re3/src/control/Population.h

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#pragma once
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#include "PedType.h"
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struct PedGroup
{
int32 models[8];
};
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class CPopulation
{
public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static void UpdatePedCount(uint32, bool);
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};