re3/src/control/SceneEdit.h

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C
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#pragma once
class CSceneEdit
{
public:
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
static CVector &m_vecCurrentPosition;
static CVector &m_vecCamHeading;
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static void Update(void);
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static void Init(void);
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};