Implement ProcessCesna

This commit is contained in:
Filip Gawin 2020-02-24 20:18:50 +01:00
parent 5e37c3e805
commit 31382bc22c
2 changed files with 67 additions and 4 deletions

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@ -3172,11 +3172,74 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
return true; return true;
} }
WRAPPER
void void
cAudioManager::ProcessCesna(void *) cAudioManager::ProcessCesna(cVehicleParams *params)
{ {
EAXJMP(0x56ADF0); static uint8 nAccel = 0;
//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
if(FindPlayerVehicle() == params->m_pVehicle) {
if(params->m_nIndex == DODO) {
if(Pads[0].GetAccelerate() <= 0) {
if(nAccel) --nAccel;
} else if(nAccel < 60) {
++nAccel;
}
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0,
52, 1);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
}
} else if(params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
} else if(params->m_fDistance < 40000.f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 8.0;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 8.0;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
} }
void void

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@ -498,7 +498,7 @@ public:
void ProcessBridgeOneShots(); /// ok void ProcessBridgeOneShots(); /// ok
void ProcessBridgeWarning(); /// ok void ProcessBridgeWarning(); /// ok
bool ProcessCarBombTick(cVehicleParams *params); /// ok bool ProcessCarBombTick(cVehicleParams *params); /// ok
void ProcessCesna(void *); // todo requires CPlane void ProcessCesna(cVehicleParams *params); /// ok
void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane void ProcessCrane(); // todo requires CCrane
void ProcessDocksScriptObject(uint8 sound); /// ok void ProcessDocksScriptObject(uint8 sound); /// ok