From 296e7ed9ad28a681ed22c2afaa518fee79eec1f1 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 18 Aug 2021 17:31:34 +0300 Subject: [PATCH] Possible fix of ProcessVehicleOneShots crash --- src/audio/AudioLogic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 699dec79..10382a77 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3341,7 +3341,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) - break; + continue; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);