re3/src/control/Darkel.h

49 lines
1.4 KiB
C
Raw Normal View History

#pragma once
2019-07-04 20:31:21 +00:00
#include "Weapon.h"
enum eKillFrenzyStatus
{
2019-07-07 07:13:04 +00:00
KILLFRENZY_NONE,
2019-07-04 20:31:21 +00:00
KILLFRENZY_ONGOING,
KILLFRENZY_PASSED,
KILLFRENZY_FAILED,
};
class CDarkel
{
2019-06-14 23:34:19 +00:00
private:
2019-07-04 20:31:21 +00:00
static int32 &TimeLimit;
static int32 &PreviousTime;
static int32 &TimeOfFrenzyStart;
static int32 &WeaponType;
static int32 &AmmoInterruptedWeapon;
static int32 &KillsNeeded;
static int8 &InterruptedWeapon;
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static int16 *RegisteredKills;
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
static int32 &ModelToKill4;
static wchar *pStartMessage;
2019-06-14 23:34:19 +00:00
public:
2019-07-04 20:31:21 +00:00
static int32 CalcFade(uint32 time, int32 min, uint32 max);
static void DrawMessages(void);
2019-06-14 23:34:19 +00:00
static bool FrenzyOnGoing();
2019-07-04 20:31:21 +00:00
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};