re3/src/render/Glass.h

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#pragma once
class CEntity;
class CGlass
{
public:
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static void AskForObjectToBeRenderedInGlass(CEntity *ent);
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static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void);
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static void Update(void);
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static void Init(void);
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};