Save SimpleVars, Scripts, and a few others

This commit is contained in:
Wes Hampson 2020-03-10 20:27:41 -07:00
parent 28342405d3
commit 5bc51f8462

View File

@ -3,6 +3,7 @@
#include "patcher.h" #include "patcher.h"
#include "Camera.h" #include "Camera.h"
#include "CarGen.h" #include "CarGen.h"
#include "Cranes.h"
#include "Clock.h" #include "Clock.h"
#include "Date.h" #include "Date.h"
#include "FileMgr.h" #include "FileMgr.h"
@ -10,6 +11,7 @@
#include "Gangs.h" #include "Gangs.h"
#include "Garages.h" #include "Garages.h"
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
#include "Pad.h"
#include "PathFind.h" #include "PathFind.h"
#include "PCSave.h" #include "PCSave.h"
#include "Phones.h" #include "Phones.h"
@ -21,10 +23,11 @@
#include "Script.h" #include "Script.h"
#include "Stats.h" #include "Stats.h"
#include "Streaming.h" #include "Streaming.h"
#include "Weather.h"
#include "World.h" #include "World.h"
#include "Zones.h" #include "Zones.h"
const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
@ -46,33 +49,85 @@ WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
bool bool
GenericSave(int file) GenericSave(int file)
{ {
/*char *tmpSaveName; static const int NameBufferSize = 0x30;
wchar saveName[24]; static const int MaxNameLength = 22;
SYSTEMTIME saveTime;*/ static const char *NameSuffix = "'...\0";
// TODO: Use GetLastMissionPassedName() to get this
//tmpSaveName = CStats::LastMissionPassedName;
//AsciiToUnicode(tmpSaveName, saveName);
//// TODO: some stuff here
//memcpy(work_buff, saveName, 0x30);
//GetLocalTime((SYSTEMTIME *)(work_buff + 0x30));
//*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES;
//*((uint32 *)(work_buff + 0x44)) = CGame::currLevel;
//
//PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8);
uint8 *buf; uint8 *buf;
uint8 *tmpbuf; uint8 *tmpbuf;
uint8 *postsize; uint8 *postsize;
uint32 size; uint32 size;
uint32 reserved; uint32 reserved;
bool result; wchar *saveName;
wchar suffix[6];
wchar nameBuf[MaxNameLength] = { 0 };
int nameLen;
CPad *currPad;
// TODO: simplevars and scripts CheckSum = 0;
buf = work_buff;
saveName = TheText.Get(CStats::LastMissionPassedName);
if (saveName[0] != '\0') {
AsciiToUnicode(NameSuffix, suffix);
TextCopy(nameBuf, saveName);
nameLen = UnicodeStrlen(nameBuf);
nameBuf[nameLen] = '\0';
if (nameLen > MaxNameLength)
TextCopy(nameBuf + MaxNameLength, suffix);
}
memcpy(buf, saveName, NameBufferSize);
buf += NameBufferSize;
GetLocalTime((LPSYSTEMTIME) buf);
buf += sizeof(SYSTEMTIME);
WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES);
WriteSaveBuf(buf, CGame::currLevel);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z);
WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteSaveBuf(buf, CClock::ms_nLastClockTick);
WriteSaveBuf(buf, CClock::ms_nGameClockHours);
buf += 3;
WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf?
buf += 3;
currPad = CPad::GetPad(0);
WriteSaveBuf(buf, currPad->Mode);
buf += 2;
WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds);
WriteSaveBuf(buf, CTimer::ms_fTimeScale);
WriteSaveBuf(buf, CTimer::ms_fTimeStep);
WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped);
WriteSaveBuf(buf, CTimer::m_FrameCounter);
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep;
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate;
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale;
WriteSaveBuf(buf, CWeather::OldWeatherType);
buf += 2;
WriteSaveBuf(buf, CWeather::NewWeatherType);
buf += 2;
WriteSaveBuf(buf, CWeather::ForcedWeatherType);
buf += 2;
WriteSaveBuf(buf, CWeather::InterpolationValue);
WriteSaveBuf(buf, CompileDateAndTime.m_nSecond);
WriteSaveBuf(buf, CompileDateAndTime.m_nMinute);
WriteSaveBuf(buf, CompileDateAndTime.m_nHour);
WriteSaveBuf(buf, CompileDateAndTime.m_nDay);
WriteSaveBuf(buf, CompileDateAndTime.m_nMonth);
WriteSaveBuf(buf, CompileDateAndTime.m_nYear);
WriteSaveBuf(buf, CWeather::WeatherTypeInList);
WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed
WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed
size = 0;
reserved = 0;
MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
CTheScripts::SaveAllScripts(buf, &size);
CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
return false;
for (int i = 1; i < 19; i++) { for (int i = 1; i < 19; i++) {
buf = work_buff; buf = work_buff;
@ -80,12 +135,12 @@ GenericSave(int file)
reserved = 0; reserved = 0;
MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize); MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
switch (i) { switch (i) {
case 1: break; case 1: CPools::SavePedPool(buf, &size); break;
case 2: break; case 2: CGarages::Save(buf, &size); break;
case 3: break; case 3: CPools::SaveVehiclePool(buf, &size); break;
case 4: break; case 4: CPools::SaveObjectPool(buf, &size); break;
case 5: ThePaths.Save(buf, &size); break; case 5: ThePaths.Save(buf, &size); break;
case 6: break; case 6: CCranes::Save(buf, &size); break;
case 7: CPickups::Save(buf, &size); break; case 7: CPickups::Save(buf, &size); break;
case 8: gPhoneInfo.Save(buf, &size); break; case 8: gPhoneInfo.Save(buf, &size); break;
case 9: CRestart::SaveAllRestartPoints(buf, &size); break; case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
@ -102,12 +157,9 @@ GenericSave(int file)
} }
CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size); CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size); if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
if (!result)
{
return false; return false;
} }
}
@ -163,7 +215,7 @@ DoGameSpecificStuffAfterSucessLoad()
StillToFadeOut = true; StillToFadeOut = true;
JustLoadedDontFadeInYet = true; JustLoadedDontFadeInYet = true;
CTheScripts::Process(); CTheScripts::Process();
} }
bool bool
CheckSlotDataValid(int32 slot) CheckSlotDataValid(int32 slot)