From 355c260bf2cd9192b7675d3457bfe4a8fc7938a1 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 29 Aug 2021 13:29:06 +0300 Subject: [PATCH] Fix Squalo render out poly --- src/vehicles/Boat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 6320a17f..5da8e1cc 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1138,8 +1138,8 @@ CBoat::RenderWaterOutPolys(void) RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f); break; case MI_SQUALO: - RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f); - RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 1.409f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 1.409f); RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f); RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f); break;