diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index c5115ddb..796cd88b 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -3,6 +3,8 @@ #include "AudioScriptObject.h" #include "Pools.h" +WRAPPER void cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) { EAXJMP(0x57c460); } + void cAudioScriptObject::Reset() { diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 9aac1c30..1db19865 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -141,6 +141,8 @@ public: static void* operator new(size_t, int); static void operator delete(void*, size_t); static void operator delete(void*, int); + + static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size); }; static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index c8d64077..4c1bf2c8 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -9,4 +9,6 @@ WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); } WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); } WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); } -WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); } \ No newline at end of file +WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); } +WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); } +WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); } diff --git a/src/control/Cranes.h b/src/control/Cranes.h index 4625463e..9f606c9f 100644 --- a/src/control/Cranes.h +++ b/src/control/Cranes.h @@ -14,4 +14,7 @@ public: static void DeActivateCrane(float, float); static void InitCranes(void); static void UpdateCranes(void); + static void Save(uint8*, uint32*); }; + +void CranesLoad(uint8*, uint32); // is this really outside CCranes? diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 8270780d..9f300257 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -31,6 +31,8 @@ CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0 WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } +WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } +WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } bool CGarages::IsModelIndexADoor(uint32 id) diff --git a/src/control/Garages.h b/src/control/Garages.h index fe0d1a20..5e106ade 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -147,6 +147,8 @@ public: static void PlayerArrestedOrDied(); static void Init(void); static void Update(void); + static void Load(uint8 *buf, uint32 size); + static void Save(uint8 *buf, uint32 *size); static int16 AddOne(float, float, float, float, float, float, uint8, uint32); static void SetTargetCarForMissonGarage(int16, CVehicle*); static bool HasCarBeenDroppedOffYet(int16); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 495c3840..4734cd51 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -56,8 +56,8 @@ CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C; CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260; uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48; uint8 *&CReplay::pReferences = *(uint8**)0x880FAC; -uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8; -uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958; +uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8; +uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958; bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; bool &CReplay::bReplayEnabled = *(bool*)0x617CAC; uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; @@ -201,7 +201,7 @@ void CReplay::Init(void) Record.m_nOffset = 0; Record.m_pBase = nil; Record.m_bSlot = 0; - for (int i = 0; i < 8; i++) + for (int i = 0; i < NUM_REPLAYBUFFERS; i++) BufferStatus[i] = REPLAYBUFFER_UNUSED; Record.m_bSlot = 0; Record.m_pBase = Buffers[0]; @@ -250,6 +250,10 @@ void CReplay::Update(void) SaveReplayToHD(); if (CPad::GetPad(0)->GetFJustDown(2)) PlayReplayFromHD(); +#ifdef USE_BETA_REPLAY_MODE + if (CPad::GetPad(0)->GetFJustDown(3)) + TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4); +#endif } } @@ -258,6 +262,41 @@ WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } #else void CReplay::RecordThisFrame(void) { +#ifdef FIX_REPLAY_BUGS + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket); + CVehiclePool* vehiclesT = CPools::GetVehiclePool(); + for (int i = 0; i < vehiclesT->GetSize(); i++) { + CVehicle* v = vehiclesT->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) + memory_required += sizeof(tVehicleUpdatePacket); + } + CPedPool* pedsT = CPools::GetPedPool(); + for (int i = 0; i < pedsT->GetSize(); i++) { + CPed* p = pedsT->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded) { + memory_required += sizeof(tPedHeaderPacket); + } + memory_required += sizeof(tPedUpdatePacket); + } + for (uint8 i = 0; i < 16; i++) { + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + memory_required += sizeof(tBulletTracePacket); + } + memory_required += sizeof(tEndOfFramePacket); + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); + } +#endif tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); @@ -316,21 +355,22 @@ void CReplay::RecordThisFrame(void) tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; eof->type = REPLAYPACKET_ENDOFFRAME; Record.m_nOffset += sizeof(*eof); - if (Record.m_nOffset <= 97000){ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; +#ifndef FIX_REPLAY_BUGS + if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){ /* Unsafe assumption which can cause buffer overflow * if size of next frame exceeds 3000 bytes. * Most notably it causes various timecyc errors. */ - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; return; } - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; - Record.m_bSlot = (Record.m_bSlot + 1) % 8; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; Record.m_pBase = Buffers[Record.m_bSlot]; Record.m_nOffset = 0; *Record.m_pBase = REPLAYPACKET_END; MarkEverythingAsNew(); +#endif } #endif @@ -366,8 +406,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); if (main){ state->animId = main->animId; - state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime)); - state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed)); + state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f); + state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f); }else{ state->animId = 3; state->time = 0; @@ -375,9 +415,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) } if (second) { state->secAnimId = second->animId; - state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime)); - state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed)); - state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount)); + state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f); + state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f); + state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f); }else{ state->secAnimId = 0; state->secTime = 0; @@ -387,9 +427,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); if (partial) { state->partAnimId = partial->animId; - state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime)); - state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed)); - state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount)); + state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f); + state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f); + state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f); }else{ state->partAnimId = 0; state->partAnimTime = 0; @@ -404,13 +444,16 @@ WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimat #else void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { - for (int i = 0; i < 3; i++){ + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc){ state->aAnimId[i] = assoc->animId; - state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); - state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); - state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); + state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif state->aFlags[i] = assoc->flags; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); @@ -427,13 +470,16 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aFlags[i] = 0; } } - for (int i = 0; i < 6; i++) { + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc) { state->aAnimId2[i] = assoc->animId; - state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); - state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); - state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); + state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif state->aFlags2[i] = assoc->flags; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); @@ -460,7 +506,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB { tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; if (!ped){ - debug("Replay:Ped wasn't there\n"); + printf("Replay:Ped wasn't there\n"); buffer->m_nOffset += sizeof(tPedUpdatePacket); return; } @@ -541,17 +587,33 @@ WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAni #else void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { - for (int i = 0; i < 3; i++){ +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* assoc; + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); +#endif + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { if (state->aAnimId[i] == NUM_ANIMS) continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId[i]); +#else CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, (AnimationId)state->aAnimId[i], 100.0f); +#endif anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->speed = state->aSpeed[i] * 3.0f / 255.0f; - /* Lack of commented out calculation causes megajump */ - anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f); +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount[i], 1.0f); +#endif anim->flags = state->aFlags[i]; uint8 callback = state->aFunctionCallbackID[i]; if (!callback) @@ -561,17 +623,26 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt else anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); } - for (int i = 0; i < 6; i++) { + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { if (state->aAnimId2[i] == NUM_ANIMS) continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId2[i]); +#else CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, (AnimationId)state->aAnimId2[i], 100.0f); +#endif anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; - /* Lack of commented out calculation causes megajump */ - anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f); +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount2[i], 1.0f); +#endif anim->flags = state->aFlags2[i]; uint8 callback = state->aFunctionCallbackID2[i]; if (!callback) @@ -589,23 +660,23 @@ WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } #else void CReplay::PlaybackThisFrame(void) { - static int SlowMotionCounter = 0; + static int FrameSloMo = 0; CAddressInReplayBuffer buf = Playback; if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){ DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); return; } - if (SlowMotionCounter){ + if (FrameSloMo){ CAddressInReplayBuffer buf_sm = buf; - if (PlayBackThisFrameInterpolation(&buf_sm, SlowMotionCounter * 1.0f / SlowMotion, nil)){ + if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){ DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); return; } } - SlowMotionCounter = (SlowMotionCounter + 1) % SlowMotion; - if (SlowMotionCounter == 0) + FrameSloMo = (FrameSloMo + 1) % SlowMotion; + if (FrameSloMo == 0) Playback = buf; ProcessLookAroundCam(); DMAudio.SetEffectsFadeVol(0); @@ -613,6 +684,29 @@ void CReplay::PlaybackThisFrame(void) } #endif +// next two functions are only found in mobile version +// most likely they were optimized out for being unused + +void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) +{ + if (Mode != MODE_RECORD) + return; + TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true); + SlowMotion = slomo; + bAllowLookAroundCam = false; + if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start)) + Mode = MODE_RECORD; +} + +bool CReplay::FastForwardToTime(uint32 start) +{ + uint32 timer = 0; + while (start > timer) + if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer)) + return false; + return true; +} + #if 0 WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } #else @@ -660,7 +754,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; if (!vehicle){ - debug("Replay:Car wasn't there"); + printf("Replay:Car wasn't there"); return; } CMatrix vehicle_matrix; @@ -686,34 +780,34 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; } - car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; - car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; + car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; if (vp->door_angles[0]) - car->Damage.SetDoorStatus(2, 2); + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); if (vp->door_angles[1]) - car->Damage.SetDoorStatus(3, 2); + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){ - car->Damage.SetDoorStatus(DOOR_BONNET, 3); + car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); } if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) { - car->Damage.SetDoorStatus(DOOR_BOOT, 3); + car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); } if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) { - car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3); + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); } if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) { - car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3); + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); } if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) { - car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3); + car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); } if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) { - car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3); + car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->bEngineOn = true; @@ -738,7 +832,9 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo * Obviously fact of picking them up is a bug on its own, * but it doesn't cancel this one. */ +#ifndef FIX_REPLAY_BUGS FindPlayerPed()->m_pWanted = &PlayerWanted; +#endif CBulletTraces::Init(); float split = 1.0f - interpolation; @@ -758,7 +854,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo FinishPlayback(); return true; } - buffer->m_bSlot = (slot + 1) % 8; + buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS; buffer->m_nOffset = 0; buffer->m_pBase = Buffers[buffer->m_bSlot]; ped_min_index = 0; @@ -880,6 +976,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo case REPLAYPACKET_ENDOFFRAME: { /* Not supposed to be here. */ + assert(false); buffer->m_nOffset++; break; } @@ -961,7 +1058,7 @@ void CReplay::EmptyReplayBuffer(void) if (Mode == MODE_PLAYBACK) return; Record.m_nOffset = 0; - for (int i = 0; i < 8; i++){ + for (int i = 0; i < NUM_REPLAYBUFFERS; i++){ BufferStatus[i] = REPLAYBUFFER_UNUSED; } Record.m_bSlot = 0; @@ -1040,11 +1137,11 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); int current; - for (current = 0; current < 8; current++) + for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) break; int first; - for (first = (current + 1) % 8; ; first = (first + 1) % 8) + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) break; Playback.m_bSlot = first; @@ -1153,7 +1250,11 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS); delete[] pRadarBlips; pRadarBlips = nil; - FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */ +#ifdef FIX_REPLAY_BUGS + // NB: can only be used with fixed bug at the start of PlayBackThisFrameInterpolation + delete FindPlayerPed()->m_pWanted; +#endif + FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); CWorld::Players[0] = PlayerInfo; int i = CPools::GetPedPool()->GetSize(); while (--i >= 0) { @@ -1366,25 +1467,25 @@ void CReplay::SaveReplayToHD(void) { CFileMgr::SetDirMyDocuments(); int fw = CFileMgr::OpenFileForWriting("replay.rep"); -#ifdef FIX_BUGS +#ifdef FIX_REPLAY_BUGS if (fw == 0) { #else if (fw < 0){ // BUG? #endif - debug("Couldn't open replay.rep for writing"); + printf("Couldn't open replay.rep for writing"); CFileMgr::SetDir(""); return; } CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f")); int current; - for (current = 0; current < 8; current++) + for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) break; int first; - for (first = (current + 1) % 8; ; first = (first + 1) % 8) + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) break; - for(int i = first;; i = (i + 1) % 8 ){ + for(int i = first;; i = (i + 1) % NUM_REPLAYBUFFERS){ CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first])); if (BufferStatus[i] == REPLAYBUFFER_RECORD) break; @@ -1402,14 +1503,16 @@ void PlayReplayFromHD(void) CFileMgr::SetDirMyDocuments(); int fr = CFileMgr::OpenFile("replay.rep", "rb"); if (fr == 0) { - debug("Couldn't open replay.rep for reading"); - /* Forgot to SetDir? */ + printf("Couldn't open replay.rep for reading"); +#ifdef FIX_REPLAY_BUGS + CFileMgr::SetDir(""); +#endif return; } CFileMgr::Read(fr, gString, 8); if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){ CFileMgr::CloseFile(fr); - debug("Wrong file type for replay"); + printf("Wrong file type for replay"); CFileMgr::SetDir(""); return; } @@ -1417,7 +1520,7 @@ void PlayReplayFromHD(void) for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++) CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK; CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD; - while (slot < 8) + while (slot < CReplay::NUM_REPLAYBUFFERS) CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED; CFileMgr::CloseFile(fr); CFileMgr::SetDir(""); @@ -1433,7 +1536,7 @@ WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } #else void CReplay::StreamAllNecessaryCarsAndPeds(void) { - for (int slot = 0; slot < 8; slot++) { + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) continue; for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { @@ -1459,7 +1562,7 @@ WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0 void CReplay::FindFirstFocusCoordinate(CVector *coord) { *coord = CVector(0.0f, 0.0f, 0.0f); - for (int slot = 0; slot < 8; slot++) { + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) continue; for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { @@ -1561,7 +1664,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) case REPLAYPACKET_ENDOFFRAME: return 4; case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); - default: break; + default: assert(false); break; } return 0; } @@ -1572,11 +1675,11 @@ WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } #else void CReplay::Display() { - static int counter = 0; + static int TimeCount = 0; if (Mode == MODE_RECORD) return; - counter = (counter + 1) % 65536; - if ((counter & 0x20) == 0) + TimeCount = (TimeCount + 1) % UINT16_MAX; + if ((TimeCount & 0x20) == 0) return; CFont::SetPropOn(); CFont::SetBackgroundOff(); diff --git a/src/control/Replay.h b/src/control/Replay.h index 6b11da75..cc652a11 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -10,6 +10,12 @@ #include "World.h" #include "common.h" +#ifdef FIX_BUGS +#ifndef DONT_FIX_REPLAY_BUGS +#define FIX_REPLAY_BUGS +#endif +#endif + struct CAddressInReplayBuffer { uint32 m_nOffset; @@ -32,20 +38,31 @@ struct CStoredAnimationState uint8 partBlendAmount; }; +enum { + NUM_MAIN_ANIMS_IN_REPLAY = 3, + NUM_PARTIAL_ANIMS_IN_REPLAY = 6 +}; + struct CStoredDetailedAnimationState { - uint8 aAnimId[3]; - uint8 aCurTime[3]; - uint8 aSpeed[3]; - uint8 aBlendAmount[3]; - uint8 aFunctionCallbackID[3]; - uint16 aFlags[3]; - uint8 aAnimId2[6]; - uint8 aCurTime2[6]; - uint8 aSpeed2[6]; - uint8 aBlendAmount2[6]; - uint8 aFunctionCallbackID2[6]; - uint16 aFlags2[6]; + uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY]; + uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY]; }; void PlayReplayFromHD(void); @@ -82,6 +99,11 @@ class CReplay REPLAYBUFFER_RECORD = 2 }; + enum { + NUM_REPLAYBUFFERS = 8, + REPLAYBUFFERSIZE = 100000 + }; + struct tGeneralPacket { @@ -209,8 +231,8 @@ private: static CStoredDetailedAnimationState *&pPedAnims; static uint8 *&pPickups; static uint8 *&pReferences; - static uint8 (&BufferStatus)[8]; - static uint8 (&Buffers)[8][100000]; + static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS]; + static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; static bool &bPlayingBackFromFile; static bool &bReplayEnabled; static uint32 &SlowMotion; @@ -274,6 +296,8 @@ private: static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state); static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); static void PlaybackThisFrame(void); + static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32); + static bool FastForwardToTime(uint32); static void StoreCarUpdate(CVehicle *vehicle, int id); static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4a6b5376..75c594cf 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8106,6 +8106,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (model != -1) break; model = CStreaming::ms_vehiclesLoaded[index]; + if (model == -1) + continue; // desperatly want to believe this was inlined :| CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); assert(pInfo->m_type == MITYPE_VEHICLE); diff --git a/src/core/Clock.h b/src/core/Clock.h index ea4263bd..6b9908ba 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -2,6 +2,7 @@ class CClock { +public: static uint8 &ms_nGameClockHours; static uint8 &ms_nGameClockMinutes; static uint16 &ms_nGameClockSeconds; @@ -11,7 +12,6 @@ class CClock static uint32 &ms_nMillisecondsPerGameMinute; static uint32 &ms_nLastClockTick; static bool &ms_bClockHasBeenStored; -public: static void Initialise(uint32 scale); static void Update(void); diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 8e66b049..75536b88 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -14,6 +14,13 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28; CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; +WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); } +WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); } +WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); } +WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); } +WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); } +WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); } + void CPools::Initialise(void) { @@ -30,16 +37,16 @@ CPools::Initialise(void) void CPools::ShutDown(void) -{ - debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); - debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); - debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); - debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); - debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); - debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); - debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); - debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); - debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); +{ + debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); + debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); + debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); + debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); + debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); + debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); + debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); + debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); + debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); printf("Shutdown pool started\n"); delete ms_pPtrNodePool; @@ -62,12 +69,12 @@ CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handl int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); } CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); } -void -CPools::CheckPoolsEmpty() -{ - assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); - assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); - printf("pools have beem cleared \n"); +void +CPools::CheckPoolsEmpty() +{ + assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); + assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); + printf("pools have been cleared\n"); } diff --git a/src/core/Pools.h b/src/core/Pools.h index 862062ee..74b87585 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -52,4 +52,10 @@ public: static CObject *GetObject(int32 handle); static void CheckPoolsEmpty(); static void MakeSureSlotInObjectPoolIsEmpty(int32 slot); + static void LoadObjectPool(uint8 *buf, uint32 size); + static void LoadPedPool(uint8 *buf, uint32 size); + static void LoadVehiclePool(uint8 *buf, uint32 size); + static void SaveObjectPool(uint8 *buf, uint32 *size); + static void SavePedPool(uint8 *buf, uint32 *size); + static void SaveVehiclePool(uint8 *buf, uint32 *size); }; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 4744246d..6421520b 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1,144 +1,144 @@ -#include "config.h" -#include "common.h" -#include "patcher.h" -#include "RwHelper.h" -#include "Radar.h" -#include "Camera.h" -#include "Hud.h" -#include "World.h" -#include "Frontend.h" -#include "General.h" -#include "Vehicle.h" -#include "Pools.h" -#include "Script.h" -#include "TxdStore.h" -#include "World.h" -#include "Streaming.h" -#include "SpecialFX.h" - -float &CRadar::m_radarRange = *(float*)0x8E281C; -CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; -CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; -int32 gRadarTxdIds[64];// = (int*)0x6299C0; - -CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; -CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; -CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; -CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; -CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; -CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; -CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; -CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; -CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; -CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; -CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; -CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; -CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; -CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; -CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; -CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; -CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; -CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; -CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; -CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; - -CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { - nil, - &AsukaSprite, - &BombSprite, - &CatSprite, - &CentreSprite, - &CopcarSprite, - &DonSprite, - &EightSprite, - &ElSprite, - &IceSprite, - &JoeySprite, - &KenjiSprite, - &LizSprite, - &LuigiSprite, - &NorthSprite, - &RaySprite, - &SalSprite, - &SaveSprite, - &SpraySprite, - &TonySprite, - &WeaponSprite -}; - -#define RADAR_NUM_TILES (8) -#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) -static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); - -#define RADAR_MIN_RANGE (120.0f) -#define RADAR_MAX_RANGE (350.0f) -#define RADAR_MIN_SPEED (0.3f) -#define RADAR_MAX_SPEED (0.9f) - -#if 0 -WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } -#else -uint8 CRadar::CalculateBlipAlpha(float dist) -{ - if (dist <= 1.0f) - return 255; - - if (dist <= 5.0f) - return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); - - return 128; -} -#endif - -#if 0 -WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } -#else -void CRadar::ChangeBlipBrightness(int32 i, int32 bright) -{ +#include "config.h" +#include "common.h" +#include "patcher.h" +#include "RwHelper.h" +#include "Radar.h" +#include "Camera.h" +#include "Hud.h" +#include "World.h" +#include "Frontend.h" +#include "General.h" +#include "Vehicle.h" +#include "Pools.h" +#include "Script.h" +#include "TxdStore.h" +#include "World.h" +#include "Streaming.h" +#include "SpecialFX.h" + +float &CRadar::m_radarRange = *(float*)0x8E281C; +CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; +CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; +int32 gRadarTxdIds[64];// = (int*)0x6299C0; + +CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; +CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; +CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; +CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; +CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; +CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; +CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; +CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; +CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; +CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; +CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; +CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; +CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; +CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; +CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; +CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; +CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; +CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; +CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; +CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; + +CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { + nil, + &AsukaSprite, + &BombSprite, + &CatSprite, + &CentreSprite, + &CopcarSprite, + &DonSprite, + &EightSprite, + &ElSprite, + &IceSprite, + &JoeySprite, + &KenjiSprite, + &LizSprite, + &LuigiSprite, + &NorthSprite, + &RaySprite, + &SalSprite, + &SaveSprite, + &SpraySprite, + &TonySprite, + &WeaponSprite +}; + +#define RADAR_NUM_TILES (8) +#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); + +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) + +#if 0 +WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } +#else +uint8 CRadar::CalculateBlipAlpha(float dist) +{ + if (dist <= 1.0f) + return 255; + + if (dist <= 5.0f) + return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); + + return 128; +} +#endif + +#if 0 +WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } +#else +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ int index = GetActualBlipArrayIndex(i); if (index != -1) - ms_RadarTrace[index].m_bDim = bright != 1; -} -#endif - -#if 0 -WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } -#else -void CRadar::ChangeBlipColour(int32 i, int32 color) -{ + ms_RadarTrace[index].m_bDim = bright != 1; +} +#endif + +#if 0 +WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } +#else +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ int index = GetActualBlipArrayIndex(i); if (index != -1) - ms_RadarTrace[index].m_nColor = color; -} -#endif - -#if 0 -WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); } -#else -void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) -{ + ms_RadarTrace[index].m_nColor = color; +} +#endif + +#if 0 +WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); } +#else +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ int index = GetActualBlipArrayIndex(i); if (index != -1) - ms_RadarTrace[index].m_eBlipDisplay = display; -} -#endif - -#if 0 -WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); } -#else -void CRadar::ChangeBlipScale(int32 i, int32 scale) -{ + ms_RadarTrace[index].m_eBlipDisplay = display; +} +#endif + +#if 0 +WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); } +#else +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ int index = GetActualBlipArrayIndex(i); if (index != -1) - ms_RadarTrace[index].m_wScale = scale; -} -#endif - -#if 0 -WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } -#else -void CRadar::ClearBlip(int32 i) -{ + ms_RadarTrace[index].m_wScale = scale; +} +#endif + +#if 0 +WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } +#else +void CRadar::ClearBlip(int32 i) +{ int index = GetActualBlipArrayIndex(i); if (index != -1) { SetRadarMarkerState(index, false); @@ -146,127 +146,127 @@ void CRadar::ClearBlip(int32 i) ms_RadarTrace[index].m_eBlipType = BLIP_NONE; ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE; - } -} -#endif - -#if 0 -WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); } -#else -void CRadar::ClearBlipForEntity(eBlipType type, int32 id) -{ - for (int i = 0; i < NUMRADARBLIPS; i++) { - if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - SetRadarMarkerState(i, false); - ms_RadarTrace[i].m_bInUse = false; - ms_RadarTrace[i].m_eBlipType = BLIP_NONE; - ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; - ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE; - } - }; -} -#endif - -#if 0 -WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } -#else -// Why not a proper clipping algorithm? -int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) -{ - CVector2D corners[4] = { - { 1.0f, -1.0f }, // top right - { 1.0f, 1.0f }, // bottom right - { -1.0f, 1.0f }, // bottom left - { -1.0f, -1.0f }, // top left - }; - CVector2D tmp; - int i, j, n; - int laste, e, e1, e2;; - bool inside[4]; - - for (i = 0; i < 4; i++) - inside[i] = IsPointInsideRadar(rect[i]); - - laste = -1; - n = 0; - for (i = 0; i < 4; i++) - if (inside[i]) { - // point is inside, just add - poly[n++] = rect[i]; - } - else { - // point is outside but line to this point might be clipped - e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); - if (e1 != -1) { - laste = e1; - n++; - } - // and line from this point might be clipped as well - e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); - if (e2 != -1) { - if (e1 == -1) { - // if other line wasn't clipped, i.e. it was complete outside, - // we may have to insert another vertex if last clipped line - // was on a different edge - - // find the last intersection if we haven't seen it yet - if (laste == -1) - for (j = 3; j >= i; j--) { - // game uses an if here for j == 0 - e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); - if (e != -1) { - laste = e; - break; - } - } - assert(laste != -1); - - // insert corners that were skipped - tmp = poly[n]; - for (e = laste; e != e2; e = (e + 1) % 4) - poly[n++] = corners[e]; - poly[n] = tmp; - } - n++; - } - } - - if (n == 0) { - // If no points, either the rectangle is completely outside or completely surrounds the radar - // no idea what's going on here... - float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); - if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { - m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); - if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { - poly[0] = corners[0]; - poly[1] = corners[1]; - poly[2] = corners[2]; - poly[3] = corners[3]; - n = 4; - } - } - } - - return n; -} -#endif - -bool CRadar::DisplayThisBlip(int32 counter) -{ - switch (ms_RadarTrace[counter].m_IconID) { - case RADAR_SPRITE_BOMB: - case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: - return true; - default: - return false; - } -} - -#if 0 -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -#else -void CRadar::Draw3dMarkers() + } +} +#endif + +#if 0 +WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); } +#else +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE; + } + }; +} +#endif + +#if 0 +WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } +#else +// Why not a proper clipping algorithm? +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector2D corners[4] = { + { 1.0f, -1.0f }, // top right + { 1.0f, 1.0f }, // bottom right + { -1.0f, 1.0f }, // bottom left + { -1.0f, -1.0f }, // top left + }; + CVector2D tmp; + int i, j, n; + int laste, e, e1, e2;; + bool inside[4]; + + for (i = 0; i < 4; i++) + inside[i] = IsPointInsideRadar(rect[i]); + + laste = -1; + n = 0; + for (i = 0; i < 4; i++) + if (inside[i]) { + // point is inside, just add + poly[n++] = rect[i]; + } + else { + // point is outside but line to this point might be clipped + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { + laste = e1; + n++; + } + // and line from this point might be clipped as well + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { + // if other line wasn't clipped, i.e. it was complete outside, + // we may have to insert another vertex if last clipped line + // was on a different edge + + // find the last intersection if we haven't seen it yet + if (laste == -1) + for (j = 3; j >= i; j--) { + // game uses an if here for j == 0 + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { + laste = e; + break; + } + } + assert(laste != -1); + + // insert corners that were skipped + tmp = poly[n]; + for (e = laste; e != e2; e = (e + 1) % 4) + poly[n++] = corners[e]; + poly[n] = tmp; + } + n++; + } + } + + if (n == 0) { + // If no points, either the rectangle is completely outside or completely surrounds the radar + // no idea what's going on here... + float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + poly[0] = corners[0]; + poly[1] = corners[1]; + poly[2] = corners[2]; + poly[3] = corners[3]; + n = 4; + } + } + } + + return n; +} +#endif + +bool CRadar::DisplayThisBlip(int32 counter) +{ + switch (ms_RadarTrace[counter].m_IconID) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; + } +} + +#if 0 +WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } +#else +void CRadar::Draw3dMarkers() { for (int i = 0; i < NUMRADARBLIPS; i++) { if (ms_RadarTrace[i].m_bInUse) { @@ -315,556 +315,556 @@ void CRadar::Draw3dMarkers() break; } } - } -} -#endif - - -#if 0 -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } -#else -void CRadar::DrawBlips() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - - CVector2D out; - CVector2D in = CVector2D(0.0f, 0.0f); - TransformRadarPointToScreenSpace(out, in); - - float angle; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) - angle = PI + FindPlayerHeading(); -#ifdef FIX_BUGS - else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) - angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); -#endif - else - angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); - - DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); - - CVector2D vec2d; - vec2d.x = vec2DRadarOrigin.x; - vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; - TransformRealWorldPointToRadarSpace(in, vec2d); - LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); - - CEntity *blipEntity = nil; - for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { - if (!ms_RadarTrace[blipId].m_bInUse) - continue; - - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - case BLIP_CHAR: - case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) { - - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: + } +} +#endif + + +#if 0 +WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } +#else +void CRadar::DrawBlips() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + TransformRadarPointToScreenSpace(out, in); + + float angle; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) + angle = PI + FindPlayerHeading(); +#ifdef FIX_BUGS + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) + angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); +#endif + else + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); + + DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); + + CVector2D vec2d; + vec2d.x = vec2DRadarOrigin.x; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); + + CEntity *blipEntity = nil; + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity != nil) { if (((CPed*)blipEntity)->InVehicle()) blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - } - break; - case BLIP_COORD: - case BLIP_CONTACT_POINT: - if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - break; - default: - break; - } - } - for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { - if (!ms_RadarTrace[blipId].m_bInUse) - continue; - - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - case BLIP_CHAR: - case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) { - - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity != nil) { if (((CPed*)blipEntity)->InVehicle()) blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } - - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - break; - default: - break; - } - } - for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { - if (!ms_RadarTrace[blipId].m_bInUse) - continue; - - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_COORD: - case BLIP_CONTACT_POINT: - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - break; - default: - break; - } - } - } -} -#endif - - -#if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -#else -void CRadar::DrawMap() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - if (FindPlayerVehicle()) { - float speed = FindPlayerSpeed().Magnitude(); - if (speed < RADAR_MIN_SPEED) - m_radarRange = RADAR_MIN_RANGE; - else if (speed < RADAR_MAX_SPEED) - m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; - else - m_radarRange = RADAR_MAX_RANGE; - } - else - m_radarRange = RADAR_MIN_RANGE; - - vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); - DrawRadarMap(); - } -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -#else -void CRadar::DrawRadarMap() -{ - // Game calculates an unused CRect here - - DrawRadarMask(); - - // top left ist (0, 0) - int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); - int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); - StreamRadarSections(x, y); - - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - - DrawRadarSection(x - 1, y - 1); - DrawRadarSection(x, y - 1); - DrawRadarSection(x + 1, y - 1); - DrawRadarSection(x - 1, y); - DrawRadarSection(x, y); - DrawRadarSection(x + 1, y); - DrawRadarSection(x - 1, y + 1); - DrawRadarSection(x, y + 1); - DrawRadarSection(x + 1, y + 1); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } -#else -void CRadar::DrawRadarMask() -{ - CVector2D corners[4] = { - CVector2D(1.0f, -1.0f), - CVector2D(1.0f, 1.0f), - CVector2D(-1.0f, 1.0f), - CVector2D(-1.0, -1.0f) - }; - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); - - CVector2D out[8]; - CVector2D in; - - // Draw the shape we want to mask out from the radar in four segments - for (int i = 0; i < 4; i++) { - // First point is always the corner itself - in.x = corners[i].x; - in.y = corners[i].y; - TransformRadarPointToScreenSpace(out[0], in); - - // Then generate a quarter of the circle - for (int j = 0; j < 7; j++) { - in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); - in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); - TransformRadarPointToScreenSpace(out[j + 1], in); - }; - - CSprite2d::SetMaskVertices(8, (float *)out); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); - }; - - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } -#else -void CRadar::DrawRadarSection(int32 x, int32 y) -{ - int i; - RwTexDictionary *txd; - CVector2D worldPoly[8]; - CVector2D radarCorners[4]; - CVector2D radarPoly[8]; - CVector2D texCoords[8]; - CVector2D screenPoly[8]; - int numVertices; - RwTexture *texture = nil; - - GetTextureCorners(x, y, worldPoly); - ClipRadarTileCoords(x, y); - - assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); - txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; - if (txd) - texture = GetFirstTexture(txd); - if (texture == nil) - return; - - for (i = 0; i < 4; i++) - TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); - - numVertices = ClipRadarPoly(radarPoly, radarCorners); - - // FIX: can return earlier here -// if(numVertices == 0) - if (numVertices < 3) - return; - - for (i = 0; i < numVertices; i++) { - TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); - TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); - TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); - } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); - CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); - // check done above now -// if(numVertices > 2) - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); } -#else -void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) -{ - RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } -#else -void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) -{ - CVector curPosn[4]; - CVector oldPosn[4]; - - curPosn[0].x = x - SCREEN_SCALE_X(5.6f); - curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[1].x = x + SCREEN_SCALE_X(5.6f); - curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[2].x = x - SCREEN_SCALE_X(5.6f); - curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); - - curPosn[3].x = x + SCREEN_SCALE_X(5.6f); - curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); - - for (uint32 i = 0; i < 4; i++) { - oldPosn[i] = curPosn[i]; - - curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); - curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); - } - - sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); -} -#endif - -#if 0 -WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } -#else -int32 CRadar::GetActualBlipArrayIndex(int32 i) -{ - if (i == -1) - return -1; - else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) - return -1; - else - return (uint16)i; -} -#endif - -#if 0 -WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } -#else -int32 CRadar::GetNewUniqueBlipIndex(int32 i) + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + break; + default: + break; + } + } + } +} +#endif + + +#if 0 +WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } +#else +void CRadar::DrawMap() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_radarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_radarRange = RADAR_MAX_RANGE; + } + else + m_radarRange = RADAR_MIN_RANGE; + + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } +#else +void CRadar::DrawRadarMap() +{ + // Game calculates an unused CRect here + + DrawRadarMask(); + + // top left ist (0, 0) + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); + + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } +#else +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); + + CVector2D out[8]; + CVector2D in; + + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; + + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + }; + + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } +#else +void CRadar::DrawRadarSection(int32 x, int32 y) +{ + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); + + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); } +#else +void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) +{ + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } +#else +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) +{ + CVector curPosn[4]; + CVector oldPosn[4]; + + curPosn[0].x = x - SCREEN_SCALE_X(5.6f); + curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[1].x = x + SCREEN_SCALE_X(5.6f); + curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[2].x = x - SCREEN_SCALE_X(5.6f); + curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); + + curPosn[3].x = x + SCREEN_SCALE_X(5.6f); + curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + + for (uint32 i = 0; i < 4; i++) { + oldPosn[i] = curPosn[i]; + + curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); + } + + sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); +} +#endif + +#if 0 +WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } +#else +int32 CRadar::GetActualBlipArrayIndex(int32 i) +{ + if (i == -1) + return -1; + else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) + return -1; + else + return (uint16)i; +} +#endif + +#if 0 +WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } +#else +int32 CRadar::GetNewUniqueBlipIndex(int32 i) { if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) ms_RadarTrace[i].m_BlipIndex = 1; else ms_RadarTrace[i].m_BlipIndex++; - return i | (ms_RadarTrace[i].m_BlipIndex << 16); -} -#endif - -#if 0 -WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } -#else -uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) -{ - int32 c; - switch (color) { - case 0: - if (bright) - c = 0x712B49FF; - else - c = 0x7F0000FF; - break; - case 1: - if (bright) - c = 0x5FA06AFF; - else - c = 0x007F00FF; - break; - case 2: - if (bright) - c = 0x80A7F3FF; - else - c = 0x00007FFF; - break; - case 3: - if (bright) - c = 0xE1E1E1FF; - else - c = 0x7F7F7FFF; - break; - case 4: - if (bright) - c = 0xFFFF00FF; - else - c = 0x7F7F00FF; - break; - case 5: - if (bright) - c = 0xFF00FFFF; - else - c = 0x7F007FFF; - break; - case 6: - if (bright) - c = 0x00FFFFFF; - else - c = 0x007F7FFF; - break; - default: - c = color; - break; - }; - return c; -} -#endif - -const char* gRadarTexNames[] = { + return i | (ms_RadarTrace[i].m_BlipIndex << 16); +} +#endif + +#if 0 +WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } +#else +uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) +{ + int32 c; + switch (color) { + case 0: + if (bright) + c = 0x712B49FF; + else + c = 0x7F0000FF; + break; + case 1: + if (bright) + c = 0x5FA06AFF; + else + c = 0x007F00FF; + break; + case 2: + if (bright) + c = 0x80A7F3FF; + else + c = 0x00007FFF; + break; + case 3: + if (bright) + c = 0xE1E1E1FF; + else + c = 0x7F7F7FFF; + break; + case 4: + if (bright) + c = 0xFFFF00FF; + else + c = 0x7F7F00FF; + break; + case 5: + if (bright) + c = 0xFF00FFFF; + else + c = 0x7F007FFF; + break; + case 6: + if (bright) + c = 0x00FFFFFF; + else + c = 0x007F7FFF; + break; + default: + c = color; + break; + }; + return c; +} +#endif + +const char* gRadarTexNames[] = { "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15", "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23", @@ -872,14 +872,14 @@ const char* gRadarTexNames[] = { "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39", "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47", "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55", - "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", -}; - -#if 0 -WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } -#else -void -CRadar::Initialise() + "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", +}; + +#if 0 +WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } +#else +void +CRadar::Initialise() { for (int i = 0; i < NUMRADARBLIPS; i++) { ms_RadarTrace[i].m_BlipIndex = 1; @@ -892,49 +892,49 @@ CRadar::Initialise() m_radarRange = 350.0f; for (int i = 0; i < 64; i++) - gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); -} -#endif - -#if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } -#else -float CRadar::LimitRadarPoint(CVector2D &point) -{ - float dist, invdist; - - dist = point.Magnitude(); - if (dist > 1.0f) { - invdist = 1.0f / dist; - point.x *= invdist; - point.y *= invdist; - } - return dist; -} -#endif - -#if 0 -WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } -#else -void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) -{ - Initialise(); -INITSAVEBUF - CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); - - for (int i = 0; i < NUMRADARBLIPS; i++) - ms_RadarTrace[i] = ReadSaveBuf(buf); + gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); +} +#endif -VALIDATESAVEBUF(size); -} -#endif - -#if 0 -WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } -#else -void -CRadar::LoadTextures() -{ +#if 0 +WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } +#else +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; + + dist = point.Magnitude(); + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; + } + return dist; +} +#endif + +#if 0 +WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } +#else +void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) +{ + Initialise(); +INITSAVEBUF + CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + ms_RadarTrace[i] = ReadSaveBuf(buf); + +VALIDATESAVEBUF(size); +} +#endif + +#if 0 +WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } +#else +void +CRadar::LoadTextures() +{ CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); AsukaSprite.SetTexture("radar_asuka"); @@ -957,210 +957,210 @@ CRadar::LoadTextures() SpraySprite.SetTexture("radar_spray"); TonySprite.SetTexture("radar_tony"); WeaponSprite.SetTexture("radar_weapon"); - CTxdStore::PopCurrentTxd(); -} -#endif - -#if 0 -WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); } -#else -void RemoveMapSection(int32 x, int32 y) -{ - if (x >= 0 && x <= 7 && y >= 0 && y <= 7) - CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); -} -#endif - -#if 0 -WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } -#else -void CRadar::RemoveRadarSections() -{ - for (int i = 0; i < 8; i++) + CTxdStore::PopCurrentTxd(); +} +#endif + +#if 0 +WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); } +#else +void RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} +#endif + +#if 0 +WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } +#else +void CRadar::RemoveRadarSections() +{ + for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) - RemoveMapSection(i, j); -} -#endif - -#if 0 -WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } -#else -void CRadar::RequestMapSection(int32 x, int32 y) -{ - ClipRadarTileCoords(x, y); - CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); -} -#endif - -#if 0 -WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); } -#else -void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) -{ - *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); + RemoveMapSection(i, j); +} +#endif + +#if 0 +WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} +#endif + +#if 0 +WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); } +#else +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); INITSAVEBUF WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); for (int i = 0; i < NUMRADARBLIPS; i++) - WriteSaveBuf(buf, ms_RadarTrace[i]); - -VALIDATESAVEBUF(*size); -} -#endif - -#if 0 -WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } -#else -void CRadar::SetBlipSprite(int32 i, int32 icon) -{ - int index = CRadar::GetActualBlipArrayIndex(i); - if (index != -1) { - ms_RadarTrace[index].m_IconID = icon; - } -} -#endif - -#if 0 -WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); } -#else -int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) -{ - int nextBlip; - for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { - if (!ms_RadarTrace[nextBlip].m_bInUse) - break; - } - ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; - ms_RadarTrace[nextBlip].m_Radius = 1.0f; - ms_RadarTrace[nextBlip].m_vec2DPos = pos; - ms_RadarTrace[nextBlip].m_vecPos = pos; - ms_RadarTrace[nextBlip].m_nEntityHandle = 0; - ms_RadarTrace[nextBlip].m_wScale = 1; - ms_RadarTrace[nextBlip].m_eBlipDisplay = display; - ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; - return CRadar::GetNewUniqueBlipIndex(nextBlip); -} -#endif - -#if 0 -WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } -#else -int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) -{ - int nextBlip; - for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { - if (!ms_RadarTrace[nextBlip].m_bInUse) - break; - } - ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; - ms_RadarTrace[nextBlip].m_Radius = 1.0f; - ms_RadarTrace[nextBlip].m_nEntityHandle = handle; - ms_RadarTrace[nextBlip].m_wScale = 1; - ms_RadarTrace[nextBlip].m_eBlipDisplay = display; - ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; - return GetNewUniqueBlipIndex(nextBlip); -} -#endif - -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); } -#else -void CRadar::SetRadarMarkerState(int32 counter, bool flag) -{ - CEntity *e; - switch (ms_RadarTrace[counter].m_eBlipType) { - case BLIP_CAR: - e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_CHAR: - e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_OBJECT: - e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - default: - return; - } - - if (e) - e->bHasBlip = flag; -} -#endif - -#if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } -#else -void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { - float f1 = radius * 1.4f; - float f2 = radius * 0.5f; - CVector p1, p2; - - p1 = pos + TheCamera.GetUp()*f1; - p2 = pos + TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos - TheCamera.GetUp()*f1; - p2 = pos - TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos + TheCamera.GetRight()*f1; - p2 = pos + TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos - TheCamera.GetRight()*f1; - p2 = pos - TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); -} -#endif - -#if 0 -WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); } -#else -void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) -{ - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) - return; - - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); -} -#endif - -void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) -{ - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) - return; - - switch (mode) - { - case BLIP_MODE_TRIANGULAR_UP: - // size++; // VC does size + 1 for triangles - CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); - CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); - break; - case BLIP_MODE_TRIANGULAR_DOWN: - // size++; // VC does size + 1 for triangles - CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); - CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); - break; - case BLIP_MODE_SQUARE: - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); - break; - } -} - -#if 0 -WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } -#else -void CRadar::Shutdown() -{ + WriteSaveBuf(buf, ms_RadarTrace[i]); + +VALIDATESAVEBUF(*size); +} +#endif + +#if 0 +WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } +#else +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + int index = CRadar::GetActualBlipArrayIndex(i); + if (index != -1) { + ms_RadarTrace[index].m_IconID = icon; + } +} +#endif + +#if 0 +WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); } +#else +int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; + return CRadar::GetNewUniqueBlipIndex(nextBlip); +} +#endif + +#if 0 +WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } +#else +int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_nEntityHandle = handle; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; + return GetNewUniqueBlipIndex(nextBlip); +} +#endif + +#if 0 +WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); } +#else +void CRadar::SetRadarMarkerState(int32 counter, bool flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; + } + + if (e) + e->bHasBlip = flag; +} +#endif + +#if 0 +WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } +#else +void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { + float f1 = radius * 1.4f; + float f2 = radius * 0.5f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); +} +#endif + +#if 0 +WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); } +#else +void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); +} +#endif + +void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + switch (mode) + { + case BLIP_MODE_TRIANGULAR_UP: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); + break; + } +} + +#if 0 +WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } +#else +void CRadar::Shutdown() +{ AsukaSprite.Delete(); BombSprite.Delete(); CatSprite.Delete(); @@ -1181,298 +1181,298 @@ void CRadar::Shutdown() SpraySprite.Delete(); TonySprite.Delete(); WeaponSprite.Delete(); - RemoveRadarSections(); -} -#endif - -#if 0 -WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } -#else -void CRadar::StreamRadarSections(const CVector &posn) + RemoveRadarSections(); +} +#endif + +#if 0 +WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } +#else +void CRadar::StreamRadarSections(const CVector &posn) { - StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); -} -#endif - -#if 0 -WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } -#else -void CRadar::StreamRadarSections(int32 x, int32 y) -{ - for (int i = 0; i < RADAR_NUM_TILES; ++i) { - for (int j = 0; j < RADAR_NUM_TILES; ++j) { - if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) - RequestMapSection(i, j); - else - RemoveMapSection(i, j); - }; - }; -} -#endif - -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } -#else -void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) -{ - out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); - out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); - out.x /= RADAR_TILE_SIZE; - out.y /= RADAR_TILE_SIZE; -} -#endif - -#if 0 -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } -#else -void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) -{ - float s, c; - - s = -Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = -Sin(forward.Heading()); - c = Cos(forward.Heading()); - } - - out.x = s * in.y + c * in.x; - out.y = c * in.y - s * in.x; - - out = out * m_radarRange + vec2DRadarOrigin; -} -#endif - -// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) -void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) -{ - // FIX? scale RADAR_LEFT here somehow - out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; - out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); -} - -#if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } -#else -void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) -{ - float s, c; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - } - else { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = Sin(forward.Heading()); - c = Cos(forward.Heading()); - } - - float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); - float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); - - out.x = s * y + c * x; - out.y = c * y - s * x; -} -#endif - -#if 0 -WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; -#else -// Transform from section indices to world coordinates -void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) -{ - x = x - RADAR_NUM_TILES/2; - y = -(y - RADAR_NUM_TILES/2); - - // bottom left - out[0].x = RADAR_TILE_SIZE * (x); - out[0].y = RADAR_TILE_SIZE * (y - 1); - - // bottom right - out[1].x = RADAR_TILE_SIZE * (x + 1); - out[1].y = RADAR_TILE_SIZE * (y - 1); - - // top right - out[2].x = RADAR_TILE_SIZE * (x + 1); - out[2].y = RADAR_TILE_SIZE * (y); - - // top left - out[3].x = RADAR_TILE_SIZE * (x); - out[3].y = RADAR_TILE_SIZE * (y); -} -#endif - -#if 0 -WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; -#else -void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) -{ - if (x < 0) - x = 0; - if (x > RADAR_NUM_TILES-1) - x = RADAR_NUM_TILES-1; - if (y < 0) - y = 0; - if (y > RADAR_NUM_TILES-1) - y = RADAR_NUM_TILES-1; -} -#endif - - -#if 0 -WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } -#else -bool CRadar::IsPointInsideRadar(const CVector2D &point) -{ - if (point.x < -1.0f || point.x > 1.0f) return false; - if (point.y < -1.0f || point.y > 1.0f) return false; - return true; -} -#endif - -// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 -#if 0 -WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } -#else -int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) -{ - float d1, d2; - float t; - float x, y; - float shortest = 1.0f; - int edge = -1; - - // clip against left edge, x = -1.0 - d1 = -1.0f - p1.x; - d2 = -1.0f - p2.x; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if (y >= -1.0f && y <= 1.0f && t <= shortest) { - out.x = -1.0f; - out.y = y; - edge = 3; - shortest = t; - } - } - - // clip against right edge, x = 1.0 - d1 = p1.x - 1.0f; - d2 = p2.x - 1.0f; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if (y >= -1.0f && y <= 1.0f && t <= shortest) { - out.x = 1.0f; - out.y = y; - edge = 1; - shortest = t; - } - } - - // clip against top edge, y = -1.0 - d1 = -1.0f - p1.y; - d2 = -1.0f - p2.y; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if (x >= -1.0f && x <= 1.0f && t <= shortest) { - out.y = -1.0f; - out.x = x; - edge = 0; - shortest = t; - } - } - - // clip against bottom edge, y = 1.0 - d1 = p1.y - 1.0f; - d2 = p2.y - 1.0f; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if (x >= -1.0f && x <= 1.0f && t <= shortest) { - out.y = 1.0f; - out.x = x; - edge = 2; - shortest = t; - } - } - - return edge; -} -#endif - -STARTPATCHES - InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); - InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); - InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); - InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); - InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); - InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); - InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); - InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); - InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); - InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); - InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); - InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); - InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); - InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); - InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); - InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); - InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); - InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); - InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); - InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); - InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); - InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); - InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); - InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); - InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); - InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); - InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); - InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); - InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); - InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); - InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); - InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); - InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); - InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); - InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); - InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); - - InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); - InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); - InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); -ENDPATCHES + StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); +} +#endif + +#if 0 +WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } +#else +void CRadar::StreamRadarSections(int32 x, int32 y) +{ + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} +#endif + +#if 0 +WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } +#else +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} +#endif + +#if 0 +WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } +#else +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + + s = -Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -Sin(forward.Heading()); + c = Cos(forward.Heading()); + } + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_radarRange + vec2DRadarOrigin; +} +#endif + +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) +{ + // FIX? scale RADAR_LEFT here somehow + out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; + out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); +} + +#if 0 +WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } +#else +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = Sin(forward.Heading()); + c = Cos(forward.Heading()); + } + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; +} +#endif + +#if 0 +WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; +#else +// Transform from section indices to world coordinates +void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) +{ + x = x - RADAR_NUM_TILES/2; + y = -(y - RADAR_NUM_TILES/2); + + // bottom left + out[0].x = RADAR_TILE_SIZE * (x); + out[0].y = RADAR_TILE_SIZE * (y - 1); + + // bottom right + out[1].x = RADAR_TILE_SIZE * (x + 1); + out[1].y = RADAR_TILE_SIZE * (y - 1); + + // top right + out[2].x = RADAR_TILE_SIZE * (x + 1); + out[2].y = RADAR_TILE_SIZE * (y); + + // top left + out[3].x = RADAR_TILE_SIZE * (x); + out[3].y = RADAR_TILE_SIZE * (y); +} +#endif + +#if 0 +WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; +#else +void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) +{ + if (x < 0) + x = 0; + if (x > RADAR_NUM_TILES-1) + x = RADAR_NUM_TILES-1; + if (y < 0) + y = 0; + if (y > RADAR_NUM_TILES-1) + y = RADAR_NUM_TILES-1; +} +#endif + + +#if 0 +WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } +#else +bool CRadar::IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; +} +#endif + +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +#if 0 +WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } +#else +int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) +{ + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; +} +#endif + +STARTPATCHES + InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); + InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); + InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); + InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); + InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); + InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); + InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); + InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); + InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); + InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); + InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); + InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); + InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); + InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); + InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); + InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); + InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); + InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); + InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); + InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); + InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); + InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); + InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); + InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); + InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); + InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); + InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); + InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); + InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); + InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); + InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); + InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); + InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); + InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); + InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); + InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); + + InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); + InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); + InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); +ENDPATCHES diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 2c27ba70..1d088e04 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -1,6 +1,9 @@ #include "common.h" +#include "patcher.h" #include "Stats.h" +WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); } + int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::HeadsPopped = *(int32*)0x8F647C; bool& CStats::CommercialPassed = *(bool*)0x8F4334; diff --git a/src/core/Stats.h b/src/core/Stats.h index 4b558c32..4bf99c45 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -73,4 +73,5 @@ public: static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; static void RegisterElBurroTime(int32); -}; \ No newline at end of file + static void SaveStats(uint8 *buf, uint32 *size); +}; diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp new file mode 100644 index 00000000..9ccf7200 --- /dev/null +++ b/src/core/TimeStep.cpp @@ -0,0 +1,5 @@ +#include "TimeStep.h" + +float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8; +float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC; +float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0; diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h new file mode 100644 index 00000000..c74df02a --- /dev/null +++ b/src/core/TimeStep.h @@ -0,0 +1,10 @@ +#pragma once + +// Pretty sure this class is not used by the game +class CTimeStep +{ +public: + static float &ms_fTimeScale; + static float &ms_fFramesPerUpdate; + static float &ms_fTimeStep; +}; diff --git a/src/core/Timer.h b/src/core/Timer.h index 8f3b77c2..89c4a430 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -2,6 +2,7 @@ class CTimer { +public: static uint32 &m_snTimeInMilliseconds; static uint32 &m_snTimeInMillisecondsPauseMode; static uint32 &m_snTimeInMillisecondsNonClipped; @@ -12,7 +13,7 @@ class CTimer static float &ms_fTimeStepNonClipped; static bool &m_UserPause; static bool &m_CodePause; -public: + static float GetTimeStep(void) { return ms_fTimeStep; } static void SetTimeStep(float ts) { ms_fTimeStep = ts; } static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; } diff --git a/src/core/common.h b/src/core/common.h index cadcac1d..9a5cdb38 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -321,9 +321,9 @@ _TWEEKCLASS(CTweakFloat, float); #undef _TWEEKCLASS #ifdef VALIDATE_SAVE_SIZE -extern int32 _bufBytesRead; -#define INITSAVEBUF _bufBytesRead = 0; -#define VALIDATESAVEBUF(b) assert(_bufBytesRead == b); +extern int32 _saveBufCount; +#define INITSAVEBUF _saveBufCount = 0; +#define VALIDATESAVEBUF(b) assert(_saveBufCount == b); #else #define INITSAVEBUF #define VALIDATESAVEBUF(b) @@ -333,7 +333,7 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip) { buf += skip; #ifdef VALIDATE_SAVE_SIZE - _bufBytesRead += skip; + _saveBufCount += skip; #endif } diff --git a/src/core/config.h b/src/core/config.h index faad34b9..03b8a019 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -168,6 +168,10 @@ enum Config { #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +// Replay +//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! +//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) + // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher //#define REMOVE_TREADABLE_PATHFIND diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 989a05b5..ed32632f 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -449,7 +449,7 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons } #ifdef VALIDATE_SAVE_SIZE -int32 _bufBytesRead; +int32 _saveBufCount; #endif void diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 5a55dbd5..8c851686 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -1,21 +1,40 @@ #include "common.h" #include "main.h" #include "patcher.h" +#include "AudioScriptObject.h" #include "Camera.h" +#include "CarGen.h" +#include "Cranes.h" #include "Clock.h" #include "Date.h" #include "FileMgr.h" #include "GameLogic.h" +#include "Gangs.h" #include "Garages.h" #include "GenericGameStorage.h" +#include "Pad.h" +#include "ParticleObject.h" +#include "PathFind.h" #include "PCSave.h" +#include "Phones.h" +#include "Pickups.h" #include "PlayerPed.h" #include "Pools.h" +#include "Radar.h" +#include "Restart.h" #include "Script.h" +#include "Stats.h" #include "Streaming.h" +#include "Timer.h" +#include "TimeStep.h" +#include "Weather.h" #include "World.h" +#include "Zones.h" -const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; +#define BLOCK_COUNT 20 +#define SIZE_OF_SIMPLEVARS 0xBC + +const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; @@ -31,9 +50,152 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); -WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } +//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } + +#define WRITE_BLOCK(save_func)\ +do {\ + buf = work_buff;\ + reserved = 0;\ + MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ + save_func(buf, &size);\ + CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + 4))\ + return false;\ + totalSize += size;\ +} while (0) + +bool +GenericSave(int file) +{ + uint8 *buf, *presize, *postsize; + uint32 size; + uint32 reserved; + + uint32 totalSize; + uint32 i; + + wchar *lastMissionPassed; + wchar suffix[6]; + wchar saveName[24]; + SYSTEMTIME saveTime; + CPad *currPad; + + CheckSum = 0; + buf = work_buff; + reserved = 0; + totalSize = 0; + + // Save simple vars +INITSAVEBUF + lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); + if (*lastMissionPassed) { + AsciiToUnicode("'...", suffix); + TextCopy(saveName, lastMissionPassed); + int len = UnicodeStrlen(saveName); + saveName[len] = '\0'; + if (len > 22) + TextCopy(saveName + 18, suffix); + saveName[23] = '\0'; + } + WriteDataToBufferPointer(buf, saveName); + GetLocalTime(&saveTime); + WriteDataToBufferPointer(buf, saveTime); + WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); + WriteDataToBufferPointer(buf, CGame::currLevel); + WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.x); + WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.y); + WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.z); + WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); + currPad = CPad::GetPad(0); + WriteDataToBufferPointer(buf, currPad->Mode); + WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); + WriteDataToBufferPointer(buf, CWeather::OldWeatherType); + WriteDataToBufferPointer(buf, CWeather::NewWeatherType); + WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); + WriteDataToBufferPointer(buf, CWeather::InterpolationValue); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); + WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); + WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); + WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); +#ifdef VALIDATE_SAVE_SIZE + _saveBufCount = buf - work_buff; +#endif +VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); + + // Save scripts, block is nested within the same block as simple vars for some reason + presize = buf; + buf += 4; + postsize = buf; + CTheScripts::SaveAllScripts(buf, &size); + CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + SIZE_OF_SIMPLEVARS + 4)) + return false; + totalSize += size + SIZE_OF_SIMPLEVARS; + + // Save the rest + WRITE_BLOCK(CPools::SavePedPool); + WRITE_BLOCK(CGarages::Save); + WRITE_BLOCK(CPools::SaveVehiclePool); + WRITE_BLOCK(CPools::SaveObjectPool); + WRITE_BLOCK(ThePaths.Save); + WRITE_BLOCK(CCranes::Save); + WRITE_BLOCK(CPickups::Save); + WRITE_BLOCK(gPhoneInfo.Save); + WRITE_BLOCK(CRestart::SaveAllRestartPoints); + WRITE_BLOCK(CRadar::SaveAllRadarBlips); + WRITE_BLOCK(CTheZones::SaveAllZones); + WRITE_BLOCK(CGangs::SaveAllGangData); + WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators); + WRITE_BLOCK(CParticleObject::SaveParticle); + WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects); + WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); + WRITE_BLOCK(CStats::SaveStats); + WRITE_BLOCK(CStreaming::MemoryCardSave); + WRITE_BLOCK(CPedType::Save); + + // Write padding + i = 0; + do { + size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); + if (size > sizeof(work_buff)) + size = sizeof(work_buff); + if (size > 4) { + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) + return false; + totalSize += size; + } + i++; + } while (i < 4); + + // Write checksum and close + CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum)); + if (CFileMgr::GetErrorReadWrite(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; + if (CloseFile(file)) + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; + return false; + } + + return true; +} + bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) { @@ -246,7 +408,7 @@ align4bytes(int32 size) } STARTPATCHES - //InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); + InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); //InjectHook(0x590A00, GenericLoad, PATCH_JUMP); InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);