re3/rwsdk/include/d3d8/rtcharse.h

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/*
*
* Data structures for the charse toolkit
*/
/***************************************************************************
* *
* Module : rtcharse.h *
* *
* Purpose : Charset handling *
* *
**************************************************************************/
#ifndef RTCHARSE_H
#define RTCHARSE_H
/**
* \defgroup rtcharset RtCharset
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* \ingroup 2dtools
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*
* Character Set/Foot Toolkit for RenderWare.
*/
/****************************************************************************
Includes
*/
#include <rwcore.h>
/****************************************************************************
Global Types
*/
/* RWPUBLIC */
typedef struct RtCharsetDesc RtCharsetDesc;
/**
* \ingroup rtcharset
* \struct RtCharsetDesc
* Holds information about a character set.
*/
struct RtCharsetDesc
{
RwInt32 width;
/**< Pixel-width of each character. */
RwInt32 height;
/**< Pixel-height of each character. */
RwInt32 width_internal;
/**< Pixel-width used internally, this is usually width+1 to add a border */
RwInt32 height_internal;
/**< Pixel-height used internally, this is usually height+1 to add a border */
RwInt32 count;
/**< Number of characters in the set. */
RwInt32 tilewidth;
/**< Width of raster in characters. */
RwInt32 tileheight;
/**< Height of raster in characters. */
};
/**
* \ingroup rtcharset
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* \ref RtCharset
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* typedef for a structure defining a character set (opaque).
* \see RtCharsetCreate
*/
typedef RwRaster RtCharset;
/* RWPUBLICEND */
/****************************************************************************
Function prototypes
*/
/* RWPUBLIC */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwBool RtCharsetOpen(void);
extern void RtCharsetClose(void);
extern RtCharset *RtCharsetPrint(RtCharset * charSet,
const RwChar * string,
RwInt32 x, RwInt32 y);
extern RtCharset *RtCharsetPrintBuffered(RtCharset * charSet,
const RwChar * string,
RwInt32 x, RwInt32 y,
RwBool hideSpaces);
extern RwBool RtCharsetBufferFlush(void);
extern RtCharset *RtCharsetSetColors(RtCharset * charSet,
const RwRGBA * foreGround,
const RwRGBA * backGround);
extern RtCharset *RtCharsetGetDesc(RtCharset * charset,
RtCharsetDesc * desc);
extern RtCharset *RtCharsetCreate(const RwRGBA * foreGround,
const RwRGBA * backGround);
extern RwBool RtCharsetDestroy(RtCharset * charSet);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* RWPUBLICEND */
#endif /* RTCHARSE_H */