re3/src/render/Fluff.h

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C
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#pragma once
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#include "common.h"
#include "math/Vector.h"
class CMovingThings
{
public:
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static void Init();
static void Shutdown();
static void Update();
static void Render();
};
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class CMovingThing
{
public:
void Update();
void AddToList();
void RemoveFromList();
};
class CScrollBar
{
private:
uint8 m_Counter;
const char* m_pMessage;
CVector m_Position;
uint32 m_MessageCurrentChar;
uint32 m_MessageLength;
CVector m_Size;
float m_fIntensity;
uint8 m_MessageBar[40];
uint8 m_Type;
bool m_bVisible;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
float m_fScale;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
void Update();
void Render();
};
class CTowerClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CDigitalClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};