re3/src/control/Record.cpp

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#include "common.h"
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#include "Record.h"
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#include "FileMgr.h"
#include "Pad.h"
#include "Pools.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "VehicleModelInfo.h"
#include "World.h"
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uint16 CRecordDataForGame::RecordingState;
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void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
}
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
{
}
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
{
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return nil;
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}
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
{
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return nil;
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}
uint16 CRecordDataForGame::CalcGameChecksum(void)
{
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return 0;
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}
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uint8 CRecordDataForChase::Status;
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void CRecordDataForChase::Init(void)
{
Status = STATE_NONE;
}
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
{
}
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
{
}
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
{
}
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
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{
}
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void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
{
}
void CRecordDataForChase::ProcessControlCars(void)
{
}
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
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return false;
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}
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
}
void RemoveUnusedCollision(void)
{
}
void CRecordDataForChase::StartChaseScene(float startTime)
{
}
void CRecordDataForChase::CleanUpChaseScene(void)
{
}
void CRecordDataForChase::SetUpCarsForChaseScene(void)
{
}
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
{
}
void CRecordDataForChase::RemoveCarFromChase(int32 i)
{
}
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
{
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return nil;
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}
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