Peds: Efforts to find the reason of crashes on GCC 7.5.0

* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
This commit is contained in:
erorcun 2021-07-02 23:56:31 +03:00
parent 70fa7fc239
commit 424a6d90bd
3 changed files with 30 additions and 4 deletions

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@ -308,6 +308,30 @@ CPed::~CPed(void)
m_pFire->Extinguish();
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
// Because of the nature of ped lists in GTA, it can sometimes be outdated.
// Remove ourself from nearPeds list of the Peds in our nearPeds list.
#ifdef FIX_BUGS
for(int i = 0; i < m_numNearPeds; i++) {
CPed *nearPed = m_nearPeds[i];
assert(nearPed != nil);
if (!nearPed->IsPointerValid())
continue;
for(int j = 0; j < nearPed->m_numNearPeds;) {
assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil
if (nearPed->m_nearPeds[j] == this) {
for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) {
nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1];
nearPed->m_nearPeds[k + 1] = nil;
}
nearPed->m_numNearPeds--;
} else
j++;
}
}
#endif
}
void
@ -398,13 +422,15 @@ CPed::BuildPedLists(void)
} else
removePed = true;
}
assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil
if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil;
}
// Above loop won't work on last slot, so we need to empty it.
m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
m_numNearPeds--;
} else

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@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f};
const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f};
const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f};
CPedIK::CPedIK(CPed *ped)
CPedIK::CPedIK(CPed *ped) : m_ped(ped)
{
m_ped = ped;
assert(ped != nil);
m_flags = 0;
m_headOrient.yaw = 0.0f;
m_headOrient.pitch = 0.0f;

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@ -34,7 +34,7 @@ public:
AIMS_WITH_ARM = 4,
};
CPed *m_ped;
CPed *Const m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;