re3/src/render/WeaponEffects.cpp

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#include "common.h"
#include "patcher.h"
#include "WeaponEffects.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
2019-07-04 20:31:21 +00:00
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
void CWeaponEffects::ClearCrosshair()
{
gCrossHair.m_bCrosshair = false;
}