re3/src/core/Explosion.h

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#pragma once
class CEntity;
enum eExplosionType
{
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EXPLOSION_GRENADE,
EXPLOSION_MOLOTOV,
EXPLOSION_ROCKET,
EXPLOSION_CAR,
EXPLOSION_CAR_QUICK,
EXPLOSION_HELI,
EXPLOSION_MINE,
EXPLOSION_BARREL,
EXPLOSION_TANK_GRENADE,
EXPLOSION_HELI_BOMB
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};
class CExplosion
{
public:
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
};