Frontend, Peds & logic and overflow fixes

This commit is contained in:
eray orçunus 2019-11-09 18:17:54 +03:00
parent 0df15bb73d
commit 030f64daf1
15 changed files with 821 additions and 358 deletions

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@ -16,7 +16,7 @@ enum {
ASSOC_FLAG80 = 0x80, // used for footstep sound calculation ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
ASSOC_FLAG100 = 0x100, ASSOC_FLAG100 = 0x100,
ASSOC_FLAG200 = 0x200, ASSOC_FLAG200 = 0x200,
ASSOC_FLAG400 = 0x400, // not seen yet ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC
ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
ASSOC_HAS_X_TRANSLATION = 0x1000, ASSOC_HAS_X_TRANSLATION = 0x1000,
// 0x2000 is vehicle anims in VC // 0x2000 is vehicle anims in VC

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@ -35,7 +35,7 @@ int32 _nSampleDataEndOffset;
int32 nPedSlotSfx [MAX_PEDSFX]; int32 nPedSlotSfx [MAX_PEDSFX];
int32 nPedSlotSfxAddr[MAX_PEDSFX]; int32 nPedSlotSfxAddr[MAX_PEDSFX];
int32 nCurrentPedSlot; uint8 nCurrentPedSlot;
uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS]; uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
@ -1437,7 +1437,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
bool bool
cSampleManager::IsPedCommentLoaded(uint32 nComment) cSampleManager::IsPedCommentLoaded(uint32 nComment)
{ {
int32 slot; uint8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {
@ -1452,7 +1452,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32 int32
cSampleManager::_GetPedCommentSlot(uint32 nComment) cSampleManager::_GetPedCommentSlot(uint32 nComment)
{ {
int32 slot; uint8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {

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@ -200,7 +200,7 @@ void CUpsideDownCarCheck::Init()
{ {
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nVehicleIndex = 0; m_sCars[i].m_nUpsideDownTimer = 0;
} }
} }
@ -216,6 +216,10 @@ void CUpsideDownCarCheck::UpdateTimers()
{ {
uint32 timeStep = CTimer::GetTimeStepInMilliseconds(); uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
#ifdef FIX_BUGS
if (m_sCars[i].m_nVehicleIndex == -1)
continue;
#endif
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){ if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
@ -3424,7 +3428,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
assert(pPed); assert(pPed);
// Useless call. // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3); CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle; ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
@ -3437,7 +3441,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
assert(pObject); assert(pObject);
// Useless call. // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3); CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle; ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);

File diff suppressed because it is too large Load Diff

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@ -7,10 +7,10 @@
#define MENUHEADER_WIDTH 0.84f #define MENUHEADER_WIDTH 0.84f
#define MENUHEADER_HEIGHT 1.6f #define MENUHEADER_HEIGHT 1.6f
#define MENUACTION_POS_X 20.0f #define MENUACTION_POS_X 40.0f
#define MENUACTION_POS_Y 37.5f #define MENUACTION_POS_Y 37.5f
#define MENUACTION_WIDTH 0.675f #define MENUACTION_WIDTH 0.405f
#define MENUACTION_HEIGHT 0.81f #define MENUACTION_HEIGHT 0.63f
#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f #define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
#define MENUCOLUMN_MAX_Y 149.0f #define MENUCOLUMN_MAX_Y 149.0f
@ -466,9 +466,13 @@ public:
static bool &m_bStartUpFrontEndRequested; static bool &m_bStartUpFrontEndRequested;
static bool &m_bShutDownFrontEndRequested; static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame; static bool &m_PrefsAllowNastyGame;
static float &headingYStart;
static float &unkX;
static float &unkY;
public: public:
void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2); static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
static void CentreMousePointer(); static void CentreMousePointer();
int CheckCodesForControls(int32); int CheckCodesForControls(int32);
bool CheckHover(int x1, int x2, int y1, int y2); bool CheckHover(int x1, int x2, int y1, int y2);

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@ -36,7 +36,7 @@ CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
char CPad::KeyBoardCheatString[18]; char CPad::KeyBoardCheatString[20];
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
@ -427,7 +427,7 @@ void CPad::StartShake_Train(float fX, float fY)
void CPad::AddToPCCheatString(char c) void CPad::AddToPCCheatString(char c)
{ {
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
KeyBoardCheatString[0] = c; KeyBoardCheatString[0] = c;

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@ -166,7 +166,7 @@ public:
static CKeyboardState &OldKeyState; static CKeyboardState &OldKeyState;
static CKeyboardState &NewKeyState; static CKeyboardState &NewKeyState;
static CKeyboardState &TempKeyState; static CKeyboardState &TempKeyState;
static char KeyBoardCheatString[18]; static char KeyBoardCheatString[20];
static CMouseControllerState &OldMouseControllerState; static CMouseControllerState &OldMouseControllerState;
static CMouseControllerState &NewMouseControllerState; static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &PCTempMouseControllerState; static CMouseControllerState &PCTempMouseControllerState;

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@ -29,12 +29,10 @@ void **rwengine = *(void***)0x5A10E1;
DebugMenuAPI gDebugMenuAPI; DebugMenuAPI gDebugMenuAPI;
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); } STARTPATCHES
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP);
InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP);
// overload our own new/delete with GTA's functions ENDPATCHES
void *operator new(size_t sz) { return gtanew(sz); }
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
#ifdef USE_PS2_RAND #ifdef USE_PS2_RAND
unsigned __int64 myrand_seed = 1; unsigned __int64 myrand_seed = 1;

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@ -84,7 +84,7 @@ public:
uint32 m_flagE2 : 1; uint32 m_flagE2 : 1;
uint16 m_scanCode; uint16 m_scanCode;
int16 m_randomSeed; uint16 m_randomSeed;
int16 m_modelIndex; int16 m_modelIndex;
uint16 m_level; // int16 uint16 m_level; // int16
CReference *m_pFirstReference; CReference *m_pFirstReference;

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@ -9,6 +9,7 @@
#include "CutsceneMgr.h" #include "CutsceneMgr.h"
#include "Streaming.h" #include "Streaming.h"
#include "CutsceneHead.h" #include "CutsceneHead.h"
#include "CdStream.h"
CCutsceneHead::CCutsceneHead(CObject *obj) CCutsceneHead::CCutsceneHead(CObject *obj)
@ -94,7 +95,7 @@ CCutsceneHead::PlayAnimation(const char *animName)
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
assert(stream); assert(stream);
CStreaming::MakeSpaceFor(size*2048); CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
CStreaming::ImGonnaUseStreamingMemory(); CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset*2048); RwStreamSkip(stream, offset*2048);

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@ -49,11 +49,8 @@
#include "ParticleObject.h" #include "ParticleObject.h"
#include "Floater.h" #include "Floater.h"
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); } WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); } WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); } WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
@ -574,9 +571,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAngleToEvent = 0.0f; m_fAngleToEvent = 0.0f;
m_numNearPeds = 0; m_numNearPeds = 0;
for (int i = 0; i < 10; i++) { for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil; m_nearPeds[i] = nil;
if (i < 8) { if (i < ARRAY_SIZE(m_pPathNodesStates)) {
m_pPathNodesStates[i] = nil; m_pPathNodesStates[i] = nil;
} }
} }
@ -2148,7 +2145,7 @@ CPed::BuildPedLists(void)
{ {
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) { if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
for(int i = 0; i < 10; ) { for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
if (m_nearPeds[i]) { if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) { if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
@ -2159,7 +2156,7 @@ CPed::BuildPedLists(void)
} }
// If we arrive here, the ped we're checking isn't "near", so we should remove it. // If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < 9; j++) { for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1]; m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil; m_nearPeds[j + 1] = nil;
} }
@ -2194,14 +2191,14 @@ CPed::BuildPedLists(void)
} }
gapTempPedList[gnNumTempPedList] = nil; gapTempPedList[gnNumTempPedList] = nil;
SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) { for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
CPed *ped = gapTempPedList[m_numNearPeds]; CPed *ped = gapTempPedList[m_numNearPeds];
if (!ped) if (!ped)
break; break;
m_nearPeds[m_numNearPeds] = ped; m_nearPeds[m_numNearPeds] = ped;
} }
for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++) for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
m_nearPeds[pedToClear] = nil; m_nearPeds[pedToClear] = nil;
} }
} }
@ -3946,7 +3943,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} }
*/ */
} }
for (int i = 0; i < 8; i++) { for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) {
CPed* passenger = m_pMyVehicle->pPassengers[i]; CPed* passenger = m_pMyVehicle->pPassengers[i];
if (passenger && passenger != this && damagedBy) if (passenger && passenger != this && damagedBy)
passenger->ReactToAttack(damagedBy); passenger->ReactToAttack(damagedBy);
@ -5499,7 +5496,7 @@ CPed::CollideWithPed(CPed *collideWith)
int colliderIsAtPlayerSafePosID = -1; int colliderIsAtPlayerSafePosID = -1;
int weAreAtPlayerSafePosID = -1; int weAreAtPlayerSafePosID = -1;
for (int i = 0; i < 6; i++) { for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i]; CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
if (pedAtSafePos == this) { if (pedAtSafePos == this) {
weAreAtPlayerSafePosID = i; weAreAtPlayerSafePosID = i;
@ -5924,7 +5921,12 @@ void
CPed::SetSeek(CVector pos, float distanceToCountDone) CPed::SetSeek(CVector pos, float distanceToCountDone)
{ {
if (!IsPedInControl() if (!IsPedInControl()
// FIX: Directly comparing floats are bad.
#ifdef FIX_BUGS
|| (m_nPedState == PED_SEEK_POS && Abs(m_vecSeekPos.x - pos.x) < 0.01f && Abs(m_vecSeekPos.y - pos.y) < 0.01f))
#else
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y)) || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
#endif
return; return;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
@ -10334,6 +10336,29 @@ CPed::ProcessControl(void)
break; break;
} }
CPad* pad = CPad::GetPad(0);
#ifdef CAR_AIRBREAK
if (!pad->ArePlayerControlsDisabled()) {
if (pad->GetHorn()) {
if (pad->GetAccelerate()) {
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
} else if (pad->GetBrake()) {
m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
} else {
int16 lr = pad->GetSteeringLeftRight();
if (lr < 0) {
//m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
} else if (lr > 0) {
m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
} else {
m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
}
}
}
}
#endif
float steerAngle = m_pMyVehicle->m_fSteerAngle; float steerAngle = m_pMyVehicle->m_fSteerAngle;
CAnimBlendAssociation *lDriveAssoc; CAnimBlendAssociation *lDriveAssoc;
CAnimBlendAssociation *rDriveAssoc; CAnimBlendAssociation *rDriveAssoc;
@ -11369,7 +11394,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
} }
} }
} }
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
#ifdef VC_PED_PORTS
|| ped->m_nPedState == PED_CARJACK
#endif
)
veh->bIsBeingCarJacked = false; veh->bIsBeingCarJacked = false;
if (veh->m_nNumGettingIn) if (veh->m_nNumGettingIn)
@ -11380,6 +11409,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) { if (veh->IsBoat()) {
if (ped->IsPlayer()) { if (ped->IsPlayer()) {
#ifdef VC_PED_PORTS
CCarCtrl::RegisterVehicleOfInterest(veh);
#endif
if (veh->m_status == STATUS_SIMPLE) { if (veh->m_status == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@ -11423,8 +11455,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i]; CPed *passenger = veh->pPassengers[i];
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
#ifdef VC_PED_PORTS
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
#endif
}
} }
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) { if (ped->m_nPedState == PED_CARJACK) {
@ -16554,6 +16590,264 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true; bChangedSeat = true;
} }
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
if (DyingOrDead())
return;
if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
return;
SetObjectiveTimer(0);
if (m_objective == newObj) {
if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
if (m_nextRoutePointPos == dest)
return;
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
if (m_vecSeekPosEx == dest)
return;
}
}
#ifdef VC_PED_PORTS
ClearPointGunAt();
#endif
bObjectiveCompleted = false;
switch (newObj) {
case OBJECTIVE_GUARD_SPOT:
m_vecSeekPosEx = dest;
m_distanceToCountSeekDoneEx = 5.0f;
SetMoveState(PEDMOVE_STILL);
break;
case OBJECTIVE_GUARD_AREA:
case OBJECTIVE_WAIT_IN_CAR:
case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
case OBJECTIVE_LEAVE_VEHICLE:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
case OBJECTIVE_DESTROY_OBJ:
case OBJECTIVE_DESTROY_CAR:
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
bIsRunning = false;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
m_vecSeekPos = m_nextRoutePointPos;
m_distanceToCountSeekDone = 0.5f;
bUsePedNodeSeek = true;
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
return;
break;
case OBJECTIVE_RUN_TO_AREA:
bIsRunning = true;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
m_vecSeekPos = m_nextRoutePointPos;
m_distanceToCountSeekDone = 0.5f;
bUsePedNodeSeek = true;
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
return;
break;
}
if (IsTemporaryObjective(m_objective)) {
m_prevObjective = newObj;
} else {
if (m_objective != newObj)
SetStoredObjective();
m_objective = newObj;
}
}
void
CPed::SetMoveAnim(void)
{
if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
return;
if (m_nMoveState == PEDMOVE_NONE) {
m_nStoredMoveState = PEDMOVE_NONE;
return;
}
AssocGroupId animGroupToUse;
if (m_leader && m_leader->IsPlayer())
animGroupToUse = ASSOCGRP_PLAYER;
else
animGroupToUse = m_animGroup;
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
if (!animAssoc) {
CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
animAssoc = fightIdleAssoc;
if (fightIdleAssoc && m_nPedState == PED_FIGHT)
return;
if (fightIdleAssoc) {
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
}
}
}
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
if (animAssoc)
if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
return;
if (animAssoc) {
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
}
}
}
if (!animAssoc) {
m_nStoredMoveState = m_nMoveState;
if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
assoc->blendDelta = -2.0f;
assoc->flags |= ASSOC_DELETEFADEDOUT;
}
}
ClearAimFlag();
ClearLookFlag();
}
switch (m_nMoveState) {
case PEDMOVE_STILL:
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
break;
case PEDMOVE_WALK:
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
break;
case PEDMOVE_RUN:
if (m_nPedState == PED_FLEE_ENTITY) {
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
} else {
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
}
break;
case PEDMOVE_SPRINT:
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
break;
default:
break;
}
if (animAssoc) {
if (m_leader) {
CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
if (!walkAssoc)
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
if (!walkAssoc)
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
if (walkAssoc) {
animAssoc->speed = walkAssoc->speed;
} else {
if (CharCreatedBy == MISSION_CHAR)
animAssoc->speed = 1.0f;
else
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
}
} else {
if (CharCreatedBy == MISSION_CHAR)
animAssoc->speed = 1.0f;
else
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
}
}
}
}
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
float zDiff = 0.0f;
if (!IsPlayer() || GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
// RemoveWeaponWhenEnteringVehicle in VC
if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) {
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
m_storedWeapon = GetWeapon()->m_eWeaponType;
SetCurrentWeapon(WEAPONTYPE_UZI);
} else {
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
RemoveWeaponModel(ourWeapon->m_nModelId);
}
}
car->m_nGettingInFlags |= doorFlag;
bVehEnterDoorIsBlocked = false;
if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
SetStoredState();
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_vehEnterType = doorNode;
m_nPedState = PED_ENTER_CAR;
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
car->bIsBeingCarJacked = true;
}
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
zDiff = max(0.0f, doorOpenPos.z - GetPosition().z);
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
#ifdef VC_PED_PORTS
m_ped_flagI4 = true;
PedSetInCarCB(nil, this);
#else
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
#endif
if (IsPlayer())
CWaterLevel::AllocateBoatWakeArray();
} else {
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR) {
if (zDiff <= 4.4f) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
} else {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
}
} else if (zDiff <= 4.4f) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
} else {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
}
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
car->AutoPilot.m_nCruiseSpeed = 0;
}
}
class CPed_ : public CPed class CPed_ : public CPed
{ {
public: public:
@ -16569,6 +16863,7 @@ public:
void Render_(void) { CPed::Render(); } void Render_(void) { CPed::Render(); }
void PreRender_(void) { CPed::PreRender(); } void PreRender_(void) { CPed::PreRender(); }
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); } int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
void SetMoveAnim_(void) { CPed::SetMoveAnim(); }
}; };
STARTPATCHES STARTPATCHES
@ -16583,6 +16878,7 @@ STARTPATCHES
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP); InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP); InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP); InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP);
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@ -16622,6 +16918,7 @@ STARTPATCHES
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP); InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP); InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP); InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP); InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP); InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP); InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
@ -16777,4 +17074,5 @@ STARTPATCHES
InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP); InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP); InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP);
InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP); InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP);
InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View File

@ -363,7 +363,7 @@ public:
uint8 bShakeFist : 1; // test shake hand at look entity uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off uint8 bNoCriticalHits : 1; // if set, limbs won't came off
uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars
uint8 bHasAlreadyBeenRecorded : 1; uint8 bHasAlreadyBeenRecorded : 1;
uint8 bFallenDown : 1; uint8 bFallenDown : 1;
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
@ -499,8 +499,8 @@ public:
uint32 m_soundStart; uint32 m_soundStart;
uint16 m_lastQueuedSound; uint16 m_lastQueuedSound;
uint16 m_queuedSound; uint16 m_queuedSound;
CVector m_vecSeekPosEx; // used in objectives CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
float m_distanceToCountSeekDoneEx; // used in objectives float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
static void *operator new(size_t); static void *operator new(size_t);
static void *operator new(size_t, int); static void *operator new(size_t, int);

View File

@ -24,6 +24,8 @@ bool gbShowPedRoadGroups;
bool gbShowCarRoadGroups; bool gbShowCarRoadGroups;
bool gbShowCollisionPolys; bool gbShowCollisionPolys;
bool gbShowCollisionLines; bool gbShowCollisionLines;
bool gbShowCullZoneDebugStuff;
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings; bool gbDontRenderBuildings;
bool gbDontRenderBigBuildings; bool gbDontRenderBigBuildings;

View File

@ -6,6 +6,8 @@ extern bool gbShowPedRoadGroups;
extern bool gbShowCarRoadGroups; extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys; extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines; extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings; extern bool gbDontRenderBuildings;
extern bool gbDontRenderBigBuildings; extern bool gbDontRenderBigBuildings;

View File

@ -1014,7 +1014,7 @@ CAutomobile::ProcessControl(void)
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO); FlyingControl(FLIGHT_MODEL_DODO);
}else if(GetModelIndex() == MI_MIAMI_RCBARON){ }else if(GetModelIndex() == MI_MIAMI_RCBARON){
FlyingControl(FLIGHT_MODEL_HELI); FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown()) if(CPad::GetPad(0)->GetCircleJustDown())
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);