Fix car fake/cruise top gear SFX at high FPS.

Re-implements 2d3f93e60e
This commit is contained in:
Veyrdite 2021-08-01 15:14:32 +10:00
parent 165867daca
commit 5d19085dfe

View File

@ -2347,11 +2347,17 @@ PlayCruising:
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
--nCruising;
#ifdef FIX_BUGS
// Prevent the fake top gear ("cruise gear") rising in pitch too quickly at high FPS.
if (CTimer::GetLogicalFramesPassed())
#endif
{
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
--nCruising;
}
}
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)