re3/src/render/Font.cpp

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#include "common.h"
#include "patcher.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C;
int16 &CFont::NewLine = *(int16*)0x95CC94;
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#ifdef MORE_LANGUAGES
CSprite2d CFont::Sprite[4];
#else
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CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04;
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#endif
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#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
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#define JAP_TERMINATION (0x8000 | '~')
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int16 CFont::Size[2][3][193] = {
{
#else
int16 CFont::Size[3][193] = {
#endif
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
#ifdef MORE_LANGUAGES
},
{
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
}
#endif
};
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int16 Size_jp[] = {
15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
19, 19, 19, 19, 19, 19, 19, 19, 19, 21
};
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wchar foreign_table[128] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
void
CFont::Initialise(void)
{
int slot;
slot = CTxdStore::AddTxdSlot("fonts");
#ifdef MORE_LANGUAGES
Slot = slot;
switch (LanguageSet)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
break;
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case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
break;
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}
#else
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
#endif
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2_mask");
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if (LanguageSet == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
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SetWrapx(DEFAULT_SCREEN_WIDTH);
SetCentreSize(DEFAULT_SCREEN_WIDTH);
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SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
}
#ifdef MORE_LANGUAGES
void
CFont::ReloadFonts(uint8 set)
{
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
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if (LanguageSet == FONT_LANGSET_JAPANESE)
Sprite[3].Delete();
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CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
break;
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case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
break;
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}
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
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if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
void
CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
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if (LanguageSet == FONT_LANGSET_JAPANESE)
Sprite[3].Delete();
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#ifdef MORE_LANGUAGES
CTxdStore::RemoveTxdSlot(Slot);
Slot = -1;
#else
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
#endif
}
void
CFont::InitPerFrame(void)
{
Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
CSprite2d::GetBank(15, Sprite[1].m_pTexture);
CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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if (LanguageSet == FONT_LANGSET_JAPANESE)
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
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SetDropShadowPosition(0);
NewLine = 0;
}
void
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CFont::PrintChar(float x, float y, wchar c)
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{
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
float w = GetCharacterWidth(c) / 32.0f;
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float xoff = c % 16;
float yoff = c / 16;
if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) {
w = 21.0f;
xoff = (float)(c % 48);// *w / 1024.0f;
yoff = c / 48;
}
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
Details.color,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
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}else if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY / 2.75f),
Details.color,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
else
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
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Details.color,
xoff/16.0f, yoff/16.0f,
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
bool someJapCheck(wchar *a1)
{
wchar v2;
v2 = *a1;
if (v2 != 0xE7
&& v2 != 0x124
&& v2 != 0x126
&& v2 != 0x128
&& v2 != 0x104
&& v2 != ','
&& v2 != '>'
&& v2 != '!'
&& v2 != 0x99
&& v2 != '?'
&& v2 != ':')
{
return false;
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}
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return true;
}
bool sub_511630(wchar *s)
{
if (*s >= 'A' && *s <= 'Z')
return true;
if (*s >= 'a' && *s <= 'z')
return true;
if (*s >= '0' && *s <= ':')
return true;
if (*s == '(' || *s == ')')
return true;
if (*s == 'D' || *s == '$')
return true;
return false;
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}
void
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CFont::PrintString(float xstart, float ystart, wchar *s)
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{
CRect rect;
int numSpaces;
float lineLength;
float x, y;
bool first;
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wchar *start, *t;
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if(*s == '*')
return;
if(Details.background){
GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor);
}
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
start = s;
// This is super ugly, I blame R*
for(;;){
for(;;){
for(;;){
if(*s == '\0')
return;
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float xend = Details.centre ? Details.centreSize :
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Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
if(x + GetStringWidth(s) > xend && !first){
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if (LanguageSet == FONT_LANGSET_JAPANESE && someJapCheck(s))
s--;
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// flush line
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
(Details.wrapX - lineLength) / numSpaces;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
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PrintString(xleft, y, start, s, spaceWidth, xstart);
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// reset things
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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start = s;
}else
break;
}
// advance by one word
t = GetNextSpace(s);
if(t[0] == '\0' ||
t[0] == ' ' && t[1] == '\0')
break;
if(!first)
numSpaces++;
first = false;
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && sub_511630(s))
x += 21.0f;
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lineLength = x;
s = t+1;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && !*s) {
x += GetStringWidth(s);
if (sub_511630(s))
x += 21.0f;
float xleft = Details.centre ? xstart - x / 2 :
Details.rightJustify ? xstart - x :
xstart;
if (PrintString(xleft, y, start, s, 0.0f, xstart))
{
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
}
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}
// print rest
if(t[0] == ' ' && t[1] == '\0')
t[0] = '\0';
x += GetStringWidth(s);
s = t;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
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#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER)) {
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
#else
PrintString(xleft, y, start, s, 0.0f)
#endif
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}
}
int
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CFont::GetNumberLines(float xstart, float ystart, wchar *s)
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{
int n;
float x, y;
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wchar *t;
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n = 0;
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bool v14 = false;
#ifdef MORE_LANGUAGES
if (LanguageSet == FONT_LANGSET_JAPANESE) {
t = s;
wchar unused;
while (*t) {
if (*t == JAP_TERMINATION || *t == '~')
t = ParseToken(t, &unused, true);
if (NewLine) {
n++;
NewLine = false;
v14 = true;
}
t++;
}
}
#endif
if (v14) n--;
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if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
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float f = (Details.centre ? Details.centreSize : Details.wrapX);
if (LanguageSet == FONT_LANGSET_JAPANESE)
{
f -= SCREEN_SCALE_X(21.0f * 2.0f);
}
if(x + GetStringWidth(s) > f){
if (LanguageSet == FONT_LANGSET_JAPANESE)
{
if (someJapCheck(s))
s--;
}
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// reached end of line
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
n++;
// Why even?
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if (LanguageSet == FONT_LANGSET_JAPANESE)
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
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if ((LanguageSet == FONT_LANGSET_JAPANESE) && sub_511630(s))
x += 21.0f;
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n++;
s = t;
}else{
x += GetStringWidth(s);
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if ((LanguageSet == FONT_LANGSET_JAPANESE) && sub_511630(s))
x += 21.0f;
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s = t+1;
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x += GetCharacterSize(*t - ' ');
if (LanguageSet == FONT_LANGSET_JAPANESE && !*s)
n++;
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}
}
}
return n;
}
void
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CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
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{
int numLines;
float x, y;
int16 maxlength;
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wchar *t;
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maxlength = 0;
numLines = 0;
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if (LanguageSet == FONT_LANGSET_JAPANESE) {
numLines = GetNumberLines(xstart, ystart, s);
//maxlength = Details.centreSize;
}else{
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
// reached end of line
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if(x > maxlength)
maxlength = x;
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if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
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numLines++;
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y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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}else{
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// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
if(x > maxlength)
maxlength = x;
numLines++;
s = t;
}else{
x += GetStringWidth(s);
x += GetCharacterSize(*t - ' ');
s = t+1;
}
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}
}
}
if(Details.centre){
if(Details.backgroundOnlyText){
rect->left = xstart - maxlength/2 - 4.0f;
rect->right = xstart + maxlength/2 + 4.0f;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
{
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 1.454545454545455;
rect->top = ystart - 1.454545454545455;
}
else
{
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
}
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}else{
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
{
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 1.454545454545455;
rect->top = ystart - 1.454545454545455;
}
else
{
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
}
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}
}else{
rect->left = xstart - 4.0f;
rect->right = Details.wrapX;
// WTF?
rect->bottom = ystart - 4.0f + 4.0f;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 1.454545454545455;
else
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
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}
}
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#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (LanguageSet == FONT_LANGSET_JAPANESE) {
float v14 = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
v14 += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
{
x = japX - v14 * 0.5;
}
else if (Details.rightJustify)
{
x = japX - v14;
}
}
for (s = start; s < end; s++) {
if (*s == '~' || (LanguageSet == FONT_LANGSET_JAPANESE && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && LanguageSet == FONT_LANGSET_JAPANESE) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && LanguageSet != FONT_LANGSET_JAPANESE)
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || LanguageSet != FONT_LANGSET_JAPANESE)) // space
x += spwidth;
}
return false;
}
#else
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void
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CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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{
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wchar *s, c, unused;
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for(s = start; s < end; s++){
if(*s == '~')
s = ParseToken(s, &unused);
c = *s - ' ';
if(Details.slant != 0.0f)
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if(c == 0) // space
x += spwidth;
}
}
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#endif
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float
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CFont::GetCharacterWidth(wchar c)
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{
#ifdef MORE_LANGUAGES
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if (CFont::LanguageSet == FONT_LANGSET_JAPANESE)
{
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
case FONT_HEADING:
return Size[0][Details.style][c];
}
}
else if (Details.proportional)
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return Size[LanguageSet][Details.style][c];
else
return Size[LanguageSet][Details.style][192];
#else
if (Details.proportional)
return Size[Details.style][c];
else
return Size[Details.style][192];
#endif // MORE_LANGUAGES
}
float
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CFont::GetCharacterSize(wchar c)
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{
#ifdef MORE_LANGUAGES
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if (CFont::LanguageSet == FONT_LANGSET_JAPANESE)
{
if (!Details.proportional)
return Size[0][Details.style][192] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c] * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
case FONT_HEADING:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
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return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][192] * Details.scaleX;
#else
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
return Size[Details.style][192] * Details.scaleX;
#endif // MORE_LANGUAGES
}
float
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CFont::GetStringWidth(wchar *s, bool spaces)
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{
float w;
w = 0.0f;
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if (LanguageSet == FONT_LANGSET_JAPANESE)
{
do
{
if ((*s != ' ' || spaces) && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
//if (*s != JAP_TERMINATION && *s != '~')
// ++s;
continue;
}
w += GetCharacterSize(*s - ' ');
//if (*s != JAP_TERMINATION && *s != '~')
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (sub_511630(s));
}
else
{
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
if (*s == '~' || (*s == JAP_TERMINATION && LanguageSet == FONT_LANGSET_JAPANESE)) {
s++;
while (!(*s == '~' || (*s == JAP_TERMINATION && LanguageSet == FONT_LANGSET_JAPANESE))) s++;
s++;
if (*s == ' ' && !spaces)
break;
}
w += GetCharacterSize(*s - ' ');
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}
}
return w;
}
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wchar*
CFont::GetNextSpace(wchar *s)
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{
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if (LanguageSet == FONT_LANGSET_JAPANESE) {
while (*s == ' ' || !*s) {
LABEL_11:
if (!sub_511630(s))
return s;
}
while (true)
{
if (*s == JAP_TERMINATION || *s == '~')
{
do
++s;
while (*s != JAP_TERMINATION && *s != '~');
++s;
if (*s == ' ')
return s;
}
++s;
if (*s != JAP_TERMINATION && *s != '~')
goto LABEL_11;
}
return s;
//for (; *s != ' ' && *s != '\0';) {
// if (!sub_511630(s))
// break;
// //for (; *s == '~' || *s == JAP_TERMINATION;s++) {
// // s++;
// // while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
// // s++;
// // if (*s == ' ')
// // return s;
// // if (!sub_511630(s))
// // return s;
// //}
// while (true)
// {
// if (*s == '~' || *s == JAP_TERMINATION) {
// s++;
// while (*s != '~' || *s == JAP_TERMINATION) s++;
// s++;
// if (*s == ' ')
// return s;
// }
// s++;
// if (!(*s == '~' || *s == JAP_TERMINATION))
// break;
// }
//}
//return s;
for (;*s != ' ' && *s != '\0' && sub_511630(s); s++ ) {
if (*s == '~' || *s == JAP_TERMINATION)
{
s++;
while (*s != '~' && *s != JAP_TERMINATION) s++;
s++;
if (*s == ' ' || ((*s != '~' && *s != JAP_TERMINATION) && !sub_511630(s)))
break;
}
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}
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}
else
{
for(; *s != ' ' && *s != '\0'; s++)
if(*s == '~' || (*s == JAP_TERMINATION && LanguageSet == FONT_LANGSET_JAPANESE)){
s++;
while(*s != '~' || (*s == JAP_TERMINATION && LanguageSet == FONT_LANGSET_JAPANESE)) s++;
s++;
if(*s == ' ')
break;
}
}
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return s;
}
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#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, wchar*, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
wchar c = *s;
if (LanguageSet == FONT_LANGSET_JAPANESE)
c &= 0x7FFF;
switch (c) {
case 'N':
case 'n':
NewLine = true;
break;
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
}
} else if (LanguageSet == FONT_LANGSET_JAPANESE) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while (((LanguageSet != FONT_LANGSET_JAPANESE) || (*s != JAP_TERMINATION)) && *s != '~') s++;
return s + 1;
}
#else
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wchar*
CFont::ParseToken(wchar *s, wchar*)
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{
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
case 'N':
case 'n':
NewLine = 1;
break;
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
}
while(*s != '~') s++;
return s+1;
}
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#endif
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void
CFont::DrawFonts(void)
{
CSprite2d::DrawBank(Details.bank);
CSprite2d::DrawBank(Details.bank+1);
CSprite2d::DrawBank(Details.bank+2);
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if (LanguageSet == FONT_LANGSET_JAPANESE)
CSprite2d::DrawBank(Details.bank+3);
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}
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wchar
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CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}
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void
CFont::SetScale(float x, float y)
{
/*if (LanguageSet == FONT_LANGSET_JAPANESE) {
x *= 1.35f;
y *= 1.25f;
}*/
Details.scaleX = x;
Details.scaleY = y;
}
void
2020-04-07 05:20:21 +00:00
CFont::SetBackgroundColor(const CRGBA &col)
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{
Details.backgroundColor = col;
}
void
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CFont::SetColor(const CRGBA &col)
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{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
void
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CFont::SetDropColor(const CRGBA &col)
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{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}
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STARTPATCHES
InjectHook(0x500A40, CFont::Initialise, PATCH_JUMP);
InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP);
InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP);
InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP);
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InjectHook(0x500F50, (void (*)(float, float, wchar*))CFont::PrintString, PATCH_JUMP);
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InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP);
InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP);
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//InjectHook(0x501730, (void (*)(float, float, wchar*, wchar*, float))CFont::PrintString, PATCH_JUMP);
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InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP);
InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP);
InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP);
InjectHook(0x501960, CFont::GetNextSpace, PATCH_JUMP);
InjectHook(0x5019A0, CFont::ParseToken, PATCH_JUMP);
InjectHook(0x501B50, CFont::DrawFonts, PATCH_JUMP);
InjectHook(0x501E80, CFont::character_code, PATCH_JUMP);
InjectHook(0x501B80, CFont::SetScale, PATCH_JUMP);
InjectHook(0x501BA0, CFont::SetSlantRefPoint, PATCH_JUMP);
InjectHook(0x501BC0, CFont::SetSlant, PATCH_JUMP);
InjectHook(0x501BD0, CFont::SetColor, PATCH_JUMP);
InjectHook(0x501C60, CFont::SetJustifyOn, PATCH_JUMP);
InjectHook(0x501C80, CFont::SetJustifyOff, PATCH_JUMP);
InjectHook(0x501C90, CFont::SetCentreOn, PATCH_JUMP);
InjectHook(0x501CB0, CFont::SetCentreOff, PATCH_JUMP);
InjectHook(0x501CC0, CFont::SetWrapx, PATCH_JUMP);
InjectHook(0x501CD0, CFont::SetCentreSize, PATCH_JUMP);
InjectHook(0x501CE0, CFont::SetBackgroundOn, PATCH_JUMP);
InjectHook(0x501CF0, CFont::SetBackgroundOff, PATCH_JUMP);
InjectHook(0x501D00, CFont::SetBackgroundColor, PATCH_JUMP);
InjectHook(0x501D30, CFont::SetBackGroundOnlyTextOn, PATCH_JUMP);
InjectHook(0x501D40, CFont::SetBackGroundOnlyTextOff, PATCH_JUMP);
InjectHook(0x501D50, CFont::SetRightJustifyOn, PATCH_JUMP);
InjectHook(0x501D70, CFont::SetRightJustifyOff, PATCH_JUMP);
InjectHook(0x501D90, CFont::SetPropOff, PATCH_JUMP);
InjectHook(0x501DA0, CFont::SetPropOn, PATCH_JUMP);
InjectHook(0x501DB0, CFont::SetFontStyle, PATCH_JUMP);
InjectHook(0x501DC0, CFont::SetRightJustifyWrap, PATCH_JUMP);
InjectHook(0x501DD0, CFont::SetAlphaFade, PATCH_JUMP);
InjectHook(0x501DE0, CFont::SetDropColor, PATCH_JUMP);
InjectHook(0x501E70, CFont::SetDropShadowPosition, PATCH_JUMP);
ENDPATCHES