Add macros to set sample loop offsets

This commit is contained in:
Sergeanur 2021-06-12 19:59:28 +03:00
parent 3cc9eb1c1c
commit 0910188058
5 changed files with 110 additions and 186 deletions

View File

@ -172,10 +172,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -315,8 +312,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;

View File

@ -898,8 +898,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -951,8 +950,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1015,8 +1013,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
SET_LOOP_OFFSETS(SFX_RC_REV)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1080,8 +1077,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1143,8 +1139,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1210,8 +1205,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1270,8 +1264,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1495,8 +1488,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1559,8 +1551,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1586,8 +1577,7 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -1607,8 +1597,7 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2124,8 +2113,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2231,8 +2219,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
#else
m_sQueueSample.m_nEmittingVolume = 80;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2313,8 +2300,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2360,8 +2346,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
#else
m_sQueueSample.m_nEmittingVolume = 60;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2406,8 +2391,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -2452,8 +2436,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -2509,8 +2492,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -2558,8 +2540,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3151,8 +3132,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
}
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = TRUE;
if (isHeli) {
@ -3227,8 +3207,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3373,8 +3352,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = Vol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3398,8 +3376,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3446,8 +3423,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = vol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3550,8 +3526,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3602,8 +3577,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3628,8 +3602,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3645,8 +3618,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3690,8 +3662,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3724,8 +3695,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3760,8 +3730,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3792,8 +3761,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -3861,8 +3829,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4029,8 +3996,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4061,8 +4027,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4092,8 +4057,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4122,8 +4086,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4153,8 +4116,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4308,8 +4270,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4336,8 +4297,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4434,9 +4394,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4490,8 +4449,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4516,8 +4474,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_IDLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_IDLE);
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4540,8 +4497,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4566,8 +4522,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4591,8 +4546,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4612,8 +4566,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4633,8 +4586,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4655,8 +4607,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4676,8 +4627,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4696,9 +4646,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4717,9 +4666,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4736,9 +4684,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4756,9 +4703,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4775,9 +4721,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4795,9 +4740,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4819,8 +4763,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -4839,8 +4782,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -4860,8 +4802,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
@ -4919,8 +4860,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = 75;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -4983,8 +4923,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -5003,8 +4942,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = 70;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_bIs2D = FALSE;
@ -5022,9 +4960,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -5043,9 +4980,8 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -5081,8 +5017,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
emittingVol = m_anRandomTable[2] % 20 + 70;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@ -5107,8 +5042,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 20.0f;
maxDist = SQR(20);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
@ -5127,8 +5061,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
emittingVol = 127;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT);
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -5145,8 +5078,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT);
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -5162,8 +5094,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 150.0f;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
emittingVol = 127;
m_sQueueSample.m_nEmittingVolume = 127;
m_sQueueSample.m_bIs2D = FALSE;
@ -5206,8 +5137,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 15.0f;
maxDist = SQR(15);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -7925,8 +7855,10 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f;
@ -8049,8 +7981,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
}
@ -8116,8 +8047,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@ -8140,8 +8070,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@ -8176,8 +8105,7 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = 50;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@ -8255,8 +8183,7 @@ cAudioManager::ProcessEscalators()
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP)
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
@ -8538,8 +8465,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
}
@ -8756,8 +8682,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
@ -8800,8 +8725,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@ -8820,8 +8744,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
@ -8845,8 +8768,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
CObject::fDistToNearestTree = 999999.9f;
@ -9039,8 +8961,7 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
if (stereo) {
m_sQueueSample.m_nOffset = 0;
m_sQueueSample.m_fDistance = 1.0f;
@ -9105,8 +9026,7 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -9179,8 +9099,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@ -9260,8 +9179,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = TRUE;
@ -9298,8 +9216,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
@ -9337,8 +9254,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
@ -9397,8 +9313,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -9424,8 +9339,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@ -9459,8 +9373,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;

View File

@ -1039,8 +1039,10 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bLoopEnded = FALSE;
m_asActiveSamples[i].m_nLoopCount = 1;
#ifndef GTA_PS2
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
#endif
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;

View File

@ -550,5 +550,19 @@ public:
//#ifdef AUDIO_MSS
//static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
//#endif
What were they thinking?
*/
#ifndef GTA_PS2
#define RESET_LOOP_OFFSETS \
m_sQueueSample.m_nLoopStart = 0; \
m_sQueueSample.m_nLoopEnd = -1;
#define SET_LOOP_OFFSETS(sample) \
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
#else
#define RESET_LOOP_OFFSETS
#define SET_LOOP_OFFSETS(sample)
#endif
extern cAudioManager AudioManager;

View File

@ -108,8 +108,7 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nOffset = 63;