re3/src/peds/PlayerPed.cpp

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#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
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#include "Camera.h"
#include "WeaponEffects.h"
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CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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void CPlayerPed::ClearWeaponTarget()
{
if (!m_nPedType) {
m_pPointGunAt = 0;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrosshair();
}
ClearPointGunAt();
}
STARTPATCHES
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InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
ENDPATCHES