Add multisampling to librw

# Conflicts:
#	src/core/config.h
#	vendor/librw
This commit is contained in:
Sergeanur 2020-11-28 15:13:06 +02:00
parent b8d3d8f5e4
commit 16abbad6b2
4 changed files with 10 additions and 2 deletions

View File

@ -578,6 +578,9 @@ void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); }
RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); }
RpMaterial *RpMaterialCreate(void) { return Material::create(); }
RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }

View File

@ -411,3 +411,5 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera);
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
RwBool RwD3D8DeviceSupportsDXTTexture(void);
void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level);
RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void);

View File

@ -842,6 +842,9 @@ psSelectDevice()
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif
return TRUE;
}

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit d9def88c46a742c6bc74bf79021c0f8838480df4
Subproject commit efc0c307d79e8a7a7586cfecde109257b9fac738