diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 6fbc2280..5ead82f2 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -679,7 +679,7 @@ void CRadar::DrawRadarMask() CVector2D(-1.0, -1.0f) }; - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 0cd0e8bb..92f326f8 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions) RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ); RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); - RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); +#else + RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); +#endif } }