scene init

This commit is contained in:
Nikolay Korolev 2020-04-12 12:06:33 +03:00
parent b48617dfde
commit 04c9affe2e
3 changed files with 398 additions and 14 deletions

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@ -2,11 +2,319 @@
#include "patcher.h" #include "patcher.h"
#include "SceneEdit.h" #include "SceneEdit.h"
bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77; #include "Camera.h"
int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590; #include "FileMgr.h"
bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F; #include "Font.h"
CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064; #include "ModelIndices.h"
CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C; #include "ModelInfo.h"
#include "Ped.h"
#include "Population.h"
#include "Text.h"
#include "Vehicle.h"
#include "World.h"
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); } bool CSceneEdit::m_bEditOn;
WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); } int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
CVector CSceneEdit::m_vecCurrentPosition;
CVector CSceneEdit::m_vecCamHeading;
CVector CSceneEdit::m_vecGotoPosition;
int32 CSceneEdit::m_nVehicle;
int32 CSceneEdit::m_nVehicle2;
int32 CSceneEdit::m_nActor;
int32 CSceneEdit::m_nActor2;
int32 CSceneEdit::m_nVehiclemodelId;
int32 CSceneEdit::m_nPedmodelId;
int16 CSceneEdit::m_nCurrentMovieCommand;
int16 CSceneEdit::m_nNumActors;
int16 CSceneEdit::m_nNumMovieCommands;
int16 CSceneEdit::m_nCurrentCommand;
int16 CSceneEdit::m_nCurrentVehicle;
bool CSceneEdit::m_bCommandActive;
int16 CSceneEdit::m_nNumVehicles;
CPed* CSceneEdit::pActors[NUM_ACTORS_IN_MOVIE];
CVehicle* CSceneEdit::pVehicles[NUM_VEHICLES_IN_MOVIE];
bool CSceneEdit::m_bDrawGotoArrow;
CMovieCommand CSceneEdit::Movie[NUM_COMMANDS_IN_MOVIE];
#define SHADOW_OFFSET (2.0f)
#define ACTION_MESSAGE_X_RIGHT (60.0f)
#define ACTION_MESSAGE_Y (8.0f)
#define SELECTED_MESSAGE_X_RIGHT (60.0f)
#define SELECTED_MESSAGE_Y (248.0f)
#define COMMAND_NAME_X_RIGHT (60.0f)
#define COMMAND_NAME_Y (38.0f)
#define COMMAND_NAME_HEIGHT (16.0f)
#define NUM_COMMANDS_TO_DRAW (9)
static const char* pCommandStrings[] = {
"do-nothing", "New Actor", "Move Actor", "Select Actor", "Delete Actor",
"New Vehicle", "Move Vehicle", "Select Vehicle", "Delete Vehicle", "Give Weapon",
"Goto", "Goto (wait)", "Get In Car", "Get Out Car", "Kill",
"Flee", "Wait", "Position Camera", "Set Camera Target", "Select Camera Mode",
"Save Movie", "Load Movie", "Play Movie", "END"
};
static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
static int32 NextValidModelId(int32 mi, int32 step)
{
int32 result = -1;
int32 i = mi;
while (result == -1) {
if (i < 0 || i > 5500) {
i = -i;
continue;
}
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(i);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (!i)
continue;
if (pInfo->m_type == MITYPE_PED ||
pInfo->m_type == MITYPE_VEHICLE &&
#ifdef FIX_BUGS
(pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
#else // && and || priority failure it seems
pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)
#endif
result = i;
}
return result;
}
void CSceneEdit::LoadMovie(void)
{
ReInitialise();
CFileMgr::SetDir("DATA");
int fid = CFileMgr::OpenFile("movie.dat", "r");
#ifdef FIX_BUGS
if (fid > 0)
#endif
{
CFileMgr::Read(fid, (char*)Movie, sizeof(Movie));
CFileMgr::Read(fid, (char*)m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
CFileMgr::CloseFile(fid);
}
CFileMgr::SetDir("");
m_bCommandActive = false;
}
void CSceneEdit::SaveMovie(void)
{
CFileMgr::SetDir("DATA");
int fid = CFileMgr::OpenFileForWriting("movie.dat");
if (fid >= 0) {
CFileMgr::Write(fid, (char*)Movie, sizeof(Movie));
CFileMgr::Write(fid, (char*)m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
CFileMgr::CloseFile(fid);
}
CFileMgr::SetDir("");
m_bCommandActive = false;
}
void CSceneEdit::Initialise(void)
{
m_nActor = -1;
m_nActor2 = -1;
m_nVehicle = -1;
m_nVehicle2 = -1;
m_nCurrentCommand = MOVIE_NEW_ACTOR;
m_nVehiclemodelId = MI_INFERNUS;
m_nPedmodelId = MI_MALE01;
m_nNumVehicles = 0;
m_nNumActors = 0;
m_nNumMovieCommands = 0;
m_bCommandActive = false;
m_bRecording = true;
m_bEditOn = false;
for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++)
pActors[i] = nil;
for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++)
pVehicles[i] = nil;
m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
m_bCameraFollowActor = false;
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
m_bDrawGotoArrow = false;
}
void CSceneEdit::InitPlayback(void)
{
m_nVehiclemodelId = MI_INFERNUS;
m_nPedmodelId = MI_MALE01;
m_bCommandActive = false;
m_nNumActors = 0;
m_nNumVehicles = 0;
m_nActor = -1;
m_nActor2 = -1;
m_nVehicle = -1;
m_nVehicle2 = -1;
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
if (pActors[i]) {
CPopulation::RemovePed(pActors[i]);
pActors[i] = nil;
}
}
for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
if (pVehicles[i]) {
CWorld::Remove(pVehicles[i]);
delete pVehicles[i];
pVehicles[i] = nil;
}
}
m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
m_nCurrentVehicle = 0;
m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
m_bDrawGotoArrow = false;
}
void CSceneEdit::ReInitialise(void)
{
m_nVehiclemodelId = MI_INFERNUS;
m_nPedmodelId = MI_MALE01;
m_nCurrentCommand = MOVIE_NEW_ACTOR;
m_bEditOn = true;
m_bRecording = true;
m_bCommandActive = false;
m_nActor = -1;
m_nActor2 = -1;
m_nVehicle = -1;
m_nVehicle2 = -1;
m_nNumMovieCommands = 0;
m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
m_nNumActors = 0;
m_nNumVehicles = 0;
for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
if (pActors[i]) {
CPopulation::RemovePed(pActors[i]);
pActors[i] = nil;
}
}
for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
if (pVehicles[i]) {
CWorld::Remove(pVehicles[i]);
delete pVehicles[i];
pVehicles[i] = nil;
}
}
for (int i = 0; i < NUM_COMMANDS_IN_MOVIE; i++) {
Movie[i].m_nCommandId = MOVIE_DO_NOTHING;
Movie[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
Movie[i].m_vecCamera = CVector(0.0f, 0.0f, 0.0f);
Movie[i].m_nActorId = -1;
Movie[i].m_nActor2Id = -1;
Movie[i].m_nVehicleId = -1;
Movie[i].m_nModelIndex = 0;
}
m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
m_bDrawGotoArrow = false;
}
void CSceneEdit::Update(void)
{
if (!m_bEditOn)
return;
if (m_bRecording)
ProcessCommand();
else {
if (m_bCameraFollowActor && m_nActor != -1) {
if (pActors[m_nActor]->bInVehicle)
TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
else
TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
PlayBack();
}
}
void CSceneEdit::Draw(void)
{
char str[200];
wchar wstr[200];
if (TheCamera.m_WideScreenOn)
return;
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetCentreOn();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
sprintf(str, "Action");
AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
CFont::SetColor(CRGBA(193, 164, 120, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
sprintf(str, "Selected");
AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
CFont::SetColor(CRGBA(193, 164, 120, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
CFont::SetCentreOff();
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 0));
for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
nCommandDrawn -= (MOVIE_TOTAL_COMMANDS - 1);
if (nCommandDrawn <= MOVIE_DO_NOTHING)
nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
sprintf(str, pCommandStrings[nCommandDrawn]);
AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
if (nCommandDrawn == m_nCurrentCommand)
CFont::SetColor(CRGBA(156, 91, 40, 255));
else
CFont::SetColor(CRGBA(193, 164, 120, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
}
}
void CSceneEdit::ProcessCommand(void)
{
if (!m_bCommandActive)
return;
switch (m_nCurrentCommand) {
case MOVIE_DO_NOTHING:
m_bCommandActive = false;
break;
}
}
void CSceneEdit::PlayBack(void)
{
}
void CSceneEdit::ClearForNewCommand(void)
{
}
void CSceneEdit::SelectActor(void)
{
}
void CSceneEdit::SelectActor2(void)
{
}
void CSceneEdit::SelectVehicle(void)
{
}
void CSceneEdit::SelectWeapon(void)
{
}

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@ -1,14 +1,90 @@
#pragma once #pragma once
class CPed;
class CVehicle;
struct CMovieCommand
{
int32 m_nCommandId;
CVector m_vecPosition;
CVector m_vecCamera;
int16 m_nActorId;
int16 m_nActor2Id;
int16 m_nVehicleId;
int16 m_nModelIndex;
};
class CSceneEdit class CSceneEdit
{ {
public: public:
static bool &m_bEditOn; enum {
static int32 &m_bCameraFollowActor; MOVIE_DO_NOTHING = 0,
static bool &m_bRecording; MOVIE_NEW_ACTOR,
static CVector &m_vecCurrentPosition; MOVIE_MOVE_ACTOR,
static CVector &m_vecCamHeading; MOVIE_SELECT_ACTOR,
MOVIE_DELETE_ACTOR,
MOVIE_NEW_VEHICLE,
MOVIE_MOVE_VEHICLE,
MOVIE_SELECT_VEHICLE,
MOVIE_DELETE_VEHICLE,
MOVIE_GIVE_WEAPON,
MOVIE_GOTO,
MOVIE_GOTO_WAIT,
MOVIE_GET_IN_CAR,
MOVIE_GET_OUT_CAR,
MOVIE_KILL,
MOVIE_FLEE,
MOVIE_WAIT,
MOVIE_POSITION_CAMERA,
MOVIE_SET_CAMERA_TARGET,
MOVIE_SELECT_CAMERA_MODE,
MOVIE_SAVE_MOVIE,
MOVIE_LOAD_MOVIE,
MOVIE_PLAY_MOVIE,
MOVIE_END,
MOVIE_TOTAL_COMMANDS
};
enum {
NUM_ACTORS_IN_MOVIE = 5,
NUM_VEHICLES_IN_MOVIE = 5,
NUM_COMMANDS_IN_MOVIE = 20
};
static int32 m_bCameraFollowActor;
static CVector m_vecCurrentPosition;
static CVector m_vecCamHeading;
static CVector m_vecGotoPosition;
static int32 m_nVehicle;
static int32 m_nVehicle2;
static int32 m_nActor;
static int32 m_nActor2;
static int32 m_nVehiclemodelId;
static int32 m_nPedmodelId;
static int16 m_nCurrentMovieCommand;
static int16 m_nCurrentCommand;
static int16 m_nCurrentVehicle;
static bool m_bEditOn;
static bool m_bRecording;
static bool m_bCommandActive;
static int16 m_nNumActors;
static int16 m_nNumVehicles;
static int16 m_nNumMovieCommands;
static CPed* pActors[NUM_ACTORS_IN_MOVIE];
static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
static bool m_bDrawGotoArrow;
static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
static void LoadMovie(void);
static void SaveMovie(void);
static void Initialise(void);
static void InitPlayback(void);
static void ReInitialise(void);
static void Update(void); static void Update(void);
static void Init(void); static void Draw(void);
static void ProcessCommand(void);
static void PlayBack(void);
static void ClearForNewCommand(void);
static void SelectActor(void);
static void SelectActor2(void);
static void SelectVehicle(void);
static void SelectWeapon(void);
}; };

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@ -350,7 +350,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init(); CAntennas::Init();
CGlass::Init(); CGlass::Init();
gPhoneInfo.Initialise(); gPhoneInfo.Initialise();
CSceneEdit::Init(); CSceneEdit::Initialise();
LoadingScreen("Loading the Game", "Load scripts", nil); LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init(); CTheScripts::Init();
CGangs::Initialise(); CGangs::Initialise();