ALvoid _alVectorNormalize(ALfloat *d, ALfloat *s) { ALfloat mag; if (!(mag = _alVectorMagnitude(s))) { d[0] = 0.0f; d[1] = 0.0f; d[2] = 0.0f; } else { d[0] = s[0] / mag; d[1] = s[1] / mag; d[2] = s[2] / mag; } } ALvoid _alVectorCrossProduct(ALfloat *d, ALfloat *v1, ALfloat *v2) { d[0] = v1[1] * v2[2] - v1[2] * v2[1]; d[1] = v1[2] * v2[0] - v1[0] * v2[2]; d[2] = v1[0] * v2[1] - v1[1] * v2[0]; } ALfloat _alVectorDotProduct(ALfloat *v1, ALfloat *v2) { return (v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]); } ALvoid _alVectorMatrix(ALfloat *d, ALfloat *s, ALfloat *m) { d[0] = s[0] * m[0] + s[1] * m[3] + s[2] * m[6]; d[1] = s[0] * m[1] + s[1] * m[4] + s[2] * m[7]; d[2] = s[0] * m[2] + s[1] * m[5] + s[2] * m[8]; }