re3/src/render/Font.cpp

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#include "common.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
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#include "Timer.h"
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CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
#define JAP_TERMINATION (0x8000 | '~')
int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
{
#else
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int16 CFont::Size[MAX_FONTS][210] = {
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#endif
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{
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
},
{
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
}
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#ifdef MORE_LANGUAGES
},
{
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
},
{
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
}
#endif
};
#ifdef MORE_LANGUAGES
int16 Size_jp[] = {
15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
19, 19, 19, 19, 19, 19, 19, 19, 19, 21
};
#endif
wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
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void* FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
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void
CFont::Initialise(void)
{
int slot;
slot = CTxdStore::AddTxdSlot("fonts");
#ifdef MORE_LANGUAGES
Slot = slot;
switch (LanguageSet)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
break;
}
#else
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
#endif
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
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Sprite[0].SetTexture("font2", "font2m");
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#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
#endif // MORE_LANGUAGES
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Sprite[1].SetTexture("font1", "font1m");
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SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(DEFAULT_SCREEN_WIDTH);
SetCentreSize(DEFAULT_SCREEN_WIDTH);
SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
}
#ifdef MORE_LANGUAGES
void
CFont::ReloadFonts(uint8 set)
{
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
break;
}
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
void
CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::RemoveTxdSlot(Slot);
Slot = -1;
#else
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
#endif
}
void
CFont::InitPerFrame(void)
{
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//Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
//CSprite2d::GetBank(15, Sprite[1].m_pTexture);
//CSprite2d::GetBank(15, Sprite[2].m_pTexture);
RenderState.FontStyle = -1;
Details.anonymous_25 = 0;
FontRenderStatePointer = FontRenderStateBuf;
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#ifdef MORE_LANGUAGES
if (IsJapanese())
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
#endif
SetDropShadowPosition(0);
NewLine = 0;
}
void
CFont::PrintChar(float x, float y, wchar c)
{
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bool bDontPrint = false;
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if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
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bDontPrint = c == '\0';
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float w = GetCharacterWidth(c) / 32.0f;
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if (Details.bFontHalfTexture && c == 208)
c = '\0';
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float xoff = c % 16;
float yoff = c / 16;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
w = 21.0f;
xoff = (float)(c % 48);
yoff = c / 48;
}
#endif
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if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
if (bDontPrint) return;
CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * w,
y + 32.0f * RenderState.fTextSizeX * 0.5f),
RenderState.color,
xoff/16.0f, yoff/16.0f,
(xoff+ w)/16.0f, yoff/ 16.0f,
xoff/16.0f, (yoff+1.0f)/ 16.0f,
(xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
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#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY / 2.75f),
Details.color,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
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}
else
{
if (bDontPrint) return;
if (RenderState.fSlant == 0.0f)
{
if (c < 193)
{
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 40.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
}
else
{
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 33.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
}
}
else
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 40.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
}
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}
#ifdef MORE_LANGUAGES
bool CFont::IsJapanesePunctuation(wchar *str)
{
return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
}
bool CFont::IsAnsiCharacter(wchar *s)
{
if (*s >= 'A' && *s <= 'Z')
return true;
if (*s >= 'a' && *s <= 'z')
return true;
if (*s >= '0' && *s <= ':')
return true;
if (*s == '(' || *s == ')')
return true;
if (*s == 'D' || *s == '$')
return true;
return false;
}
#endif
void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
CRect rect;
int numSpaces;
float lineLength;
float x, y;
bool first;
wchar *start, *t;
if(*s == '*')
return;
if(Details.background){
GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor);
}
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
start = s;
// This is super ugly, I blame R*
for(;;){
for(;;){
for(;;){
if(*s == '\0')
return;
float xend = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
xend -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > xend && !first){
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsJapanesePunctuation(s))
s--;
#endif
// flush line
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
(Details.wrapX - lineLength) / numSpaces;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#endif
// reset things
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
start = s;
}else
break;
}
// advance by one word
t = GetNextSpace(s);
if(t[0] == '\0' ||
t[0] == ' ' && t[1] == '\0')
break;
if(!first)
numSpaces++;
first = false;
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && IsAnsiCharacter(s))
x += 21.0f;
#endif
lineLength = x;
s = t+1;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
x += 21.0f;
float xleft = Details.centre ? xstart - x / 2 :
Details.rightJustify ? xstart - x :
xstart;
if (PrintString(xleft, y, start, s, 0.0f, xstart))
{
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
}
#endif
}
// print rest
if(t[0] == ' ' && t[1] == '\0')
t[0] = '\0';
x += GetStringWidth(s);
s = t;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
#else
PrintString(xleft, y, start, s, 0.0f);
#endif
}
}
int
CFont::GetNumberLines(float xstart, float ystart, wchar *s)
{
int n;
float x, y;
wchar *t;
n = 0;
#ifdef MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
t = s;
wchar unused;
while (*t) {
if (*t == JAP_TERMINATION || *t == '~')
t = ParseToken(t, &unused, true);
if (NewLine) {
n++;
NewLine = false;
bSomeJapBool = true;
}
t++;
}
}
if (bSomeJapBool) n--;
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
float f = (Details.centre ? Details.centreSize : Details.wrapX);
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
f -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > f){
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
if (IsJapanesePunctuation(s))
s--;
}
#endif
// reached end of line
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
n++;
// Why even?
#ifdef MORE_LANGUAGES
if (IsJapanese())
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
n++;
s = t;
}else{
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
s = t+1;
x += GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapanese() && !*s)
n++;
#endif
}
}
}
return n;
}
void
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
{
int numLines;
float x, y;
int16 maxlength;
wchar *t;
maxlength = 0;
numLines = 0;
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
// reached end of line
if(x > maxlength)
maxlength = x;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
numLines++;
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
if(x > maxlength)
maxlength = x;
numLines++;
s = t;
}else{
x += GetStringWidth(s);
x += GetCharacterSize(*t - ' ');
s = t+1;
}
}
}
#ifdef MORE_LANGUAGES
}
#endif
if(Details.centre){
if(Details.backgroundOnlyText){
rect->left = xstart - maxlength/2 - 4.0f;
rect->right = xstart + maxlength/2 + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}else{
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}
}else{
rect->left = xstart - 4.0f;
rect->right = Details.wrapX;
// WTF?
rect->bottom = ystart - 4.0f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
else
#endif
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
}
}
#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (IsJapanese()) {
float jx = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
jx += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
x = japX - jx / 2.0f;
else if (Details.rightJustify)
x = japX - jx;
}
for (s = start; s < end; s++) {
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && IsJapanese()) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
x += spwidth;
}
return false;
}
#else
void
CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
{
wchar *s, c, unused;
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if (RenderState.FontStyle != Details.style)
{
RenderFontBuffer();
RenderState.FontStyle = Details.style;
}
float v7 = CFont::Details.dropShadowPosition;
if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
{
auto v8 = CFont::Details.color;
CFont::Details.color.r = CFont::Details.dropColor.r;
//v18 = v8;
CFont::Details.color.g = CFont::Details.dropColor.g;
CFont::Details.color.b = CFont::Details.dropColor.b;
CFont::Details.color.a = CFont::Details.dropColor.a;
CFont::Details.dropShadowPosition = 0;
CFont::Details.bIsShadow = true;
if (0.0f != CFont::Details.slant)
{
CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
//CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
}
else
{
//CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
}
CFont::Details.color = v8;
CFont::Details.dropShadowPosition = v7;
CFont::Details.bIsShadow = 0;
}
if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
CFont::RenderFontBuffer();
CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
v13->fTextPosX = x;
v13->fTextPosY = y;
v13->fTextSizeX = CFont::Details.scaleX;
v13->fTextSizeY = CFont::Details.scaleY;
v13->color.r = CFont::Details.color.r;
v13->color.g = CFont::Details.color.g;
v13->color.b = CFont::Details.color.b;
v13->color.a = CFont::Details.color.a;
v13->fExtraSpace = spwidth;
v13->fSlant = CFont::Details.slant;
v13->fSlantRefPointX = CFont::Details.slantRefX;
v13->fSlantRefPointY = CFont::Details.slantRefY;
v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
v13->bProp = CFont::Details.proportional;
v13->FontStyle = CFont::Details.style;
v13->bIsShadow = CFont::Details.bIsShadow;
FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
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for(s = start; s < end; s++){
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if (*s == '~')
{
for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
{
*(wchar*)FontRenderStatePointer = *s;
}
}
else
{
*(wchar*)FontRenderStatePointer = *s;
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
}
/*c = *s - ' ';
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if(Details.slant != 0.0f)
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if(c == 0) // space
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x += spwidth;*/
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}
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*(wchar*)FontRenderStatePointer = 0;
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
if ((unsigned __int8)FontRenderStatePointer & 3)
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
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}
#endif
float
CFont::GetCharacterWidth(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
}
}
else if (Details.proportional)
return Size[LanguageSet][Details.style][c];
else
return Size[LanguageSet][Details.style][192];
#else
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if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
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if (Details.proportional)
return Size[Details.style][c];
else
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return Size[Details.style][209];
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#endif // MORE_LANGUAGES
}
float
CFont::GetCharacterSize(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
if (!Details.proportional)
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return Size[0][Details.style][209] * Details.scaleX;
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if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c] * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
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return Size[LanguageSet][Details.style][209] * Details.scaleX;
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#else
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if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
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if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
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return Size[Details.style][209] * Details.scaleX;
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#endif // MORE_LANGUAGES
}
float
CFont::GetStringWidth(wchar *s, bool spaces)
{
float w;
w = 0.0f;
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
do
{
if ((*s != ' ' || spaces) && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
if (*s == '~') {
s++;
while (*s != '~') s++;
s++;
if (*s == ' ' && !spaces)
break;
}
w += GetCharacterSize(*s - ' ');
}
}
return w;
}
#ifdef MORE_LANGUAGES
float
CFont::GetStringWidth_Jap(wchar* s)
{
float w;
w = 0.0f;
for (; *s != '\0';) {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
return w;
}
#endif
wchar*
CFont::GetNextSpace(wchar *s)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
do
{
if (*s != ' ' && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for(; *s != ' ' && *s != '\0'; s++)
if(*s == '~'){
s++;
while(*s != '~') s++;
s++;
if(*s == ' ')
break;
}
}
return s;
}
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, wchar*, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
wchar c = *s;
if (IsJapanese())
c &= 0x7FFF;
switch (c) {
case 'N':
case 'n':
NewLine = true;
break;
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
return s + 1;
}
#else
wchar*
CFont::ParseToken(wchar *s, wchar*)
{
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
case 'N':
case 'n':
NewLine = 1;
break;
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
}
while(*s != '~') s++;
return s+1;
}
#endif
void
CFont::DrawFonts(void)
{
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RenderFontBuffer();
//CSprite2d::DrawBank(Details.bank);
//CSprite2d::DrawBank(Details.bank+1);
//CSprite2d::DrawBank(Details.bank+2);
//#ifdef MORE_LANGUAGES
// if (IsJapanese())
// CSprite2d::DrawBank(Details.bank+3);
//#endif
}
void
CFont::RenderFontBuffer()
{
int v0; // ebx
//wchar_t* v1; // esi
CFontRenderState* v2; // esi
char v3; // al
float v4; // ST04_4
float v5; // ST04_4
signed int v6; // eax
float v7; // [esp+Ch] [ebp-24h]
float v8; // [esp+10h] [ebp-20h]
CRGBA v9; // [esp+1Ch] [ebp-14h]
char v10; // [esp+22h] [ebp-Eh]
char v11; // [esp+23h] [ebp-Dh]
if (FontRenderStatePointer != FontRenderStateBuf) {
v11 = 0;
v10 = 0;
Sprite[RenderState.FontStyle].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
v7 = RenderState.fTextPosX;
v8 = RenderState.fTextPosY;
wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
if (string < FontRenderStatePointer)
{
do
{
if (string[0] == '\0')
{
v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
if ((uintptr)v2 & 3)
v2 = (CFontRenderState*)((uint8*)v2 + 2);
if (v2 >= FontRenderStatePointer)
break;
RenderState = *v2;
v7 = RenderState.fTextPosX;
v8 = RenderState.fTextPosY;
}
if (string[0] == '~')
{
//v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11);
string = CFont::ParseToken(string, nil);
if (v10)
{
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow)
RenderState.color = v9;
}
wchar v0 = string[0];
//LOWORD(v0) = *v1;
v0 -= 32;
if (RenderState.bFontHalfTexture)
v0 = FindNewCharacter(v0);
else if (v0 > 155)
v0 = 0;
if (RenderState.fSlant != 0.0f)
v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
CFont::PrintChar(v7, v8, v0);
if (v11) {
CFont::PrintChar(v7 + 1.0f, v8, v0);
CFont::PrintChar(v7 + 2.0f, v8, v0);
v7 += 2.0f;
}
if (CFont::RenderState.bProp == true)
v6 = CFont::Size[RenderState.FontStyle][v0];
else
v6 = CFont::Size[RenderState.FontStyle][209];
v7 = CFont::RenderState.fTextSizeX * v6 + v7;
if (v0 == 0)
v7 += CFont::RenderState.fExtraSpace;
++string;
} while (string < FontRenderStatePointer);
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer = FontRenderStateBuf;
}
}
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING)
{
Details.style = FONT_BANK;
Details.bFontHalfTexture = true;
}
else
{
Details.style = style;
Details.bFontHalfTexture = false;
}
}
wchar CFont::FindNewCharacter(wchar c)
{
if (c >= 16 && c <= 26)
return 128;
if (c >= 8 && c <= 9)
return 86;
if (c == 4)
return 89;
if (c == 7)
return 206;
if (c == 14)
return 207;
if (c >= 33 && c <= 58)
return c + 122;
if (c >= 65 && c <= 90)
return c + 90;
if (c >= 96 && c <= 118)
return c + 85;
if (c >= 119 && c <= 140)
return c + 62;
if (c >= 141 && c <= 142)
return 204;
if (c == 143)
return 205;
if (c == 1)
return 208;
return c;
2020-04-26 20:49:24 +00:00
}
wchar
CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}
void
CFont::SetScale(float x, float y)
{
#ifdef MORE_LANGUAGES
/*if (IsJapanese()) {
x *= 1.35f;
y *= 1.25f;
}*/
#endif
Details.scaleX = x;
Details.scaleY = y;
}
void
CFont::SetBackgroundColor(CRGBA col)
{
Details.backgroundColor = col;
}
void
CFont::SetColor(CRGBA col)
{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}