Merge branch 'master' into master

This commit is contained in:
erorcun 2019-10-16 23:42:04 +03:00 committed by GitHub
commit 38565a47a1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 360 additions and 25 deletions

View File

@ -794,10 +794,11 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
{ {
int i; int i;
for(i = 0; i < m_numPathNodes; i++) for(i = 0; i < m_numCarPathNodes; i++)
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
disable != m_pathNodes[i].bDisabled)
SwitchOffNodeAndNeighbours(i, disable); SwitchOffNodeAndNeighbours(i, disable);
} }
@ -807,19 +808,21 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
int i; int i;
for(i = m_numCarPathNodes; i < m_numPathNodes; i++) for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && if(x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
disable != m_pathNodes[i].bDisabled)
SwitchOffNodeAndNeighbours(i, disable); SwitchOffNodeAndNeighbours(i, disable);
} }
void void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable) CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{ {
int i; int i;
int firstNode, lastNode; int firstNode, lastNode;
if(type == PATH_CAR){ // this is NOT PATH_CAR
if(type != 0){
firstNode = 0; firstNode = 0;
lastNode = m_numCarPathNodes; lastNode = m_numCarPathNodes;
}else{ }else{
@ -828,25 +831,25 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
} }
if(z1 > z2){ if(z1 > z2){
float tmp = z1; float tmp = z2;
z1 = z2; z2 = z1;
z2 = tmp; z1 = tmp;
} }
// angle of vector from p2 to p1 // angle of vector from p2 to p1
float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI; float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
while(angle < TWOPI) angle += TWOPI; while(angle < 0.0f) angle += TWOPI;
while(angle > TWOPI) angle -= TWOPI; while(angle > TWOPI) angle -= TWOPI;
// vector from p1 to p2 // vector from p1 to p2
CVector2D v12(x2 - x1, y2 - y1); CVector2D v12(x2 - x1, y2 - y1);
float len12 = v12.Magnitude(); float len12 = v12.Magnitude();
CVector2D vn12 = v12/len12; v12 /= len12;
// vector from p2 to new point p3
CVector2D v23(-Sin(angle)*length, Cos(angle)*length);
float len23 = v23.Magnitude(); // obivously just 'length' but whatever
CVector2D vn23 = v23/len23;
bool disable = !enable; // vector from p2 to new point p3
CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
v23 /= v23.Magnitude(); // obivously just 'length' but whatever
bool disable = mode == SWITCH_OFF;
for(i = firstNode; i < lastNode; i++){ for(i = firstNode; i < lastNode; i++){
if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2) if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
continue; continue;
@ -855,7 +858,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
if(dot < 0.0f || dot > len12) if(dot < 0.0f || dot > len12)
continue; continue;
dot = DotProduct2D(d, v23); dot = DotProduct2D(d, v23);
if(dot < 0.0f || dot > len23) if(dot < 0.0f || dot > length)
continue; continue;
if(m_pathNodes[i].bDisabled != disable) if(m_pathNodes[i].bDisabled != disable)
SwitchOffNodeAndNeighbours(i, disable); SwitchOffNodeAndNeighbours(i, disable);

View File

@ -15,6 +15,12 @@ enum
PATH_PED = 1, PATH_PED = 1,
}; };
enum
{
SWITCH_OFF = 0,
SWITCH_ON = 1,
};
struct CPathNode struct CPathNode
{ {
CVector pos; CVector pos;

View File

@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); } WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); } WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); } WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
@ -3245,11 +3244,10 @@ CPed::CheckForGunShots(void)
{ {
int event; int event;
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
int pedHandle = gaEvent[event].entityRef; if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
// Is that a bug?!? (same on VC) // Is that a bug?!? (same on VC)
m_ped_flagD2 = false; m_ped_flagD2 = false;
return CPools::GetPed(pedHandle); return CPools::GetPed(gaEvent[event].entityRef);
} }
} }
m_ped_flagD2 = false; m_ped_flagD2 = false;
@ -13468,7 +13466,8 @@ CPed::ProcessObjective(void)
if (bInVehicle && m_pMyVehicle) { if (bInVehicle && m_pMyVehicle) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
&& m_nPedState != PED_EXIT_TRAIN) { && m_nPedState != PED_EXIT_TRAIN) {
// VC checks for boat instead of train // VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
// This obj. will probably break/crash game if ped was in boat.
if (m_pMyVehicle->IsTrain()) if (m_pMyVehicle->IsTrain())
SetExitTrain(m_pMyVehicle); SetExitTrain(m_pMyVehicle);
else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat()) else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
@ -14911,6 +14910,332 @@ CPed::SetFollowPath(CVector dest)
return true; return true;
} }
void
AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
{
eDoors door;
switch (doorNode) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
case CAR_DOOR_LF:
door = DOOR_FRONT_LEFT;
break;
default:
break;
}
if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
CVector pos;
#ifdef FIX_BUGS
veh->GetComponentWorldPosition(doorNode, pos);
#else
veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
#endif
CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
}
}
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
{
uint32 optedDoorNode = wantedDoorNode;
bool teleportNeeded = false;
bool isLow = veh->bLowVehicle;
if (!veh->CanPedExitCar()) {
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
veh->AutoPilot.m_nCruiseSpeed = 0;
veh->AutoPilot.m_nCarMission = MISSION_NONE;
}
return;
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
return;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
if (wantedDoorNode == 0) {
optedDoorNode = CAR_DOOR_LF;
if (!veh->bIsBus) {
if (veh->pDriver == this) {
optedDoorNode = CAR_DOOR_LF;
} else if (veh->pPassengers[0] == this) {
optedDoorNode = CAR_DOOR_RF;
} else if (veh->pPassengers[1] == this) {
optedDoorNode = CAR_DOOR_LR;
} else if (veh->pPassengers[2] == this) {
optedDoorNode = CAR_DOOR_RR;
} else {
for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
if (veh->pPassengers[i] == this) {
if (i & 1)
optedDoorNode = CAR_DOOR_RR;
else
optedDoorNode = CAR_DOOR_LR;
break;
}
}
}
}
}
bool someoneExitsFromOurExitDoor = false;
bool someoneEntersFromOurExitDoor = false;
switch (optedDoorNode) {
case CAR_DOOR_RF:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_RR:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_LF:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_LR:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
someoneExitsFromOurExitDoor = true;
break;
default:
break;
}
if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
RestorePreviousObjective();
return;
}
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
// Again, unused...
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
if (veh->IsOnItsSide()) {
teleportNeeded = true;
} else if (!thereIsRoom) {
bool trySideSeat = false;
CPed *pedOnSideSeat = nil;
switch (optedDoorNode) {
case CAR_DOOR_RF:
if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
pedOnSideSeat = veh->pDriver;
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_LF;
break;
case CAR_DOOR_RR:
if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
pedOnSideSeat = veh->pPassengers[1];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_LR;
break;
case CAR_DOOR_LF:
if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
pedOnSideSeat = veh->pPassengers[0];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_RF;
break;
case CAR_DOOR_LR:
if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
pedOnSideSeat = (CPed*)veh->pPassengers[2];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_RR;
break;
default:
break;
}
if (trySideSeat) {
if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
return;
switch (optedDoorNode) {
case CAR_DOOR_RF:
optedDoorNode = CAR_DOOR_LF;
break;
case CAR_DOOR_RR:
optedDoorNode = CAR_DOOR_LR;
break;
case CAR_DOOR_LF:
optedDoorNode = CAR_DOOR_RF;
break;
case CAR_DOOR_LR:
optedDoorNode = CAR_DOOR_RR;
break;
default:
break;
}
}
// ...
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
return;
teleportNeeded = true;
}
}
if (m_nPedState == PED_FLEE_POS) {
m_nLastPedState = PED_FLEE_POS;
m_nPrevMoveState = PEDMOVE_RUN;
SetMoveState(PEDMOVE_SPRINT);
} else {
m_nLastPedState = PED_IDLE;
m_nPrevMoveState = PEDMOVE_STILL;
SetMoveState(PEDMOVE_STILL);
}
ReplaceWeaponWhenExitingVehicle();
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = optedDoorNode;
m_nPedState = PED_EXIT_CAR;
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
RemoveInCarAnims();
veh->AutoPilot.m_nCruiseSpeed = 0;
if (teleportNeeded) {
PedSetOutCarCB(nil, this);
// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
float zForPed;
float startZ = GetPosition().z - 100.0f;
float foundColZ = -100.0f;
float foundColZ2 = -100.0f;
CColPoint foundCol;
CEntity* foundEnt;
CVector vec = GetPosition();
vec.z += 1.5f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
foundColZ = foundCol.point.z;
// Adjust coords and do a second test
vec.x += 0.1f;
vec.y += 0.1f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
zForPed = max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
GetPosition().z = FEET_OFFSET + zForPed;
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
if (veh->m_modelIndex == MI_YARDIE)
addDoorSmoke = true;
switch (m_vehEnterType) {
case CAR_DOOR_RF:
if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
}
break;
case CAR_DOOR_RR:
if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
} else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
}
break;
case CAR_DOOR_LF:
if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
}
break;
case CAR_DOOR_LR:
if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
} else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
}
break;
default:
break;
}
if (!bBusJacked) {
switch (m_vehEnterType) {
case CAR_DOOR_RF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
break;
case CAR_DOOR_RR:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
break;
case CAR_DOOR_LF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
break;
case CAR_DOOR_LR:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
break;
default:
break;
}
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
}
}
bChangedSeat = false;
if (veh->bIsBus)
bRenderPedInCar = true;
SetRadioStation();
if (veh->pDriver == this) {
if (IsPlayer())
veh->m_status = STATUS_PLAYER_DISABLED;
else
veh->m_status = STATUS_ABANDONED;
}
}
}
class CPed_ : public CPed class CPed_ : public CPed
{ {
public: public:
@ -15125,4 +15450,5 @@ STARTPATCHES
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP); InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP); InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
ENDPATCHES ENDPATCHES