fix UB shit

This commit is contained in:
aap 2020-05-26 18:50:27 +02:00
parent c83b351887
commit 0ac3477035
2 changed files with 3 additions and 3 deletions

View File

@ -3218,7 +3218,7 @@ CCamera::GetLookDirection(void)
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
return Cams[ActiveCam].DirectionWasLooking; return Cams[ActiveCam].DirectionWasLooking;
return LOOKING_FORWARD;; return LOOKING_FORWARD;
} }
bool bool

View File

@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void)
bool bool
CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip) CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip)
{ {
CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈ CVector viewvec = TheCamera.m_viewMatrix * in;
*out = *(RwV3d*)&viewvec; *out = viewvec;
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false; if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
if(out->z >= CDraw::GetFarClipZ() && farclip) return false; if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
float recip = 1.0f/out->z; float recip = 1.0f/out->z;