diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 057b5407..f2da23e3 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -41,6 +41,7 @@ public: int32 NumOfHelisRequired(); void SetWantedLevel(int32); void SetWantedLevelNoDrop(int32 level); + int32 GetWantedLevel() { return m_nWantedLevel; } void CheatWantedLevel(int32 level); void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 6c0d9987..7798483f 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -492,10 +492,15 @@ public: uint32 bDonePositionOutOfCollision : 1; uint32 bCanAttackPlayerWithCops : 1; +#ifdef KANGAROO_CHEAT // our own flags uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle +#endif uint8 m_gangFlags; + uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ... + uint8 m_unused15E; + uint8 m_unused15F; uint8 CharCreatedBy; eObjective m_objective; eObjective m_prevObjective; @@ -536,7 +541,7 @@ public: uint32 m_pathNodeTimer; CPathNode m_pathNodeObjPool[8]; CPathNode* m_pCurPathNode; - char m_nPathDir; + int8 m_nPathDir; CPathNode* m_pLastPathNode; CPathNode* m_pNextPathNode; CVector m_followPathDestPos; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 3a0121ec..65e3f313 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -288,7 +288,7 @@ CAutomobile::ProcessControl(void) // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; - if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 && + if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 && (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && FindPlayerSpeed().Magnitude() > 0.3f){