small RoadBlock fix

This commit is contained in:
Sergeanur 2021-05-10 02:43:55 +03:00
parent 6537dfe7f1
commit 0f6583560d

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@ -80,9 +80,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45); pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ); CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ); pCopPed->SetPosition(posForZ);
CVector vecSavedPos = pCopPed->GetPosition(); pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
pCopPed->GetMatrix().SetRotate(0.0f, 0.0f, -HALFPI);
pCopPed->GetMatrix().GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true; pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle(); pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true; pCopPed->bKindaStayInSamePlace = true;