re3/src/render/WeaponEffects.h

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C
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#pragma once
class CWeaponEffects
{
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public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
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uint8 m_red;
uint8 m_green;
uint8 m_blue;
uint8 m_alpha;
float m_size;
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int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
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static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
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static void Init(void);
};