From 33c45e4ae0f10a4b296e520d3691b47bc801ea73 Mon Sep 17 00:00:00 2001 From: Magnus Larsen Date: Sat, 10 Jul 2021 08:56:28 -0700 Subject: [PATCH 01/26] Fix debug script loader crashing missions * open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad. --- src/control/Script.cpp | 24 +++++++++++------------- src/control/Script.h | 1 + src/control/Script6.cpp | 4 ++++ 3 files changed, 16 insertions(+), 13 deletions(-) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index e06acdc3..09891765 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1771,20 +1771,12 @@ int scriptToLoad = 0; int open_script() { - // glfwGetKey doesn't work because of CGame::Initialise is blocking - CPad::UpdatePads(); - if (CPad::GetPad(0)->GetChar('G')) - scriptToLoad = 0; - if (CPad::GetPad(0)->GetChar('R')) - scriptToLoad = 1; - if (CPad::GetPad(0)->GetChar('D')) - scriptToLoad = 2; switch (scriptToLoad) { - case 0: return CFileMgr::OpenFile("main.scm", "rb"); - case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb"); - case 2: return CFileMgr::OpenFile("main_d.scm", "rb"); + case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); + case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb"); + case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); } - return CFileMgr::OpenFile("main.scm", "rb"); + return CFileMgr::OpenFile("data\\main.scm", "rb"); } #endif @@ -1800,10 +1792,16 @@ void CTheScripts::Init() MissionCleanUp.Init(); UpsideDownCars.Init(); StuckCars.Init(); - CFileMgr::SetDir("data"); #ifdef USE_DEBUG_SCRIPT_LOADER + // glfwGetKey doesn't work because of CGame::Initialise is blocking + CPad::UpdatePads(); + if(CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0; + if(CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1; + if(CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2; + int mainf = open_script(); #else + CFileMgr::SetDir("data"); int mainf = CFileMgr::OpenFile("main.scm", "rb"); #endif CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT); diff --git a/src/control/Script.h b/src/control/Script.h index 5682024b..cefd6747 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -591,5 +591,6 @@ void RetryMission(int, int); #endif #ifdef USE_DEBUG_SCRIPT_LOADER +int open_script(); extern int scriptToLoad; #endif \ No newline at end of file diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp index 31be6987..c9b2b070 100644 --- a/src/control/Script6.cpp +++ b/src/control/Script6.cpp @@ -305,7 +305,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; CFileMgr::ChangeDir("\\"); +#ifdef USE_DEBUG_SCRIPT_LOADER + int handle = open_script(); +#else int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); +#endif CFileMgr::Seek(handle, offset, 0); CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); CFileMgr::CloseFile(handle); From 12efd1209bedcd3ad7e572fc600c59846cd9f119 Mon Sep 17 00:00:00 2001 From: Magnus Larsen Date: Sat, 10 Jul 2021 10:18:32 -0700 Subject: [PATCH 02/26] Fix Cheat menu debug script loader --- src/control/Script.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 09891765..b07c0701 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4390,7 +4390,11 @@ CTheScripts::SwitchToMission(int32 mission) CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[mission]; CFileMgr::ChangeDir("\\"); +#ifdef USE_DEBUG_SCRIPT_LOADER + int handle = open_script(); +#else int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); +#endif CFileMgr::Seek(handle, offset, 0); CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); CFileMgr::CloseFile(handle); From 894495689f860631fa2f084769473296281a0d85 Mon Sep 17 00:00:00 2001 From: Magnus Larsen Date: Mon, 12 Jul 2021 23:51:28 -0700 Subject: [PATCH 03/26] Fix NearPed count going negative --- src/peds/Ped.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4d80cac2..90aebf89 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -326,6 +326,7 @@ CPed::~CPed(void) nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1]; nearPed->m_nearPeds[k + 1] = nil; } + nearPed->m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; nearPed->m_numNearPeds--; } else j++; From 4f78733836bf29b7f16d087c0494110e9d96f0a3 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 00:47:11 +0300 Subject: [PATCH 04/26] Remove stupid cast --- src/core/Fire.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index 984b21bb..8b184622 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -396,7 +396,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt if (target) { if (target->IsPed()) { ped->m_pFire = fire; - if (target != (CVehicle *)FindPlayerPed()) { + if (target != FindPlayerPed()) { CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); From 2ce36a48b92a21b88a59d08856751d9adc7a062f Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 14 Jul 2021 23:07:47 +0300 Subject: [PATCH 05/26] Make PS2 VB files work together with PC audio files --- src/audio/sampman.h | 110 ++++++++++++++++++++++++++++-- src/audio/sampman_miles.cpp | 132 +++++++++++++++++++++++++++++------- src/audio/sampman_oal.cpp | 39 ++++++----- src/core/config.h | 2 +- 4 files changed, 238 insertions(+), 45 deletions(-) diff --git a/src/audio/sampman.h b/src/audio/sampman.h index d1ad9a26..dc95622b 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -259,8 +259,8 @@ static char StreamedNameTable[][25] = { "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS", "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"}; #else -#if defined(PS2_AUDIO_PATHS) -static char StreamedNameTable[][25]= +#ifdef PS2_AUDIO_PATHS +static char PS2StreamedNameTable[][25]= { "AUDIO\\MUSIC\\HEAD.VB", "AUDIO\\MUSIC\\CLASS.VB", @@ -357,7 +357,110 @@ static char StreamedNameTable[][25]= "AUDIO\\PHONE\\MT_PH4.VB", "AUDIO\\MUSIC\\MISCOM.VB", "AUDIO\\MUSIC\\END.VB", -#else + "AUDIO\\lib_a1.WAV", + "AUDIO\\lib_a2.WAV", + "AUDIO\\lib_a.WAV", + "AUDIO\\lib_b.WAV", + "AUDIO\\lib_c.WAV", + "AUDIO\\lib_d.WAV", + "AUDIO\\l2_a.WAV", + "AUDIO\\j4t_1.WAV", + "AUDIO\\j4t_2.WAV", + "AUDIO\\j4t_3.WAV", + "AUDIO\\j4t_4.WAV", + "AUDIO\\j4_a.WAV", + "AUDIO\\j4_b.WAV", + "AUDIO\\j4_c.WAV", + "AUDIO\\j4_d.WAV", + "AUDIO\\j4_e.WAV", + "AUDIO\\j4_f.WAV", + "AUDIO\\j6_1.WAV", + "AUDIO\\j6_a.WAV", + "AUDIO\\j6_b.WAV", + "AUDIO\\j6_c.WAV", + "AUDIO\\j6_d.WAV", + "AUDIO\\t4_a.WAV", + "AUDIO\\s1_a.WAV", + "AUDIO\\s1_a1.WAV", + "AUDIO\\s1_b.WAV", + "AUDIO\\s1_c.WAV", + "AUDIO\\s1_c1.WAV", + "AUDIO\\s1_d.WAV", + "AUDIO\\s1_e.WAV", + "AUDIO\\s1_f.WAV", + "AUDIO\\s1_g.WAV", + "AUDIO\\s1_h.WAV", + "AUDIO\\s1_i.WAV", + "AUDIO\\s1_j.WAV", + "AUDIO\\s1_k.WAV", + "AUDIO\\s1_l.WAV", + "AUDIO\\s3_a.WAV", + "AUDIO\\s3_b.WAV", + "AUDIO\\el3_a.WAV", + "AUDIO\\mf1_a.WAV", + "AUDIO\\mf2_a.WAV", + "AUDIO\\mf3_a.WAV", + "AUDIO\\mf3_b.WAV", + "AUDIO\\mf3_b1.WAV", + "AUDIO\\mf3_c.WAV", + "AUDIO\\mf4_a.WAV", + "AUDIO\\mf4_b.WAV", + "AUDIO\\mf4_c.WAV", + "AUDIO\\a1_a.WAV", + "AUDIO\\a3_a.WAV", + "AUDIO\\a5_a.WAV", + "AUDIO\\a4_a.WAV", + "AUDIO\\a4_b.WAV", + "AUDIO\\a4_c.WAV", + "AUDIO\\a4_d.WAV", + "AUDIO\\k1_a.WAV", + "AUDIO\\k3_a.WAV", + "AUDIO\\r1_a.WAV", + "AUDIO\\r2_a.WAV", + "AUDIO\\r2_b.WAV", + "AUDIO\\r2_c.WAV", + "AUDIO\\r2_d.WAV", + "AUDIO\\r2_e.WAV", + "AUDIO\\r2_f.WAV", + "AUDIO\\r2_g.WAV", + "AUDIO\\r2_h.WAV", + "AUDIO\\r5_a.WAV", + "AUDIO\\r6_a.WAV", + "AUDIO\\r6_a1.WAV", + "AUDIO\\r6_b.WAV", + "AUDIO\\lo2_a.WAV", + "AUDIO\\lo6_a.WAV", + "AUDIO\\yd2_a.WAV", + "AUDIO\\yd2_b.WAV", + "AUDIO\\yd2_c.WAV", + "AUDIO\\yd2_c1.WAV", + "AUDIO\\yd2_d.WAV", + "AUDIO\\yd2_e.WAV", + "AUDIO\\yd2_f.WAV", + "AUDIO\\yd2_g.WAV", + "AUDIO\\yd2_h.WAV", + "AUDIO\\yd2_ass.WAV", + "AUDIO\\yd2_ok.WAV", + "AUDIO\\h5_a.WAV", + "AUDIO\\h5_b.WAV", + "AUDIO\\h5_c.WAV", + "AUDIO\\ammu_a.WAV", + "AUDIO\\ammu_b.WAV", + "AUDIO\\ammu_c.WAV", + "AUDIO\\door_1.WAV", + "AUDIO\\door_2.WAV", + "AUDIO\\door_3.WAV", + "AUDIO\\door_4.WAV", + "AUDIO\\door_5.WAV", + "AUDIO\\door_6.WAV", + "AUDIO\\t3_a.WAV", + "AUDIO\\t3_b.WAV", + "AUDIO\\t3_c.WAV", + "AUDIO\\k1_b.WAV", + "AUDIO\\cat1.WAV" +}; +#endif + static char StreamedNameTable[][25] = { "AUDIO\\HEAD.WAV", @@ -455,7 +558,6 @@ static char StreamedNameTable[][25] = "AUDIO\\MT_PH4.MP3", "AUDIO\\MISCOM.WAV", "AUDIO\\END.MP3", -#endif "AUDIO\\lib_a1.WAV", "AUDIO\\lib_a2.WAV", "AUDIO\\lib_a.WAV", diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index e820864c..d529513d 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -992,11 +992,20 @@ cSampleManager::Initialise(void) if ( GetDriveType(m_szCDRomRootPath) == DRIVE_CDROM ) { + FILE *f; +#ifdef PS2_AUDIO_PATHS strcpy(filepath, m_szCDRomRootPath); - strcat(filepath, StreamedNameTable[0]); - - FILE *f = fopen(filepath, "rb"); + strcat(filepath, PS2StreamedNameTable[0]); + f = fopen(filepath, "rb"); + + if ( !f ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[0]); + f = fopen(filepath, "rb"); + } if ( f ) { fclose(f); @@ -1005,11 +1014,20 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { +#ifdef PS2_AUDIO_PATHS strcpy(filepath, m_szCDRomRootPath); - strcat(filepath, StreamedNameTable[i]); - + strcat(filepath, PS2StreamedNameTable[i]); + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); - + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + if ( mp3Stream[0] ) { AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); @@ -1078,7 +1096,14 @@ cSampleManager::Initialise(void) strcpy(_aHDDPath, m_szCDRomRootPath); rootpath[0] = '\0'; - FILE *f = fopen(StreamedNameTable[0], "rb"); + FILE *f; + +#ifdef PS2_AUDIO_PATHS + f = fopen(PS2StreamedNameTable[0], "rb"); + if (!f) +#endif + + f = fopen(StreamedNameTable[0], "rb"); if ( f ) { @@ -1086,11 +1111,20 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { +#ifdef PS2_AUDIO_PATHS strcpy(filepath, rootpath); - strcat(filepath, StreamedNameTable[i]); - + strcat(filepath, PS2StreamedNameTable[i]); + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); - + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, rootpath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + if ( mp3Stream[0] ) { AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); @@ -1299,9 +1333,11 @@ cSampleManager::CheckForAnAudioFileOnCD(void) { #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) char filepath[MAX_PATH]; + FILE *f; +#ifdef PS2_AUDIO_PATHS #if GTA_VERSION >= GTA3_PC_11 - if (_bUseHDDAudio) + if(_bUseHDDAudio) strcpy(filepath, _aHDDPath); else strcpy(filepath, m_szCDRomRootPath); @@ -1309,10 +1345,25 @@ cSampleManager::CheckForAnAudioFileOnCD(void) strcpy(filepath, m_szCDRomRootPath); #endif // #if GTA_VERSION >= GTA3_PC_11 - strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]); - - FILE *f = fopen(filepath, "rb"); + strcat(filepath, PS2StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]); + + f = fopen(filepath, "rb"); + if ( !f ) +#endif // PS2_AUDIO_PATHS + { +#if GTA_VERSION >= GTA3_PC_11 + if (_bUseHDDAudio) + strcpy(filepath, _aHDDPath); + else + strcpy(filepath, m_szCDRomRootPath); +#else + strcpy(filepath, m_szCDRomRootPath); +#endif // #if GTA_VERSION >= GTA3_PC_11 + + strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]); + f = fopen(filepath, "rb"); + } if ( f ) { fclose(f); @@ -2007,11 +2058,19 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) } char filepath[MAX_PATH]; - +#ifdef PS2_AUDIO_PATHS strcpy(filepath, m_szCDRomRootPath); - strcat(filepath, StreamedNameTable[nFile]); - + strcat(filepath, PS2StreamedNameTable[nFile]); + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + } if ( mp3Stream[nStream] ) { @@ -2073,10 +2132,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) // Try to continue from previous song, if already started if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { nFile = 0; +#ifdef PS2_AUDIO_PATHS strcpy(filename, m_szCDRomRootPath); - strcat(filename, StreamedNameTable[nFile]); - + strcat(filename, PS2StreamedNameTable[nFile]); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } if ( mp3Stream[nStream] ) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); @@ -2120,10 +2188,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) { nFile = 0; _bIsMp3Active = 0; +#ifdef PS2_AUDIO_PATHS strcpy(filename, m_szCDRomRootPath); - strcat(filename, StreamedNameTable[nFile]); - + strcat(filename, PS2StreamedNameTable[nFile]); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } if ( mp3Stream[nStream] ) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); @@ -2161,10 +2238,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) position = 0; nFile = 0; } +#ifdef PS2_AUDIO_PATHS strcpy(filename, m_szCDRomRootPath); - strcat(filename, StreamedNameTable[nFile]); - + strcat(filename, PS2StreamedNameTable[nFile]); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } if ( mp3Stream[nStream] ) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index fdd449f7..2d9f9e86 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -894,7 +894,11 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { - if ( aStream[0] && aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ) + if(aStream[0] && ( +#ifdef PS2_AUDIO_PATHS + aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) || +#endif + aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000))) { uint32 tatalms = aStream[0]->GetLengthMS(); aStream[0]->Close(); @@ -1601,8 +1605,6 @@ cSampleManager::StopChannel(uint32 nChannel) void cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) { - char filename[MAX_PATH]; - ASSERT( nStream < MAX_STREAMS ); if ( nFile < TOTAL_STREAMED_SOUNDS ) @@ -1611,9 +1613,10 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) stream->Close(); - strcpy(filename, StreamedNameTable[nFile]); - - stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if ( !stream->Setup() ) { stream->Close(); @@ -1673,10 +1676,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) // Try to continue from previous song, if already started if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { nFile = 0; - strcpy(filename, StreamedNameTable[nFile]); - CStream *stream = aStream[nStream]; - stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if ( stream->Setup() ) { if (position != 0) stream->SetPosMS(position); @@ -1725,10 +1729,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) { nFile = 0; _bIsMp3Active = 0; - strcpy(filename, StreamedNameTable[nFile]); - - CStream* stream = aStream[nStream]; - stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + CStream *stream = aStream[nStream]; +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if (stream->Setup()) { if (position != 0) @@ -1768,11 +1773,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) position = 0; nFile = 0; } - strcpy(filename, StreamedNameTable[nFile]); - CStream *stream = aStream[nStream]; - - aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if ( stream->Setup() ) { if (position != 0) diff --git a/src/core/config.h b/src/core/config.h index 885f98b8..8f5cfb3d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -420,7 +420,7 @@ enum Config { #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: [PATCH 06/26] render -> renderer (original name) --- .vscode/settings.json | 2 +- codewarrior/re3.mcp.xml | 6 +++--- premake5.lua | 4 ++-- src/{render => renderer}/2dEffect.h | 0 src/{render => renderer}/Antennas.cpp | 0 src/{render => renderer}/Antennas.h | 0 src/{render => renderer}/Clouds.cpp | 0 src/{render => renderer}/Clouds.h | 0 src/{render => renderer}/Console.cpp | 0 src/{render => renderer}/Console.h | 0 src/{render => renderer}/Coronas.cpp | 0 src/{render => renderer}/Coronas.h | 0 src/{render => renderer}/Credits.cpp | 0 src/{render => renderer}/Credits.h | 0 src/{render => renderer}/Draw.cpp | 0 src/{render => renderer}/Draw.h | 0 src/{render => renderer}/Fluff.cpp | 0 src/{render => renderer}/Fluff.h | 0 src/{render => renderer}/Font.cpp | 0 src/{render => renderer}/Font.h | 0 src/{render => renderer}/Glass.cpp | 0 src/{render => renderer}/Glass.h | 0 src/{render => renderer}/Hud.cpp | 0 src/{render => renderer}/Hud.h | 0 src/{render => renderer}/Instance.cpp | 0 src/{render => renderer}/Instance.h | 0 src/{render => renderer}/Lines.cpp | 0 src/{render => renderer}/Lines.h | 0 src/{render => renderer}/MBlur.cpp | 0 src/{render => renderer}/MBlur.h | 0 src/{render => renderer}/Particle.cpp | 0 src/{render => renderer}/Particle.h | 0 src/{render => renderer}/ParticleMgr.cpp | 0 src/{render => renderer}/ParticleMgr.h | 0 src/{render => renderer}/ParticleType.h | 0 src/{render => renderer}/PlayerSkin.cpp | 0 src/{render => renderer}/PlayerSkin.h | 0 src/{render => renderer}/PointLights.cpp | 0 src/{render => renderer}/PointLights.h | 0 src/{render => renderer}/RenderBuffer.cpp | 0 src/{render => renderer}/RenderBuffer.h | 0 src/{render => renderer}/Renderer.cpp | 0 src/{render => renderer}/Renderer.h | 0 src/{render => renderer}/Rubbish.cpp | 0 src/{render => renderer}/Rubbish.h | 0 src/{render => renderer}/Shadows.cpp | 0 src/{render => renderer}/Shadows.h | 0 src/{render => renderer}/Skidmarks.cpp | 0 src/{render => renderer}/Skidmarks.h | 0 src/{render => renderer}/SpecialFX.cpp | 0 src/{render => renderer}/SpecialFX.h | 0 src/{render => renderer}/Sprite.cpp | 0 src/{render => renderer}/Sprite.h | 0 src/{render => renderer}/Sprite2d.cpp | 0 src/{render => renderer}/Sprite2d.h | 0 src/{render => renderer}/TexList.cpp | 0 src/{render => renderer}/TexList.h | 0 src/{render => renderer}/Timecycle.cpp | 0 src/{render => renderer}/Timecycle.h | 0 src/{render => renderer}/WaterCannon.cpp | 0 src/{render => renderer}/WaterCannon.h | 0 src/{render => renderer}/WaterLevel.cpp | 0 src/{render => renderer}/WaterLevel.h | 0 src/{render => renderer}/Weather.cpp | 0 src/{render => renderer}/Weather.h | 0 65 files changed, 6 insertions(+), 6 deletions(-) rename src/{render => renderer}/2dEffect.h (100%) rename src/{render => renderer}/Antennas.cpp (100%) rename src/{render => renderer}/Antennas.h (100%) rename src/{render => renderer}/Clouds.cpp (100%) rename src/{render => renderer}/Clouds.h (100%) rename src/{render => renderer}/Console.cpp (100%) rename src/{render => renderer}/Console.h (100%) rename src/{render => renderer}/Coronas.cpp (100%) rename src/{render => renderer}/Coronas.h (100%) rename src/{render => renderer}/Credits.cpp (100%) rename src/{render => renderer}/Credits.h (100%) rename src/{render => renderer}/Draw.cpp (100%) rename src/{render => renderer}/Draw.h (100%) rename src/{render => renderer}/Fluff.cpp (100%) rename src/{render => renderer}/Fluff.h (100%) rename src/{render => renderer}/Font.cpp (100%) rename src/{render => renderer}/Font.h (100%) rename src/{render => renderer}/Glass.cpp (100%) rename src/{render => renderer}/Glass.h (100%) rename src/{render => renderer}/Hud.cpp (100%) rename src/{render => renderer}/Hud.h (100%) rename src/{render => renderer}/Instance.cpp (100%) rename src/{render => renderer}/Instance.h (100%) rename src/{render => renderer}/Lines.cpp (100%) rename src/{render => renderer}/Lines.h (100%) rename src/{render => renderer}/MBlur.cpp (100%) rename src/{render => renderer}/MBlur.h (100%) rename src/{render => renderer}/Particle.cpp (100%) rename src/{render => renderer}/Particle.h (100%) rename src/{render => renderer}/ParticleMgr.cpp (100%) rename src/{render => renderer}/ParticleMgr.h (100%) rename src/{render => renderer}/ParticleType.h (100%) rename src/{render => renderer}/PlayerSkin.cpp (100%) rename src/{render => renderer}/PlayerSkin.h (100%) rename src/{render => renderer}/PointLights.cpp (100%) rename src/{render => renderer}/PointLights.h (100%) rename src/{render => renderer}/RenderBuffer.cpp (100%) rename src/{render => renderer}/RenderBuffer.h (100%) rename src/{render => renderer}/Renderer.cpp (100%) rename src/{render => renderer}/Renderer.h (100%) rename src/{render => renderer}/Rubbish.cpp (100%) rename src/{render => renderer}/Rubbish.h (100%) rename src/{render => renderer}/Shadows.cpp (100%) rename src/{render => renderer}/Shadows.h (100%) rename src/{render => renderer}/Skidmarks.cpp (100%) rename src/{render => renderer}/Skidmarks.h (100%) rename src/{render => renderer}/SpecialFX.cpp (100%) rename src/{render => renderer}/SpecialFX.h (100%) rename src/{render => renderer}/Sprite.cpp (100%) rename src/{render => renderer}/Sprite.h (100%) rename src/{render => renderer}/Sprite2d.cpp (100%) rename src/{render => renderer}/Sprite2d.h (100%) rename src/{render => renderer}/TexList.cpp (100%) rename src/{render => renderer}/TexList.h (100%) rename src/{render => renderer}/Timecycle.cpp (100%) rename src/{render => renderer}/Timecycle.h (100%) rename src/{render => renderer}/WaterCannon.cpp (100%) rename src/{render => renderer}/WaterCannon.h (100%) rename src/{render => renderer}/WaterLevel.cpp (100%) rename src/{render => renderer}/WaterLevel.h (100%) rename src/{render => renderer}/Weather.cpp (100%) rename src/{render => renderer}/Weather.h (100%) diff --git a/.vscode/settings.json b/.vscode/settings.json index 10cb5627..fee80960 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -13,7 +13,7 @@ "src/modelinfo", "src/objects", "src/peds", - "src/render", + "src/renderer", "src/rw", "src/save", "src/skel", diff --git a/codewarrior/re3.mcp.xml b/codewarrior/re3.mcp.xml index b18e2bcc..ca20ec2a 100644 --- a/codewarrior/re3.mcp.xml +++ b/codewarrior/re3.mcp.xml @@ -187,7 +187,7 @@ SearchPath - Path..\src\render + Path..\src\renderer PathFormatWindows PathRootProject @@ -6424,7 +6424,7 @@ SearchPath - Path..\src\render + Path..\src\renderer PathFormatWindows PathRootProject @@ -14281,7 +14281,7 @@ Windows - render + renderer Debug Name diff --git a/premake5.lua b/premake5.lua index 0a8faa07..25090dc6 100644 --- a/premake5.lua +++ b/premake5.lua @@ -264,7 +264,7 @@ project "re3" files { addSrcFiles("src/modelinfo") } files { addSrcFiles("src/objects") } files { addSrcFiles("src/peds") } - files { addSrcFiles("src/render") } + files { addSrcFiles("src/renderer") } files { addSrcFiles("src/rw") } files { addSrcFiles("src/save") } files { addSrcFiles("src/skel") } @@ -293,7 +293,7 @@ project "re3" includedirs { "src/modelinfo" } includedirs { "src/objects" } includedirs { "src/peds" } - includedirs { "src/render" } + includedirs { "src/renderer" } includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } diff --git a/src/render/2dEffect.h b/src/renderer/2dEffect.h similarity index 100% rename from src/render/2dEffect.h rename to src/renderer/2dEffect.h diff --git a/src/render/Antennas.cpp b/src/renderer/Antennas.cpp similarity index 100% rename from src/render/Antennas.cpp rename to src/renderer/Antennas.cpp diff --git a/src/render/Antennas.h b/src/renderer/Antennas.h similarity index 100% rename from src/render/Antennas.h rename to src/renderer/Antennas.h diff --git a/src/render/Clouds.cpp b/src/renderer/Clouds.cpp similarity index 100% rename from src/render/Clouds.cpp rename to src/renderer/Clouds.cpp diff --git a/src/render/Clouds.h b/src/renderer/Clouds.h similarity index 100% rename from src/render/Clouds.h rename to src/renderer/Clouds.h diff --git a/src/render/Console.cpp b/src/renderer/Console.cpp similarity index 100% rename from src/render/Console.cpp rename to src/renderer/Console.cpp diff --git a/src/render/Console.h b/src/renderer/Console.h similarity index 100% rename from src/render/Console.h rename to src/renderer/Console.h diff --git a/src/render/Coronas.cpp b/src/renderer/Coronas.cpp similarity index 100% rename from src/render/Coronas.cpp rename to src/renderer/Coronas.cpp diff --git a/src/render/Coronas.h b/src/renderer/Coronas.h similarity index 100% rename from src/render/Coronas.h rename to src/renderer/Coronas.h diff --git a/src/render/Credits.cpp b/src/renderer/Credits.cpp similarity index 100% rename from src/render/Credits.cpp rename to src/renderer/Credits.cpp diff --git a/src/render/Credits.h b/src/renderer/Credits.h similarity index 100% rename from src/render/Credits.h rename to src/renderer/Credits.h diff --git a/src/render/Draw.cpp b/src/renderer/Draw.cpp similarity index 100% rename from src/render/Draw.cpp rename to src/renderer/Draw.cpp diff --git a/src/render/Draw.h b/src/renderer/Draw.h similarity index 100% rename from src/render/Draw.h rename to src/renderer/Draw.h diff --git a/src/render/Fluff.cpp b/src/renderer/Fluff.cpp similarity index 100% rename from src/render/Fluff.cpp rename to src/renderer/Fluff.cpp diff --git a/src/render/Fluff.h b/src/renderer/Fluff.h similarity index 100% rename from src/render/Fluff.h rename to src/renderer/Fluff.h diff --git a/src/render/Font.cpp b/src/renderer/Font.cpp similarity index 100% rename from src/render/Font.cpp rename to src/renderer/Font.cpp diff --git a/src/render/Font.h b/src/renderer/Font.h similarity index 100% rename from src/render/Font.h rename to src/renderer/Font.h diff --git a/src/render/Glass.cpp b/src/renderer/Glass.cpp similarity index 100% rename from src/render/Glass.cpp rename to src/renderer/Glass.cpp diff --git a/src/render/Glass.h b/src/renderer/Glass.h similarity index 100% rename from src/render/Glass.h rename to src/renderer/Glass.h diff --git a/src/render/Hud.cpp b/src/renderer/Hud.cpp similarity index 100% rename from src/render/Hud.cpp rename to src/renderer/Hud.cpp diff --git a/src/render/Hud.h b/src/renderer/Hud.h similarity index 100% rename from src/render/Hud.h rename to src/renderer/Hud.h diff --git a/src/render/Instance.cpp b/src/renderer/Instance.cpp similarity index 100% rename from src/render/Instance.cpp rename to src/renderer/Instance.cpp diff --git a/src/render/Instance.h b/src/renderer/Instance.h similarity index 100% rename from src/render/Instance.h rename to src/renderer/Instance.h diff --git a/src/render/Lines.cpp b/src/renderer/Lines.cpp similarity index 100% rename from src/render/Lines.cpp rename to src/renderer/Lines.cpp diff --git a/src/render/Lines.h b/src/renderer/Lines.h similarity index 100% rename from src/render/Lines.h rename to src/renderer/Lines.h diff --git a/src/render/MBlur.cpp b/src/renderer/MBlur.cpp similarity index 100% rename from src/render/MBlur.cpp rename to src/renderer/MBlur.cpp diff --git a/src/render/MBlur.h b/src/renderer/MBlur.h similarity index 100% rename from src/render/MBlur.h rename to src/renderer/MBlur.h diff --git a/src/render/Particle.cpp b/src/renderer/Particle.cpp similarity index 100% rename from src/render/Particle.cpp rename to src/renderer/Particle.cpp diff --git a/src/render/Particle.h b/src/renderer/Particle.h similarity index 100% rename from src/render/Particle.h rename to src/renderer/Particle.h diff --git a/src/render/ParticleMgr.cpp b/src/renderer/ParticleMgr.cpp similarity index 100% rename from src/render/ParticleMgr.cpp rename to src/renderer/ParticleMgr.cpp diff --git a/src/render/ParticleMgr.h b/src/renderer/ParticleMgr.h similarity index 100% rename from src/render/ParticleMgr.h rename to src/renderer/ParticleMgr.h diff --git a/src/render/ParticleType.h b/src/renderer/ParticleType.h similarity index 100% rename from src/render/ParticleType.h rename to src/renderer/ParticleType.h diff --git a/src/render/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp similarity index 100% rename from src/render/PlayerSkin.cpp rename to src/renderer/PlayerSkin.cpp diff --git a/src/render/PlayerSkin.h b/src/renderer/PlayerSkin.h similarity index 100% rename from src/render/PlayerSkin.h rename to src/renderer/PlayerSkin.h diff --git a/src/render/PointLights.cpp b/src/renderer/PointLights.cpp similarity index 100% rename from src/render/PointLights.cpp rename to src/renderer/PointLights.cpp diff --git a/src/render/PointLights.h b/src/renderer/PointLights.h similarity index 100% rename from src/render/PointLights.h rename to src/renderer/PointLights.h diff --git a/src/render/RenderBuffer.cpp b/src/renderer/RenderBuffer.cpp similarity index 100% rename from src/render/RenderBuffer.cpp rename to src/renderer/RenderBuffer.cpp diff --git a/src/render/RenderBuffer.h b/src/renderer/RenderBuffer.h similarity index 100% rename from src/render/RenderBuffer.h rename to src/renderer/RenderBuffer.h diff --git a/src/render/Renderer.cpp b/src/renderer/Renderer.cpp similarity index 100% rename from src/render/Renderer.cpp rename to src/renderer/Renderer.cpp diff --git a/src/render/Renderer.h b/src/renderer/Renderer.h similarity index 100% rename from src/render/Renderer.h rename to src/renderer/Renderer.h diff --git a/src/render/Rubbish.cpp b/src/renderer/Rubbish.cpp similarity index 100% rename from src/render/Rubbish.cpp rename to src/renderer/Rubbish.cpp diff --git a/src/render/Rubbish.h b/src/renderer/Rubbish.h similarity index 100% rename from src/render/Rubbish.h rename to src/renderer/Rubbish.h diff --git a/src/render/Shadows.cpp b/src/renderer/Shadows.cpp similarity index 100% rename from src/render/Shadows.cpp rename to src/renderer/Shadows.cpp diff --git a/src/render/Shadows.h b/src/renderer/Shadows.h similarity index 100% rename from src/render/Shadows.h rename to src/renderer/Shadows.h diff --git a/src/render/Skidmarks.cpp b/src/renderer/Skidmarks.cpp similarity index 100% rename from src/render/Skidmarks.cpp rename to src/renderer/Skidmarks.cpp diff --git a/src/render/Skidmarks.h b/src/renderer/Skidmarks.h similarity index 100% rename from src/render/Skidmarks.h rename to src/renderer/Skidmarks.h diff --git a/src/render/SpecialFX.cpp b/src/renderer/SpecialFX.cpp similarity index 100% rename from src/render/SpecialFX.cpp rename to src/renderer/SpecialFX.cpp diff --git a/src/render/SpecialFX.h b/src/renderer/SpecialFX.h similarity index 100% rename from src/render/SpecialFX.h rename to src/renderer/SpecialFX.h diff --git a/src/render/Sprite.cpp b/src/renderer/Sprite.cpp similarity index 100% rename from src/render/Sprite.cpp rename to src/renderer/Sprite.cpp diff --git a/src/render/Sprite.h b/src/renderer/Sprite.h similarity index 100% rename from src/render/Sprite.h rename to src/renderer/Sprite.h diff --git a/src/render/Sprite2d.cpp b/src/renderer/Sprite2d.cpp similarity index 100% rename from src/render/Sprite2d.cpp rename to src/renderer/Sprite2d.cpp diff --git a/src/render/Sprite2d.h b/src/renderer/Sprite2d.h similarity index 100% rename from src/render/Sprite2d.h rename to src/renderer/Sprite2d.h diff --git a/src/render/TexList.cpp b/src/renderer/TexList.cpp similarity index 100% rename from src/render/TexList.cpp rename to src/renderer/TexList.cpp diff --git a/src/render/TexList.h b/src/renderer/TexList.h similarity index 100% rename from src/render/TexList.h rename to src/renderer/TexList.h diff --git a/src/render/Timecycle.cpp b/src/renderer/Timecycle.cpp similarity index 100% rename from src/render/Timecycle.cpp rename to src/renderer/Timecycle.cpp diff --git a/src/render/Timecycle.h b/src/renderer/Timecycle.h similarity index 100% rename from src/render/Timecycle.h rename to src/renderer/Timecycle.h diff --git a/src/render/WaterCannon.cpp b/src/renderer/WaterCannon.cpp similarity index 100% rename from src/render/WaterCannon.cpp rename to src/renderer/WaterCannon.cpp diff --git a/src/render/WaterCannon.h b/src/renderer/WaterCannon.h similarity index 100% rename from src/render/WaterCannon.h rename to src/renderer/WaterCannon.h diff --git a/src/render/WaterLevel.cpp b/src/renderer/WaterLevel.cpp similarity index 100% rename from src/render/WaterLevel.cpp rename to src/renderer/WaterLevel.cpp diff --git a/src/render/WaterLevel.h b/src/renderer/WaterLevel.h similarity index 100% rename from src/render/WaterLevel.h rename to src/renderer/WaterLevel.h diff --git a/src/render/Weather.cpp b/src/renderer/Weather.cpp similarity index 100% rename from src/render/Weather.cpp rename to src/renderer/Weather.cpp diff --git a/src/render/Weather.h b/src/renderer/Weather.h similarity index 100% rename from src/render/Weather.h rename to src/renderer/Weather.h From a437d2bc2611166b9dbbe3072cea9f9307b98838 Mon Sep 17 00:00:00 2001 From: withmorten Date: Mon, 19 Jul 2021 23:39:19 +0200 Subject: [PATCH 07/26] fix garbage data written in garage save block --- src/control/Garages.cpp | 3 +++ src/core/config.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 91971ae7..245e961d 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -2305,6 +2305,9 @@ void CGarages::Save(uint8 * buf, uint32 * size) *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); #else * size = 5484; +#endif +#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES + memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise #endif CloseHideOutGaragesBeforeSave(); WriteSaveBuf(buf, NumGarages); diff --git a/src/core/config.h b/src/core/config.h index 8f5cfb3d..f0960e44 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -259,7 +259,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. #define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds! #define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS From 1d1f10d68ce464f09808760c1c693f111406e5dd Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 22 Jul 2021 20:56:15 +0300 Subject: [PATCH 08/26] Fixes from miami --- src/peds/Ped.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 9be58d11..8d0fbbe8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2474,12 +2474,12 @@ CPed::ProcessControl(void) obstacleForFlyingOtherDirZ = 501.0f; } #ifdef VC_PED_PORTS - uint8 flyDir = 0; + int16 flyDir = 0; float feetZ = GetPosition().z - FEET_OFFSET; #ifdef FIX_BUGS - if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) + if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f) flyDir = 1; - else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f) + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) flyDir = 2; #else if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) @@ -2488,8 +2488,8 @@ CPed::ProcessControl(void) flyDir = 2; #endif - if (flyDir != 0 && !bSomeVCflag1) { - SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + if (flyDir > 0 && !bSomeVCflag1) { + GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); SetLanding(); @@ -3188,7 +3188,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) lowerSpeedLimit *= 1.5f; } CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); - if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit) + if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit)) && m_pCollidingEntity != collidingEnt) { float damage = 100.0f * Max(speed - 0.25f, 0.0f); From bd3c3849fea9837fb3b1834c5216f5bab5823d69 Mon Sep 17 00:00:00 2001 From: Davi Date: Wed, 21 Jul 2021 23:13:35 -0300 Subject: [PATCH 09/26] Properly fix blip rendering during scripted sequences Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. --- src/core/Radar.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 77d6cc7f..e0203355 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -485,7 +485,11 @@ void CRadar::Draw3dMarkers() void CRadar::DrawBlips() { - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + if ((!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -1216,7 +1220,11 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) return; CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); @@ -1225,7 +1233,11 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) return; switch (mode) From 3adf37a3a94d1a7d2cbef5156b9b17f11b01b551 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 22 Jul 2021 22:54:30 +0300 Subject: [PATCH 10/26] Fix aiming with flamethrower with PC controls --- src/peds/PedFight.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 46ac369c..13d3930c 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -320,6 +320,14 @@ CPed::SetAttack(CEntity *victim) ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); } } +#ifdef FIX_BUGS + // fix aiming for flamethrower while using PC controls + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed()) + { + SetAimFlag(m_fRotationCur); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + } +#endif if (m_nPedState == PED_ATTACK) { bIsAttacking = true; return; From a064b3a687b6ba4b112eaf1e69738b27358baabf Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 04:18:41 +0300 Subject: [PATCH 11/26] Audio changes: - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile --- src/audio/AudioCollision.cpp | 425 ++++---- src/audio/AudioCollision.h | 23 +- src/audio/AudioLogic.cpp | 1785 +++++++++++++++++----------------- src/audio/AudioManager.cpp | 68 +- src/audio/AudioManager.h | 537 +++++----- src/audio/MusicManager.cpp | 20 +- src/audio/PolRadio.cpp | 6 +- src/audio/sampman_miles.cpp | 18 +- src/audio/sampman_oal.cpp | 12 +- 9 files changed, 1459 insertions(+), 1435 deletions(-) diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index fd819641..cfd13fb6 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -10,20 +10,39 @@ const int CollisionSoundIntensity = 60; -cAudioCollisionManager::cAudioCollisionManager() +void +cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float velocity) { - m_sQueue.m_pEntity1 = nil; - m_sQueue.m_pEntity2 = nil; - m_sQueue.m_bSurface1 = SURFACE_DEFAULT; - m_sQueue.m_bSurface2 = SURFACE_DEFAULT; - m_sQueue.m_fIntensity2 = 0.0f; - m_sQueue.m_fIntensity1 = 0.0f; - m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + float distSquared; + CVector v1; + CVector v2; - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause || + (velocity < 0.0016f && collisionPower < 0.01f)) + return; - m_bCollisionsInQueue = 0; + if(entity1->IsBuilding()) { + v1 = v2 = entity2->GetPosition(); + } else if(entity2->IsBuilding()) { + v1 = v2 = entity1->GetPosition(); + } else { + v1 = entity1->GetPosition(); + v2 = entity2->GetPosition(); + } + CVector pos = (v1 + v2) * 0.5f; + distSquared = GetDistanceSquared(pos); + if(distSquared < SQR(CollisionSoundIntensity)) { + m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; + m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; + m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; + m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; + m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; + m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; + m_sCollisionManager.m_sQueue.m_vecPosition = pos; + m_sCollisionManager.m_sQueue.m_fDistance = distSquared; + m_sCollisionManager.AddCollisionToRequestedQueue(); + } } void @@ -55,133 +74,71 @@ cAudioCollisionManager::AddCollisionToRequestedQueue() m_bIndicesTable[i] = collisionsIndex; } -float -cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const -{ - return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); -} - -float -cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const -{ - float result; - - switch(a) { - case SURFACE_DEFAULT: - case SURFACE_TARMAC: - case SURFACE_PAVEMENT: - case SURFACE_STEEP_CLIFF: - case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; - case SURFACE_GRASS: - case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; - case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_TRANSPARENT_CLOTH: - case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; - case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; - case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; - case SURFACE_SCAFFOLD_POLE: - case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; - case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; - case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; - case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; - case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; - case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; - case SURFACE_RUBBER: - case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; - case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; - case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; - case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; - default: result = 0.f; break; - } - - return result; -} - -float -cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const -{ - float e; - e = a; - if(a <= b) return 0.0f; - if(c <= a) e = c; - return (e - b) / d; -} - -uint32 -cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision) -{ - uint8 surface1 = audioCollision.m_bSurface1; - uint8 surface2 = audioCollision.m_bSurface2; - int32 vol; - float ratio; - - if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || - surface2 == SURFACE_HEDGE) { - ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_RAIN; - m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; - vol = 50.f * ratio; - } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) { - ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; - vol = 30.f * ratio; - } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || - surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { - ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; - m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; - vol = 50.f * ratio; - } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) { - return 0; - } else { - ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; - m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; - vol = 40.f * ratio; - } - if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2; - return vol; -} - void -cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) +cAudioManager::ServiceCollisions() { - if(col.m_fIntensity2 > 0.0016f) { - uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); - if(emittingVol) { - m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); - m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = counter; - m_sQueueSample.m_vecPos = col.m_vecPosition; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); + int i, j; + bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS]; + + m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) + && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) + ) { + abRepeatedCollision1[index] = TRUE; + abRepeatedCollision2[j] = TRUE; + m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); + break; } } } + + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!abRepeatedCollision2[i]) { + m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; + m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; + m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; + } + } + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if (!abRepeatedCollision1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (!abRepeatedCollision2[j]) { + m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; + m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; + m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; + break; + } + } + SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]); + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); + } + } + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + m_sCollisionManager.m_bCollisionsInQueue = 0; } + static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, @@ -219,9 +176,8 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, void cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) { - - int16 s1; - int16 s2; + uint16 s1; + uint16 s2; int32 emittingVol; float ratio; @@ -321,101 +277,126 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) } void -cAudioManager::ServiceCollisions() +cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) { - int i, j; - bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS]; - bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS]; - - m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; - - for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { - for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { - int index = m_sCollisionManager.m_bIndicesTable[i]; - if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) - && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) - && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) - && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) - ) { - abRepeatedCollision1[index] = TRUE; - abRepeatedCollision2[j] = TRUE; - m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; - SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); - break; + if(col.m_fIntensity2 > 0.0016f) { + uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); + m_sQueueSample.m_nVolume = + ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nCounter = counter; + m_sQueueSample.m_vecPos = col.m_vecPosition; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } } } - - for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { - if (!abRepeatedCollision2[i]) { - m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; - m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; - m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; - m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; - m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; - m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; - m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); - m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; - } - } - - for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { - int index = m_sCollisionManager.m_bIndicesTable[i]; - if (!abRepeatedCollision1[index]) { - for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { - if (!abRepeatedCollision2[j]) { - m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; - m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; - m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; - m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; - m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; - break; - } - } - SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]); - SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); - } - } - - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; - m_sCollisionManager.m_bCollisionsInQueue = 0; } -void -cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, - float velocity) +uint32 +cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision) { - float distSquared; - CVector v1; - CVector v2; + uint8 surface1 = audioCollision.m_bSurface1; + uint8 surface2 = audioCollision.m_bSurface2; + int32 vol; + float ratio; - if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause || - (velocity < 0.0016f && collisionPower < 0.01f)) - return; - - if(entity1->IsBuilding()) { - v1 = v2 = entity2->GetPosition(); - } else if(entity2->IsBuilding()) { - v1 = v2 = entity1->GetPosition(); + if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || + surface2 == SURFACE_HEDGE) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; + vol = 50.f * ratio; + } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || + surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; + vol = 50.f * ratio; + } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) { + return 0; } else { - v1 = entity1->GetPosition(); - v2 = entity2->GetPosition(); - } - CVector pos = (v1 + v2) * 0.5f; - distSquared = GetDistanceSquared(pos); - if(distSquared < SQR(CollisionSoundIntensity)) { - m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; - m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; - m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; - m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; - m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; - m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; - m_sCollisionManager.m_sQueue.m_vecPosition = pos; - m_sCollisionManager.m_sQueue.m_fDistance = distSquared; - m_sCollisionManager.AddCollisionToRequestedQueue(); + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; } + if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2; + return vol; +} + +float +cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) +{ + switch(a) { + case SURFACE_DEFAULT: + case SURFACE_TARMAC: + case SURFACE_PAVEMENT: + case SURFACE_STEEP_CLIFF: + case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f); + case SURFACE_GRASS: + case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_GRAVEL: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f); + case SURFACE_GLASS: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f); + case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f); + case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f); + case SURFACE_SCAFFOLD_POLE: + case SURFACE_METAL_GATE: return GetCollisionRatio(b, 1.f, 10.f, 9.f); + case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f); + case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f); + case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f); + case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); + case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f); + case SURFACE_SAND: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_WATER: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f); + case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f); + case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f); + case SURFACE_RUBBER: + case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f); + case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f); + case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f); + case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f); + } + + return 0.f; +} + +float +cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) +{ + return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); +} + +float +cAudioManager::GetCollisionRatio(float a, float b, float c, float d) +{ + float e; + e = a; + if(a <= b) return 0.0f; + if(c <= a) e = c; + return (e - b) / d; } diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h index 0a058916..a201d500 100644 --- a/src/audio/AudioCollision.h +++ b/src/audio/AudioCollision.h @@ -17,7 +17,18 @@ public: float m_fDistance; int32 m_nBaseVolume; - // no methods + cAudioCollision() { Reset(); } + + void Reset() + { + m_pEntity1 = nil; + m_pEntity2 = nil; + m_bSurface1 = 0; + m_bSurface2 = 0; + m_fIntensity1 = m_fIntensity2 = 0.0f; + m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_fDistance = 0.0f; + } }; VALIDATE_SIZE(cAudioCollision, 40); @@ -31,7 +42,15 @@ public: uint8 m_bCollisionsInQueue; cAudioCollision m_sQueue; - cAudioCollisionManager(); + cAudioCollisionManager() + { + m_sQueue.Reset(); + + for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + + m_bCollisionsInQueue = 0; + } void AddCollisionToRequestedQueue(); }; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index fdc7305b..44664f8a 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -52,11 +52,8 @@ uint32 gHomeNextTime; uint32 gCellNextTime; uint32 gNextCryTime; -enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; -enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; - void -cAudioManager::PreInitialiseGameSpecificSetup() const +cAudioManager::PreInitialiseGameSpecificSetup() { BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; #ifdef GTA_PS2 @@ -163,6 +160,7 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } + void cAudioManager::PreTerminateGameSpecificShutdown() { @@ -228,7 +226,7 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) } void -cAudioManager::ProcessReverb() const +cAudioManager::ProcessReverb() { if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { #ifndef GTA_PS2 @@ -248,7 +246,7 @@ cAudioManager::ProcessReverb() const } float -cAudioManager::GetDistanceSquared(const CVector &v) const +cAudioManager::GetDistanceSquared(const CVector &v) { const CVector &c = TheCamera.GetPosition(); return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); @@ -801,8 +799,6 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params) } } - - bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { @@ -1063,20 +1059,20 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) } void -cAudioManager::PlayerJustGotInCar() const +cAudioManager::PlayerJustGotInCar() { if (m_bIsInitialised) bPlayerJustEnteredCar = TRUE; } void -cAudioManager::PlayerJustLeftCar(void) const +cAudioManager::PlayerJustLeftCar(void) { // UNUSED: This is a perfectly empty function. } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1581,7 +1577,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) } bool8 -cAudioManager::UsesSiren(int32 model) const +cAudioManager::UsesSiren(uint32 model) { switch (model) { case FIRETRUK: @@ -1597,7 +1593,7 @@ cAudioManager::UsesSiren(int32 model) const } bool8 -cAudioManager::UsesSirenSwitching(int32 model) const +cAudioManager::UsesSirenSwitching(uint32 model) { switch (model) { case AMBULAN: @@ -1663,7 +1659,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) } bool8 -cAudioManager::UsesReverseWarning(int32 model) const +cAudioManager::UsesReverseWarning(uint32 model) { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } @@ -1792,7 +1788,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) } bool8 -cAudioManager::HasAirBrakes(int32 model) const +cAudioManager::HasAirBrakes(uint32 model) { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } @@ -2631,8 +2627,8 @@ uint8 gJumboVolOffsetPercentage; void DoJumboVolOffset() { - if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3))) - gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60; + if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3))) + gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60; } void @@ -2910,7 +2906,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) } int32 -cAudioManager::GetJumboTaxiFreq() const +cAudioManager::GetJumboTaxiFreq() { return (60.833f * m_sQueueSample.m_fDistance) + 22050; } @@ -3565,23 +3561,23 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) switch (sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29); + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_HELI_1; break; case SOUND_PED_BODYCAST_HIT: if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; soundIntensity = 50.0f; gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4); + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 4 + SFX_PLASTER_BLOKE_1; break; case SOUND_INJURED_PED_MALE_OUCH: case SOUND_INJURED_PED_MALE_PRISON: soundIntensity = 50.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15); + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 15 + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 50.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11); + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 11 + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; @@ -3618,7 +3614,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) } int32 -cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) +cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound) { if (ped->IsPlayer()) return GetPlayerTalkSfx(sound); @@ -3639,7 +3635,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_MALE01: return GetNormalMaleTalkSfx(sound); case MI_TAXI_D: - return GetTaxiDriverTalkSfx(sound); + return GetAsianTaxiDriverTalkSfx(sound); case MI_PIMP: return GetPimpTalkSfx(sound); case MI_GANG01: @@ -3673,7 +3669,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); case MI_MALE02: - return GetMaleNo2TalkSfx(sound); + return GetCasualMaleOldTalkSfx(sound); case MI_MALE03: case MI_P_MAN1: case MI_P_MAN2: @@ -3768,14 +3764,14 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); case MI_CAS_MAN: - return GetCasualMaleOldTalkSfx(sound); + return GetCasualMaleYoungTalkSfx(sound); default: return GetGenericMaleTalkSfx(sound); } } void -cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const +cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) { phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; @@ -3789,7 +3785,7 @@ cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint #pragma region PED_COMMENTS uint32 -cAudioManager::GetPlayerTalkSfx(int16 sound) +cAudioManager::GetPlayerTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -3812,7 +3808,7 @@ cAudioManager::GetPlayerTalkSfx(int16 sound) } uint32 -cAudioManager::GetCopTalkSfx(int16 sound) +cAudioManager::GetCopTalkSfx(uint16 sound) { uint32 sfx; PedState pedState; @@ -3836,7 +3832,7 @@ cAudioManager::GetCopTalkSfx(int16 sound) } uint32 -cAudioManager::GetSwatTalkSfx(int16 sound) +cAudioManager::GetSwatTalkSfx(uint16 sound) { uint32 sfx; PedState pedState; @@ -3860,7 +3856,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound) } uint32 -cAudioManager::GetFBITalkSfx(int16 sound) +cAudioManager::GetFBITalkSfx(uint16 sound) { uint32 sfx; PedState pedState; @@ -3884,7 +3880,7 @@ cAudioManager::GetFBITalkSfx(int16 sound) } uint32 -cAudioManager::GetArmyTalkSfx(int16 sound) +cAudioManager::GetArmyTalkSfx(uint16 sound) { uint32 sfx; PedState pedState; @@ -3903,7 +3899,7 @@ cAudioManager::GetArmyTalkSfx(int16 sound) } uint32 -cAudioManager::GetMedicTalkSfx(int16 sound) +cAudioManager::GetMedicTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -3931,41 +3927,41 @@ cAudioManager::GetMedicTalkSfx(int16 sound) } uint32 -cAudioManager::GetFiremanTalkSfx(int16 sound) +cAudioManager::GetFiremanTalkSfx(uint16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 -cAudioManager::GetNormalMaleTalkSfx(int16 sound) +cAudioManager::GetBusinessMaleOldTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch (sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break; case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_EYING_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); @@ -3974,61 +3970,47 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetTaxiDriverTalkSfx(int16 sound) +cAudioManager::GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetPimpTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_PIMP_GUN_COOL_1, 7); + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_PIMP_CARJACKED_1, 4); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_DEFEND: - GetPhrase(sfx, lastSfx, SFX_PIMP_FIGHT_1, 9); + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_PIMP_DODGE_1, 6); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_PIMP_SHOCKED_1, 2); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_PIMP_CHAT_1, 17); + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } + + if (model == MI_B_MAN3) + sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 -cAudioManager::GetMafiaTalkSfx(int16 sound) +cAudioManager::GetMafiaTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4062,7 +4044,7 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) } uint32 -cAudioManager::GetTriadTalkSfx(int16 sound) +cAudioManager::GetTriadTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4099,7 +4081,7 @@ cAudioManager::GetTriadTalkSfx(int16 sound) } uint32 -cAudioManager::GetDiabloTalkSfx(int16 sound) +cAudioManager::GetDiabloTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4140,7 +4122,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) } uint32 -cAudioManager::GetYakuzaTalkSfx(int16 sound) +cAudioManager::GetYakuzaTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4171,7 +4153,7 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) } uint32 -cAudioManager::GetYardieTalkSfx(int16 sound) +cAudioManager::GetYardieTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4208,7 +4190,7 @@ cAudioManager::GetYardieTalkSfx(int16 sound) } uint32 -cAudioManager::GetColumbianTalkSfx(int16 sound) +cAudioManager::GetColumbianTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4242,7 +4224,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) } uint32 -cAudioManager::GetHoodTalkSfx(int16 sound) +cAudioManager::GetHoodTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4281,7 +4263,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound) } uint32 -cAudioManager::GetBlackCriminalTalkSfx(int16 sound) +cAudioManager::GetBlackCriminalTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4313,7 +4295,7 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) } uint32 -cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) +cAudioManager::GetWhiteCriminalTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4345,7 +4327,7 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) } uint32 -cAudioManager::GetMaleNo2TalkSfx(int16 sound) +cAudioManager::GetCasualMaleOldTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4379,79 +4361,13 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) } uint32 -cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) +cAudioManager::GetCasualMaleYoungTalkSfx(uint16 sound) { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_P_MAN2) - sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; + return GetGenericMaleTalkSfx(sound); } uint32 -cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break; - default: return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) +cAudioManager::GetBlackCasualFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4488,7 +4404,7 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) +cAudioManager::GetWhiteCasualFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4525,7 +4441,7 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetFemaleNo3TalkSfx(int16 sound) +cAudioManager::GetFemaleNo3TalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -4562,703 +4478,7 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) } uint32 -cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_ROBBED: - sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_B_MAN3) - sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) +cAudioManager::GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5298,7 +4518,698 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) } uint32 -cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) +cAudioManager::GetBlackFatFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteFatMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch(sound) { + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackFatMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteFatFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackFemaleProstituteTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); + break; + case SOUND_PED_ROBBED: + sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_SOLICIT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetWhiteFemaleProstituteTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_SOLICIT: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break; + default: return GetGenericMaleTalkSfx(sound); + } + + if (model == MI_P_MAN2) + sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + return sfx; +} + +uint32 +cAudioManager::GetBlackProjectFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackProjectFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownMaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownMaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetLittleItalyMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetLittleItalyFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetLittleItalyFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteDockerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackDockerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetScumMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_ROBBED: + sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetScumFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteWorkerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackWorkerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackBusinessFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5335,7 +5246,7 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) +cAudioManager::GetSupermodelMaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5369,7 +5280,7 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) +cAudioManager::GetSupermodelFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5400,7 +5311,7 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetStewardMaleTalkSfx(int16 sound) +cAudioManager::GetStewardMaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5428,7 +5339,7 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetStewardFemaleTalkSfx(int16 sound) +cAudioManager::GetStewardFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5453,7 +5364,7 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) +cAudioManager::GetFanMaleTalkSfx(uint16 sound, uint32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5484,7 +5395,7 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) } uint32 -cAudioManager::GetFanFemaleTalkSfx(int16 sound) +cAudioManager::GetFanFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5512,7 +5423,7 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetHospitalMaleTalkSfx(int16 sound) +cAudioManager::GetHospitalMaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5540,7 +5451,7 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) +cAudioManager::GetHospitalFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5562,7 +5473,7 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) +cAudioManager::GetWhiteConstructionWorkerTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5596,7 +5507,7 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) } uint32 -cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) +cAudioManager::GetBlackConstructionWorkerTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5630,7 +5541,7 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) } uint32 -cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) +cAudioManager::GetShopperFemaleTalkSfx(uint16 sound, uint32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5667,7 +5578,7 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) } uint32 -cAudioManager::GetStudentMaleTalkSfx(int16 sound) +cAudioManager::GetStudentMaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5701,7 +5612,7 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetStudentFemaleTalkSfx(int16 sound) +cAudioManager::GetStudentFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5735,29 +5646,23 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetCasualMaleOldTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) +cAudioManager::GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetModelName(); if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { - return GetEightTalkSfx(sound); + return GetEightBallTalkSfx(sound); } if (!CGeneral::faststricmp(modelName, "frankie")) { - return GetFrankieTalkSfx(sound); + return GetSalvatoreTalkSfx(sound); } if (!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); } if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { - return GetOJGTalkSfx(sound); + return GetOldJapTalkSfx(sound); } if (!CGeneral::faststricmp(modelName, "cat")) { - return GetCatatalinaTalkSfx(sound); + return GetCatalinaTalkSfx(sound); } if (!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); @@ -5777,8 +5682,9 @@ cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) return GetGenericMaleTalkSfx(sound); } + uint32 -cAudioManager::GetEightTalkSfx(int16 sound) +cAudioManager::GetEightBallTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5803,7 +5709,7 @@ cAudioManager::GetEightTalkSfx(int16 sound) } uint32 -cAudioManager::GetFrankieTalkSfx(int16 sound) +cAudioManager::GetSalvatoreTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5828,7 +5734,7 @@ cAudioManager::GetFrankieTalkSfx(int16 sound) } uint32 -cAudioManager::GetMistyTalkSfx(int16 sound) +cAudioManager::GetMistyTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5857,19 +5763,19 @@ cAudioManager::GetMistyTalkSfx(int16 sound) } uint32 -cAudioManager::GetOJGTalkSfx(int16 sound) +cAudioManager::GetOldJapTalkSfx(uint16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 -cAudioManager::GetCatatalinaTalkSfx(int16 sound) +cAudioManager::GetCatalinaTalkSfx(uint16 sound) { return GetGenericFemaleTalkSfx(sound); } uint32 -cAudioManager::GetBomberTalkSfx(int16 sound) +cAudioManager::GetBomberTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5886,7 +5792,7 @@ cAudioManager::GetBomberTalkSfx(int16 sound) } uint32 -cAudioManager::GetSecurityGuardTalkSfx(int16 sound) +cAudioManager::GetSecurityGuardTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5919,7 +5825,7 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) } uint32 -cAudioManager::GetChunkyTalkSfx(int16 sound) +cAudioManager::GetChunkyTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5939,7 +5845,98 @@ cAudioManager::GetChunkyTalkSfx(int16 sound) } uint32 -cAudioManager::GetGenericMaleTalkSfx(int16 sound) +cAudioManager::GetAsianTaxiDriverTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetPimpTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_PIMP_GUN_COOL_1, 7); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_PIMP_CARJACKED_1, 4); + break; + case SOUND_PED_DEFEND: + GetPhrase(sfx, lastSfx, SFX_PIMP_FIGHT_1, 9); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_PIMP_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_PIMP_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_PIMP_CHAT_1, 17); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetNormalMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_EYING_1, 8); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetGenericMaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -5965,7 +5962,7 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound) } uint32 -cAudioManager::GetGenericFemaleTalkSfx(int16 sound) +cAudioManager::GetGenericFemaleTalkSfx(uint16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; @@ -8353,7 +8350,7 @@ FindMissionAudioSfx(const char *name) } bool8 -cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const +cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission) { switch (soundMission) { case STREAMED_SOUND_MISSION_J6_D: @@ -8394,7 +8391,7 @@ cAudioManager::PreloadMissionAudio(Const char *name) } uint8 -cAudioManager::GetMissionAudioLoadingStatus() const +cAudioManager::GetMissionAudioLoadingStatus() { if (m_bIsInitialised) return m_sMissionAudio.m_nLoadingStatus; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index a113cc93..c3565828 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -109,7 +109,9 @@ cAudioManager::Service() if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; m_nUserPause = CTimer::GetIsUserPaused(); +#ifdef GTA_PC UpdateReflections(); +#endif ServiceSoundEffects(); MusicManager.Service(); } @@ -216,35 +218,35 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) } void -cAudioManager::SetEffectsMasterVolume(uint8 volume) const +cAudioManager::SetEffectsMasterVolume(uint8 volume) { SampleManager.SetEffectsMasterVolume(volume); } void -cAudioManager::SetMusicMasterVolume(uint8 volume) const +cAudioManager::SetMusicMasterVolume(uint8 volume) { SampleManager.SetMusicMasterVolume(volume); } void -cAudioManager::SetEffectsFadeVol(uint8 volume) const +cAudioManager::SetEffectsFadeVol(uint8 volume) { SampleManager.SetEffectsFadeVolume(volume); } +void +cAudioManager::SetMusicFadeVol(uint8 volume) +{ + SampleManager.SetMusicFadeVolume(volume); +} + void cAudioManager::SetMonoMode(bool8 mono) { SampleManager.SetMonoMode(mono); } -void -cAudioManager::SetMusicFadeVol(uint8 volume) const -{ - SampleManager.SetMusicFadeVolume(volume); -} - void cAudioManager::ResetTimers(uint32 time) { @@ -307,8 +309,10 @@ cAudioManager::DestroyAllGameCreatedEntities() } } +#ifdef GTA_PC + uint8 -cAudioManager::GetNum3DProvidersAvailable() const +cAudioManager::GetNum3DProvidersAvailable() { if (m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); @@ -316,7 +320,7 @@ cAudioManager::GetNum3DProvidersAvailable() const } char * -cAudioManager::Get3DProviderName(uint8 id) const +cAudioManager::Get3DProviderName(uint8 id) { if (!m_bIsInitialised) return nil; @@ -331,7 +335,7 @@ cAudioManager::Get3DProviderName(uint8 id) const } int8 -cAudioManager::GetCurrent3DProviderIndex() const +cAudioManager::GetCurrent3DProviderIndex() { if (m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); @@ -363,13 +367,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which) } void -cAudioManager::SetSpeakerConfig(int32 conf) const +cAudioManager::SetSpeakerConfig(int32 conf) { SampleManager.SetSpeakerConfig(conf); } bool8 -cAudioManager::IsMP3RadioChannelAvailable() const +cAudioManager::IsMP3RadioChannelAvailable() { if (m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); @@ -378,7 +382,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const } void -cAudioManager::ReleaseDigitalHandle() const +cAudioManager::ReleaseDigitalHandle() { if (m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); @@ -386,7 +390,7 @@ cAudioManager::ReleaseDigitalHandle() const } void -cAudioManager::ReacquireDigitalHandle() const +cAudioManager::ReacquireDigitalHandle() { if (m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); @@ -400,13 +404,13 @@ cAudioManager::SetDynamicAcousticModelingStatus(bool8 status) } bool8 -cAudioManager::CheckForAnAudioFileOnCD() const +cAudioManager::CheckForAnAudioFileOnCD() { return SampleManager.CheckForAnAudioFileOnCD(); } char -cAudioManager::GetCDAudioDriveLetter() const +cAudioManager::GetCDAudioDriveLetter() { if (m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); @@ -415,11 +419,13 @@ cAudioManager::GetCDAudioDriveLetter() const } bool8 -cAudioManager::IsAudioInitialised() const +cAudioManager::IsAudioInitialised() { return m_bIsInitialised; } +#endif // GTA_PC + void cAudioManager::ServiceSoundEffects() { @@ -469,8 +475,14 @@ cAudioManager::ServiceSoundEffects() m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; } +uint32 +cAudioManager::FL(float f) +{ + return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f; +} + uint8 -cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const +cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) { float newSoundIntensity; if (soundIntensity <= 0.0f) @@ -482,7 +494,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d } void -cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const +cAudioManager::TranslateEntity(Const CVector *in, CVector *out) { *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } @@ -501,7 +513,7 @@ cAudioManager::ComputePan(float dist, CVector *vec) } int32 -cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const +cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) { uint32 newFreq = oldFreq; if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { @@ -522,7 +534,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, } int32 -cAudioManager::RandomDisplacement(uint32 seed) const +cAudioManager::RandomDisplacement(uint32 seed) { int32 value; @@ -593,6 +605,7 @@ cAudioManager::AddSampleToRequestedQueue() AddReflectionsToRequestedQueue(); } } + void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { @@ -610,6 +623,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } +#ifdef GTA_PC void cAudioManager::AddReflectionsToRequestedQueue() { @@ -687,6 +701,7 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[4] = 50.0f; } } +#endif // GTA_PC void cAudioManager::AddReleasingSounds() @@ -964,6 +979,13 @@ cAudioManager::ClearActiveSamples() } } +void +cAudioManager::LoadBankIfNecessary(uint8 bank) +{ + if(!SampleManager.IsSampleBankLoaded(bank)) + SampleManager.LoadSampleBank(bank); +} + void cAudioManager::GenerateIntegerRandomNumberTable() { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70302745..7c591a1e 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -20,8 +20,8 @@ public: #ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; -#endif uint8 m_nEmittingVolume; +#endif float m_fSpeedMultiplier; float m_fSoundIntensity; bool8 m_bReleasingSoundFlag; @@ -183,6 +183,9 @@ enum { MAX_REFLECTIONS, }; +enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; +enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; + class cAudioManager { public: @@ -204,8 +207,10 @@ public: tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; +#ifdef GTA_PC CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; +#endif cAudioScriptObjectManager m_sAudioScriptObjectManager; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -227,277 +232,279 @@ public: cAudioManager(); ~cAudioManager(); - // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } - int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } - int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool8 ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; } - - // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool8 notLooping); - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); - - void CalculateDistance(bool8 &condition, float dist); - bool8 CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(); - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); - - void DestroyAllGameCreatedEntities(); - void DestroyEntity(int32 id); - void DoPoliceRadioCrackle(); - - // functions returning talk sfx, - // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); - // end of functions returning talk sfx - - void GenerateIntegerRandomNumberTable(); - char *Get3DProviderName(uint8 id) const; - char GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; - float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; - int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus() const; - int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; - int32 GetPedCommentSfx(CPed *ped, int32 sound); - void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - - bool8 HasAirBrakes(int32 model) const; - void Initialise(); - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); - bool8 IsAudioInitialised() const; - bool8 IsMissionAudioSampleFinished(); - bool8 IsMP3RadioChannelAvailable() const; - - bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; - - void PlayLoadedMissionAudio(); - void PlayOneShot(int32 index, uint16 sound, float vol); - void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; - void PlayerJustLeftCar() const; - void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(Const char *name); - void PreTerminateGameSpecificShutdown(); - /// processX - main logic of adding new sounds - void ProcessActiveQueues(); - bool8 ProcessAirBrakes(cVehicleParams& params); - void ProcessAirportScriptObject(uint8 sound); - bool8 ProcessBoatEngine(cVehicleParams& params); - bool8 ProcessBoatMovingOverWater(cVehicleParams& params); - void ProcessBridge(); - void ProcessBridgeMotor(); - void ProcessBridgeOneShots(); - void ProcessBridgeWarning(); - bool8 ProcessCarBombTick(cVehicleParams& params); - void ProcessCesna(cVehicleParams& params); - void ProcessCinemaScriptObject(uint8 sound); - void ProcessCrane(); - void ProcessDocksScriptObject(uint8 sound); - bool8 ProcessEngineDamage(cVehicleParams& params); - void ProcessEntity(int32 sound); - void ProcessExplosions(int32 explosion); - void ProcessFireHydrant(); - void ProcessFires(int32 entity); - void ProcessFrontEnd(); - void ProcessGarages(); - bool8 ProcessHelicopter(cVehicleParams& params); - void ProcessHomeScriptObject(uint8 sound); - void ProcessJumbo(cVehicleParams& params); - void ProcessJumboAccel(CPlane *plane); - void ProcessJumboDecel(CPlane *plane); - void ProcessJumboFlying(); - void ProcessJumboLanding(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); - void ProcessJumboTaxi(); - void ProcessLaunderetteScriptObject(uint8 sound); - void ProcessLoopingScriptObject(uint8 sound); - void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams& params); - void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *ped); - void ProcessPedHeadphones(cPedParams ¶ms); - void ProcessPedOneShots(cPedParams ¶ms); - void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams& params); - void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); - void ProcessPornCinema(uint8 sound); - void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams& params); - void ProcessReverb() const; - bool8 ProcessReverseGear(cVehicleParams& params); - void ProcessSawMillScriptObject(uint8 sound); - void ProcessScriptObject(int32 id); - void ProcessShopScriptObject(uint8 sound); - void ProcessSpecial(); - bool8 ProcessTrainNoise(cVehicleParams& params); - void ProcessVehicle(CVehicle *vehicle); - bool8 ProcessVehicleDoors(cVehicleParams& params); - void ProcessVehicleEngine(cVehicleParams& params); - void ProcessVehicleHorn(cVehicleParams& params); - void ProcessVehicleOneShots(cVehicleParams& params); - bool8 ProcessVehicleReverseWarning(cVehicleParams& params); - bool8 ProcessVehicleRoadNoise(cVehicleParams& params); - bool8 ProcessVehicleSirenOrAlarm(cVehicleParams& params); - bool8 ProcessVehicleSkidding(cVehicleParams& params); - void ProcessWaterCannon(int32); - void ProcessWeather(int32 id); - bool8 ProcessWetRoadNoise(cVehicleParams& params); - void ProcessWorkShopScriptObject(uint8 sound); - - int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); - void ReportCrime(eCrimeType crime, const CVector &pos); - void ResetAudioLogicTimers(uint32 timer); - void ResetPoliceRadio(); - void ResetTimers(uint32 time); - - void Service(); - void ServiceCollisions(); - void ServicePoliceRadio(); - void ServicePoliceRadioChannel(uint8 wantedLevel); - void ServiceSoundEffects(); - int8 SetCurrent3DProvider(uint8 which); - void SetDynamicAcousticModelingStatus(bool8 status); - void SetEffectsFadeVol(uint8 volume) const; - void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, bool8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); - void SetMissionAudioLocation(float x, float y, float z); - void SetMissionScriptPoliceAudio(int32 sfx) const; - void SetMonoMode(bool8 mono); - void SetMusicFadeVol(uint8 volume) const; - void SetMusicMasterVolume(uint8 volume) const; - void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); - void SetUpOneShotCollisionSound(const cAudioCollision &col); - bool8 SetupCrimeReport(); - bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); - bool8 SetupJumboFlySound(uint8 emittingVol); - bool8 SetupJumboRumbleSound(uint8 emittingVol); - bool8 SetupJumboTaxiSound(uint8 vol); - bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams ¶ms, uint16 sound); - void SetupSuspectLastSeenReport(); - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2) const; - - void UpdateGasPedalAudio(CAutomobile *automobile); - void UpdateReflections(); - bool8 UsesReverseWarning(int32 model) const; - bool8 UsesSiren(int32 model) const; - bool8 UsesSirenSwitching(int32 model) const; + void Service(); + int32 CreateEntity(eAudioType type, void *entity); + void DestroyEntity(int32 id); + void SetEntityStatus(int32 id, bool8 status); + void PlayOneShot(int32 index, uint16 sound, float vol); + void SetEffectsMasterVolume(uint8 volume); + void SetMusicMasterVolume(uint8 volume); + void SetEffectsFadeVol(uint8 volume); + void SetMusicFadeVol(uint8 volume); + void SetMonoMode(bool8 mono); + void ResetTimers(uint32 time); + void DestroyAllGameCreatedEntities(); + +#ifdef GTA_PC + uint8 GetNum3DProvidersAvailable(); + char *Get3DProviderName(uint8 id); + int8 GetCurrent3DProviderIndex(); + int8 SetCurrent3DProvider(uint8 which); + void SetSpeakerConfig(int32 conf); + bool8 IsMP3RadioChannelAvailable(); + void ReleaseDigitalHandle(); + void ReacquireDigitalHandle(); + void SetDynamicAcousticModelingStatus(bool8 status); + bool8 CheckForAnAudioFileOnCD(); + char GetCDAudioDriveLetter(); + bool8 IsAudioInitialised(); +#endif + + void ServiceSoundEffects(); + uint32 FL(float f); // not used + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); + void TranslateEntity(Const CVector *v1, CVector *v2); + int32 ComputePan(float, CVector *); + int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + int32 RandomDisplacement(uint32 seed); + void InterrogateAudioEntities(); // inlined on PS2 + void AddSampleToRequestedQueue(); + void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2 +#ifdef GTA_PC + void AddReflectionsToRequestedQueue(); + void UpdateReflections(); +#endif + void AddReleasingSounds(); + void ProcessActiveQueues(); + void ClearRequestedQueue(); // inlined on PS2 + void ClearActiveSamples(); + void GenerateIntegerRandomNumberTable(); // inlined on PS2 + void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code #ifdef GTA_PC - // only used in pc void AdjustSamplesVolume(); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); #endif + + // audio logic + void PreInitialiseGameSpecificSetup(); + void PostInitialiseGameSpecificSetup(); + void PreTerminateGameSpecificShutdown(); + void PostTerminateGameSpecificShutdown(); + void ResetAudioLogicTimers(uint32 timer); + void ProcessReverb(); + float GetDistanceSquared(const CVector &v); + void CalculateDistance(bool8 &condition, float dist); + void ProcessSpecial(); + void ProcessEntity(int32 sound); + void ProcessPhysical(int32 id); + void ProcessVehicle(CVehicle *vehicle); + void ProcessRainOnVehicle(cVehicleParams ¶ms); + bool8 ProcessReverseGear(cVehicleParams ¶ms); + void ProcessModelCarEngine(cVehicleParams ¶ms); + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); + bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); + + // vehicles + void ProcessVehicleEngine(cVehicleParams ¶ms); + void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 + void PlayerJustGotInCar(); + void PlayerJustLeftCar(); + void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); + void ProcessCesna(cVehicleParams ¶ms); + void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // was in .h on PS2 + void ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 UsesSiren(uint32 model); // inlined on PS2 + bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); + bool8 UsesReverseWarning(uint32 model); // inlined on PS2 + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); + bool8 ProcessAirBrakes(cVehicleParams ¶ms); + bool8 HasAirBrakes(uint32 model); // inlined on PS2 + bool8 ProcessEngineDamage(cVehicleParams ¶ms); + bool8 ProcessCarBombTick(cVehicleParams ¶ms); + void ProcessVehicleOneShots(cVehicleParams ¶ms); + bool8 ProcessTrainNoise(cVehicleParams ¶ms); + bool8 ProcessBoatEngine(cVehicleParams ¶ms); + bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms); + bool8 ProcessHelicopter(cVehicleParams ¶ms); + void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2 + void ProcessJumbo(cVehicleParams ¶ms); + void ProcessJumboTaxi(); // inlined on PS2 + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2 + void ProcessJumboFlying(); // inlined on PS2 + void ProcessJumboLanding(CPlane *plane); // inlined on PS2 + void ProcessJumboDecel(CPlane *plane); // inlined on PS2 + bool8 SetupJumboTaxiSound(uint8 vol); + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); + bool8 SetupJumboFlySound(uint8 emittingVol); + bool8 SetupJumboRumbleSound(uint8 emittingVol); + int32 GetJumboTaxiFreq(); // inlined on PS2 + + // peds + void ProcessPed(CPhysical *ped); // inlined on PS2 + void ProcessPedHeadphones(cPedParams ¶ms); + void ProcessPedOneShots(cPedParams ¶ms); + + // ped comments + void SetupPedComments(cPedParams ¶ms, uint16 sound); + int32 GetPedCommentSfx(CPed *ped, uint16 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2 + uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCopTalkSfx(uint16 sound); + uint32 GetSwatTalkSfx(uint16 sound); + uint32 GetFBITalkSfx(uint16 sound); + uint32 GetArmyTalkSfx(uint16 sound); + uint32 GetMedicTalkSfx(uint16 sound); + uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBusinessMaleOldTalkSfx(uint16 sound); + uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model); + uint32 GetMafiaTalkSfx(uint16 sound); + uint32 GetTriadTalkSfx(uint16 sound); + uint32 GetDiabloTalkSfx(uint16 sound); + uint32 GetYakuzaTalkSfx(uint16 sound); + uint32 GetYardieTalkSfx(uint16 sound); + uint32 GetColumbianTalkSfx(uint16 sound); + uint32 GetHoodTalkSfx(uint16 sound); + uint32 GetBlackCriminalTalkSfx(uint16 sound); + uint32 GetWhiteCriminalTalkSfx(uint16 sound); + uint32 GetCasualMaleOldTalkSfx(uint16 sound); + uint32 GetCasualMaleYoungTalkSfx(uint16 sound); + uint32 GetBlackCasualFemaleTalkSfx(uint16 sound); + uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound); + uint32 GetFemaleNo3TalkSfx(uint16 sound); + uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackFatFemaleTalkSfx(uint16 sound); + uint32 GetWhiteFatMaleTalkSfx(uint16 sound); + uint32 GetBlackFatMaleTalkSfx(uint16 sound); + uint32 GetWhiteFatFemaleTalkSfx(uint16 sound); + uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound); + uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound); + uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound); + uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownMaleOldTalkSfx(uint16 sound); + uint32 GetChinatownMaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownFemaleOldTalkSfx(uint16 sound); + uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound); + uint32 GetLittleItalyMaleTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound); + uint32 GetWhiteDockerMaleTalkSfx(uint16 sound); + uint32 GetBlackDockerMaleTalkSfx(uint16 sound); + uint32 GetScumMaleTalkSfx(uint16 sound); + uint32 GetScumFemaleTalkSfx(uint16 sound); + uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound); + uint32 GetSupermodelMaleTalkSfx(uint16 sound); + uint32 GetSupermodelFemaleTalkSfx(uint16 sound); + uint32 GetStewardMaleTalkSfx(uint16 sound); + uint32 GetStewardFemaleTalkSfx(uint16 sound); + uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetFanFemaleTalkSfx(uint16 sound); + uint32 GetHospitalMaleTalkSfx(uint16 sound); + uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound); + uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound); + uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetStudentMaleTalkSfx(uint16 sound); + uint32 GetStudentFemaleTalkSfx(uint16 sound); + + uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound); + uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetMistyTalkSfx(uint16 sound); + uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSecurityGuardTalkSfx(uint16 sound); + uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2 + + uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetPimpTalkSfx(uint16 sound); + uint32 GetNormalMaleTalkSfx(uint16 sound); + uint32 GetGenericMaleTalkSfx(uint16 sound); + uint32 GetGenericFemaleTalkSfx(uint16 sound); + + // particles + void ProcessExplosions(int32 explosion); + void ProcessFires(int32 entity); + void ProcessWaterCannon(int32); + + // script objects + void ProcessScriptObject(int32 id); // inlined on PS2 + void ProcessOneShotScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + void ProcessPornCinema(uint8 sound); + void ProcessWorkShopScriptObject(uint8 sound); + void ProcessSawMillScriptObject(uint8 sound); + void ProcessLaunderetteScriptObject(uint8 sound); + void ProcessShopScriptObject(uint8 sound); + void ProcessAirportScriptObject(uint8 sound); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessDocksScriptObject(uint8 sound); + void ProcessHomeScriptObject(uint8 sound); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + + // misc + void ProcessWeather(int32 id); + void ProcessFrontEnd(); + void ProcessCrane(); + void ProcessProjectiles(); + void ProcessGarages(); + void ProcessFireHydrant(); + + // bridge + void ProcessBridge(); // inlined on PS2 + void ProcessBridgeWarning(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); + + // mission audio + bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); + void PreloadMissionAudio(Const char *name); + uint8 GetMissionAudioLoadingStatus(); + void SetMissionAudioLocation(float x, float y, float z); + void PlayLoadedMissionAudio(); + bool8 IsMissionAudioSampleFinished(); + bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; } + bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); } + void ClearMissionAudio(); + void ProcessMissionAudio(); + + // police radio + void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); + void ResetPoliceRadio(); + void SetMissionScriptPoliceAudio(int32 sfx); + int8 GetMissionScriptPoliceAudioPlayingStatus(); + void DoPoliceRadioCrackle(); + void ServicePoliceRadio(); + void ServicePoliceRadioChannel(uint8 wantedLevel); + bool8 SetupCrimeReport(); + void SetupSuspectLastSeenReport(); + void ReportCrime(eCrimeType crime, const CVector &pos); + void PlaySuspectLastSeen(float x, float y, float z); + void AgeCrimes(); // inlined on PS2 + + // collision stuff + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); + void ServiceCollisions(); + void SetUpOneShotCollisionSound(const cAudioCollision &col); + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); + float GetCollisionOneShotRatio(uint32 a, float b); + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used + float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2 }; /* diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index cb441622..815e55f2 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -236,23 +236,23 @@ cMusicManager::Initialise() if (!IsInitialised()) { time_t timevalue = time(0); if (timevalue == -1) { - pos = AudioManager.GetRandomNumber(0); + pos = AudioManager.m_anRandomTable[0]; } else { tm *pTm = localtime(&timevalue); if (pTm->tm_sec == 0) - pTm->tm_sec = AudioManager.GetRandomNumber(0); + pTm->tm_sec = AudioManager.m_anRandomTable[0]; if (pTm->tm_min == 0) - pTm->tm_min = AudioManager.GetRandomNumber(1); + pTm->tm_min = AudioManager.m_anRandomTable[1]; if (pTm->tm_hour == 0) - pTm->tm_hour = AudioManager.GetRandomNumber(2); + pTm->tm_hour = AudioManager.m_anRandomTable[2]; if (pTm->tm_mday == 0) - pTm->tm_mday = AudioManager.GetRandomNumber(3); + pTm->tm_mday = AudioManager.m_anRandomTable[3]; if (pTm->tm_mon == 0) - pTm->tm_mon = AudioManager.GetRandomNumber(4); + pTm->tm_mon = AudioManager.m_anRandomTable[4]; if (pTm->tm_year == 0) - pTm->tm_year = AudioManager.GetRandomNumber(3); + pTm->tm_year = AudioManager.m_anRandomTable[3]; if (pTm->tm_wday == 0) - pTm->tm_wday = AudioManager.GetRandomNumber(2); + pTm->tm_wday = AudioManager.m_anRandomTable[2]; pos = pTm->tm_yday * pTm->tm_wday * pTm->tm_year @@ -265,7 +265,7 @@ cMusicManager::Initialise() for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) { m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i); - m_aTracks[i].m_nPosition = pos * AudioManager.GetRandomNumber(i % 5) % m_aTracks[i].m_nLength; + m_aTracks[i].m_nPosition = pos * AudioManager.m_anRandomTable[i % 5] % m_aTracks[i].m_nLength; m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } @@ -949,7 +949,7 @@ cMusicManager::GetCarTuning() if (veh == nil) return RADIO_OFF; if (UsesPoliceRadio(veh)) return POLICE_RADIO; if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) - veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK; + veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK; return veh->m_nRadioStation; } diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 235a53d3..9a98de35 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -106,7 +106,7 @@ cAudioManager::ResetPoliceRadio() } void -cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const +cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) { if (!m_bIsInitialised) return; if (g_nMissionAudioPlayingStatus != 1) { @@ -116,7 +116,7 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const } int8 -cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const +cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() { return g_nMissionAudioPlayingStatus; } @@ -677,8 +677,6 @@ cAudioManager::SetupSuspectLastSeenReport() } } - - void cAudioManager::ReportCrime(eCrimeType type, const CVector &pos) { diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index d529513d..7c40d15d 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -1245,7 +1245,7 @@ cSampleManager::Initialise(void) int32 randval; if ( bUseRandomTable ) - randval = AudioManager.GetRandomNumber(1); + randval = AudioManager.m_anRandomTable[1]; else randval = localtm->tm_sec * localtm->tm_min; @@ -1256,7 +1256,7 @@ cSampleManager::Initialise(void) randmp3 = randmp3->pNext; if ( bUseRandomTable ) - _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength; + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; else { if ( localtm->tm_sec > 0 ) @@ -1265,7 +1265,7 @@ cSampleManager::Initialise(void) _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength; } else - _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength; + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; } } else @@ -1345,7 +1345,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void) strcpy(filepath, m_szCDRomRootPath); #endif // #if GTA_VERSION >= GTA3_PC_11 - strcat(filepath, PS2StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]); + strcat(filepath, PS2StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); f = fopen(filepath, "rb"); if ( !f ) @@ -1360,7 +1360,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void) strcpy(filepath, m_szCDRomRootPath); #endif // #if GTA_VERSION >= GTA3_PC_11 - strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]); + strcat(filepath, StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); f = fopen(filepath, "rb"); } @@ -1631,12 +1631,12 @@ cSampleManager::UpdateReverb(void) if ( !usingEAX ) return FALSE; - if ( AudioManager.GetFrameCounter() & 15 ) + if ( AudioManager.m_FrameCounter & 15 ) return FALSE; - float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM); - float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT); - float z = AudioManager.GetReflectionsDistance(REFLECTION_UP); + float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; + float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; + float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; float normy = norm(y, 5.0f, 40.0f); float normx = norm(x, 5.0f, 40.0f); diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 2d9f9e86..74b352a1 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -995,7 +995,7 @@ cSampleManager::Initialise(void) int32 randval; if ( bUseRandomTable ) - randval = AudioManager.GetRandomNumber(1); + randval = AudioManager.m_anRandomTable[1]; else randval = localtm->tm_sec * localtm->tm_min; @@ -1006,7 +1006,7 @@ cSampleManager::Initialise(void) randmp3 = randmp3->pNext; if ( bUseRandomTable ) - _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength; + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; else { if ( localtm->tm_sec > 0 ) @@ -1015,7 +1015,7 @@ cSampleManager::Initialise(void) _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength; } else - _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength; + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; } } else @@ -1363,9 +1363,9 @@ bool8 cSampleManager::UpdateReverb(void) if ( AudioManager.GetFrameCounter() & 15 ) return FALSE; - float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM); - float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT); - float z = AudioManager.GetReflectionsDistance(REFLECTION_UP); + float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; + float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; + float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; float normy = norm(y, 5.0f, 40.0f); float normx = norm(x, 5.0f, 40.0f); From 6a94299eac3357ca4d1d13648df625b4a9d286fb Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 04:42:15 +0300 Subject: [PATCH 12/26] Fix --- src/audio/sampman_oal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 74b352a1..17776347 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -1360,7 +1360,7 @@ bool8 cSampleManager::UpdateReverb(void) if ( !usingEAX && !_usingEFX ) return FALSE; - if ( AudioManager.GetFrameCounter() & 15 ) + if ( AudioManager.m_FrameCounter & 15 ) return FALSE; float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; From f73dfa12e6c41d1dcd16a4f5a220cc91c346ba7c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 23 Jul 2021 21:07:44 +0300 Subject: [PATCH 13/26] Make cars and peds to not despawn when you look away --- src/control/CarCtrl.cpp | 5 ++++- src/core/config.h | 4 ++++ src/peds/Population.cpp | 5 ++++- 3 files changed, 12 insertions(+), 2 deletions(-) diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 35580053..37312b89 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -731,6 +731,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) } float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); float threshold = 50.0f; +#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE if (pVehicle->GetIsOnScreen() || TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight || @@ -741,7 +742,9 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) pVehicle->GetModelIndex() == MI_FIRETRUCK || pVehicle->bIsLawEnforcer || pVehicle->bIsCarParkVehicle - ){ + ) +#endif + { threshold = 130.0f * TheCamera.GenerationDistMultiplier; } if (pVehicle->bExtendedRange) diff --git a/src/core/config.h b/src/core/config.h index f0960e44..17f0e44c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -265,6 +265,9 @@ enum Config { #define NO_MOVIES // add option to disable intro videos +#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look + // away + #if defined(__LP64__) || defined(_WIN64) #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif @@ -450,6 +453,7 @@ enum Config { #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING #undef PS2_AUDIO_CHANNELS + #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #define VC_RAIN_NERF // Reduces number of rain particles diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 1d2a5798..fcabff91 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1126,13 +1126,16 @@ CPopulation::ManagePopulation(void) bool pedIsFarAway = false; if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) +#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE || (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist && !ped->GetIsOnScreen() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight - && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind)) + && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) +#endif + ) pedIsFarAway = true; if (!pedIsFarAway) From cafc0f3c10343b89f5cc555c0ef975a65e775cae Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 08:28:01 +0300 Subject: [PATCH 14/26] Fix ridiculously accurate bullets when you shoot behind with enabled free camera --- src/weapons/Weapon.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 6f0e9094..6eab1a65 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) { CVector src, trgt; TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + trgt.x = info->m_fRange; + trgt.y = 0.0f; + trgt.z = 0.0f; + + shooterPed->TransformToNode(trgt, PED_HANDR); + } +#endif #ifdef FIX_BUGS // fix muzzleflash rotation From bc3734cae3aeb6334314b67951eb31d7dd6c14d6 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 09:13:16 +0300 Subject: [PATCH 15/26] Fix smooth spray when shooting with colt or usi while using PC controls --- src/peds/Ped.cpp | 3 +++ src/peds/PlayerPed.cpp | 11 +++++++++++ 2 files changed, 14 insertions(+) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 8d0fbbe8..147b1218 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1348,6 +1348,9 @@ CPed::CalculateNewVelocity(void) limitedRotDest -= 2 * PI; } +#ifdef FREE_CAM + if (!TheCamera.Cams[0].Using3rdPersonMouseCam()) +#endif if (IsPlayer() && m_nPedState == PED_ATTACK) headAmount /= 4.0f; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 6d6fc714..416fb949 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -503,6 +503,10 @@ CPlayerPed::DoWeaponSmoothSpray(void) { if (m_nPedState == PED_ATTACK && !m_pPointGunAt) { eWeaponType weapon = GetWeapon()->m_eWeaponType; +#ifdef FREE_CAM + if(TheCamera.Cams[0].Using3rdPersonMouseCam() && (weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI)) + return false; +#endif if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON) return true; @@ -1183,6 +1187,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) padMoveInGameUnit = CVector2D(leftRight, upDown).Magnitude() / PAD_MOVE_TO_GAME_WORLD_MOVE; } +#ifdef FREE_CAM + if(TheCamera.Cams[0].Using3rdPersonMouseCam() && doSmoothSpray) { + padMoveInGameUnit = 0.0f; + smoothSprayWithoutMove = false; + } +#endif + if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) { float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); From f19a1aebd428ac7be642d0ae53e9d8837e9ac85a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 09:16:20 +0300 Subject: [PATCH 16/26] Remove deceiving comment --- src/peds/PedIK.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 9077fbea..1543fa34 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -29,7 +29,7 @@ class CPedIK { public: enum { - GUN_POINTED_SUCCESSFULLY = 1, // set but unused + GUN_POINTED_SUCCESSFULLY = 1, LOOKAROUND_HEAD_ONLY = 2, AIMS_WITH_ARM = 4, }; From d77ed4608f22d853452a4e220b7f76f85c2d3b76 Mon Sep 17 00:00:00 2001 From: withmorten Date: Mon, 26 Jul 2021 20:25:36 +0200 Subject: [PATCH 17/26] fix --- src/core/config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/config.h b/src/core/config.h index f0960e44..2abaec13 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -409,7 +409,7 @@ enum Config { // #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER -//#define PEDS_REPORT_CRIMES_ON_PHONE, requires COMPATIBLE_SAVES +//#define PEDS_REPORT_CRIMES_ON_PHONE // requires COMPATIBLE_SAVES // Camera //#define PS2_CAM_TRANSITION // old way of transitioning between cam modes From 388dd5cb00dde2053c7eb488c13d608a70ba330c Mon Sep 17 00:00:00 2001 From: Magnus Larsen Date: Mon, 26 Jul 2021 19:23:37 -0700 Subject: [PATCH 18/26] Allow sector ped count to exceed gap-list size This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court. --- src/peds/Ped.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4d80cac2..4c47ee7c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -392,8 +392,21 @@ CPed::BuildPedLists(void) if (ped != this && !ped->bInVehicle) { float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); if (nThreatReactionRangeMultiplier * 30.0f > dist) { +#ifdef FIX_BUGS + static_assert( ARRAY_SIZE(m_nearPeds) < ARRAY_SIZE(gapTempPedList) - 1, "gapTempPedList needs wiggle room for unsorted peds and nil slot" ); + // If the gap ped list is full, sort it and truncate it + // before pushing more unsorted peds + if( gnNumTempPedList == ARRAY_SIZE(gapTempPedList) - 1 ) + { + gapTempPedList[gnNumTempPedList] = nil; + SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); + gnNumTempPedList = ARRAY_SIZE(m_nearPeds); + } +#endif + gapTempPedList[gnNumTempPedList] = ped; gnNumTempPedList++; + // NOTE: We cannot absolutely fill the gap list, as the list is null-terminated before being passed to SortPeds assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList)); } } From 55e83982c31a18474a7789f1a966a25934ad37f8 Mon Sep 17 00:00:00 2001 From: Magnus Larsen Date: Tue, 27 Jul 2021 00:22:10 -0700 Subject: [PATCH 19/26] Remove static_assert from previous commit --- src/peds/Ped.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4c47ee7c..5a72f288 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -393,7 +393,6 @@ CPed::BuildPedLists(void) float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); if (nThreatReactionRangeMultiplier * 30.0f > dist) { #ifdef FIX_BUGS - static_assert( ARRAY_SIZE(m_nearPeds) < ARRAY_SIZE(gapTempPedList) - 1, "gapTempPedList needs wiggle room for unsorted peds and nil slot" ); // If the gap ped list is full, sort it and truncate it // before pushing more unsorted peds if( gnNumTempPedList == ARRAY_SIZE(gapTempPedList) - 1 ) From 5240dce01882804d5f68766cf75b33b81f14cdb4 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 27 Jul 2021 22:01:17 +0300 Subject: [PATCH 20/26] cAudioManager::GetCollisionOneShotRatio cleanup --- src/audio/AudioCollision.cpp | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index cfd13fb6..bc470c49 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -353,33 +353,34 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) case SURFACE_STEEP_CLIFF: case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f); case SURFACE_GRASS: - case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f); - case SURFACE_GRAVEL: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_CARDBOARDBOX: + case SURFACE_GRAVEL: case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f); case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f); - case SURFACE_GLASS: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); + case SURFACE_GLASS: + case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); case SURFACE_TRANSPARENT_CLOTH: case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f); case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f); case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f); case SURFACE_SCAFFOLD_POLE: - case SURFACE_METAL_GATE: return GetCollisionRatio(b, 1.f, 10.f, 9.f); + case SURFACE_METAL_GATE: case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f); case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f); case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f); - case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f); - case SURFACE_SAND: return GetCollisionRatio(b, 0.f, 10.f, 10.f); - case SURFACE_WATER: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_SAND: + case SURFACE_WATER: + case SURFACE_RUBBER: + case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f); case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f); case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f); case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f); - case SURFACE_RUBBER: - case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f); case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f); case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f); case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f); case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f); + default: break; } return 0.f; From 16e2e3d0913b5454b51c1300a6b6e1ae4012441a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 27 Jul 2021 22:32:47 +0300 Subject: [PATCH 21/26] Type fix --- src/audio/AudioManager.h | 2 +- src/audio/PolRadio.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7c591a1e..b836f221 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -485,7 +485,7 @@ public: void InitialisePoliceRadioZones(); void InitialisePoliceRadio(); void ResetPoliceRadio(); - void SetMissionScriptPoliceAudio(int32 sfx); + void SetMissionScriptPoliceAudio(uint32 sfx); int8 GetMissionScriptPoliceAudioPlayingStatus(); void DoPoliceRadioCrackle(); void ServicePoliceRadio(); diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 9a98de35..6fc1ceef 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -106,7 +106,7 @@ cAudioManager::ResetPoliceRadio() } void -cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) +cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx) { if (!m_bIsInitialised) return; if (g_nMissionAudioPlayingStatus != 1) { From d0666a8702ab3dff7c054474c7b0e833cc479501 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 27 Jul 2021 22:38:35 +0300 Subject: [PATCH 22/26] One more type fix --- src/audio/PolRadio.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 6fc1ceef..d6079191 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -25,7 +25,7 @@ tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; char SubZo2Label[8]; char SubZo3Label[8]; -int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; +uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; int8 g_nMissionAudioPlayingStatus = 2; uint8 gSpecialSuspectLastSeenReport; uint32 gMinTimeToNextReport[NUM_CRIME_TYPES]; From 81673ab304bbe0816785e95acd91c03c14674064 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 28 Jul 2021 10:36:18 +0300 Subject: [PATCH 23/26] Fix comments --- src/audio/AudioManager.cpp | 2 +- src/audio/AudioManager.h | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c3565828..4f703c82 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -512,7 +512,7 @@ cAudioManager::ComputePan(float dist, CVector *vec) return Min(107, PanTable[index] + 63); } -int32 +uint32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) { uint32 newFreq = oldFreq; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index b836f221..5757a873 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -267,7 +267,7 @@ public: uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); void TranslateEntity(Const CVector *v1, CVector *v2); int32 ComputePan(float, CVector *); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 int32 RandomDisplacement(uint32 seed); void InterrogateAudioEntities(); // inlined on PS2 void AddSampleToRequestedQueue(); @@ -300,14 +300,14 @@ public: void ProcessSpecial(); void ProcessEntity(int32 sound); void ProcessPhysical(int32 id); + + // vehicles void ProcessVehicle(CVehicle *vehicle); void ProcessRainOnVehicle(cVehicleParams ¶ms); bool8 ProcessReverseGear(cVehicleParams ¶ms); void ProcessModelCarEngine(cVehicleParams ¶ms); bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); - - // vehicles void ProcessVehicleEngine(cVehicleParams ¶ms); void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 void PlayerJustGotInCar(); @@ -317,7 +317,7 @@ public: void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // was in .h on PS2 + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 void ProcessVehicleHorn(cVehicleParams ¶ms); bool8 UsesSiren(uint32 model); // inlined on PS2 bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 From 6cea1de9e6062195f19b7fe5f1beeafe1432376c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 29 Jul 2021 00:40:32 +0300 Subject: [PATCH 24/26] Reverse unused audio functions from mobile --- src/audio/AudioManager.cpp | 16 ++++++++++++++++ src/audio/AudioManager.h | 4 +++- src/audio/DMAudio.cpp | 12 ++++++++++++ src/audio/DMAudio.h | 4 +++- 4 files changed, 34 insertions(+), 2 deletions(-) diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 4f703c82..22415e76 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id) } } +bool8 +cAudioManager::GetEntityStatus(int32 id) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + return m_asAudioEntities[id].m_bStatus; + return FALSE; +} + void cAudioManager::SetEntityStatus(int32 id, bool8 status) { @@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status) m_asAudioEntities[id].m_bStatus = status; } +void * +cAudioManager::GetEntityPointer(int32 id) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + return m_asAudioEntities[id].m_pEntity; + return NULL; +} + void cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 5757a873..187a71a8 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -48,7 +48,7 @@ public: eAudioType m_nType; void *m_pEntity; bool8 m_bIsUsed; - uint8 m_bStatus; + bool8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; @@ -237,7 +237,9 @@ public: void Service(); int32 CreateEntity(eAudioType type, void *entity); void DestroyEntity(int32 id); + bool8 GetEntityStatus(int32 id); void SetEntityStatus(int32 id, bool8 status); + void *GetEntityPointer(int32 id); void PlayOneShot(int32 index, uint16 sound, float vol); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index eea91bd1..688da201 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity) AudioManager.DestroyEntity(audioEntity); } +bool8 +cDMAudio::GetEntityStatus(int32 audioEntity) +{ + return AudioManager.GetEntityStatus(audioEntity); +} + void cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status) { @@ -170,6 +176,12 @@ cDMAudio::IsAudioInitialised(void) return AudioManager.IsAudioInitialised(); } +void +cDMAudio::ResetPoliceRadio() +{ + AudioManager.ResetPoliceRadio(); +} + void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 19689fab..9f427272 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -22,6 +22,7 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); + bool8 GetEntityStatus(int32 audioEntity); void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); @@ -51,7 +52,8 @@ public: char GetCDAudioDriveLetter(void); bool8 IsAudioInitialised(void); - + + void ResetPoliceRadio(); void ReportCrime(eCrimeType crime, CVector const &pos); int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject); From 3c5bae164f54ef3eb21d1f62aabbbb58939f14ab Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 29 Jul 2021 19:43:35 +0200 Subject: [PATCH 25/26] CVisibilityPlugins and CRenderer fixes --- src/core/FileLoader.cpp | 6 ++-- src/modelinfo/MloModelInfo.h | 2 +- src/modelinfo/XtraCompsModelInfo.h | 3 +- src/renderer/Renderer.cpp | 5 ++- src/rw/VisibilityPlugins.cpp | 54 ++++++++++++++++++++---------- src/rw/VisibilityPlugins.h | 3 ++ 6 files changed, 50 insertions(+), 23 deletions(-) diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index cc2b402b..afa2a66f 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1135,12 +1135,12 @@ CFileLoader::LoadMLO(const char *line) char smth[8]; char name[24]; int modelIndex; - float someFloat; + float drawDist; - sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat); + sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &drawDist); CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); minfo->SetModelName(name); - minfo->field_34 = someFloat; + minfo->drawDist = drawDist; int instId = CModelInfo::GetMloInstanceStore().allocPtr; minfo->firstInstance = instId; minfo->lastInstance = instId; diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h index d4344706..b1ae3298 100644 --- a/src/modelinfo/MloModelInfo.h +++ b/src/modelinfo/MloModelInfo.h @@ -5,7 +5,7 @@ class CMloModelInfo : public CClumpModelInfo { public: - float field_34; // draw distance? + float drawDist; int firstInstance; int lastInstance; public: diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h index 9832399c..ab308a8a 100644 --- a/src/modelinfo/XtraCompsModelInfo.h +++ b/src/modelinfo/XtraCompsModelInfo.h @@ -7,6 +7,7 @@ class CXtraCompsModelInfo : public CClumpModelInfo int field_34; public: CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } - void SetClump(RpClump*) {}; void Shutdown(void) {}; + RwObject *CreateInstance(void) { return nil; } + void SetClump(RpClump*) {}; }; \ No newline at end of file diff --git a/src/renderer/Renderer.cpp b/src/renderer/Renderer.cpp index 1c0bd445..25effc81 100644 --- a/src/renderer/Renderer.cpp +++ b/src/renderer/Renderer.cpp @@ -154,11 +154,14 @@ CRenderer::PreRender(void) void CRenderer::RenderOneRoad(CEntity *e) { +#ifndef MASTER if(gbDontRenderBuildings) return; if(gbShowCollisionPolys) CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex()); - else{ + else +#endif + { #ifdef EXTENDED_PIPELINES CustomPipes::AttachGlossPipe(e->GetAtomic()); #endif diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 7ff5c243..e6d4641d 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -155,7 +155,7 @@ CVisibilityPlugins::Initialise(void) m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; #ifdef ASPECT_RATIO_SCALE - // default 150 if not enough for bigger FOVs + // default 150 is not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); #else m_alphaEntityList.Init(NUMALPHAENTITYLIST); @@ -658,8 +658,7 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ - // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, distsq)) RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) @@ -791,16 +790,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) return true; } -bool -CVisibilityPlugins::MloVisibilityCB(RpClump *clump) -{ - RwFrame *frame = RpClumpGetFrame(clump); - CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); - if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame)) - return false; - return CVisibilityPlugins::FrustumSphereCB(clump); -} - bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { @@ -816,12 +805,23 @@ CVisibilityPlugins::FrustumSphereCB(RpClump *clump) return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE; } +bool +CVisibilityPlugins::MloVisibilityCB(RpClump *clump) +{ + RwFrame *frame = RpClumpGetFrame(clump); + CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); + if (SQR(modelInfo->drawDist) < GetDistanceSquaredFromCamera(frame)) + return false; + return CVisibilityPlugins::FrustumSphereCB(clump); +} + bool CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump) { - if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist) - return FrustumSphereCB(clump); - return false; + RwFrame *frame = RpClumpGetFrame(clump); + if (ms_vehicleLod1Dist < GetDistanceSquaredFromCamera(frame)) + return false; + return FrustumSphereCB(clump); } bool @@ -927,6 +927,12 @@ CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f) ATOMICEXT(atomic)->flags &= ~f; } +void +CVisibilityPlugins::SetAtomicId(RpAtomic *atomic, int id) +{ + ATOMICEXT(atomic)->flags = id; +} + int CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) { @@ -1012,7 +1018,9 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo // Unused switch (modelInfo->GetModelType()) { - // ignore MLO + case MITYPE_MLO: + CLUMPEXT(clump)->visibilityCB = MloVisibilityCB; + break; case MITYPE_VEHICLE: vmi = (CVehicleModelInfo*)modelInfo; if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN || @@ -1026,6 +1034,12 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo } } +CClumpModelInfo* +CVisibilityPlugins::GetClumpModelInfo(RpClump *clump) +{ + return (CClumpModelInfo*)GetFrameHierarchyId(RpClumpGetFrame(clump)); +} + void CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha) { @@ -1037,3 +1051,9 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump) { return CLUMPEXT(clump)->alpha; } + +bool +CVisibilityPlugins::IsClumpVisible(RpClump *clump) +{ + return CLUMPEXT(clump)->visibilityCB(clump); +} diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index 5fb87765..f97fd589 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -94,6 +94,7 @@ public: static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic); static void SetAtomicFlag(RpAtomic*, int); static void ClearAtomicFlag(RpAtomic*, int); + static void SetAtomicId(RpAtomic *atomic, int); static int GetAtomicId(RpAtomic *atomic); static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender); @@ -123,8 +124,10 @@ public: int alpha; }; static void SetClumpModelInfo(RpClump*, CClumpModelInfo*); + static CClumpModelInfo *GetClumpModelInfo(RpClump*); static void SetClumpAlpha(RpClump*, int); static int GetClumpAlpha(RpClump*); + static bool IsClumpVisible(RpClump*); static void *ClumpConstructor(void *object, int32 offset, int32 len); static void *ClumpDestructor(void *object, int32 offset, int32 len); From 0542b1bd4d8a08c39904a43c6104b27594c0a259 Mon Sep 17 00:00:00 2001 From: erorcun Date: Sat, 31 Jul 2021 23:03:59 +0300 Subject: [PATCH 26/26] Fix radio scroll when player controls disabled --- src/audio/MusicManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 815e55f2..9872589a 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -527,7 +527,7 @@ cMusicManager::ServiceGameMode() #endif } #ifdef RADIO_SCROLL_TO_PREV_STATION - else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) { int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;