re3/src/entities/Vehicle.h

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C
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#pragma once
#include "Physical.h"
class CPed;
class CFire;
struct tHandlingData;
enum {
GETTING_IN_OUT_FL = 1,
GETTING_IN_OUT_RL = 2,
GETTING_IN_OUT_FR = 4,
GETTING_IN_OUT_RR = 8
};
enum eCarLock : uint8 {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
CARLOCK_LOCKED,
CARLOCK_LOCKOUT_PLAYER_ONLY,
CARLOCK_LOCKED_PLAYER_INSIDE,
CARLOCK_COP_CAR,
CARLOCK_FORCE_SHUT_DOORS,
CARLOCK_SKIP_SHUT_DOORS
};
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enum eVehicleModel : int32
{
LANDSTAL = 0x0,
IDAHO = 0x1,
STINGER = 0x2,
LINERUN = 0x3,
PEREN = 0x4,
SENTINEL = 0x5,
PATRIOT = 0x6,
FIRETRUK = 0x7,
TRASH = 0x8,
STRETCH = 0x9,
MANANA = 0xA,
INFERNUS = 0xB,
BLISTA = 0xC,
PONY = 0xD,
MULE = 0xE,
CHEETAH = 0xF,
AMBULAN = 0x10,
FBICAR = 0x11,
MOONBEAM = 0x12,
ESPERANT = 0x13,
TAXI = 0x14,
KURUMA = 0x15,
BOBCAT = 0x16,
MRWHOOP = 0x17,
BFINJECT = 0x18,
CORPSE = 0x19,
POLICE = 0x1A,
ENFORCER = 0x1B,
SECURICA = 0x1C,
BANSHEE = 0x1D,
PREDATOR = 0x1E,
BUS = 0x1F,
RHINO = 0x20,
BARRACKS = 0x21,
TRAIN = 0x22,
CHOPPER = 0x23,
DODO = 0x24,
COACH = 0x25,
CABBIE = 0x26,
STALLION = 0x27,
RUMPO = 0x28,
RCBANDIT = 0x29,
BELLYUP = 0x2A,
MRWONGS = 0x2B,
MAFIA = 0x2C,
YARDIE = 0x2D,
YAKUZA = 0x2E,
DIABLOS = 0x2F,
COLUMB = 0x30,
HOODS = 0x31,
AIRTRAIN = 0x32,
DEADDODO = 0x33,
SPEEDER = 0x34,
REEFER = 0x35,
PANLANT = 0x36,
FLATBED = 0x37,
YANKEE = 0x38,
ESCAPE = 0x39,
BORGNINE = 0x3A,
TOYZ = 0x3B,
GHOST = 0x3C,
CAR151 = 0x3D,
CAR152 = 0x3E,
CAR153 = 0x3F,
CAR154 = 0x40,
CAR155 = 0x41,
CAR156 = 0x42,
CAR157 = 0x43,
CAR158 = 0x44,
CAR159 = 0x45,
};
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class CVehicle : public CPhysical
{
public:
// 0x128
tHandlingData *m_handling;
uint8 stuff1[112];
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uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_anExtras[2];
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
int16 m_nMissionValue;
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CPed *pDriver;
CPed *pPassengers[8];
uint8 m_nNumPassengers;
int8 m_nNumGettingIn;
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
char field_1CD[19];
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CEntity *m_pCurSurface;
CFire *m_pCarFire;
float m_fSteerAngle;
float m_fGasPedal;
float m_fBreakPedal;
uint8 m_nCreatedBy; // eVehicleCreatedBy
uint8 bIsLawEnforcer : 1;
uint8 bIsAmbulanceOnDuty : 1;
uint8 bIsFiretruckOnDuty : 1;
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uint8 m_veh_flagA8 : 1;
uint8 m_veh_flagA10 : 1;
uint8 m_veh_flagA20 : 1;
uint8 m_veh_flagA40 : 1;
uint8 m_veh_flagA80 : 1;
uint8 bIsVan : 1;
uint8 bIsBus : 1;
uint8 bIsBig : 1;
uint8 bIsLow : 1;
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uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1;
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
uint8 m_veh_flagD8 : 1;
uint8 bRecordedForReplay : 1;
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uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
int8 field_1F9;
uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
float m_fHealth; // 1000.0f = full health. 0 -> explode
uint8 m_nCurrentGear;
int8 field_205[3];
int field_208;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CPed *m_pWhoDetonatedMe;
float field_21C;
float field_220;
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;
int8 field_22A;
int8 field_22B;
uint8 m_nCarHornTimer;
int8 field_22D;
uint8 m_nSirenOrAlarm;
int8 field_22F;
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
float m_fSteerRatio;
eVehicleType m_vehType;
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static void *operator new(size_t);
static void *operator new(size_t sz, int slot);
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static void operator delete(void*, size_t);
static void operator delete(void*, int);
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~CVehicle(void);
void dtor(void) { this->CVehicle::~CVehicle(); }
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(bool enable);
void RemovePassenger(CPed *);
void RemoveDriver(void);
bool IsUpsideDown(void);
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static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
static bool &bCheat3;
static bool &bCheat4;
static bool &bCheat5;
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static bool &m_bDisableMouseSteering;
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};
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");