re3/premake5.lua

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newoption {
trigger = "glewdir",
value = "PATH",
description = "Directory of GLEW",
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default = "vendor/glew-2.1.0"
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}
newoption {
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trigger = "glfwdir64",
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value = "PATH",
description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN64",
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}
newoption {
trigger = "glfwdir32",
value = "PATH",
description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN32",
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}
newoption {
trigger = "with-asan",
description = "Build with address sanitizer"
}
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newoption {
trigger = "with-librw",
description = "Build and use librw from this solution"
}
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newoption {
trigger = "with-opus",
description = "Build with opus"
}
newoption {
trigger = "lto",
description = "Use link time optimization"
}
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if(_OPTIONS["with-librw"]) then
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Librw = "vendor/librw"
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else
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Librw = os.getenv("LIBRW") or "vendor/librw"
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end
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function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end
function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
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end
return a
end
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workspace "reLCS"
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language "C++"
configurations { "Debug", "Release" }
startproject "reLCS"
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location "build"
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symbols "Full"
staticruntime "off"
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-- for CVECTORHACK
configuration { "gmake*" }
buildoptions { "-fpermissive" }
filter { "platforms:macosx*" }
buildoptions { "-Wno-address-of-temporary" }
if _OPTIONS["with-asan"] then
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
linkoptions { "-fsanitize=address" }
end
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filter { "system:windows" }
platforms {
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"win-x86-RW34_d3d8-mss",
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"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
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"win-x86-RW34_d3d8-oal",
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"win-x86-librw_d3d9-oal",
"win-x86-librw_gl3_glfw-oal",
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"win-amd64-librw_d3d9-oal",
"win-amd64-librw_gl3_glfw-oal",
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}
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filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
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"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
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}
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filter { "system:bsd" }
platforms {
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"bsd-x86-librw_gl3_glfw-oal",
"bsd-amd64-librw_gl3_glfw-oal",
"bsd-arm-librw_gl3_glfw-oal",
"bsd-arm64-librw_gl3_glfw-oal"
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}
filter { "system:macosx" }
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
"macosx-amd64-librw_gl3_glfw-oal",
}
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filter "configurations:Debug"
defines { "DEBUG" }
filter "configurations:Release"
defines { "NDEBUG" }
optimize "Speed"
if(_OPTIONS["lto"]) then
flags { "LinkTimeOptimization" }
end
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filter { "platforms:win*" }
system "windows"
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filter { "platforms:linux*" }
system "linux"
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filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
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filter { "platforms:*x86*" }
architecture "x86"
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filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
filter { "platforms:macosx-arm64-*" }
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
filter { "platforms:macosx-amd64-*" }
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
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filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }
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filter {}
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
if (exepath) then
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
end
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if(_OPTIONS["with-librw"]) then
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project "librw"
kind "StaticLib"
targetname "rw"
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
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filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter "platforms:win*"
staticruntime "on"
buildoptions { "/Zc:sizedDealloc-" }
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filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*"
-- Support MacPorts and Homebrew
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
filter "platforms:*gl3_glfw*"
staticruntime "off"
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filter "platforms:*RW34*"
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flags { "ExcludeFromBuild" }
filter {}
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
end
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project "reLCS"
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kind "WindowedApp"
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targetname "reLCS"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
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files { addSrcFiles("src/audio/eax") }
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files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/buildings") }
files { addSrcFiles("src/collision") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
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files { addSrcFiles("src/leeds") }
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files { addSrcFiles("src/leeds/base") }
files { addSrcFiles("src/math") }
files { addSrcFiles("src/modelinfo") }
files { addSrcFiles("src/objects") }
files { addSrcFiles("src/peds") }
files { addSrcFiles("src/render") }
files { addSrcFiles("src/rw") }
files { addSrcFiles("src/save") }
files { addSrcFiles("src/skel") }
files { addSrcFiles("src/skel/glfw") }
files { addSrcFiles("src/text") }
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
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includedirs { "src" }
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includedirs { "src/animation" }
includedirs { "src/audio" }
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includedirs { "src/audio/eax" }
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includedirs { "src/audio/oal" }
includedirs { "src/buildings" }
includedirs { "src/collision" }
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includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
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includedirs { "src/leeds" }
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includedirs { "src/leeds/base" }
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includedirs { "src/math" }
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includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
includedirs { "src/skel/" }
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includedirs { "src/skel/glfw" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
includedirs { "src/weapons" }
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includedirs { "src/extras" }
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if _OPTIONS["with-opus"] then
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includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
includedirs { "vendor/opusfile/include" }
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end
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filter "platforms:*mss"
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defines { "AUDIO_MSS" }
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includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
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if _OPTIONS["with-opus"] then
filter "platforms:win*"
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libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
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filter {}
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defines { "AUDIO_OPUS" }
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end
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filter "platforms:*oal"
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defines { "AUDIO_OAL" }
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filter {}
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if(os.getenv("GTA_LCS_RE_DIR")) then
setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
buildoptions { "/Zc:sizedDealloc-" }
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linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
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if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
end
filter "platforms:win*glfw*"
staticruntime "off"
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filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
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filter "platforms:win-x86*oal"
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libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
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filter "platforms:win-amd64*oal"
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libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
libdirs { "vendor/openal-soft/libs/Win64" }
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
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if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
links { "opus" }
links { "opusfile" }
end
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filter "platforms:*RW34*"
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includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "sdk/rwsdk/lib/d3d8/release" }
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
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defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
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includedirs { "src/fakerw" }
includedirs { Librw }
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if(_OPTIONS["with-librw"]) then
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libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
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end
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links { "rw" }
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filter "platforms:*d3d9*"
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defines { "USE_D3D9" }
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links { "d3d9" }
filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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filter "platforms:linux*gl3_glfw*"
links { "GL", "GLEW", "glfw" }
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filter "platforms:bsd*gl3_glfw*"
links { "GL", "GLEW", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*gl3_glfw*"
links { "GLEW", "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs { "/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }