Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	src/audio/AudioManager.cpp
#	src/core/Radar.cpp
This commit is contained in:
Sergeanur 2021-08-29 08:58:54 +03:00
commit 2be8fcfa64
8 changed files with 79 additions and 60 deletions

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@ -2031,7 +2031,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
CurrentPretendGear = 1;
bHandbrakeOnLastFrame = FALSE;
}
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) {
#else
if (CReplay::IsPlayingBack()) {
#endif
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
@ -8030,49 +8034,51 @@ cPedComments::Add(tPedComment *com)
{
uint8 index;
if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
// copypasted priority check from cAudioManager::AddSampleToRequestedQueue
if (m_nPedCommentCount[m_nActiveQueue] >= NUM_PED_COMMENTS_SLOTS) {
index = m_aPedCommentOrderList[m_nActiveQueue][NUM_PED_COMMENTS_SLOTS - 1];
if (m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume > com->m_nVolume)
return;
} else
index = m_nCommentsInBank[m_nActiveBank]++;
index = m_nPedCommentCount[m_nActiveQueue]++;
m_asPedComments[m_nActiveBank][index] = *com;
m_aPedCommentQueue[m_nActiveQueue][index] = *com;
// this bit is basically copypasted cAudioManager::AddDetailsToRequestedOrderList
uint8 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume)
if (m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][i]].m_nVolume < m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume)
break;
}
if (i < index)
memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
memmove(&m_aPedCommentOrderList[m_nActiveQueue][i + 1], &m_aPedCommentOrderList[m_nActiveQueue][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
m_aPedCommentOrderList[m_nActiveQueue][i] = index;
}
void
cPedComments::Process()
{
uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
uint8 queue;
static uint8 counter = 0;
static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
static uint32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
if(AudioManager.m_bIsPaused) return;
if(m_nCommentsInBank[m_nActiveBank]) {
if(m_nPedCommentCount[m_nActiveQueue]) {
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1;
goto PedCommentAlreadyAdded;
}
}
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex;
switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch
case FALSE:
#if defined(GTA_PC) && !defined(FIX_BUGS)
@ -8081,13 +8087,13 @@ cPedComments::Process()
SampleManager.LoadPedComment(sampleIndex);
break;
case TRUE:
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nPriority = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
AudioManager.m_sQueueSample.m_nLoopStart = 0;
@ -8095,7 +8101,7 @@ cPedComments::Process()
#endif
#ifdef EXTERNAL_3D_SOUND
#ifdef FIX_BUGS
AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
AudioManager.m_sQueueSample.m_nEmittingVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEmittingVolume;
#else
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif // FIX_BUGS
@ -8109,7 +8115,7 @@ cPedComments::Process()
#endif
AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
AudioManager.m_sQueueSample.m_bStatic = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos;
#ifdef AUDIO_REVERB
AudioManager.m_sQueueSample.m_bReverb = TRUE;
#endif // AUDIO_REVERB
@ -8131,7 +8137,7 @@ cPedComments::Process()
if (CTimer::GetIsSlowMotionActive())
AudioManager.m_sQueueSample.m_nFrequency >>= 1;
#endif
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1;
prevSamples[counter++] = sampleIndex;
if(counter == 10) counter = 0;
AudioManager.AddSampleToRequestedQueue();
@ -8144,27 +8150,27 @@ cPedComments::Process()
break;
}
}
PedCommentAlreadyAdded:
// Switch bank
if (m_nActiveBank == 0) {
actualUsedBank = 0;
m_nActiveBank = 1;
// Switch queue
if (m_nActiveQueue == 0) {
queue = 0;
m_nActiveQueue = 1;
} else {
actualUsedBank = 1;
m_nActiveBank = 0;
queue = 1;
m_nActiveQueue = 0;
}
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) {
if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess > 0) {
m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess--;
Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]);
}
}
for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
// clear queue
for (uint8 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
m_aPedCommentOrderList[queue][i] = NUM_PED_COMMENTS_SLOTS;
m_nPedCommentCount[queue] = 0;
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(m_bDelay)
if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE;

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@ -747,9 +747,8 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
break;
}
if (i < sample) {
if (i < sample)
memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
}
}
m_aRequestedOrderList[m_nActiveQueue][i] = sample;
}
@ -770,23 +769,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
} else
#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
}
m_sQueueSample.m_MaxDistance /= 2.f;
uint32 halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
#endif
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
#else
m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
#endif
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
@ -795,9 +801,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount > 0) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
} else {
} else
#endif
{
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;

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@ -99,10 +99,10 @@ VALIDATE_SIZE(tPedComment, 28);
class cPedComments
{
public:
tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
tPedComment m_aPedCommentQueue[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
uint8 m_aPedCommentOrderList[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
uint8 m_nPedCommentCount[NUM_SOUND_QUEUES];
uint8 m_nActiveQueue;
#ifdef GTA_PC
bool8 m_bDelay;
uint32 m_nDelayTimer;
@ -111,14 +111,14 @@ public:
cPedComments()
{
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
m_asPedComments[j][i].m_nProcess = -1;
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
for (int j = 0; j < NUM_SOUND_QUEUES; j++) {
m_aPedCommentQueue[j][i].m_nProcess = -1;
m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS;
}
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
for (int i = 0; i < NUM_SOUND_QUEUES; i++)
m_nPedCommentCount[i] = 0;
m_nActiveQueue = 0;
}
void Add(tPedComment *com);
void Process();

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@ -806,7 +806,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
break;
case CAR_DOOR_LR:
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LR : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
break;
case CAR_DOOR_RF:
flags = CAR_DOOR_FLAG_RF;

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@ -1573,7 +1573,7 @@ CRadar::ToggleTargetMarker(float x, float y)
ms_RadarTrace[nextBlip].m_bDim = 0;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
CVector pos(x, y, 0.0f);
TargetMarkerPos = pos;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;

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@ -129,7 +129,6 @@ enum Config {
NUMINVISIBLEENTITIES = 150,
NUM_AUDIOENTITY_EVENTS = 4,
NUM_PED_COMMENTS_BANKS = 2,
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUND_QUEUES = 2,

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@ -47,6 +47,7 @@
#include "CarCtrl.h"
#include "Population.h"
#include "IniFile.h"
#include "Zones.h"
#include "crossplatform.h"
@ -771,12 +772,14 @@ FixCar(void)
static void
TeleportToWaypoint(void)
{
if (FindPlayerVehicle()) {
if (CRadar::TargetMarkerId != -1)
FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
} else
if(CRadar::TargetMarkerId != -1)
FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
if (CRadar::TargetMarkerId == -1)
return;
CEntity* pEntityToTeleport = FindPlayerEntity();
CVector vNewPos = CRadar::TargetMarkerPos;
CStreaming::LoadScene(vNewPos);
CStreaming::LoadSceneCollision(vNewPos);
vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
pEntityToTeleport->Teleport(vNewPos);
}
#endif

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@ -821,7 +821,9 @@ public:
void RestorePreviousObjective(void);
void SetIdle(void);
#ifdef _MSC_VER
#if _MSC_VER >= 1920 && _MSC_VER < 1929
__declspec(noinline) // workaround for a compiler bug, hooray MS :P
#endif
#endif
void SetObjective(eObjective, void*);
void SetObjective(eObjective);