diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 8ec4f06a..2d8cebc2 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -11401,7 +11401,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) case LOADING_STATUS_NOT_LOADED: // TODO: LoadMissionAudio SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]); - SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0;