Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun

This commit is contained in:
eray orçunus 2019-06-27 00:24:45 +03:00
commit 15da9beff1
36 changed files with 824 additions and 67 deletions

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@ -93,6 +93,8 @@ CCollision::LoadCollisionWhenINeedIt(bool changeLevel)
#endif #endif
WRAPPER void CCollision::SortOutCollisionAfterLoad(void) { EAXJMP(0x40B900); }
// //
// Test // Test
// //
@ -1583,6 +1585,8 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
v = vertices[i]; v = vertices[i];
} }
WRAPPER CColModel& CColModel::operator=(const CColModel& other) { EAXJMP(0x411710); }
STARTPATCHES STARTPATCHES
InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP); InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP);

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@ -108,6 +108,7 @@ struct CColModel
CColModel *ctor(void) { return ::new (this) CColModel(); } CColModel *ctor(void) { return ::new (this) CColModel(); }
void dtor(void) { this->CColModel::~CColModel(); } void dtor(void) { this->CColModel::~CColModel(); }
CColModel& operator=(const CColModel& other);
}; };
class CCollision class CCollision
@ -119,6 +120,7 @@ public:
static void Init(void); static void Init(void);
static void Update(void); static void Update(void);
static void LoadCollisionWhenINeedIt(bool changeLevel); static void LoadCollisionWhenINeedIt(bool changeLevel);
static void SortOutCollisionAfterLoad(void);
static void DrawColModel(const CMatrix &mat, const CColModel &colModel); static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);

1
src/DamageManager.cpp Normal file
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@ -0,0 +1 @@
#include "DamageManager.h"

18
src/DamageManager.h Normal file
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@ -0,0 +1,18 @@
#pragma once
#include "common.h"
class CDamageManager
{
public:
float field_0;
char m_bEngineStatus;
char m_bWheelStatus[4];
char m_bDoorStatus[7];
uint32 m_abLightStatus;
uint32 m_abPanelsStatus;
char field_24;
char field_25;
char field_26;
char field_27;
};

17
src/Door.h Normal file
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@ -0,0 +1,17 @@
#pragma once
#include "common.h"
struct CDoor
{
float m_fAngleWhenOpened;
float m_fAngleWhenClosed;
char field_8;
char field_9;
char field_10;
char field_11;
float m_fAngle;
float m_fPreviousAngle;
float m_fAngularVelocity;
CVector m_vecVelocity;
};

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@ -1,3 +1,4 @@
#include "config.h"
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "RwHelper.h" #include "RwHelper.h"

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@ -10,8 +10,8 @@ struct CReference
class CReferences class CReferences
{ {
static CReference *aRefs; //[NUMREFERENCES];
public: public:
static CReference *aRefs; //[NUMREFERENCES];
static CReference *&pEmptyList; static CReference *&pEmptyList;
static void Init(void); static void Init(void);
}; };

0
src/Skidmarks.cpp Normal file
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@ -1584,6 +1584,7 @@ CStreaming::UpdateMemoryUsed(void)
// empty // empty
} }
WRAPPER void CStreaming::LoadScene(CVector *pos) { EAXJMP(0x40A6D0); }
bool bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)

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@ -159,4 +159,6 @@ public:
static void LoadInitialPeds(void); static void LoadInitialPeds(void);
static void LoadInitialVehicles(void); static void LoadInitialVehicles(void);
static void LoadScene(CVector *pos);
}; };

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@ -14,15 +14,24 @@ class CTimer
static bool &m_CodePause; static bool &m_CodePause;
public: public:
static float GetTimeStep(void) { return ms_fTimeStep; } static float GetTimeStep(void) { return ms_fTimeStep; }
static inline void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; } static inline void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; } static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static inline void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; } static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static inline void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
static inline void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
static inline void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
static float GetTimeScale(void) { return ms_fTimeScale; }
static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static bool GetIsPaused() { return m_UserPause || m_CodePause; } static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; } static bool GetIsUserPaused() { return m_UserPause; }
static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static void SetCodePause(bool pause) { m_CodePause = pause; } static void SetCodePause(bool pause) { m_CodePause = pause; }
static void Initialise(void); static void Initialise(void);

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@ -588,7 +588,7 @@ STARTPATCHES
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
ENDPATCHES ENDPATCHES
WRAPPER CPed *FindPlayerPed(void) { EAXJMP(0x4A1150); } WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); } WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); } WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); } WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }

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@ -105,9 +105,9 @@ public:
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; } static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
}; };
class CPed; class CPlayerPed;
class CVehicle; class CVehicle;
CPed *FindPlayerPed(void); CPlayerPed *FindPlayerPed(void);
CVector &FindPlayerCoors(CVector &v); CVector &FindPlayerCoors(CVector &v);
CVehicle *FindPlayerVehicle(void); CVehicle *FindPlayerVehicle(void);
CVehicle *FindPlayerTrain(void); CVehicle *FindPlayerTrain(void);

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@ -18,9 +18,12 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); } WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
WRAPPER int cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); } WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
WRAPPER void cDMAudio::SetEffectsFadeVol(int16) { EAXJMP(0x57C8F0); } WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
WRAPPER void cDMAudio::SetMusicFadeVol(int16) { EAXJMP(0x57C920); } WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
WRAPPER void cDMAudio::SetEntityStatus(int32, int8) { EAXJMP(0x57C810); }
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }

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@ -189,10 +189,13 @@ public:
void ChangeMusicMode(uint8 mode); void ChangeMusicMode(uint8 mode);
void PlayFrontEndSound(uint32, uint32); void PlayFrontEndSound(uint32, uint32);
void PlayOneShot(int, uint16, float); void PlayOneShot(int, uint16, float);
int GetRadioInCar(); int32 GetRadioInCar(void);
void SetEffectsFadeVol(uint8);
void SetMusicFadeVol(uint8);
int32 CreateEntity(int, void*);
void SetEntityStatus(int32, int8);
void SetRadioInCar(int32);
uint8 IsMP3RadioChannelAvailable(); uint8 IsMP3RadioChannelAvailable();
void SetEffectsFadeVol(int16);
void SetMusicFadeVol(int16);
}; };
extern cDMAudio &DMAudio; extern cDMAudio &DMAudio;

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@ -59,6 +59,7 @@ enum Config {
NUMONSCREENTIMERENTRIES = 1, NUMONSCREENTIMERENTRIES = 1,
NUMRADARBLIPS = 32, NUMRADARBLIPS = 32,
NUMPICKUPS = 336,
}; };
#define GTA3_1_1_PATCH #define GTA3_1_1_PATCH

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@ -6,3 +6,4 @@ int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
WRAPPER void CCarCtrl::AddToCarArray(int id, int vehclass) { EAXJMP(0x4182F0); } WRAPPER void CCarCtrl::AddToCarArray(int id, int vehclass) { EAXJMP(0x4182F0); }
WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }

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@ -7,6 +7,7 @@ class CCarCtrl
public: public:
static void SwitchVehicleToRealPhysics(CVehicle*); static void SwitchVehicleToRealPhysics(CVehicle*);
static void AddToCarArray(int id, int vehclass); static void AddToCarArray(int id, int vehclass);
static void UpdateCarCount(CVehicle*, bool);
static int32 &NumLawEnforcerCars; static int32 &NumLawEnforcerCars;
}; };

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@ -0,0 +1,6 @@
#include "common.h"
#include "patcher.h"
#include "PhoneInfo.h"
WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }

6
src/control/PhoneInfo.h Normal file
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@ -0,0 +1,6 @@
#pragma once
#include "AnimBlendAssociation.h"
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);

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@ -2,6 +2,8 @@
#include "patcher.h" #include "patcher.h"
#include "Pickups.h" #include "Pickups.h"
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); } WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); } WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }

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@ -1,9 +1,14 @@
#pragma once #pragma once
#include "config.h"
#include "Pickup.h"
class CPickups class CPickups
{ {
public: public:
static void RenderPickUpText(void); static void RenderPickUpText(void);
static CPickup(&aPickUps)[NUMPICKUPS];
}; };
class CPacManPickups class CPacManPickups

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@ -1,4 +1,7 @@
#include "common.h" #include "common.h"
#include "patcher.h"
#include "Population.h" #include "Population.h"
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }

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@ -1,7 +1,11 @@
#pragma once #pragma once
#include "PedType.h"
class CPopulation class CPopulation
{ {
public: public:
static bool &ms_bGivePedsWeapons; static bool &ms_bGivePedsWeapons;
static void UpdatePedCount(uint32, bool);
}; };

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@ -1,16 +1,29 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "AnimBlendAssociation.h"
#include "BulletTraces.h" #include "BulletTraces.h"
#include "CarCtrl.h"
#include "Clock.h" #include "Clock.h"
#include "DMAudio.h"
#include "Draw.h" #include "Draw.h"
#include "math/Matrix.h" #include "math/Matrix.h"
#include "ModelIndices.h" #include "ModelIndices.h"
#include "Replay.h" #include "ModelInfo.h"
#include "Object.h"
#include "Pad.h" #include "Pad.h"
#include "PhoneInfo.h"
#include "Pickups.h"
#include "Pools.h" #include "Pools.h"
#include "Population.h"
#include "Replay.h"
#include "RpAnimBlend.h"
#include "RwHelper.h"
#include "CutsceneMgr.h" #include "CutsceneMgr.h"
#include "render/Skidmarks.h"
#include "Streaming.h"
#include "Timer.h" #include "Timer.h"
#include "Weather.h" #include "Weather.h"
#include "Zones.h"
#include "Font.h" #include "Font.h"
#include "Text.h" #include "Text.h"
@ -43,11 +56,71 @@ bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84; uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76; bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
uint32 &CReplay::Frame = *(uint32*)0x8F2554;
uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
float &CReplay::TimeStep = *(float*)0x8F2C24;
float &CReplay::TimeScale = *(float*)0x880E20;
float &CReplay::CameraFixedX = *(float*)0x943054;
float &CReplay::CameraFixedY = *(float*)0x943058;
float &CReplay::CameraFixedZ = *(float*)0x94305C;
int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
float &CReplay::LoadSceneX = *(float*)0x880F9C;
float &CReplay::LoadSceneY = *(float*)0x880F98;
float &CReplay::LoadSceneZ = *(float*)0x880F94;
#if 1
static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
#else
static void(*CBArray[])(CAnimBlendAssociation*, void*) =
{
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
};
#endif
#if 0
WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
#else
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
if (CBArray[i] == f)
return i;
}
return 0;
}
#endif
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray[id];
}
WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
void PrintElementsInPtrList(void) void PrintElementsInPtrList(void)
{ {
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) { for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
// Most likely debug print was present here /* Most likely debug print was present here */
} }
} }
@ -134,7 +207,6 @@ void CReplay::Update(void)
#if 0 #if 0
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else #else
void CReplay::RecordThisFrame(void) void CReplay::RecordThisFrame(void)
{ {
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
@ -184,7 +256,7 @@ void CReplay::RecordThisFrame(void)
if (!CBulletTraces::aTraces[i].m_bInUse) if (!CBulletTraces::aTraces[i].m_bInUse)
continue; continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLETTRACES; bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i; bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse; bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime; bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
@ -212,29 +284,451 @@ void CReplay::RecordThisFrame(void)
MarkEverythingAsNew(); MarkEverythingAsNew();
} }
#endif #endif
#if 0
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); } WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
#else
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
pp->type = REPLAYPACKET_PED_UPDATE;
pp->index = id;
pp->heading = 128.0f / M_PI * ped->m_fRotationCur;
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
if (ped->bInVehicle && ped->m_pMyVehicle)
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
else
pp->vehicle_index = 0;
pp->weapon_model = ped->m_wepModelID;
StorePedAnimation(ped, &pp->anim_state);
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
#endif
#if 0
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
#else
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
float blend_amount;
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
}else{
state->animId = 3;
state->time = 0;
state->speed = 85;
}
if (second) {
state->secAnimId = second->animId;
state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
}else{
state->secAnimId = 0;
state->secTime = 0;
state->secSpeed = 0;
state->blendAmount = 0;
}
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
}else{
state->partAnimId = 0;
state->partAnimTime = 0;
state->partAnimSpeed = 0;
state->partBlendAmount = 0;
}
}
#endif
#if 0
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
#else
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < 3; i++){
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
state->aFunctionCallbackID[i] |= 0x80;
}else{
state->aFunctionCallbackID[i] = 0;
}
}else{
state->aAnimId[i] = 173; /* TODO: enum */
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
state->aFlags[i] = 0;
}
}
for (int i = 0; i < 6; i++) {
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
state->aFunctionCallbackID2[i] |= 0x80;
}else{
state->aFunctionCallbackID2[i] = 0;
}
}
else {
state->aAnimId2[i] = 173; /* TODO: enum */
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
state->aFlags2[i] = 0;
}
}
}
#endif
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); } WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
#if 0
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
#else
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
vp->type = REPLAYPACKET_VEHICLE;
vp->index = id;
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
vp->mi = vehicle->GetModelIndex();
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
if (vehicle->GetModelIndex() == MI_RHINO)
vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
else
vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
}
vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
if (car->m_DamageManager.m_bDoorStatus[i] == 3)
vp->door_status |= BIT(i);
}
}
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
#endif
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); } WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
#if 0
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); } WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
#else
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
return;
CameraFixedX = cam_x;
CameraFixedY = cam_y;
CameraFixedZ = cam_z;
Mode = MODE_PLAYBACK;
FramesActiveLookAroundCam = 0;
CameraMode = cam_mode;
bAllowLookAroundCam = true;
bPlayingBackFromFile = false;
OldRadioStation = DMAudio.GetRadioInCar();
DMAudio.ChangeMusicMode(0);
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
int current;
for (current = 0; current < 8; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
break;
int first;
for (first = (current + 1) % 8; ; first = (first + 1) % 8)
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
break;
Playback.m_bSlot = first;
Playback.m_nOffset = 0;
Playback.m_pBase = Buffers[first];
CObject::DeleteAllTempObjectInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
StoreStuffInMem();
EmptyPedsAndVehiclePools();
SlowMotion = 1;
CSkidmarks::Clear();
StreamAllNecessaryCarsAndPeds();
if (load_scene)
bDoLoadSceneWhenDone = false;
else{
bDoLoadSceneWhenDone = true;
LoadSceneX = TheCamera.GetPosition().x;
LoadSceneY = TheCamera.GetPosition().y;
LoadSceneZ = TheCamera.GetPosition().z;
CVector ff_coord;
FindFirstFocusCoordinate(&ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(&ff_coord);
}
if (cam_mode == REPLAYCAMMODE_ASSTORED)
TheCamera.CarZoomIndicator = 5.0f;
}
#endif
#if 1
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); } WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
#else
void CReplay::StoreStuffInMem(void)
{
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
CPools::GetDummyPool()->Store(pBuf10, pBuf11);
pWorld1 = (CSector*)malloc(sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
WorldPtrList = CWorld::GetMovingEntityList(); /* Interesting way to copy a list... */
BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE);
pPickups = (CPickup*)malloc(sizeof(CPickup) * NUMPICKUPS);
memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
pReferences = (CReference*)malloc(sizeof(CReference) * NUMREFERENCES);
memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
pEmptyReferences = CReferences::pEmptyList;
pStoredCam = (CCamera*)malloc(sizeof(CCamera));
memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
pRadarBlips = (CBlip*)malloc(sizeof(CBlip) * NUMBLIPS);
memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMBLIPS * sizeof(CBlip));
PlayerWanted = *FindPlayerPed()->m_pWanted;
PlayerInfo = CWorld::Players[0];
Time1 = CTimer::GetTimeInMilliseconds();
Time2 = CTimer::GetTimeInMillisecondsNonClipped();
Time3 = CTimer::GetPreviousTimeInMilliseconds();
Time4 = CTimer::GetTimeInMillisecondsPauseMode();
Frame = CTimer::GetFrameCounter();
ClockHours = CClock::GetHours();
ClockMinutes = CClock::GetMinutes();
OldWeatherType = CWeather::OldWeatherType;
NewWeatherType = CWeather::NewWeatherType;
WeatherInterpolationValue = CWeather::InterpolationValue;
TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
TimeStep = CTimer::GetTimeStep();
TimeScale = CTimer::GetTimeScale();
int size = CPools::GetPedPool()->GetSize();
pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
for (int i = 0; i < size; i++) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
}
#endif
#if 1
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); } WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
#else
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
free(pWorld1);
pWorld1 = nil;
CWorld::GetMovingEntityList() = WorldPtrList;
CWorld::GetBigBuildingList(LEVEL_NONE) = BigBuildingPtrList;
memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
free(pPickups);
pPickups = nil;
memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
free(pReferences);
pReferences = nil;
CReferences::pEmptyList = pEmptyReferences;
pEmptyReferences = nil;
memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
free(pStoredCam);
pStoredCam = nil;
memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMBLIPS);
free(pRadarBlips);
pRadarBlips = nil;
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
CWorld::Players[0] = PlayerInfo;
int size = CPools::GetPedPool()->GetSize();
for (int i = size - 1; i >= 0; i--){
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
int mi = ped->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
CPopulation::UpdatePedCount(ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}
size = CPools::GetVehiclePool()->GetSize();
for (int i = size - 1; i >= 0; i--) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
int mi = vehicle->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
vehicle->m_rwObject = nil;
vehicle->m_modelIndex = -1;
vehicle->SetModelIndex(mi);
if (mi == MI_DODO){
CAutomobile* dodo = (CAutomobile*)vehicle;
GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
CMatrix tmp1;
tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
int32 panels = car->m_DamageManager.m_abPanelsStatus;
car->m_DamageManager.m_abPanelsStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
car->SetDoorDamage(17, 0, true); /* BONNET */
car->SetDoorDamage(18, 1, true); /* BUMPER */
car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
}
vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
vehicle->GetMatrix().Detach();
if (vehicle->m_rwObject){
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject);
RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
RwFrameDestroy(frame);
}
vehicle->m_rwObject = nil;
}
}else{
vehicle->DeleteRwObject();
int model_id = info->m_wheelId;
if (model_id != -1){
if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false);
}
}
}
}
}
PrintElementsInPtrList();
size = CPools::GetObjectPool()->GetSize();
for (int i = size - 1; i >= 0; i--) {
CObject* object = CPools::GetObjectPool()->GetSlot(i);
if (!object)
continue;
int mi = object->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
object->m_rwObject = nil;
object->m_modelIndex = -1;
object->SetModelIndex(mi);
object->GetMatrix().m_attachment = nil;
if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
}
size = CPools::GetDummyPool()->GetSize();
for (int i = size - 1; i >= 0; i--) {
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
if (!dummy)
continue;
int mi = dummy->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
dummy->m_rwObject = nil;
dummy->m_modelIndex = -1;
dummy->SetModelIndex(mi);
dummy->GetMatrix().m_attachment = nil;
if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false);
}
CTimer::SetTimeInMilliseconds(Time1);
CTimer::SetTimeInMillisecondsNonClipped(Time2);
CTimer::SetPreviousTimeInMilliseconds(Time3);
CTimer::SetTimeInMillisecondsPauseMode(Time4);
CTimer::SetTimeScale(TimeScale);
CTimer::SetFrameCounter(Frame);
CTimer::SetTimeStep(TimeStep);
CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
CClock::SetGameClock(ClockHours, ClockMinutes);
CWeather::OldWeatherType = OldWeatherType;
CWeather::NewWeatherType = NewWeatherType;
CWeather::InterpolationValue = WeatherInterpolationValue;
size = CPools::GetPedPool()->GetSize();
for (int i = 0; i < size; i++) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
}
free(pPedAnims);
pPedAnims = nil;
DMAudio.ChangeMusicMode(0);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(1);
}
#endif
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); } WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); } WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); } WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); } WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); } WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); } WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); } WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
@ -262,4 +756,5 @@ InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP); InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP); InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP); InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View File

@ -7,6 +7,7 @@
#include "Radar.h" #include "Radar.h"
#include "References.h" #include "References.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "Wanted.h"
#include "World.h" #include "World.h"
#include "common.h" #include "common.h"
@ -19,33 +20,33 @@ struct CAddressInReplayBuffer
struct CStoredAnimationState struct CStoredAnimationState
{ {
int8 animId; uint8 animId;
int8 time; uint8 time;
int8 speed; uint8 speed;
int8 secAnimId; uint8 secAnimId;
int8 secTime; uint8 secTime;
int8 secSpeed; uint8 secSpeed;
int8 blendAmount; uint8 blendAmount;
int8 partAnimId; uint8 partAnimId;
int8 partAnimTime; uint8 partAnimTime;
int8 partAnimSpeed; uint8 partAnimSpeed;
int8 partBlendAmount; uint8 partBlendAmount;
}; };
struct CStoredDetailedAnimationState struct CStoredDetailedAnimationState
{ {
int8 m_abAnimId[3]; uint8 aAnimId[3];
int8 m_abCurTime[3]; uint8 aCurTime[3];
int8 m_abSpeed[3]; uint8 aSpeed[3];
int8 m_abBlendAmount[3]; uint8 aBlendAmount[3];
int8 m_abFunctionCallbackID[3]; uint8 aFunctionCallbackID[3];
int16 m_awFlags[3]; uint16 aFlags[3];
int8 m_abAnimId2[6]; uint8 aAnimId2[6];
int8 m_abCurTime2[6]; uint8 aCurTime2[6];
int8 m_abSpeed2[6]; uint8 aSpeed2[6];
int8 m_abBlendAmount2[6]; uint8 aBlendAmount2[6];
int8 m_abFunctionCallbackID2[6]; uint8 aFunctionCallbackID2[6];
int16 m_awFlags2[6]; uint16 aFlags2[6];
}; };
class CReplay class CReplay
@ -65,13 +66,13 @@ class CReplay
REPLAYPACKET_END = 0, REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1, REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2, REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED = 3, REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4, REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5, REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6, REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7, REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8, REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLETTRACES = 9 REPLAYPACKET_BULLET_TRACES = 9
}; };
enum { enum {
@ -146,6 +147,44 @@ class CReplay
}; };
static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error"); static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
struct tPedUpdatePacket
{
uint8 type;
uint8 index;
int8 heading;
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
uint8 assoc_group_id;
uint8 weapon_model;
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
struct tVehicleUpdatePacket
{
uint8 type;
uint8 index;
uint8 health;
uint8 acceleration;
CCompressedMatrixNotAligned matrix;
int8 door_angles[2];
uint16 mi;
uint32 panels;
int8 velocityX;
int8 velocityY;
int8 velocityZ;
union{
int8 car_gun;
uint8 wheel_state;
};
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
uint8 door_status;
uint8 primary_color;
uint8 secondary_color;
};
static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
private: private:
static uint8 &Mode; static uint8 &Mode;
static CAddressInReplayBuffer &Record; static CAddressInReplayBuffer &Record;
@ -176,6 +215,32 @@ private:
static uint32 &SlowMotion; static uint32 &SlowMotion;
static uint32 &FramesActiveLookAroundCam; static uint32 &FramesActiveLookAroundCam;
static bool &bDoLoadSceneWhenDone; static bool &bDoLoadSceneWhenDone;
static CPtrList &WorldPtrList;
static CPtrList &BigBuildingPtrList;
static CWanted &PlayerWanted;
static CPlayerInfo &PlayerInfo;
static uint32 &Time1;
static uint32 &Time2;
static uint32 &Time3;
static uint32 &Time4;
static uint32 &Frame;
static uint8 &ClockHours;
static uint8 &ClockMinutes;
static uint16 &OldWeatherType;
static uint16 &NewWeatherType;
static float &WeatherInterpolationValue;
static float &TimeStepNonClipped;
static float &TimeStep;
static float &TimeScale;
static float &CameraFixedX;
static float &CameraFixedY;
static float &CameraFixedZ;
static int32 &OldRadioStation;
static int8 &CameraMode;
static bool &bAllowLookAroundCam;
static float &LoadSceneX;
static float &LoadSceneY;
static float &LoadSceneZ;
public: public:
static void Init(void); static void Init(void);
@ -206,7 +271,9 @@ private:
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void); static void ProcessReplayCamera(void);
static void StoreStuffInMem(void); static void StoreStuffInMem(void);
public: /* temp */
static void RestoreStuffFromMem(void); static void RestoreStuffFromMem(void);
private:
static void EmptyPedsAndVehiclePools(void); static void EmptyPedsAndVehiclePools(void);
static void EmptyAllPools(void); static void EmptyAllPools(void);
static void MarkEverythingAsNew(void); static void MarkEverythingAsNew(void);

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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "Automobile.h"
WRAPPER void CAutomobile::SetDoorDamage(int32, uint32, bool) { EAXJMP(0x530200); }

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@ -1,14 +1,26 @@
#pragma once #pragma once
#include "DamageManager.h"
#include "Door.h"
#include "RwHelper.h"
#include "Vehicle.h" #include "Vehicle.h"
class CAutomobile : public CVehicle class CAutomobile : public CVehicle
{ {
public: public:
// 0x288 // 0x288
uint8 stuff1[484]; CDamageManager m_DamageManager;
CDoor m_aDoors[6];
RwFrame *m_apModelNodes[20];
uint8 stuff1[160];
float m_afWheelSuspDist[4]; float m_afWheelSuspDist[4];
uint8 stuff2[300]; uint8 stuff2[44];
float m_afWheelRotation[4];
uint8 stuff3[200];
float m_fCarGunLR;
uint8 stuff4[36];
void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */
}; };
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error"); static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");

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@ -63,6 +63,8 @@ CObject::Render(void)
CEntity::Render(); CEntity::Render();
} }
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
STARTPATCHES STARTPATCHES
InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP); InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP);
ENDPATCHES ENDPATCHES

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@ -71,6 +71,7 @@ public:
void ObjectDamage(float amount); void ObjectDamage(float amount);
static void DeleteAllTempObjectInArea(CVector, float);
void Render_(void) { CObject::Render(); } void Render_(void) { CObject::Render(); }
}; };

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@ -1463,6 +1463,30 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} }
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
WRAPPER void CPed::FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D3950); }
WRAPPER void CPed::FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6520); }
WRAPPER void CPed::FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7490); }
WRAPPER void CPed::FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A80); }
WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF1B0); }
WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
WRAPPER void CPed::PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE130); }
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); }
WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); }
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6620); }
WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
STARTPATCHES STARTPATCHES
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);

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@ -303,10 +303,32 @@ public:
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType); static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
static void FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg); static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg); static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg); static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg); static void FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg);
static void PedLandCB(CAnimBlendAssociation *assoc, void *arg);
static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
@ -320,6 +342,8 @@ public:
static bool &bPedCheat3; static bool &bPedCheat3;
}; };
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error"); static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");

View File

@ -270,3 +270,37 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z, mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z); mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
} }
class CCompressedMatrixNotAligned
{
CVector m_vecPos;
int8 m_rightX;
int8 m_rightY;
int8 m_rightZ;
int8 m_upX;
int8 m_upY;
int8 m_upZ;
public:
void CompressFromFullMatrix(CMatrix &other)
{
m_rightX = 127.0f * other.GetRight()->x;
m_rightY = 127.0f * other.GetRight()->y;
m_rightZ = 127.0f * other.GetRight()->z;
m_upX = 127.0f * other.GetForward()->x;
m_upY = 127.0f * other.GetForward()->y;
m_upZ = 127.0f * other.GetForward()->z;
m_vecPos = *other.GetPosition();
}
void DecompressIntoFullMatrix(CMatrix &other)
{
other.GetRight()->x = m_rightX / 127.0f;
other.GetRight()->y = m_rightY / 127.0f;
other.GetRight()->z = m_rightZ / 127.0f;
other.GetForward()->x = m_upX / 127.0f;
other.GetForward()->y = m_upY / 127.0f;
other.GetForward()->z = m_upZ / 127.0f;
*other.GetUp() = CrossProduct(*other.GetRight(), *other.GetForward());
*other.GetPosition() = m_vecPos;
other.Reorthogonalise();
}
};

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@ -2,4 +2,6 @@
#include "patcher.h" #include "patcher.h"
#include "Skidmarks.h" #include "Skidmarks.h"
WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); }
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); } WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }

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@ -3,5 +3,6 @@
class CSkidmarks class CSkidmarks
{ {
public: public:
static void Clear(void);
static void Render(void); static void Render(void);
}; };

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@ -101,26 +101,26 @@ public:
n++; n++;
return n; return n;
} }
void ClearStorage(uint8 **flags, U **entries){ void ClearStorage(uint8 *&flags, U *&entries){
delete[] flags; free(flags);
delete[] entries; free(entries);
*flags = nil; flags = nil;
*entries = nil; entries = nil;
} }
void CopyBack(uint8 **flags, U **entries){ void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, *flags, sizeof(Flags)*m_size); memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, *entries, sizeof(U)*m_size); memcpy(m_entries, entries, sizeof(U)*m_size);
debug("Size copied:%d (%d)", sizeof(U)*m_size, sizeof(Flags)*m_size); debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
m_allocPtr = 0; m_allocPtr = 0;
ClearStorage(flags, entries); ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
} }
void Store(uint8 **flags, U** entries){ void Store(uint8 *&flags, U *&entries){
*flags = (Flags*)malloc(sizeof(Flags)*m_size); flags = (uint8*)malloc(sizeof(uint8)*m_size);
*entries = (U*)malloc(sizeof(U)*m_size); entries = (U*)malloc(sizeof(U)*m_size);
memcpy(*flags, m_flags, sizeof(Flags)*m_size); memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(*entries, m_entries, sizeof(U)*m_size); memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
} }
}; };