re3/src/main.h

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2019-06-17 20:54:02 +00:00
#pragma once
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
extern uint8 work_buff[55000];
extern char gString[256];
extern wchar *gUString;
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);