re3/src/weapons/ProjectileInfo.h

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#pragma once
class CObject;
class CProjectileInfo
{
public:
static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static void RemoveAllProjectiles(void);
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};