re3/src/core/Explosion.cpp

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2019-07-09 16:50:35 +00:00
#include "common.h"
#include "patcher.h"
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
{
EAXJMP(0x559140);
}
WRAPPER
CVector *CExplosion::GetExplosionPosition(uint8 id)
{
EAXJMP(0x5591A0);
}
WRAPPER
uint8 CExplosion::GetExplosionType(uint8 id)
{
EAXJMP(0x559180);
}
WRAPPER
void CExplosion::ResetExplosionActiveCounter(uint8 id)
{
EAXJMP(0x559160);
}